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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Chef}} | |||
{| class=wikitable style="float:right;" | |||
|rowspan=4|[[File:MrG&WChefPan.gif|270px]] | |||
|[[File:MrG&WChefSausage.png|45px]] | |||
|- | |||
|[[File:MrG&WChefSteak.png|45px]] | |||
|- | |||
|[[File:MrG&WChefFish.png|45px]] | |||
|- | |||
|[[File:MrG&WChefPrawn.png|45px]] | |||
|} | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.6]] | |||
*{{buff|The pan has a larger hitbox (5.76u → 6.76u).}} | |||
{{GameIcon|ssb4}} [[1.1.3]] | |||
*{{nerf|There is a longer gap between when another piece of food can be thrown (3 frames → 4).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Frying pan=== | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 28: | Line 47: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{ | |} | ||
{{ | |||
===Food=== | |||
All four kinds of food have separate hitbox data but their hitboxes are all functionally identical. | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=4% | |damage=4% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=50 | |ks=50 | ||
Line 48: | Line 72: | ||
|slvl=M | |slvl=M | ||
|direct=f | |direct=f | ||
|reflect=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Pan Hitbox | |||
|18-20 | |||
|- | |||
!Food hitbox | |||
|18-96 | |||
|- | |||
!Animation length | |||
|49 | |||
|- | |||
!Interruptible | |||
|50 | |||
|} | |||
{{FrameStripStart}} | |||
|Lag {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxPropE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Blank|c=47}} | |||
|- | |||
|Projectile {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=79}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|prop=y}} | |||
{{MvSubNavMrGame&Watch|g=SSB4}} | {{MvSubNavMrGame&Watch|g=SSB4}} | ||
[[Category:Mr. Game & Watch (SSB4)]] | |||
[[Category:Special moves (SSB4)]] | |||
[[Category:Neutral special moves (SSB4)]] |
Latest revision as of 06:32, November 16, 2021
OverviewEdit
Update historyEdit
- The pan has a larger hitbox (5.76u → 6.76u).
- There is a longer gap between when another piece of food can be thrown (3 frames → 4).
HitboxesEdit
Frying panEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 60 | 30 | 0 | 6.76 | 0 | 0.0 | 7.4 | 8.0 | 1.0x | 1.0x | 0% | Burn |
FoodEdit
All four kinds of food have separate hitbox data but their hitboxes are all functionally identical.
TimingEdit
Pan Hitbox | 18-20 |
---|---|
Food hitbox | 18-96 |
Animation length | 49 |
Interruptible | 50 |
Lag | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Projectile |
Lag time |
Hitbox |
Prop event |
|