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| {{ArticleIcons|allgames=y}}
| | #REDIRECT [[Lag#Landing lag]] |
| {{move|Lag|This is just another type of lag.}}
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| [[File:Lc1.gif|thumb|The landing lag of {{SSBM|Link}}'s down aerial can clearly be seen. Even when the green Link uses [[L-canceling]] to reduce landing lag, it is still noticeable.]] | |
| '''Landing lag''' occurs when a character in the middle of an [[aerial attack]] lands on the ground, resulting in a longer-than-usual landing animation. A clear example is [[Link]]'s [[down aerial]]; hitting the ground during the attack results in Link's sword getting stuck, and he has to spend a significant amount of time pulling it out before he can do anything else. Each aerial attack has its own amount of landing lag; most [[special move]]s tend to continue execution instead of being interrupted when the user lands. [[L-cancelling]] will reduce landing lag, while [[auto-cancelling]] will avoid it.
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| {{incomplete|landing lag lengths for all characters}}<!--
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| {|class="wikitable"
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| !Character!![[Neutral aerial]]!![[Forward aerial]]!![[Back aerial]]!![[Up aerial]]!![[Down aerial]]
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| |}
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| -->
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| ==Trivia==
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| *In ''SSB'', not all aerial attacks have unique landing animations.
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| [[Category:Game Physics]]
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Latest revision as of 09:31, August 13, 2013