Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

mNo edit summary
No edit summary
 
(26 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioJab1SSBB.gif|thumb|400px|Hitbox visualization showing Mario's first jab.]]
==Overview==
==Overview==
A very fast jab with average [[reach]] for a jab. It leads well into the [[Mario (SSBB)/Neutral attack 2|second jab]], but has difficulty [[jab cancel]]ling into other moves. Its most potentially useful application is its ability to [[jab lock]] knocked down opponents, which if successful, can lead to a guaranteed [[forward smash]].
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Arm||853||0||NA||NA||NA
|-
|Body, fist||967||0||NA||NA||NA
|}


==Hitboxes==
==Hitboxes==
Line 22: Line 15:
|ks=100
|ks=100
|fkv=15
|fkv=15
|r=3.0
|r=180000
|bn=24
|bn=24
|xpos=1.2
|xpos=72000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 38: Line 27:
|ks=100
|ks=100
|fkv=10
|fkv=10
|r=2.8
|r=168000
|bn=22
|bn=22
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 53: Line 38:
|ks=100
|ks=100
|fkv=15
|fkv=15
|r=4.0
|r=240000
|bn=25
|bn=25
|xpos=3.3
|xpos=198000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|x1=y
}}
}}
|}
|}
Line 67: Line 48:
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitboxes
|2-3
|2-3
|-
|-
!Continuation window
!Earliest continuable
|7-24
|8
|-
!Auto-jab
|10
|-
|-
!Animation length
!Animation length
Line 84: Line 62:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE}}
|-
{{FrameStripEnd}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}
|}


{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}


[[Category:Neutral attacks]]
{{MvSubNavMario|g=SSBB}}
[[Category:Mario]]
 
[[Category:Mario (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 21:20, May 21, 2024

For an overview of the overall natural combo, see here.
Hitbox visualization showing Mario's first jab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   0 100 15 3.0 24 1.2 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 3% 0   0 100 10 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 3% 0   0 100 15 4.0 25 3.3 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 2-3
Earliest continuable 8
Animation length 15
Interruptible 16
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable