Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Chef}}
{| class=wikitable style="float:right;"
|rowspan=4|[[File:MrG&WChefPan.gif|270px]]
|[[File:MrG&WChefSausage.png|45px]]
|-
|[[File:MrG&WChefSteak.png|45px]]
|-
|[[File:MrG&WChefFish.png|45px]]
|-
|[[File:MrG&WChefPrawn.png|45px]]
|}
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{buff|The pan has a larger hitbox (5.76u → 6.76u).}}
 
{{GameIcon|ssb4}} [[1.1.3]]
*{{nerf|There is a longer gap between when another piece of food can be thrown (3 frames → 4).}}


==Hitboxes==
==Hitboxes==


===Frying pan===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Frying pan|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 28: Line 47:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Sausages|42}}
|}
{{SSB4HitboxTableRow
 
===Food===
All four kinds of food have separate hitbox data but their hitboxes are all functionally identical.
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=4%
|damage=4%
|angle=70
|angle=70
|af=3
|bk=20
|bk=20
|ks=50
|ks=50
Line 48: Line 72:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflect=t
}}
}}
|}
|}


==Timing==
{|class="wikitable"
!Pan Hitbox
|18-20
|-
!Food hitbox
|18-96
|-
!Animation length
|49
|-
!Interruptible
|50
|}
{{FrameStripStart}}
|Lag {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxPropE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Blank|c=47}}
|-
|Projectile {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=79}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|prop=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 06:32, November 16, 2021

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Chef.
MrG&WChefPan.gif MrG&WChefSausage.png
MrG&WChefSteak.png
MrG&WChefFish.png
MrG&WChefPrawn.png

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.6

  •   The pan has a larger hitbox (5.76u → 6.76u).

  1.1.3

  •   There is a longer gap between when another piece of food can be thrown (3 frames → 4).

HitboxesEdit

Frying panEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   60 30 0 6.76 0 0.0 7.4 8.0 1.0x 1.0x 0%               Burn  

FoodEdit

All four kinds of food have separate hitbox data but their hitboxes are all functionally identical.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 4% 0   Forwards 20 50 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 10%               Punch   63              

TimingEdit

Pan Hitbox 18-20
Food hitbox 18-96
Animation length 49
Interruptible 50
Lag                                                                                                                                                                                                 
Projectile                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event