Super Smash Bros. series

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The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games. These options allow players to customize the upcoming game, including the format, win condition, order of operations, frequency of certain events, and the in-game physics to an extent.
The '''Rules''' is an option in the [[Super Smash Bros. (series)|Super Smash Bros.]] games. It lets players select the rules for a match before the fight itself.


==Rules==
==Rules==
===''Super Smash Bros.''===
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Rule''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 3:00.
|-
| '''Rule''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing is the winner. Defaults to 3 stocks.
|-
| '''Time''' || The time limit for time matches. Defaults to 3 minutes.
|-
| '''[[Handicap]]''' || Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''Stage Select'''|| When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly.
|-
| '''[[Launch rate|Damage]]''' || Sets how much [[knockback]] is received from attacks. The default percentage is 100%. The higher the number, the further the player will be launched.
|-
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. Must be unlocked by playing 100 Versus Mode matches.
|}


*'''Rules''' Selects the type of match.
===''Super Smash Bros. Melee''===
**[[Time]] (pick the Time limit of the match, once the time limit runs out, the match end and the person or team with the most KO's wins)
{|class="wikitable"
**[[Stock]] (set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time)
|-
**[[Coin Mode|Coin]] (set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins)
!width=20%|Rule
**[[Bonus (mode)|Bonus]] (''Melee'' only, set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins)
!width=80%|Description
*'''[[Handicap]]''' ''SSB'' and ''Melee'': Changes knockback given and received, from 1 to 9.<br>''Brawl'': Sets [[Damage|damage percentage]] at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.<br>Can be set to:
|-
**On
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
**Off
|-
**Auto, which determines the individual handicap of each player by previous wins and losses
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
*'''Damage Ratio''' sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can choose the ratio from .5 to 2.0., increments of .1.
|-
*'''Stage Choice''' Allows the player to adjust on how the stage will be decided:
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
**Choose - Allow freely to pick any stage
|-
**Random - Stage choice will be picked randomly
| '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
**Turns - Take turns start with Player 1, then Player 2 and so on
|-
**Ordered - Play Stages in order
| '''[[Handicap]]'''  
**Loser's Pick - The loser of the match gets to decide to pick the next stage
| Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
*'''[[Items]]''' Allows what items can be in the match or not and adjusts how often an item will appear. The player can set how often an item appears by picking the choices: None, Low, Medium, or High. ''Melee'' also includes the choices of "Very Low" and "Very High".
|-
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
| '''Stage Selection''': On|| Any player can select the stage to play on.
|-
| '''Stage Selection''': Random || Stages will be picked randomly.
|-
| '''Stage Selection''': Ordered || Stages are played in a set order.
|-
| '''Stage Selection''': Turns || Players take turns to choose stages, starting with Player 1.
|-
| '''Stage Choice''': Loser || The loser of the match gets to pick the next stage.
|-
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. This setting is saved to memory.
|}
====Additional Rules====
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Stock Match Time Limit''' || Sets the time limit for stock matches. Defaults to "None".
|-
| '''[[Team Attack|Friendly Fire]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''[[Pause]]''' || Sets whether players can pause during gameplay.
|-
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point, -2 points, or 0 points.
|-
| '''Random Stage''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.
|}


==More Rules==
===''Super Smash Bros. Brawl''===
Another section of rules is the ''More Rules'' section which can only be unlocked by getting a total of 200 KOs in standard brawl matches.  
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
|-
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
|-
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
|-
| '''[[Handicap]]'''
| Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
|-
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
| '''Stage Choice''': Choose || Any player can select the stage to play on.
|-
| '''Stage Choice''': Random || Stages will be picked randomly.
|-
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
|-
| '''Stage Choice''': Ordered || Stages are played in a set order.
|-
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
|-
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory.
|}


*'''Stock Time Limit''' sets the amount of time for a stock-time match. The time can be set from ''Infinite'' to ''99:00'', in increments of 1 minute.  
====More Rules====
*'''[[Team Attack]]''' ('''Friendly Fire''' in ''Melee'') allows team attack to be turned On or Off.
The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.
*'''Pause''' allows the Pause availability to be turned On or Off.
{|class="wikitable"
*'''Score Display''' enables the damage percentage numbers on the screen, next to each player's character picture. Can be turned Off or On. In ''Melee'', unlocked upon scoring 5,000 KOs.
|-
*'''Self-Destructs''' (''Melee'' only) Selects how many points a player loses upon SDing: 1 point, 2 points or no points.
!width=20%|Rule
*'''Damage Gauge''' (''Brawl'' only) shows the [[Damage]] percentage of each player. Can be turned On or Off.
!width=80%|Description
*'''Random Stage Switch''' allows or eliminates what stages can be chosen when the stage choice is chosen as Random. Unlocked when all stages are unlocked. In ''Brawl'', three groups of stages can be turned on or off: Normal Stages, Melee Stages, and [[Custom Stages]] (Custom Stages do not have any individual discretion).
|-
| '''Stock Time Limit''' || Sets the time limit for stock matches. Defaults to infinite.
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''[[Pause]]''' || Sets whether players can pause during gameplay.
|-
| '''[[Score Display]]''' || Displays players' scores on the screen in a time match. Disabled by default.
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.
|}
 
===''Super Smash Bros. for Nintendo 3DS''===
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
|-
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
|-
| '''[[Character customization|Customization]]''' || Set fighters created in Custom on or off.
|-
| '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
|-
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
| '''Stage Choice''': Choose || Any player can select the stage to play on.
|-
| '''Stage Choice''': Random || Stages will be picked randomly.
|-
| '''Stage Choice''': Random: Ω Form || Ω forms of stages will be picked randomly.
|-
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
|-
| '''Stage Choice''': In Order || Stages are played in a set order.
|-
| '''Stage Choice''': In Order: Ω Form || Ω forms of stages are played in a set order.
|-
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
|-
| '''Stage Choice''': Host's Pick || The host of the local wireless connection room will pick the stage.
|-
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to Off and On. This setting is saved to memory.
|}
 
====More Rules====
The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Stock & Time''' || Sets the time limit for stock matches. Defaults to infinite.
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
|-
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
|-
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
|}
 
===''Super Smash Bros. for Wii U''===
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
|-
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
|-
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Time limit is shared with time mode.
|-
| '''[[Character customization|Custom Fighters]]''' || Set fighters created in Custom on or off.
|-
| '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
|-
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
| '''Stage Choice''': Choose || Any player can select the stage to play on.
|-
| '''Stage Choice''': Random || Stages will be picked randomly.
|-
| '''Stage Choice''': Random: Ω || Ω forms of stages will be picked randomly.
|-
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
|-
| '''Stage Choice''': In Order || Stages are played in a set order.
|-
| '''Stage Choice''': In Order: Ω|| Ω forms of stages are played in a set order.
|-
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
|-
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory.
|}
 
====More Rules====
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Stock Time Limit''' || Sets the time limit for stock matches.
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
|-
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
|-
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
|}
 
===''Super Smash Bros. Ultimate''===
In this game, custom rule presets using these options can now be saved for easy future access without recreating the exact ruleset every time. Up to 30 (each for Smash/Custom Smash, Squad Strike, and Tourney) rulesets can be saved at a time, and the player can give a name to each of them. When entering a given [[mode]], the saved rulesets for that mode will appear, allowing the player to pick from the list.
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike.
|-
| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
|-
| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
|-
| '''Format''': Tag Team || [[Squad Strike]] only. Character changes once KO'd. Can only set one name tag.
|-
| '''Format''': Elimination || Squad Strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually.
|-
| '''Format''': Best of || Squad Strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually.
|-
| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
|-
| '''Mercy Rule''' || Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends.
|-
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
|-
| '''Spirits''' || Sets whether players can use [[spirit]]s or not.
|-
| '''CPU Lv.''' || Default AI level of CPUs.
|-
| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode.
|-
| '''Screen Shrink''' || Super Sudden Death only. The screen shrinks when all characters has one stock left.
|-
| '''Drop Bob-ombs''' || Super Sudden Death only. Sets whether to spawn Bob-ombs once the screen finishes shrinking. Can be set when Screen Shrink is enabled.
|-
| '''Stage Selection''': Anyone|| Any player can select the stage to play on.
|-
| '''Stage Selection''': Take Turns || Players take turns to choose stages, starting with Player 1.
|-
| '''Stage Selection''': Loser's Pick || The loser of the match gets to pick the next stage.
|-
| '''Stage Selection''': In Order || Stages are played in a set order.
|-
| '''Stage Selection''': Random || Stages will be picked randomly.
|-
| '''Stage Selection''': Battlefield & Ω || Battlefield and Ω forms of stages will be picked randomly.
|-
| '''Stage Selection''': Battlefield Only || Battlefield forms of stages will be picked randomly.
|-
| '''Stage Selection''': Ω Form Only || Ω forms of stages will be picked randomly.
|-
| '''[[Item Switch|Items]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High.
|-
| '''Random Stage Selection''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and Ω forms cannot be set separately.
|}
 
====Advanced====
{|class="wikitable"
|-
!width=20%|Rule
!width=80%|Description
|-
| '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode.
|-
| '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats.
|-
| '''[[Stage Morph]]''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
|-
| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. Enabled by default.
|-
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
|-
| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format.
|-
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
|-
| '''[[Underdog Boost]]''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap [[challenges]] if turned on.
|-
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
|-
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
|-
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
<center>
<center>
Rules SSB.png|The default rules screen in ''Super Smash Bros''.
Rules SSB.png|The default rules screen in ''Super Smash Bros.'' with Item Switch unlocked.
Rules-Melee.png|The default rules screen in ''Melee''.
Rules-Melee.png|The default rules screen in ''Melee''.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
Line 46: Line 334:
</gallery>
</gallery>


{{SSBMenus}}
{{SSBMMenus}}
{{SSBBMenus}}
{{SSBBMenus}}
{{SSB4-3Menus}}
{{SSB4-UMenus}}


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Options]]
[[Category:Options]]

Latest revision as of 15:24, October 5, 2024

The Rules menu is a set of options available in Versus Mode in all of the Super Smash Bros. games. These options allow players to customize the upcoming game, including the format, win condition, order of operations, frequency of certain events, and the in-game physics to an extent.

Rules[edit]

Super Smash Bros.[edit]

Rule Description
Rule: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 3:00.
Rule: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing is the winner. Defaults to 3 stocks.
Time The time limit for time matches. Defaults to 3 minutes.
Handicap Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to Auto sets each player's handicap based on previous wins and losses.
Team Attack Sets whether characters on the same team can damage each other. Disabled by default.
Stage Select When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly.
Damage Sets how much knockback is received from attacks. The default percentage is 100%. The higher the number, the further the player will be launched.
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. Must be unlocked by playing 100 Versus Mode matches.

Super Smash Bros. Melee[edit]

Rule Description
Rules: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
Rules: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
Rules: Coin Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
Rules: Bonus The player or team with the most points' worth of bonuses when time runs out is the winner. Shares time limit setting with Time mode.
Handicap Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to Auto sets each player's handicap based on previous wins and losses.
Damage Ratio Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
Stage Selection: On Any player can select the stage to play on.
Stage Selection: Random Stages will be picked randomly.
Stage Selection: Ordered Stages are played in a set order.
Stage Selection: Turns Players take turns to choose stages, starting with Player 1.
Stage Choice: Loser The loser of the match gets to pick the next stage.
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. This setting is saved to memory.

Additional Rules[edit]

Rule Description
Stock Match Time Limit Sets the time limit for stock matches. Defaults to "None".
Friendly Fire Sets whether characters on the same team can damage each other. Disabled by default.
Pause Sets whether players can pause during gameplay.
SD Penalty Selects how many points a player loses upon self-destructing: -1 point, -2 points, or 0 points.
Random Stage Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.

Super Smash Bros. Brawl[edit]

Rule Description
Rules: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
Rules: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
Rules: Coin Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
Handicap Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses.
Damage Ratio Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
Stage Choice: Choose Any player can select the stage to play on.
Stage Choice: Random Stages will be picked randomly.
Stage Choice: Turns Players take turns to choose stages, starting with Player 1.
Stage Choice: Ordered Stages are played in a set order.
Stage Choice: Loser's Pick The loser of the match gets to pick the next stage.
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory.

More Rules[edit]

The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.

Rule Description
Stock Time Limit Sets the time limit for stock matches. Defaults to infinite.
Team Attack Sets whether characters on the same team can damage each other. Disabled by default.
Pause Sets whether players can pause during gameplay.
Score Display Displays players' scores on the screen in a time match. Disabled by default.
Damage Gauge Shows the Damage percentage of each player. Enabled by default.
Random Stage Switch Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory.

Super Smash Bros. for Nintendo 3DS[edit]

Rule Description
Rules: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
Rules: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
Customization Set fighters created in Custom on or off.
Handicap Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses.
Damage Ratio Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
Stage Choice: Choose Any player can select the stage to play on.
Stage Choice: Random Stages will be picked randomly.
Stage Choice: Random: Ω Form Ω forms of stages will be picked randomly.
Stage Choice: Turns Players take turns to choose stages, starting with Player 1.
Stage Choice: In Order Stages are played in a set order.
Stage Choice: In Order: Ω Form Ω forms of stages are played in a set order.
Stage Choice: Loser's Pick The loser of the match gets to pick the next stage.
Stage Choice: Host's Pick The host of the local wireless connection room will pick the stage.
Item Switch Sets which items can appear in the match. The item spawn rate can be set to Off and On. This setting is saved to memory.

More Rules[edit]

The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.

Rule Description
Stock & Time Sets the time limit for stock matches. Defaults to infinite.
Team Attack Sets whether characters on the same team can damage each other. Disabled by default.
Pause Function Sets whether players can pause during gameplay.
Score Display Displays players' scores on the screen in a timed match. Disabled by default.
Damage Gauge Shows the Damage percentage of each player. Enabled by default.
SD Penalty Selects how many points a player loses upon self-destructing: -1 point or -2 points.
Random Stage Switch Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.

Super Smash Bros. for Wii U[edit]

Rule Description
Rules: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00.
Rules: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks.
Rules: Coin Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Time limit is shared with time mode.
Custom Fighters Set fighters created in Custom on or off.
Handicap Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses.
Launch Rate Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
Stage Choice: Choose Any player can select the stage to play on.
Stage Choice: Random Stages will be picked randomly.
Stage Choice: Random: Ω Ω forms of stages will be picked randomly.
Stage Choice: Turns Players take turns to choose stages, starting with Player 1.
Stage Choice: In Order Stages are played in a set order.
Stage Choice: In Order: Ω Ω forms of stages are played in a set order.
Stage Choice: Loser's Pick The loser of the match gets to pick the next stage.
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory.

More Rules[edit]

Rule Description
Stock Time Limit Sets the time limit for stock matches.
Team Attack Sets whether characters on the same team can damage each other. Disabled by default.
Pause Function Sets whether players can pause during gameplay.
Score Display Displays players' scores on the screen in a timed match. Disabled by default.
Damage Gauge Shows the Damage percentage of each player. Enabled by default.
SD Penalty Selects how many points a player loses upon self-destructing: -1 point or -2 points.
Random Stage Switch Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.

Super Smash Bros. Ultimate[edit]

In this game, custom rule presets using these options can now be saved for easy future access without recreating the exact ruleset every time. Up to 30 (each for Smash/Custom Smash, Squad Strike, and Tourney) rulesets can be saved at a time, and the player can give a name to each of them. When entering a given mode, the saved rulesets for that mode will appear, allowing the player to pick from the list.

Rule Description
Style: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike.
Style: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite).
Style: Stamina Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
Format: Tag Team Squad Strike only. Character changes once KO'd. Can only set one name tag.
Format: Elimination Squad Strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually.
Format: Best of Squad Strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually.
Max Battles Smashdown only. Sets the maximum number of battles that players fight.
Mercy Rule Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends.
FS Meter Players can get a Final Smash by filling up a meter via taking and dealing damage.
Spirits Sets whether players can use spirits or not.
CPU Lv. Default AI level of CPUs.
Damage Handicap Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode.
Screen Shrink Super Sudden Death only. The screen shrinks when all characters has one stock left.
Drop Bob-ombs Super Sudden Death only. Sets whether to spawn Bob-ombs once the screen finishes shrinking. Can be set when Screen Shrink is enabled.
Stage Selection: Anyone Any player can select the stage to play on.
Stage Selection: Take Turns Players take turns to choose stages, starting with Player 1.
Stage Selection: Loser's Pick The loser of the match gets to pick the next stage.
Stage Selection: In Order Stages are played in a set order.
Stage Selection: Random Stages will be picked randomly.
Stage Selection: Battlefield & Ω Battlefield and Ω forms of stages will be picked randomly.
Stage Selection: Battlefield Only Battlefield forms of stages will be picked randomly.
Stage Selection: Ω Form Only Ω forms of stages will be picked randomly.
Items Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High.
Random Stage Selection Sets which stages can be chosen when the stage choice is set to Random. Battlefield and Ω forms cannot be set separately.

Advanced[edit]

Rule Description
First to Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode.
Number of Stages Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats.
Stage Morph Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
Stage Hazards Sets whether to enable stage hazards or not. Enabled by default.
Team Attack Sets whether characters on the same team can damage each other. Disabled by default.
Victor's Recovery Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format.
Launch Rate Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
Underdog Boost Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap challenges if turned on.
Pausing Sets whether players can pause during gameplay.
Score Display Displays players' scores on the screen in a timed match. Disabled by default.
Show Damage Shows the Damage percentage of each player. Enabled by default.

Gallery[edit]