Super Smash Bros. 4

Toon Link (SSB4)/Neutral attack/Hit 1: Difference between revisions

(New Page: {{competitive expertise}} {{technical data}} {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=3% |angle=50 |bk=35 |ks=34 |fkv=0 |r=3.5 |bn=16 |xpos=0.0 |ypos=0.0 |z...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
[[File:ToonLinkJab1.gif|thumb|270px|Hitbox visualization showing Toon Link's jab 1.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Neutral attack's first hit's hitboxes re-positioned. Combined with the other changes to the rest of the combo, neutral attack is far more reliable at connecting.}}
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 67: Line 73:
|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|6-7
|-
!Earliest continuable frame
|7
|-
!Interruptible
|20
|-
!Animation length
|33
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}


{{MvSubNavToonLink|g=SSB4}}
{{MvSubNavToonLink|g=SSB4}}
[[Category:Toon Link (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 22:03, April 12, 2022

Hitbox visualization showing Toon Link's jab 1.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.8

  •   Neutral attack's first hit's hitboxes re-positioned. Combined with the other changes to the rest of the combo, neutral attack is far more reliable at connecting.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   35 34 0 3.5 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 3% 0   25 34 0 4.2 1001 1.0 0.0 -2.0 1.0x 1.0x 0%               Punch  
2 0 3% 0   0 100 26 3.8 1001 4.2 0.0 -2.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitbox 6-7
Earliest continuable frame 7
Interruptible 20
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible