Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MrG&WUpTilt.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{nerf|Up tilt's second hit's angle altered|100°|115°, hindering its combo potential.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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|}
|}


==Timing==
{|class="wikitable"
!Hit 1
|10-12
|-
!Hit 2
|20-22
|-
!Animation length
|35
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Up tilts (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 01:17, April 13, 2022

Hitbox visualization showing Mr. Game & Watch's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.6

  •   Up tilt's second hit's angle altered: 100° → 115°, hindering its combo potential.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 0   20 127 0 5.5 26 0.0 2.8 2.4 1.0x 1.0x 0%               Kick  
1 0 7% 0   20 125 0 3.0 26 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 7% 0   30 125 0 5.5 26 0.0 2.8 2.4 1.0x 1.0x 0%               Kick  
1 0 7% 0   30 127 0 3.0 26 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hit 1 10-12
Hit 2 20-22
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox