Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Up throw: Difference between revisions

(Ness's Back throw is stronger, but still one of the strongest throws.)
Tag: Mobile edit
No edit summary
Tag: Mobile edit
 
(74 intermediate revisions by 46 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:UpThrow Ness Melee.png|thumb|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}}.]]
[[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]]
An '''up throw''' is a [[throw]] performed by pressing up on the control stick after having a [[grab]]bed opponent.
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.


Up throws were introduced in ''[[Super Smash Bros. Melee]]'' - in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. Some of the ''Smash 64'' characters had their old forward throw become their new up throw, such as {{SSBM|Kirby}}.
==List of up throws==
Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw.


Up throws are typically used for starting aerial combos. Some have such good knockback that they, in some cases, can be used to KO opponents. For some characters, such as {{SSBM|Mewtwo}}, it is one of their primary attacks for [[KO]]ing an enemy.
{| class="wikitable"
 
Most up throws, such as [[Captain Falcon]]'s, [[Link]]'s and [[Peach]]'s, consist of two hits; one damages the enemy holding them in place, while the other throws them. This means that the first hit can damage enemies next to the thrown opponent, but the second hit cannot. In the case of characters with just one hit, such as [[Mario]]'s or [[Mewtwo]]'s, the throw cannot damage other opponents, but for some throws, after the victim is thrown, a hitbox is generated on the enemy's body for the first frames as with other strong throws, which can damage other enemies with minimal knockback.
 
==List of up throws in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|{{SSBM|Bowser}}||Throws his foe upward a short distance then spins around in his shell. Has [[set knockback]].||8 hits, 9% total
|-
|{{SSBM|Captain Falcon}}||Punches foe upward. Can lead into several follow-ups.||4% then 3% (7% total)
|-
|{{SSBM|Donkey Kong}}||Throws foe above himself with one hand. Can [[chaingrab]] [[fastfaller]]s and lead into an aerial or [[Giant Punch]].||9%
|-
|-
|{{SSBM|Dr. Mario}}||Same as Mario's.||8%
! Character !! Description !! Hitbox
|-
|-
|{{SSBM|Falco}}||Practically the same as Fox's, except the shots make foes flinch, and it is easier to [[SDI]] out of.||7% total
|[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{y|16}}
|-
|-
|{{SSBM|Fox}}||Throws foe upwards and shoots four times with his blaster. The shots can be easily avoided with [[DI]], but it can easily combo into his up aerial, tilt, and smash. The shots have no knockback, and can be [[reflected]] and [[Absorption|absorbed]].||Throw does 3%, then the shots do 1% each (7% total)
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
|-
|-
|{{SSBM|Ganondorf}}||Knocks opponent above himself, similar to Captain Falcon's. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages.||3% then 4% (7% total)
|[[Bowser]]||Grinds the opponent above himself with the spikes on his shell.||{{y|16}}
|-
|-
|{{SSBM|Ice Climbers}}||Bash the foe above themselves with their hammers. Its power makes it difficult to lead into other attacks.||5% then 6% (11% total)
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|-
|{{SSBM|Jigglypuff}}||Tosses the foe with a trailing flash above itself by spinning. Can lead into several aerial combos against fastfallers, and can lead into a [[Rest]] for an early percentage KO, known as the [[space animal slayer]]. Was originally its [[forward throw]] in ''[[Super Smash Bros.]]''.||11%
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}}
|-
|-
|{{SSBM|Kirby}}||Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for [[Kirbycide]] in some situations. Uniquely, it can pass through [[soft platform]]s during the fall. Used to be his forward throw in ''Smash 64''.||10%
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
|-
|-
|{{SSBM|Link}}||Throws the foe above himself, then slashes them once, knocking them upward.||5% then 2% (7% total)
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts the opponent above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{y|16}}
|-
|-
|{{SSBM|Luigi}}||Same as Mario's.||8%
|[[Chrom]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBM|Mario}}||Throws opponent upward with both hands. Good way to combo into an up tilt.||8%
|[[Cloud]]||Performs a {{s|wikipedia|540 kick}}, hitting the opponent twice above himself before launching them.||{{y|16}}
|-
|-
|{{SSBM|Marth}}||Powerfully throws the opponent with one arm. Despite its pretty high base knockback, it has fairly low knockback scaling, being unable to KO under 150% in most situations. It can chaingrab space animals, while being able to lead into an up tilt then another up tilt or a regrab, or an up aerial.||4%
|[[Corrin]]||Turns into dragon form and raises on his hind legs to headbutt the opponent upward.||{{y|16}}
|-
|-
|{{SSBM|Mewtwo}}||Whirls the opponent around itself with [[bulbapedia:Psychic|Psychic]] force and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. Can chaingrab fastfallers and lead into forward aerial to regrab chains, as well as up aerial and up tilt.||12%
|[[Daisy]]||Performs a jump [[Wikipedia:Volleyball#Set|set]], a volleyball technique.||{{y|16}}
|-
|-
|{{SSBM|Mr. Game & Watch}}||Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent diagonally. Only up throw in the game to release opponent at an angle. Can chaingrab fastfallers.||8%
|[[Dark Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|-
|{{SSBM|Ness}}||Psychokinetically lifts the foe by swirling a finger, then throws them upward. Can chain into some of his aerials. Decent knockback.||10%
|[[Dark Samus]]||Blasts the opponent above herself with electricity from her Arm Cannon.||{{y|16}}
|-
|-
|{{SSBM|Peach}}||Punches foe up into the air. Can chain grab any characters except fast fallers at 0%, and can also chain grab fastfallers between 23-30% and 80-90%.||5% then 4% (9% total)
|[[Diddy Kong]]||Performs a handstand and kicks the opponent upward with one leg.||{{y|16}}
|-
|-
|{{SSBM|Pichu}}||Tosses foe up and headbutts them with electricity. Can chaingrab fast-fallers at high percentages. No [[recoil damage]] to Pichu, even though the attack consists of electricity.||5% then 4% (9% total)
|[[Donkey Kong]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBM|Pikachu}}||Places the opponent on its head, then headbutts the opponent upward. This is a useful throw against fastfallers at high percentages, as it can easily lead into an up smash.||5% then 4% (9% total)
|[[Dr. Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|-
|{{SSBM|Roy}}||Thrusts opponent upwards. Can chain-grab the space animals at lower percentages. It is the second strongest up throw in the game.||5%
|[[Duck Hunt]]||The dog kicks the opponent upward with its hind legs.||{{n|16}}
|-
|-
|{{SSBM|Samus}}||Lifts the foe upwards with her [[Grapple Beam]], then zaps them before throwing upwards.||7%
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent upward and fires three rapid shots from his Blaster.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent upward and fires one shot from his Blaster.||{{y|16}}
|-
|-
|{{SSBM|Sheik}}||Launches the enemy above her with both feet. Excellent for an aerial-attack follow up, but due to low [[hitstun]] follow-ups are difficult.||5% then 3% (8% total)
|[[Fox]]||Tosses the opponent upward and fires three rapid shots from his Blaster.||{{y|16}}
|-
|-
|{{SSBM|Yoshi}}||Spits the opponent upwards.||6%
|[[Ganondorf]]||{{GameIcon|SSBM}} Uppercuts the opponent.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lifts the opponent above himself and strikes them with his free palm.||{{y|16}}
|-
|-
|{{SSBM|Young Link}}||Takes foe and swings his sword in an arc above, launching foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. Can KO at 210%.||5% then 2% (7% total)
|[[Greninja]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBM|Zelda}}||Psychically thrusts foe to the sky.||11%
|[[Hero]]||Heaves the opponent upward with both arms.||{{n|16}}
|}
 
==List of up throws in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|-
|{{SSBB|Bowser}}||Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Has decent set knockback. When used as [[Giga Bowser (Final Smash)|Giga Bowser]], the spikes [[Electric|zap]] the foe in each hit except the throw.||9 hits of 1%. As [[Giga Bowser (Final Smash)|Giga Bowser]]: 8 hits of 2%, then 10% (26% total)
|[[Ice Climbers]]||Bashes the opponent above themselves with the tip of the hammer.||{{y|16}}
|-
|-
|{{SSBB|Captain Falcon}}||Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his [[up special move]] and up aerial. This is one of Falcon's more powerful throws knockback-wise.||4% then 3% (7% total)
|[[Ike]]||Plunges Ragnell on the ground and launches the opponent with a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.||{{y|16}}
|-
|-
|{{SSBB|Charizard}}||Sets opponent above itself, then slams them with its head.||5% then 6% (11% total)
|[[Incineroar]]||Performs an {{s|wikipedia|Argentine backbreaker rack}}.||{{n|16}}
|-
|-
|{{SSBB|Diddy Kong}}||Throws opponent up and kicks them.||5% then 4% (9% total)
|[[Inkling]]||Turns into squid form and headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Donkey Kong}}||Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast [[startup]].||9%
|[[Isabelle]]||Tosses the opponent upward with her net.||{{n|16}}
|-
|-
|{{SSBB|Falco}}||Throws opponent upward and shoots up with his Blaster. Same as Fox's, but the shots cause flinching. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.||8%
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Fox}}||Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed.||2%, then 6% if all shots hit
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}}
|-
|-
|{{SSBB|Ganondorf}}||Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages.||4% then 3% (7% total)
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|-
|-
|{{SSBB|Ice Climbers}}||Throw upwards then smash with hammer. Can KO at 469%, but probably never going to.||4% then 2% (6% total)
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Ike}}||Ike throws Ragnell into the ground and uppercuts the target into the air with one hand.||4% then 2% (6% total)
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|-
|-
|{{SSBB|Ivysaur}}||Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but still strong. Good for [[Bullet Seed]] combos.||10%
|[[King Dedede]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|-
|{{SSBB|Jigglypuff}}||Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a [[one-hit KO]] move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of [[All-Star Mode]] or [[Multi-Man Mode]].||10%
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|-
|-
|{{SSBB|King Dedede}}||Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws and more useful options.||5% then 4% (9% total)
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Kirby}}||Air Drop from Kirby's Ninja ability in ''Kirby Super Star'' or his Backdrop from ''Adventure''. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion and inflicts more damage.||10%
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSBB|Link}}||Throws foe a very short distance above him, then slashes. Can KO at high percentages.||5% then 2% (7% total)
|[[Little Mac]]||Uppercuts the opponent.||{{y|16}}
|-
|-
|{{SSBB|Lucario}}||Uses aura to hit the opponent upwards with its paw. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers.||From 4% to 8% (capped when at +170% damage)
|[[Lucario]]||Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu.||{{y|16}}
|-
|-
|{{SSBB|Lucas}}||Psychokinetically tosses opponent straight up.||10%
|[[Lucas]]||Twirls the opponent above himself with PSI, then tosses them upward.||{{n|16}}
|-
|-
|{{SSBB|Luigi}}||Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|[[Lucina]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||7%
|[[Luigi]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Heaves the opponent upward with both arms.<br/>{{GameIcon|SSBU}} Swings the opponent upward with the Poltergust G-00.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|[[Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|-
|{{SSBB|Meta Knight}}||Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less knockback. Can KO at very high percentages. Most damaging up throw (tied with Sonic's) in the game.||12%
|[[Marth]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Mr. Game & Watch}}||Juggles the enemy as a ball and then launches them upward.||8%
|[[Mega Man]]||Heaves the opponent upward with the Super Arm.||{{n|16}}
|-
|-
|{{SSBB|Ness}}||Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.||10%
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Olimar}}||Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger).||Red: 9%; Blue: 12%; Yellow: 11%; White: 6%; Purple: 11%
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}}
|-
|-
|{{SSBB|Peach}}||Puts opponent above her, and volleys them upward.||2% then 6% (8% total)
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
|-
|-
|{{SSBB|Pikachu}}||Headbutts opponent upward. Can combo into a [[Thunderspike]] in certain situations, but much less reliable than using an up tilt or up smash.||2 hits of 5% (10% total)
|[[Mii Gunner]]||{{GameIcon|SSB4}} Tosses the opponent upward and fires one shot from the arm cannon.<br/>{{GameIcon|SSBU}} Tosses the opponent upward and fires two shots from the arm cannon.||{{y|16}}
|-
|-
|{{SSBB|Pit}}||Does a handstand and kicks opponent with both feet.||5% then 6% (11% total)
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSBB|R.O.B.}}||Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%.||10%
|[[Min Min]]||Kicks the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Samus}}||Spins above her head and blasts opponent upward after zapping it.||Gradually deals 9%
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|-
|-
|{{SSBB|Sheik}}||Sheik flips upside-down and kicks the enemy with both of her feet.||2 hits of 3% (6% total)
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|{{SSBB|Snake}}||Back suplex, similar to Jigglypuff's [[back throw]], but knocks the opponent upwards instead.||10%
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
|-
|-
|{{SSBB|Sonic}}||Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is [[slash]]ed upwards and at an angle. Excellent [[juggling]] ability at low percentages, and at high percentages, a great way to combo into [[Spring Jump]] then an up or back aerial, though the opponent can [[DI]] horizontally to have a higher chance of avoiding this. This throw is one of the most damaging in the game percentage-wise, and is the most damaging up throw in the game (tied with Meta Knight's), along with being able to KO lightweights at surprisingly low percentages for a throw.||3% then 9% (12% total)
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent headbutt them above Olimar.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Squirtle}}||Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage.||11%
|[[Pac-Man]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Toon Link}}||Same as Link's.||7%
|[[Palutena]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|-
|{{SSBB|Wario}}||Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged [[Wario Waft]] against many characters, and also put them in a good position for [[up aerial]]s.||4% then 6% (10% total). As [[Wario-Man]]: 4% then 13% (17% total).
|[[Peach]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|-
|{{SSBB|Wolf}}||Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on.||5% then 2% (7% total)
|[[Pichu]]||Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Yoshi}}||Spits the opponent upwards.||5%
|[[Pikachu]]||Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Zelda}}||Telekinetically twirls opponent above her head, then releases them upward.||11%
|[[Piranha Plant]]||Launches the opponent with a rising bite.||{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Zero Suit Samus}}||Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high [[ending lag]], so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death.||2% then 8% (10% total)
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|}
 
==List of up throws in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bowser}}||Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Can potentially combo into a forward or up aerial at low percentages, although timing is very strict. Has extremely low knockback scaling, not even KOing at Sudden Death percentages. When used as [[Giga Bowser (Final Smash)|Giga Bowser]], the spikes [[Electric|zap]] the foe in each hit except the throw, and it can KO at reasonably high percentage.||9 hits of 1%. As [[Giga Bowser (Final Smash)|Giga Bowser]]: 8 hits of 2%, then 10% (26% total)
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|{{SSB4|Bowser Jr.}}||Throws opponent upward.||7%
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
|-
|-
|{{SSB4|Captain Falcon}}||Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled.||4% then 3% (7% total)
|[[Richter]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|Charizard}}||Sets opponent above itself, then slams them with its head. Significantly stronger as of the 1.0.8 update, now outshining Mewtwo's up throw as the strongest in the game (although horizontal DI takes a bigger toll on Charizard's up throw than Mewtwo's).||8% then 3% (11% total)
|[[Ridley]]||Puts the opponent above himself and stabs them with his tail.||{{y|16}}
|-
|-
|{{SSB4|Dark Pit}}||Same as Pit's.||4% then 7%
|[[Robin]]||Tosses the opponent upward using magic.||{{n|16}}
|-
|-
|{{SSB4|Diddy Kong}}||Throws opponent up and kicks them.||1% then 4% (5% total)
|[[Rosalina]] & [[Luma]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|-
|{{SSB4|Donkey Kong}}||Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast [[startup]].||9%
|[[Roy]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSB4|Dr. Mario}}||Same as Mario's.||8%
|[[Ryu]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|-
|-
|{{SSB4|Duck Hunt}}||Dog stands on front two feet and kicks opponent up with back legs.||6%
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|-
|-
|{{SSB4|Falco}}||Throws opponent upward and shoots up with his Blaster. Same as Fox's, but only shoots once, and the shot causes flinching. A very good combo throw at mid-high percentages.||8%
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}}
|-
|-
|{{SSB4|Fox}}||Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed.||2%, then 6% if all shots hit
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|-
|{{SSB4|Ganondorf}}||Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages.||7% then 3% (10% total)
|[[Shulk]]||Puts the opponent above himself and stabs them with the Monado.||{{y|16}}
|-
|-
|{{SSB4|Greninja}}||Thrusts arms straight upward, sending opponent upward. Can KO at high percentages.||5%
|[[Simon]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|Ike}}||Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. Great follow-up potential.||3% then 4% (7% total)
|[[Snake]]||Performs a suplex.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Jigglypuff}}||Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a [[one-hit KO]] move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of [[All-Star Mode]] or [[Multi-Man Mode]].||10%
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|-
|-
|{{SSB4|King Dedede}}||Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws' more useful options.||5% then 4% (9% total)
|[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}}
|-
|-
|{{SSB4|Kirby}}||Air Drop from Kirby's Ninja ability in ''Kirby Super Star'' or his Backdrop from ''Adventure''. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion.||10%
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Link}}||Throws foe a very short distance above him, then slashes. Can KO at high percentages.||5% then 2% (7% total)
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Little Mac}}||Uppercuts opponent.||4% then 3%
|[[Terry]]||Uppercuts the opponent.||{{n|16}}
|-
|-
|{{SSB4|Lucario}}||Uppercuts the opponent with its paw. Damage and knockback scale with [[Aura]].|| 7% (0%) 9% (50%) 12% (100%) 16% (150%) 18% (190%+)
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Lucas}}||Psychokinetically throws the opponent straight up.||10%
|[[Villager]]||Tosses the opponent upward with his net.||{{n|16}}
|-
|-
|{{SSB4|Lucina}}||Same as Marth's.||4%
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|-
|-
|{{SSB4|Luigi}}||Faces the screen and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}}
|-
|-
|{{SSB4|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||8%
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|[[Yoshi]]||Spits the opponent upward.||{{n|16}}
|-
|-
|{{SSB4|Mega Man}}||Throws opponent straight up.||7%
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Meta Knight}}||Like Kirby's, he jumps into the air holding his foe, and then crashes down. The difference is that this throw doesn't create an explosion, like Kirby's. Can KO at very high percentages.||10%
|[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}}
|-
|-
|{{SSB4|Mewtwo}}|| Whirls the opponent around itself with [[bulbapedia:Psychic|Psychic]] force and launches them into the air. ||12%
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
|-
|{{SSB4|Mii Brawler}}|| Knocks the enemy up with a palm strike. || 8%
|-
|{{SSB4|Mii Gunner}}|| Tosses the enemy above himself/herself then fires a single energy pellet at the foe. || 2%, 3%
|-
|{{SSB4|Mii Swordfighter}}|| Slashes the enemy above his/her head. || 5%
|-
|{{SSB4|Mr. Game & Watch}}||Juggles the enemy as a ball and then launches them upward.||8%
|-
|{{SSB4|Ness}}||Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.||10%
|-
|{{SSB4|Olimar}}||Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground.||Red: 6.4%; Blue: 12.8%; Yellow: 8%; White: 8%; Purple: 8%
|-
|{{SSB4|Pac-Man}}||Throws opponent straight up with one hand.||5%
|-
|{{SSB4|Palutena}}||Shoots opponent upward with her staff.||8%
|-
|{{SSB4|Peach}}||Puts opponent above her, and volleys them upward.||2% then 6% (8% total)
|-
|{{SSB4|Pikachu}}||Headbutts opponent upward. Can combo into a [[Thunderspike]] in certain situations, but is less reliable than using an up tilt or up smash.||1% then 3% (4% total)
|-
|{{SSB4|Pit}}||Does a handstand and kicks opponent with both feet.||5% then 6% (11% total)
|-
|{{SSB4|R.O.B.}}||Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%.||12%
|-
|{{SSB4|Robin}}||Thrusts hand upward with Bronze Sword, hitting opponent with the hilt.||9%
|-
|{{SSB4|Rosalina & Luma}}||Throws opponent upward using magic.||7%
|-
|{{SSB4|Roy}}||Tosses the opponent straight up.||6%
|-
|{{SSB4|Ryu}}||Kicks the opponents with his left leg.||8% (throw), 15% (kick)
|-
|{{SSB4|Samus}}||Spins above her head and blasts opponent upward after zapping it.||Gradually deals 9%
|-
|{{SSB4|Sheik}}||Sheik flips upside-down and kicks the enemy with both of her feet.||2 hits of 3% (5% total)
|-
|{{SSB4|Shulk}}||Throws opponent upward, then thrusts the Monado into them.||3% then 4%
|-
|{{SSB4|Sonic}}||Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is [[slash]]ed upwards and at an angle.||1% then 5% (6% total)
|-
|{{SSBB|Toon Link}}||Same as Link's.||7%
|-
|{{SSB4|Villager}}||Throws opponent upward out of net.||10%
|-
|{{SSB4|Wario}}||Throws them into the air and jumps up, headbutting them.||4% then 6% (10% total). As [[Wario-Man]]: 4% then 13% (17% total).
|-
|{{SSB4|Wii Fit Trainer}}||Serves opponent like a volleyball.||11%
|-
|{{SSB4|Yoshi}}||Spits the opponent upwards.||5%
|-
|{{SSB4|Zelda}}||Telekinetically twirls opponent above her head, then releases them upward.||10%
|-
|{{SSB4|Zero Suit Samus}}||Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high [[ending lag]], so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death.||2% then 8% (10% total)
|}
|}


== Notable up throws ==
==Notable up throws==
Characters with notable up throws include:
*[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback.
*{{SSBM|Mewtwo}}: The strongest in ''Melee'' by far, and one of the strongest in the whole Smash Bros. series. One of Mewtwo's best finishing moves. It can be used to chain grab or set up combos against fast-fallers at low percentages.  
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
*{{SSB4|Charizard}}: In ''Smash 4'', similar to Kirby and Meta Knight's up throw in appearence to a Wrap Star, except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Charizard and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage. As of 1.0.8 patch, Charizard now has the strongest up throw in ''Smash 4''.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
*{{SSBM|Roy}}: The second strongest in ''Melee'', it can easily be used to chain grab fast-fallers.
**[[R.O.B.]] and [[King K. Rool]]'s up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
*{{SSBM|Marth}}: The third strongest in ''Melee''. Just like Roy, it can be used to chain grab fast-fallers.
*Unlike other throws with hitboxes, [[Ryu]] and [[Ken]]'s up throws produce their hitbox ''after'' the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
*{{SSBM|Peach}}: Peach's up throw is a defining part of her [[metagame]] in ''Melee'', being able to chaingrab fastfallers to rack up a large amount of damage, as well as being able to chaingrab large amount of non-fast fallers at low percentages.
*[[Mewtwo]]'s up throw is the strongest in the series, especially in ''Melee'', where it can KO characters of average [[falling speed]] under 100%. In ''Smash 4'' and ''Ultimate'', it can KO most characters under 150% without [[rage]].
*{{SSBM|Jigglypuff}}: Similar to Mewtwo's, but with less knockback scaling and higher base knockback. It is notable for allowing the [[space animal slayer]]. This move exists in ''Smash 64'', but with less base knockback and higher knockback scaling, as well as being a forward throw instead.
**[[Charizard]]'s up throw in ''Smash 4'' and ''Ultimate'' deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, [[DI]] has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
*[[Mr. Game & Watch]]: The only up throw in ''Melee'' and ''Brawl'' to release the opponent at an angle.
**In ''Brawl'', with the absence of Mewtwo, the strongest up throw is instead {{SSBB|Olimar}}'s with purple Pikmin, KOing under 130%.
*[[Kirby]] and [[Meta Knight]]: Very similar in appearance to a [[Warp Star]], except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage (except in ''Melee'' where Kirby drops through soft platforms), KOing enemies quicker at stages like [[Smashville]]. In ''Brawl'', Kirby's up throw can be used as a [[Kirbycide]] from the left edge of the lowermost [[platform]] of [[Temple]] when facing right, from the right edge of the bottom platform of [[Skyworld]], and from the leftmost part of {{SSBM|Final Destination}} in ''Melee''. In ''Smash 64'', this move also existed, with almost the same properties as in ''Brawl'', but as a forward throw.
*{{SSBM|Jigglypuff}}'s up throw in ''Melee'' is used to perform the [[space animal slayer]], a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the [[Leaping Rest]] [[custom move|custom]] [[down special]] in ''Smash 4'' if equipped.
*{{SSBB|Sonic}} and {{SSBB|Meta Knight}}: Out of the up throws in ''Brawl'', they deliver the highest damage output (not including characters under the effects of Final Smashes; Wario-Man and Giga Bowser), dealing 12% damage. Their up throws has been nerfed in ''Smash 4'' as they deliver less damage.
*{{SSBM|Marth}} and {{SSBM|Roy}}'s up throws in ''Melee'' are useful for [[chain grab]]bing and starting combos on [[fast faller]]s at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to [[Lucina]] and [[Chrom]].
*{{SSBB|Olimar}}: The most powerful in ''Brawl'' with the purple Pikmin.
*{{SSB4|Bowser}}'s up throw in ''Smash 4'' is a defining part of his playstyle, possessing very low ending lag compared to others (11 [[frame]]s) that allows it to combo into aerial attacks at nearly any percentage, most notably a [[neutral aerial]] at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In ''Ultimate'', its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
*{{SSB4|Lucario}}: The most damaging throw in ''Smash 4'', dealing 18% damage, when Lucario is at full power.
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.


==Gallery of up throws in ''Brawl''==
==Gallery of up throws in ''Brawl''==
<gallery>
<gallery>
File:Bowser up throw Brawl.jpg|Bowser
Bowser up throw Brawl.jpg|Bowser
File:Captain Falcon up throw Brawl.jpg|Captain Falcon
Captain Falcon up throw Brawl.jpg|Captain Falcon
File:Charizard up throw Brawl.jpg|Charizard
Charizard up throw Brawl.jpg|Charizard
File:Diddy Kong up throw Brawl.jpg|Diddy Kong
Diddy Kong up throw Brawl.jpg|Diddy Kong
File:Donkey Kong up throw Brawl.jpg|Donkey Kong
Donkey Kong up throw Brawl.jpg|Donkey Kong
File:Falco up throw Brawl.jpg|Falco
Falco up throw Brawl.jpg|Falco
File:Fox up throw Brawl.jpg|Fox
Fox up throw Brawl.jpg|Fox
File:Ganondorf up throw Brawl.jpg|Ganondorf
Ganondorf up throw Brawl.jpg|Ganondorf
File:Giga Bowser up throw Brawl.jpg|Giga Bowser
Giga Bowser up throw Brawl.jpg|Giga Bowser
File:Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
File:Ike up throw Brawl.jpg|Ike
Ike up throw Brawl.jpg|Ike
File:Ivysaur up throw Brawl.jpg|Ivysaur
Ivysaur up throw Brawl.jpg|Ivysaur
File:Jigglypuff up throw Brawl.jpg|Jigglypuff
Jigglypuff up throw Brawl.jpg|Jigglypuff
File:King Dedede up throw Brawl.jpg|King Dedede
King Dedede up throw Brawl.jpg|King Dedede
File:Kirby up throw Brawl part 1.jpg|Kirby, part 1
Kirby up throw Brawl part 1.jpg|Kirby, part 1
File:Kirby up throw Brawl part 2.jpg|Kirby, part 2
Kirby up throw Brawl part 2.jpg|Kirby, part 2
File:Link up throw Brawl.jpg|Link
Link up throw Brawl.jpg|Link
File:Lucario up throw Brawl.jpg|Lucario
Lucario up throw Brawl.jpg|Lucario
File:Lucas up throw Brawl.jpg|Lucas
Lucas up throw Brawl.jpg|Lucas
File:Luigi up throw Brawl.jpg|Luigi
Luigi up throw Brawl.jpg|Luigi
File:Mario up throw Brawl.jpg|Mario
Mario up throw Brawl.jpg|Mario
File:Marth up throw Brawl.jpg|Marth
Marth up throw Brawl.jpg|Marth
File:Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
File:Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
File:Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
File:Ness up throw Brawl.jpg|Ness
Ness up throw Brawl.jpg|Ness
File:Olimar up throw Brawl part 1.jpg|Olimar, part 1
Olimar up throw Brawl part 1.jpg|Olimar, part 1
File:Olimar up throw Brawl part 2.jpg|Olimar, part 2
Olimar up throw Brawl part 2.jpg|Olimar, part 2
File:Peach up throw Brawl.jpg|Peach
Peach up throw Brawl.jpg|Peach
File:Pikachu up throw Brawl.jpg|Pikachu
Pikachu up throw Brawl.jpg|Pikachu
File:Pit up throw Brawl.jpg|Pit
Pit up throw Brawl.jpg|Pit
File:R.O.B. up throw Brawl.jpg|R.O.B.
R.O.B. up throw Brawl.jpg|R.O.B.
File:Samus up throw Brawl.jpg|Samus
Samus up throw Brawl.jpg|Samus
File:Sheik up throw Brawl.png|Sheik
Sheik up throw Brawl.png|Sheik
File:Snake up throw Brawl.jpg|Snake
Snake up throw Brawl.jpg|Snake
File:Sonic up throw Brawl.jpg|Sonic
Sonic up throw Brawl.jpg|Sonic
File:Squirtle up throw Brawl.jpg|Squirtle
Squirtle up throw Brawl.jpg|Squirtle
File:Toon Link up throw Brawl.jpg|Toon Link
Toon Link up throw Brawl.jpg|Toon Link
File:Wario up throw Brawl.jpg|Wario
Wario up throw Brawl.jpg|Wario
File:Wario-Man up throw Brawl.jpg|Wario-Man
Wario-Man up throw Brawl.jpg|Wario-Man
File:Wolf up throw Brawl.jpg|Wolf
Wolf up throw Brawl.jpg|Wolf
File:Yoshi up throw Brawl.jpg|Yoshi
Yoshi up throw Brawl.jpg|Yoshi
File:Zelda up throw Brawl.jpg|Zelda
Zelda up throw Brawl.jpg|Zelda
File:Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
 
[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Lanzamiento hacia arriba]]

Latest revision as of 03:41, September 11, 2024

R.O.B. using his up throw against Sonic in Ultimate.

An up throw (上投げ, Up/above/upper throw; commonly abbreviated as u-throw or Uthrow, and referred to as ThrowHi internally) is a throw performed by tilting the control stick up after grabbing an opponent. They were introduced in Super Smash Bros. Melee; in the original Super Smash Bros., there were only forward throws and back throws. In the transition to Melee, Kirby and Jigglypuff's previous forward throws became their up throws, and they instead received new forward throws.

Ness using his up throw against Zelda in Melee.

Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting combos and chain grabs, especially in Melee. Some also deal high enough knockback to KO opponents reliably, with a notable example being Mewtwo's up throw. From Super Smash Bros. Brawl onward, the changes to vertical knockback and the addition of hitstun canceling have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their down throw (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as R.O.B.'s, Bowser's in Smash 4, and Diddy Kong's in Smash 4 and Ultimate.

List of up throwsEdit

Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw.

Character Description Hitbox
Banjo & Kazooie Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.  
Bayonetta Launches the opponent with a crescent kick.  
Bowser Grinds the opponent above himself with the spikes on his shell.  
Bowser Jr. Heaves the opponent upward with the Koopa Clown Car's claw.  
Byleth Launches the opponent upwards with the Sword of the Creator.  
Captain Falcon Uppercuts the opponent.  
Charizard   Headbutts the opponent above itself.
   Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.
 
Chrom Heaves the opponent upward with one arm.  
Cloud Performs a 540 kick, hitting the opponent twice above himself before launching them.  
Corrin Turns into dragon form and raises on his hind legs to headbutt the opponent upward.  
Daisy Performs a jump set, a volleyball technique.  
Dark Pit Performs a handstand and kicks the opponent upward with both legs.  
Dark Samus Blasts the opponent above herself with electricity from her Arm Cannon.  
Diddy Kong Performs a handstand and kicks the opponent upward with one leg.  
Donkey Kong Heaves the opponent upward with one arm.  
Dr. Mario Heaves the opponent upward with both arms.  
Duck Hunt The dog kicks the opponent upward with its hind legs.  
Falco    Tosses the opponent upward and fires three rapid shots from his Blaster.
   Tosses the opponent upward and fires one shot from his Blaster.
 
Fox Tosses the opponent upward and fires three rapid shots from his Blaster.  
Ganondorf   Uppercuts the opponent.
    Lifts the opponent above himself and strikes them with his free palm.
 
Greninja Heaves the opponent upward with one arm.  
Hero Heaves the opponent upward with both arms.  
Ice Climbers Bashes the opponent above themselves with the tip of the hammer.  
Ike Plunges Ragnell on the ground and launches the opponent with a double axe handle swing.  
Incineroar Performs an Argentine backbreaker rack.  
Inkling Turns into squid form and headbutts the opponent upward.  
Isabelle Tosses the opponent upward with her net.  
Ivysaur Bounces the opponent upward with the bud on its back.    
   
Jigglypuff Spins once and tosses the opponent upward with one arm. In SSB, this was its forward throw.  
Joker Tosses the opponent upward with a flourish of his arm.  
Kazuya Tosses the opponent up with his right hand, turns into Devil Kazuya, then fires a beam at the opponent. The beam behaves identically to the one in Devil Blaster.   (collateral)
Ken Kicks the opponent upward, then performs an axe kick with the raised leg.  
King Dedede Performs a jump set, a volleyball technique.  
King K. Rool Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.  
Kirby Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In SSB, this was his forward throw.      
    (collateral)
Link Puts the opponent above himself and launches them with a crescent slash.  
Little Mac Uppercuts the opponent.  
Lucario Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu.  
Lucas Twirls the opponent above himself with PSI, then tosses them upward.  
Lucina Heaves the opponent upward with one arm.  
Luigi     Heaves the opponent upward with both arms.
  Swings the opponent upward with the Poltergust G-00.
     
