Landing lag: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added move template)
(Redirected page to Lag#Landing lag)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
#REDIRECT [[Lag#Landing lag]]
{{move|Lag|This is just another type of lag.}}
 
[[File:Lc1.gif|thumb|The landing lag of {{SSBM|Link}}'s down aerial can clearly be seen. Even when the green Link uses [[L-canceling]] to reduce landing lag, it is still noticeable.]]
'''Landing lag''' occurs when a character in the middle of an [[aerial attack]] lands on the ground, resulting in a longer-than-usual landing animation. A clear example is [[Link]]'s [[down aerial]]; hitting the ground during the attack results in Link's sword getting stuck, and he has to spend a significant amount of time pulling it out before he can do anything else. Each aerial attack has its own amount of landing lag; most [[special move]]s tend to continue execution instead of being interrupted when the user lands. [[L-cancelling]] will reduce landing lag, while [[auto-cancelling]] will avoid it.
 
{{incomplete|landing lag lengths for all characters}}<!--
{|class="wikitable"
|-
!Character!![[Neutral aerial]]!![[Forward aerial]]!![[Back aerial]]!![[Up aerial]]!![[Down aerial]]
|}
-->
==Trivia==
*In ''SSB'', not all aerial attacks have unique landing animations.
 
[[Category:Game Physics]]

Latest revision as of 09:31, August 13, 2013

Redirect to: