Super Smash Bros. Melee

V-cancelling: Difference between revisions

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{{technical data}}
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]]]
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]]
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. It was documented by {{Sm|Achilles1515}} in September 2015.
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]] 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], not in an attack animation, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.


It was discovered and documented by {{Sm|Achilles1515}} in September 2015.
==How to perform==
Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the [[L button]] or [[R button]]. In order to V-cancel, the character must be airborne but not [[floating]], not in [[hitstun]], not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to 0.95× the original, resulting in a 5% decrease in knockback.
 
==How it works==
V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to [[teching]], in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the myriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging.
 
==Applications==
While the difference in knockback is small, it can be useful in dire situations. V-cancelling can be used along with other techniques such as [[DI]] and [[Smash DI]] to reduce knockback distance. Despite not being as effective as the other two techniques, it can be critical for surviving attacks that would otherwise result in a KO. For example, {{SSBM|Fox}}'s up smash can usually KO {{SSBM|Falco}} at around 88% on [[Pokémon Stadium]]; however, with proper DI used in conjunction with V-cancelling, he can survive up to 102%.


==See also==
==See also==
* [[Directional influence]]
* [[Directional influence]]
* [[Momentum canceling]]


==External links==
==External links==
* [https://www.reddit.com/r/SSBM/comments/3n1kgf/new_global_technique_discovery_vcanceling_reduce/ Original /r/ssbm post]
* [https://www.reddit.com/r/SSBM/comments/3n1kgf/new_global_technique_discovery_vcanceling_reduce/ Original /r/ssbm post]
* [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS]
* [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS]
* [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa]
* [https://www.youtube.com/watch?v=jXAmaY6EvOQ Video by AsumSaus that includes an explanation of V-Cancelling]


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[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]

Latest revision as of 17:02, January 23, 2023

Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. It was documented by Achilles1515 in September 2015.

How to performEdit

Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the L button or R button. In order to V-cancel, the character must be airborne but not floating, not in hitstun, not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to 0.95× the original, resulting in a 5% decrease in knockback.

How it worksEdit

V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to teching, in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the myriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging.

ApplicationsEdit

While the difference in knockback is small, it can be useful in dire situations. V-cancelling can be used along with other techniques such as DI and Smash DI to reduce knockback distance. Despite not being as effective as the other two techniques, it can be critical for surviving attacks that would otherwise result in a KO. For example, Fox's up smash can usually KO Falco at around 88% on Pokémon Stadium; however, with proper DI used in conjunction with V-cancelling, he can survive up to 102%.

See alsoEdit

External linksEdit