    (collateral)
Mario Heaves the opponent upward with both arms.  
Marth Heaves the opponent upward with one arm.  
Mega Man Heaves the opponent upward with the Super Arm.  
Meta Knight Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.    
     (collateral)
Mewtwo Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.  
Mii Brawler Launches the opponent with a palm strike.  
Mii Gunner   Tosses the opponent upward and fires one shot from the arm cannon.
  Tosses the opponent upward and fires two shots from the arm cannon.
 
Mii Swordfighter Puts the opponent above themselves and launches them with a crescent slash.  
Min Min Kicks the opponent upward.  
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them upward.  
Mythra Telekinetically throws the opponent above herself.  
Ness Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.  
Olimar    The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.
  The Pikmin grabbing the opponent headbutt them above Olimar.
    
   
Pac-Man Heaves the opponent upward with one arm.  
Palutena Telekinetically tosses the opponent upward.  
Peach Performs a jump set, a volleyball technique.  
Pichu Headbutts the opponent upward.  
Pikachu Headbutts the opponent upward.  
Piranha Plant Launches the opponent with a rising bite.   (collateral)
Pit Performs a handstand and kicks the opponent upward with both legs.  
Pyra Telekinetically throws the opponent above herself.  
R.O.B. Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.  
Richter Puts the opponent above himself and whips them with the Vampire Killer.  
Ridley Puts the opponent above himself and stabs them with his tail.  
Robin Tosses the opponent upward using magic.  
Rosalina & Luma Telekinetically tosses the opponent upward.  
Roy Heaves the opponent upward with one arm.  
Ryu Kicks the opponent upward, then performs an axe kick with the raised leg.  
Samus     Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.
  Blasts the opponent above herself with fire from her Arm Cannon.
 
Sephiroth Slashes the opponent upwards with the Masamune.  
Sheik Performs a handstand and kicks the opponent upward with both legs.  
Shulk Puts the opponent above himself and stabs them with the Monado.  
Simon Puts the opponent above himself and whips them with the Vampire Killer.  
Snake Performs a suplex.    
   
Sonic Puts the opponent above himself and stabs them with his back quills.  
Sora Tosses the opponent upward with his left hand.  
Squirtle   Retreats into its shell and tackles the opponent upward.
  Headbutts the opponent upward.
 
Steve Places piston on the ground to launch the opponent upward.  
Terry Uppercuts the opponent.  
Toon Link Puts the opponent above himself and launches them with a crescent slash.  
Villager Tosses the opponent upward with his net.  
Wario Jumps and punches the opponent upward with both fists.  
Wii Fit Trainer Performs a jump set, a volleyball technique.  
Wolf   Jumps and slashes the opponent upward from a horizontal somersault.
  Slashes the opponent upward.
 
Yoshi Spits the opponent upward.  
Young Link Puts the opponent above himself and launches them with a crescent slash.  
Zelda Tosses the opponent upward with magic.  
Zero Suit Samus Launches the opponent with a backflip kick.  

Notable up throwsEdit

  • Fox, Falco, Mii Gunner and Kazuya's up throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in Smash 4 and two in Ultimate. Kazuya also fires a single laser and deals mostly diagonal knockback.
    • Fox's up throw in Melee is also notable for its immense combo potential, leading into an up aerial even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
  • Kirby and Meta Knight's up throws, as well as Charizard's from Smash 4 onward, involve quickly dragging the opponent to the top blast line offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on platforms above them (except Kirby in Melee) and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a Gooey Bomb stuck to them, or throwing Link holding a Bomb that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
    • R.O.B. and King K. Rool's up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
  • Unlike other throws with hitboxes, Ryu and Ken's up throws produce their hitbox after the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
  • Mewtwo's up throw is the strongest in the series, especially in Melee, where it can KO characters of average falling speed under 100%. In Smash 4 and Ultimate, it can KO most characters under 150% without rage.
    • Charizard's up throw in Smash 4 and Ultimate deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, DI has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
    • In Brawl, with the absence of Mewtwo, the strongest up throw is instead Olimar's with purple Pikmin, KOing under 130%.
  • Jigglypuff's up throw in Melee is used to perform the space animal slayer, a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the Leaping Rest custom down special in Smash 4 if equipped.
  • Marth and Roy's up throws in Melee are useful for chain grabbing and starting combos on fast fallers at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to Lucina and Chrom.
  • Bowser's up throw in Smash 4 is a defining part of his playstyle, possessing very low ending lag compared to others (11 frames) that allows it to combo into aerial attacks at nearly any percentage, most notably a neutral aerial at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In Ultimate, its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
    • Diddy Kong's up throw in Smash 4 and Ultimate is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
  • Sonic's up throw in Smash 4 can easily combo into any of his aerials from mid to high percentages if followed up with a Spring Jump, which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In Ultimate, however, its ending lag has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
  • Kazuya’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.

Gallery of up throws in BrawlEdit