SmashWiki:12TP/Smash Bros. DOJO!! 11: Difference between revisions

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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Fifth-level|五段|0.1}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Fifth-level|五段|0.1}}]</span>


<div style="text-align:center">[[Image:SmashBrosSymbol.png|64px]]
<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 51-55|スマブラ拳!! 其の五十一~五十五}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 51-55|スマブラ拳!! 其の五十一~五十五}}</span>'''
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{|width="300px" style="margin:1em auto 1em auto;text-align:center"
{|width="300px" style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[[Image:SSB64DOJO L-cancel demo 1.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 1.gif|80x80px|class=ssb64-site-img-1px]]
|[[Image:SSB64DOJO L-cancel demo 2.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 2.gif|80x80px|class=ssb64-site-img-1px]]
|[[Image:SSB64DOJO L-cancel demo 3.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 3.gif|80x80px|class=ssb64-site-img-1px]]
|-style="font-size:0.825em;color:#420000"
|-style="font-size:0.825em;color:#420000"
|▲{{rollover|Landing during Samus's back aerial...|サムス空中後攻撃は攻撃中に・・・}}
|▲{{rollover|Landing during Samus's back aerial...|サムス空中後攻撃は攻撃中に・・・}}
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|▲{{rollover|It takes a long time to get up.|おきあがるのにもタイムラグが。}}
|▲{{rollover|It takes a long time to get up.|おきあがるのにもタイムラグが。}}
|-
|-
|[[Image:SSB64DOJO L-cancel demo 4.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 4.gif|80x80px|class=ssb64-site-img-1px]]
|[[Image:SSB64DOJO L-cancel demo 5.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 5.gif|80x80px|class=ssb64-site-img-1px]]
|[[Image:SSB64DOJO L-cancel demo 6.gif|80x80px|class=ssb64-site-img-1px]]
|[[File:SSB64DOJO L-cancel demo 6.gif|80x80px|class=ssb64-site-img-1px]]
|-style="font-size:0.825em;color:#420000"
|-style="font-size:0.825em;color:#420000"
|▲{{rollover|So, press Z in advance.|そこで、Zをあらかじめ入力。}}
|▲{{rollover|So, press Z in advance.|そこで、Zをあらかじめ入力。}}
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{{rollover|However, damage is taken as usual.|ただし、ダメージはふつうに入っていく。}} {{TranslationQuality|This of course makes subsequent knockback stronger, and so the resistance less useful.|ダメージが大きくなればふっとぶ力も増していくので、完全無欠というわけではない。|0.2}}
{{rollover|However, damage is taken as usual.|ただし、ダメージはふつうに入っていく。}} {{TranslationQuality|This of course makes subsequent knockback stronger, and so the resistance less useful.|ダメージが大きくなればふっとぶ力も増していくので、完全無欠というわけではない。|0.2}}
|}
|}
<div style="text-align:center">[[Image:YoshiDJResistanceSSB64.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:YoshiDJResistanceSSB64.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Didn't work didn't work. (at the moment)|効かない効かない。(いまのところは)}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Didn't work didn't work. (at the moment)|効かない効かない。(いまのところは)}}</span></div>


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{{rollover|With some effort, you can customize it to your liking.|せっかくだから、好みに応じてカスタマイズしたい。}}
{{rollover|With some effort, you can customize it to your liking.|せっかくだから、好みに応じてカスタマイズしたい。}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO Item Switch.gif|160x120px|class=ssb64-site-img-5px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO Item Switch.gif|160x120px|class=ssb64-site-img-5px]]<br/>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Pokémon war, hammer battle...|ポケモン大戦とかハンマー合戦とか・・・}}</span></div>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Pokémon war, hammer battle...|ポケモン大戦とかハンマー合戦とか・・・}}</span></div>


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{{rollover|{{#if:1|It is also effective to '''<span style="color:#af0000">push the stick in advance, such as during another attack</span>'''.}}|また、攻撃中などにあらかじめスティックを上に倒しておくのも効果的。}}
{{rollover|{{#if:1|It is also effective to '''<span style="color:#af0000">push the stick in advance, such as during another attack</span>'''.}}|また、攻撃中などにあらかじめスティックを上に倒しておくのも効果的。}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO up tilts.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO up tilts.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|As you can see.|ごらんのとおり。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|As you can see.|ごらんのとおり。}}</span></div>


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{{TranslationQuality|If you don't compensate for this, your attack may go in an unexpected direction.|これらについてはある程度頭に入っていないと、あさっての方向に攻撃してしまう場合もあるので要注意。|0.35}}
{{TranslationQuality|If you don't compensate for this, your attack may go in an unexpected direction.|これらについてはある程度頭に入っていないと、あさっての方向に攻撃してしまう場合もあるので要注意。|0.35}}
|}
|}
<div style="text-align:center">[[Image:HookshotSSB.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:HookshotSSB.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|The Hookshot flies straight above the slope,|フックショットは坂でも真横に飛ぶが、}}<br/>{{rollover|while Yoshi's tongue grab follows along it.|ヨッシーのつかみ舌は坂にそう。}}<br/>{{TranslationQuality|Yet his tongue special move goes straight, for surprising complexity.|必殺ワザの舌は真横とか、意外と複雑。|0.55}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|The Hookshot flies straight above the slope,|フックショットは坂でも真横に飛ぶが、}}<br/>{{rollover|while Yoshi's tongue grab follows along it.|ヨッシーのつかみ舌は坂にそう。}}<br/>{{TranslationQuality|Yet his tongue special move goes straight, for surprising complexity.|必殺ワザの舌は真横とか、意外と複雑。|0.55}}</span></div>



Latest revision as of 11:22, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Fifth-level]

SmashBrosSymbol.svg

Smash Bros. DOJO!! 51-55

- Lose landing lag! -
- Knockback resistance -
- Switch items for themed games -
- How to use strong attacks easily -
- Slope contours -


#51 [Controls] Lose landing lag!

When landing during an aerial attack, you may get some lag. (easily seen with Link's downwards thrust)

However, by pressing the Z button in advance, you can cancel landing lag.
This is a very useful technique for getting fast times in Break the Targets (bonus 1), even if not by much.

However, you cannot cancel landing lag of special moves.

By the way, timing the attack's landing just right also works, if a little more primitive.
With this, you could for example move from a continuously-hitting aerial attack to a throw.

In addition, note that some aerials have an attack during their normal slow landing.

SSB64DOJO L-cancel demo 1.gif SSB64DOJO L-cancel demo 2.gif SSB64DOJO L-cancel demo 3.gif
Landing during Samus's back aerial... makes her lose her balance. It takes a long time to get up.
SSB64DOJO L-cancel demo 4.gif SSB64DOJO L-cancel demo 5.gif SSB64DOJO L-cancel demo 6.gif
So, press Z in advance. Then, landing lag doesn't happen! And you can do something after 4 frames.

#52 [System] Knockback resistance

Yoshi's double jump, Giant Donkey Kong, and Metal Mario have knockback resistance.

As a result, they are immune to low levels of knockback.

For example, Yoshi's double jump has a resistance of 120.
As a result, any knockback less than 120 is ignored, while a knockback of 140 would be treated as only 20.

However, damage is taken as usual. This of course makes subsequent knockback stronger, and so the resistance less useful.

YoshiDJResistanceSSB64.gif
Didn't work didn't work. (at the moment)

#53 [Options] Switch items for themed games

After 100 matches, the "Item Switch" is unlocked, which allows many different types of matches.

You can turn them all off if you want a super-serious match,
but games based on only items can also be interesting.

With some effort, you can customize it to your liking.

SSB64DOJO Item Switch.gif
Pokémon war, hammer battle...

#54 [Controls] How to use strong attacks easily

It's easy to, for example, use a jump or smash attack while trying to use a strong up attack.

For more success in using a strong attack,
tilt the control stick just a little.

With the stick tilted at about a medium walking speed, you won't accidentcally use a jump or smash, even with rapid inputs.

This also works for using an up aerial without using a double jump.

It is also effective to push the stick in advance, such as during another attack.

SSB64DOJO up tilts.gif
As you can see.

#55 [System] Slope contours

Characters' feet tend to fit the slope they're on. As a result, some attacks match the angle of the slope the user's on.

If you don't compensate for this, your attack may go in an unexpected direction.

HookshotSSB.gif
The Hookshot flies straight above the slope,
while Yoshi's tongue grab follows along it.
Yet his tongue special move goes straight, for surprising complexity.