Super Smash Bros. 4

Fox (SSB4)/Back aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:FoxBAir.gif|thumb|270px|Hitbox visualization showing Fox's back aerial.]]
==Overview==
==Overview==
Fox's back aerial has him kick straight behind him. It has decently quick startup and generous [[autocancel]] windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a very safe move in the neutral. It is also a strong [[semi-spike]], making it a solid KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.
Fox's [[back aerial]] is a back kick that hits straight behind him. It has decently quick startup and generous [[autocancel]] windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a safe move for spacing in the neutral. It is a fairly strong [[semi-spike]], making it a decent KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.


==Hitboxes==
==Hitboxes==
{{incomplete|Needs hitbox data}}
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=30
|af=4
|bk=20
|ks=88
|fkv=0
|r=4.6
|bn=9
|xpos=5.9
|ypos=-0.9
|zpos=1.3
|type=Foot
|effect=Normal
|ff=1.0
|slvl=L
|sfx=Kick
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=13%
|sd=0
|angle=30
|af=4
|bk=20
|ks=88
|fkv=0
|r=4.6
|bn=9
|xpos=0.9
|ypos=0.0
|zpos=1.0
|type=Foot
|effect=Normal
|ff=1.0
|slvl=L
|sfx=Kick
}}
|}


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
! Phase !! Time
!Initial autocancel
|1-8
|-
|-
| Initial autocancel || 1-8
!Hitboxes
|9-11
|-
|-
| Hitbox || 9-11
!Ending autocancel
|15-
|-
|-
| Ending autocancel || 15-
!Interruptible
|49
|-
|-
| Interruptible || 49
!Animation length
|54
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=6}}
|-
|-
| Animation length || ?
{{FrameStrip|t=Autocancel|c=8}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=40}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
|-
| Landing lag || 15
! Animation length
|15
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=15}}
|-
{{FrameStrip|t=Autocancel|c=8}}{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Autocancel|c=34}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavFox}}
{{MvSubNavFox|g=SSB4}}
[[Category: Fox (SSB4)]]
[[Category:Foot attacks (SSB4)]]
[[Category: Back aerials (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 20:08, February 9, 2021

Hitbox visualization showing Fox's back aerial.

OverviewEdit

Fox's back aerial is a back kick that hits straight behind him. It has decently quick startup and generous autocancel windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a safe move for spacing in the neutral. It is a fairly strong semi-spike, making it a decent KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 13% 0   Backwards 20 88 0 4.6 9 5.9 -0.9 1.3 1.0x 1.0x 0%               Kick   63              
1 0 0 13% 0   Backwards 20 88 0 4.6 9 0.9 0.0 1.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

AttackEdit

Initial autocancel 1-8
Hitboxes 9-11
Ending autocancel 15-
Interruptible 49
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible