Marth (SSBM)/Down tilt: Difference between revisions

didn't know you could charge d-tilt :P
(Added frame data templates (copied over from /Foward_smash and edited))
(didn't know you could charge d-tilt :P)
 
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[[File:Marth Down Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's down tilt.]]
[[File:Marth Down Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's down tilt.]]
[[File:Marth_dtilt_movement_options.png|thumb|Movement options to place a down tilt.]]
[[File:Marth_dtilt_movement_options.png|thumb|Movement options to place a down tilt.]]
{{SSBM|Marth}} does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its IASA frames that start early and a long [[range]] with short [[startup]], this move is hard to [[punish]] for most characters when [[spacing|spaced]] correctly. It is also useful for [[gimp]]ing the recoveries of certain characters, such as {{SSBM|Fox}} and {{SSBM|Falco}}, and can do so at early percentages after a {{mvsub|Marth|SSBM|down throw}} or {{mvsub|Marth|SSBM|neutral attack}}.
{{SSBM|Marth}} does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its early [[interruptibility]] and a long [[range]] with short [[startup]], this move is hard to [[punish]] for most characters when [[spacing|spaced]] correctly. It is also useful for [[gimp]]ing the recoveries of certain characters, such as {{SSBM|Fox}} and {{SSBM|Falco}}, and can do so at early percentages after a {{mvsub|Marth|SSBM|down throw}} or {{mvsub|Marth|SSBM|neutral attack}}.


==Hitboxes==
==Hitboxes==
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBM|9}}
|damage=9%
|angle=30
|angle=30
|bk=40
|bk=40
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBM|8}}
|damage=8%
|angle=30
|angle=30
|bk=25
|bk=25
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBM|8}}
|damage=8%
|angle=30
|angle=30
|bk=20
|bk=20
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=3
|damage={{ChargedSmashDmgSSBM|10}}
|damage=10%
|angle=30
|angle=30
|bk=50
|bk=50
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6|s=Lag}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=30}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Not interruptible with shield.
Not interruptible with shield.
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavMarth|g=SSBM}}
{{MvSubNavMarth|g=SSBM}}


[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Down tilts (SSBM)]]
[[Category:Down tilts (SSBM)]]