User:Sausage12/Changes for Mewtwo: Difference between revisions

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Unlike most characters, I feel like Mewtwo should be restored to its Melee incarnation, but not entirely. This is probably the most buff I would like on a single character.
Unlike most characters, I feel like Mewtwo should be restored to its Melee incarnation, but not entirely. This is probably the most buffs  I would like to see on a single character.


==Atributes==
==Atributes==
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==Aerials==
==Aerials==
*{{buff|Neutral air: Less landing lag. Deals 5% more damage if all hits connect. Sparks spread out a little further.}}
*{{buff|Neutral air: Less landing lag. Deals 5% more damage if all hits connect. Sparks spread out a little further.}}
*{{buff||Back air: Less start up. A little more knockback and much more range.}}
*{{buff|Back air: Less start up. A little more knockback and much more range.}}
*{{buff|Up air: 1% more damage for mid and near hitbox, 3% more damage for far hitbox. Tip of the tail freezes opponents.}}
*{{buff|Up air: 1% more damage for mid and near hitbox, 3% more damage for far hitbox. Tip of the tail freezes opponents.}}



Latest revision as of 13:05, October 31, 2015

Unlike most characters, I feel like Mewtwo should be restored to its Melee incarnation, but not entirely. This is probably the most buffs I would like to see on a single character.

Atributes[edit]

  • Buff Weight: Increased by four units.
  • Buff Air Speed: Heavily increased.
  • Buff Rolls: Cover more distance.

Ground attacks[edit]

  • Buff Neutral infinite: Does .4% more damage each hit. Finisher is quicker.
  • Buff Dash attack: Lingering hitbox lasts five more frames.
  • Buff All tilts: Range improved. One frame less start up and end lag.
  • Buff Up tilt: All hitboxes other than near hitbox does .5% more damage. Near hit box does 1% more damage. More active frames.
  • Buff Forward smash: If the b button is tapped while the move is charging, the move turns into dark pulse. Although it deals less damage and is weaker, it has far more range and hitboxes, and has much less start up and end lag.
  • Buff Up smash: Has a vacuum effect and some lingering hitboxes.
  • Buff Down smash: If the finger connects, the opponent receives poison damage.

Aerials[edit]

  • Buff Neutral air: Less landing lag. Deals 5% more damage if all hits connect. Sparks spread out a little further.
  • Buff Back air: Less start up. A little more knockback and much more range.
  • Buff Up air: 1% more damage for mid and near hitbox, 3% more damage for far hitbox. Tip of the tail freezes opponents.

Grabs and throws[edit]

  • Buff Grab: Range slightly improved.
  • Buff Pummel: Deals .4% more damage.
  • Buff Back throw: A little more knockback scaling.
  • Buff Up throw: KOs 10% sooner.
  • Nerf Up throw: A little more end lag.
  • Buff Down throw: Much less end lag.

Specials[edit]

  • Buff Teleport: Now has virtually no landing lag. Different animation from air dodges.
  • Buff Disable: More range.