Super Smash Bros. 4

Luigi (SSB4)/Back aerial: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiBAir.gif|thumb|270px|Hitbox visualization showing Luigi's back aerial.]]
==Overview==
A dropkick. It comes out frame 6, while its clean feet hitbox has both an impressive damage output, and very high knockback growth. These traits make it one of Luigi's most viable KOing options, as its clean feet hitbox KOs middleweights at 99% while near edge. It is also useful for approaching when used as part of a reverse aerial rush. It is a good follow up after a sourspot up air, depending on directional influence. Like forward aerial, its clean legs and late hitboxes are positioned slightly around Luigi's body up to his front side, and have the same quirk of launching the opponent in the opposite direction if the body portion of their hitboxes hits them.{{clr}}
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=14%
|damage=14%
|angle=361
|angle=361
Line 15: Line 17:
|bn=9
|bn=9
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 25: Line 23:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=8%
|damage=8%
|angle=361
|angle=361
Line 34: Line 31:
|bn=8
|bn=8
|xpos=1.6
|xpos=1.6
|ypos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 45: Line 38:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=8%
|damage=8%
|angle=361
|angle=361
Line 54: Line 46:
|bn=9
|bn=9
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=8%
|damage=8%
|angle=361
|angle=361
Line 73: Line 60:
|bn=8
|bn=8
|xpos=1.6
|xpos=1.6
|ypos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|SDI=1.0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 83: Line 66:
|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-2
|-
!Clean hit
|6-7
|-
!Late hit
|8-13
|-
!Ending autocancel
|33-
|-
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|16
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}


{{MvSubNavLuigi|g=SSB4}}
{{MvSubNavLuigi|g=SSB4}}
[[Category:Luigi (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 14:10, October 25, 2020

Hitbox visualization showing Luigi's back aerial.

OverviewEdit

A dropkick. It comes out frame 6, while its clean feet hitbox has both an impressive damage output, and very high knockback growth. These traits make it one of Luigi's most viable KOing options, as its clean feet hitbox KOs middleweights at 99% while near edge. It is also useful for approaching when used as part of a reverse aerial rush. It is a good follow up after a sourspot up air, depending on directional influence. Like forward aerial, its clean legs and late hitboxes are positioned slightly around Luigi's body up to his front side, and have the same quirk of launching the opponent in the opposite direction if the body portion of their hitboxes hits them.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   12 100 0 4.5 9 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   12 100 0 5.8 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 8% 0   12 100 0 4.0 9 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   12 100 0 5.0 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 6-7
Late hit 8-13
Ending autocancel 33-
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel