Event 48: Pikachu and Pichu: Difference between revisions
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{{ArticleIcons| | {{ArticleIcons|ssbm=y}} | ||
{{Infobox Event | {{Infobox Event | ||
|type = | |type = | ||
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|allies = | |allies = | ||
|enemies = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}}) | |enemies = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}}) | ||
|stage = | |stage = [[Dream Land]] | ||
|music = ''{{MeleeMusic|Dream Land N64}}'' | |music = ''{{MeleeMusic|Dream Land N64}}'' | ||
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]] | |availability =[[Event match#In Super Smash Bros. Melee|Unlockable]] | ||
}} | }} | ||
'''Pikachu and Pichu''' | '''Pikachu and Pichu''' is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. | ||
The player controls a fighter of their choice and must win a [[stock]] match against two CPU {{SSBM|Pichu}} and a CPU {{SSBM|Pikachu}} on the [[Dream Land]] stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's [[artificial intelligence]] is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as {{SSBM|Captain Falcon}} and {{SSBM|Link}}, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO {{SSBM|Mario}} about 40% earlier from center stage). | |||
* | When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is [[KO]]'d, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory. | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ピカチュウ&ピチュー|Pikachū & Pichū}} | |||
|jaM=Pikachu & Pichu | |||
|fr=PIKACHU et PICHU | |||
|frM=Literal translation | |||
|de=Pikachu und Pichu | |||
|deM=Literal translation | |||
|es=Pikachu y Pichu | |||
|esM=Literal translation | |||
|it=Pikachu e Pichu | |||
|itM=Literal translation}} | |||
==Trivia== | |||
*This event match's name is a reference to the animated short ''[[bulbapedia:PK07|Pikachu and Pichu]]'' where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry {{Pkmn|Houndour}}. | |||
*This is the only event match in ''Melee'' that takes place on an [[unlockable stage|unlockable]] [[past stage]], which in this case, is Dream Land. | |||
**Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the [[Target Smash!#Target Test (Super Smash Bros. Melee)|Target Test]] with all 25 fighters. | |||
{{Event Melee}} | {{Event Melee}} | ||
Latest revision as of 00:06, October 15, 2023
Event 48 Pikachu and Pichu | |
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Official description | These Pokémon are pals...but not with you! |
Character(s) used | Choose (2 stocks) |
Opponent(s) | Pikachu (infinite stocks) Pichu (1 stock) Pichu (1 stock) |
Stage(s) | Dream Land |
Music | Dream Land N64 |
Availability | Unlockable |
Pikachu and Pichu is the 48th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a stock match against two CPU Pichu and a CPU Pikachu on the Dream Land stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's artificial intelligence is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as Captain Falcon and Link, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO Mario about 40% earlier from center stage).
When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is KO'd, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.
Names in other languages[edit]
Trivia[edit]
- This event match's name is a reference to the animated short Pikachu and Pichu where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry Houndour.
- This is the only event match in Melee that takes place on an unlockable past stage, which in this case, is Dream Land.
- Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the Target Test with all 25 fighters.