Super Smash Bros. 4

List of updates (SSB4)/1.1.6 changelog: Difference between revisions

 
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This is the list of known changes in version 1.1.6 of ''[[Super Smash Bros. 4]]''.
This is the list of changes in version 1.1.6 of ''[[Super Smash Bros. 4]]''. This update became available on May 20th, 2016.
 
Bayonetta is the only character to have been changed.


=={{SSB4|Bayonetta}}==
=={{SSB4|Bayonetta}}==
*{{nerf|Forward aerial's first hit deals less damage (3.8%/2.8% -> 3%/2.2%).}}  
{{UpdateList|ver=1.1.6|char=Bayonetta}}
*{{nerf|Third hit of forward aerial has less knockback growth (82 -> 68). In addition, its autocancel window has increased by 3 frames. (Frame 32 -> Frame 35), making it more difficult to autocancel.}}
 
*{{nerf|Upward [[After Burner Kick]] up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.}}
==External links==
*{{nerf|Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).}}
*[http://smashboards.com/threads/1-1-6-patch-notes-patch-discussion.436806/ Smashboards 1.1.6 community patch notes]
*{{nerf|Down tilt has less range (3.5 -> 2.8).}}
 
*{{nerf|Down aerial's landing Hit knockback growth has decreased (140 -> 135).}}
{{SSB4 Updates}}
*{{nerf|Witch Twist has a increased SDI multiplier (1 -> 2), making it easy for opponents to escape her combos and KO confirms. Upper early middle hit hitbox has less knockback (100g/160w -> 97g/140w). All have less range (yposex: 24 -> 21, all hitbox size: 8 -> 7, Middle middle hit: 24 -> 21).}}
[[Category:Lists]]
*{{nerf|Last hit of first Witch Twist is weaker (105g/50b -> 80g/55b) and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19)).}}
[[Category:Free downloadable content]]
*{{nerf|Last hit of second Witch Twist has increased base knockback (30 -> 50), and decreased hitbox size 9 -> 8.5. It also has modified Y'pos (20 -> 19).}}

Latest revision as of 13:43, August 9, 2017

This is the list of changes in version 1.1.6 of Super Smash Bros. 4. This update became available on May 20th, 2016.

Bayonetta is the only character to have been changed.

BayonettaEdit

  •   Forward aerial's first two hits deal less damage (3.8%/2.8% → 3%/2.2%), while the third hit has lower knockback scaling (82 → 68). In addition, a frame speed multiplier of 1.2x has been added to frame 29. This makes the move autocancel on frame 35 and be interruptible on frame 40.
  •   Upward After Burner Kick has higher knockback scaling (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentages.
  •   Downward After Burner Kick deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move much worse at comboing, even if the opponent applies no DI.
  •   Down tilt has less range (3.5 → 2.8) and slightly more ending lag (FAF: 26 → 27).
  •   Down aerial's landing hit has lower knockback scaling (140 → 135).
  •   Witch Twist has a higher SDI multiplier (1x → 2x), allowing opponents to escape her combos and KO confirms. The upper part of the middle hit also deals less knockback (160 fixed/100 scaling → 140/97) and all have less range (Y offset: 24 → 21, radius: 8 → 7).
    •   Due to Witch Twist's autolink angle knockback, the change in SDI multiplier allows opponents to be KO'd easily at early percent near close to the upper blast line.
  •   Last hit of first Witch Twist deals less knockback (50 base/105 scaling → 55/80), allowing for more follow-ups at higher percentages.
  •   Last hits of first and second Witch Twist has a smaller hitbox (radius: 9 → 8.5) and lower vertical positioning (Y offset: 20 → 19). The last hit of second Witch Twist has increased base knockback (30 → 50).


External linksEdit