Super Smash Bros. 4

Bowser (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=5% |angle=30 |bk=0 |ks=100 |fkv=45 |r=3.0 |bn=16 |xpos=-7.0 |ypos=0.0 |zpos...)
 
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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
 
:''For an overview of the overall natural combo, see [[Bowser (SSB4)/Neutral attack|here]].''
[[File:BowserJab1.gif|thumb|270px|Hitbox visualization showing Bowser's first jab.]]
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=5%
|damage=5%
|angle=30
|angle=30
Line 15: Line 14:
|bn=16
|bn=16
|xpos=-7.0
|xpos=-7.0
|ypos=0.0
|zpos=1.0
|zpos=1.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 25: Line 21:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=5%
|damage=5%
|angle=50
|angle=50
Line 33: Line 28:
|r=4.0
|r=4.0
|bn=16
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 44: Line 34:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=5%
|damage=5%
|angle=85
|angle=85
Line 53: Line 42:
|bn=16
|bn=16
|xpos=5.0
|xpos=5.0
|ypos=0.0
|zpos=-1.0
|zpos=-1.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|7-9
|-
!Arm intangible
|7-9
|-
!Earliest continuable frame
|11
|-
!Interruptible
|21
|-
!Animation length
|30
|}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=10}}
|-
|Arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|vulnerable=y|intangible=y|interruptible=y}}


{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}
[[Category:Bowser (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 15:47, May 2, 2018

For an overview of the overall natural combo, see here.
Hitbox visualization showing Bowser's first jab.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon30.png 0 100 45 3.0 16 -7.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 5% 0 AngleIcon50.png 0 100 30 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 5% 0 AngleIcon85.png 0 100 18 5.0 16 5.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hitboxes 7-9
Arm intangible 7-9
Earliest continuable frame 11
Interruptible 21
Animation length 30
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Arm  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible