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[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab on {{SSB|Captain Falcon}}. The jab just before the grab can clearly be seen.]]
[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab on {{SSB|Captain Falcon}}. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.]]
The '''jab grab''' (abbreviated "'''JG'''") is a character-specific [[:Category:Techniques|technique]] performable by {{SSB|Pikachu}}, {{SSB|Mario}}, and {{SSB|Fox}} in ''[[Smash 64]]'', done by abusing the [[shield stun]] of a [[jab]]. It is performed by jabbing, and then using a [[grab]] instantly afterwards. The [[jab cancel]] must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. Additionally, performing the grab too late will just perform another jab instead. It is a simple form of shield [[pressure]], and is easier to perform with Mario and Pikachu than Fox. This is because performing the technique with Fox requires the grab to be inputted slightly quicker. Unlike with Mario and Pikachu, performing the jab grab with Fox doesn't give any indication that the jab was performed just before, though if the grab was performed first, pressing A (for the jab) would cause a [[forward throw]], which isn't the case when a successful jab grab is done.  
The '''jab grab''' is an advanced [[technique]] in ''[[Smash 64]]'' where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).  


Interestingly, level 8-9 [[AI|computer opponents]] occasionally use this technique as well, especially with Mario.
==Applications==
While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes {{SSB|Mario}}, {{SSB|Luigi}}, {{SSB|Pikachu}} and {{SSB|Ness}}). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional [[hitlag]] inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield [[pressure]]. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).


This technique is highly useful in [[competitive play]] and it is one of the main reasons why certain characters are considered so much better at pressuring, as not having this technique highly limits shield pressuring.
Level 8-9 [[AI|computer opponents]] occasionally use this technique as well, more often with Mario and Pikachu.


The technique requires different timings against certain characters due to their varying [[OoS]] options:
This technique is highly useful in [[competitive play]], and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.
*This technique has to be inputted with perfect timing against Pikachu, or it will be able to use [[Quick Attack]] to escape, due to its [[invincibility frame]]s.
*Similar to Pikachu, it is also quite hard to do this technique against {{SSB|Samus}}, as she can use [[Screw Attack]] OoS very quickly, though it doesn't have invincibility frames like Quick Attack does.
*It is somewhat hard to perform against {{SSB|Jigglypuff}} due to the timing having to be more precise, as Jigglypuff has a very large shield, though it is definitely easier than against Samus or Pikachu.
*It is easiest to do against {{SSB|Donkey Kong}} due to his slow and poor OoS options, followed by {{SSB|Link}}, {{SSB|Yoshi}}, and {{SSB|Captain Falcon}} for similar reasons.
 
Certain characters cannot perform this technique and must use other setups instead.
*Captain Falcon has potential to use this technique, as well as the characters who can perform it properly. However, this is not considered true shield pressure - rather, it is a [[mindgame]], as a grab cannot be performed immediately after the jab, meaning the user must [[read]] the opponent in order to land the grab. It is a common technique used in Falcon dittos, and against Donkey Kong, Link, and Yoshi, for reasons mentioned above, though it is impossible for Falcon to use the technique against Pikachu and Samus, as explained above.
*The same idea applies to Jigglypuff, {{SSB|Luigi}}, {{SSB|Kirby}}, and {{SSB|Ness}}, but it is much less common due to their slow jabs and movement speed.
*Link has enough shield pressure to easily use this technique, but his grab is too slow.
*DK cannot use this technique due to his jab being so slow (slowest in the game).
*Yoshi and Samus cannot perform this technique efficiently at all as they have incredibly slow grabs and somewhat slow jabs, moreso Samus. This is commonly noted as one of the other main reasons Yoshi is at the top of low tier and Samus is at the bottom of the tier list.


[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]
[[Category:Pikachu]]
[[Category:Pikachu]]
[[Category:Pikachu (SSB)]]
[[Category:Mario]]
[[Category:Mario]]
[[Category:Fox]]
[[Category:Mario (SSB)]]
[[Category:Luigi]]
[[Category:Luigi (SSB)]]
[[Category:Ness]]
[[Category:Ness (SSB)]]

Latest revision as of 09:06, July 25, 2021

Pikachu performing a jab grab on Captain Falcon. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.

The jab grab is an advanced technique in Smash 64 where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).

Applications[edit]

While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes Mario, Luigi, Pikachu and Ness). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional hitlag inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield pressure. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).

Level 8-9 computer opponents occasionally use this technique as well, more often with Mario and Pikachu.

This technique is highly useful in competitive play, and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.