Pac-Man (SSB4)/Forward smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Pac-ManFSmash.gif|thumb|270px|Hitbox visualization showing Pac-Man's forward smash.]] | |||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]]. | |||
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and | |||
==Update history== | |||
Pac-Man's forward smash has received only one change in version [[1.1.5]], where its knockback was slightly increased. | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | |||
*{{buff|Forward smash knockback scaling (97 (clean)/100 (late) → 99/102).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{SSB4HitboxTableHeader}} | ||
{| | {{HitboxTableTitle|Clean hit|42}} | ||
{{SSB4HitboxTableRow | |||
| | |id=0 | ||
| | |part=0 | ||
|damage={{ChargedSmashDmgSSB4|16}} | |||
|angle=361 | |||
|bk=25 | |||
|ks=99 | |||
|fkv=0 | |||
|r=4.8 | |||
|bn=1000 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=0.0 | |||
|rebound=f | |||
|type=Typeless | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|15}} | |||
|angle=361 | |||
|bk=25 | |||
|ks=99 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=11.5 | |||
|type=Typeless | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
{{HitboxTableTitle|Late hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|9}} | |||
|angle=361 | |||
|bk=25 | |||
|ks=102 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=1000 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=0.0 | |||
|rebound=f | |||
|type=Typeless | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=M | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|5-6 | |||
|- | |- | ||
! | !Clean hit | ||
|18-20 | |18-20 | ||
|- | |- | ||
!Late | !Late hit | ||
|21-28 | |21-28 | ||
|- | |||
!Interruptible | |||
|53 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |77 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{ | |||
{{ | |||
{{FrameStrip|t= | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Forward smashes (SSB4)]] | [[Category:Forward smashes (SSB4)]] |
Latest revision as of 00:06, April 13, 2022
Overview[edit]
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.
Update history[edit]
Pac-Man's forward smash has received only one change in version 1.1.5, where its knockback was slightly increased.
- Forward smash knockback scaling (97 (clean)/100 (late) → 99/102).
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Clean hit | 18-20 |
Late hit | 21-28 |
Interruptible | 53 |
Animation length | 77 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|