Super Smash Bros. Brawl

The Lake: Difference between revisions

No edit summary
m (Unnecessary)
Tag: Undo
 
(55 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{image|Screenshots of the stage's areas after Rayquaza}}
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = The Lake
|name        = The Lake
|image        = [[Image:Rayquaza Boss.jpg|225px|Diddy Kong and Fox fighting Rayquaza.]]
|image        = [[File:Rayquaza Boss.jpg|225px]]
|caption      = [[Image:SmashBrosSymbol.png|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>{{SSBB|Diddy Kong}} and {{SSBB|Fox}} facing [[Rayquaza]].
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      = [[Rayquaza]]
|availability = Subspace Emissary and<br/>Boss Battles only
|availability = Subspace Emissary and<br/>Boss Battles only
|boss        = [[Rayquaza]]
|precedingSSEstage = [[The Plain]]
|followingSSEstage = [[The Ruined Zoo]]
}}
}}
'''The Lake''' is a level in [[The Subspace Emissary]]. [[Rayquaza]] is the [[boss]] of this level.
{{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}}
'''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the sixth stage of ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]].


==Cutscenes leading to The Lake==
==Overview==
After [[Donkey Kong (SSBB)|Donkey Kong]] punches [[Diddy Kong (SSBB)|Diddy Kong]] out of the way of [[Bowser (SSBB)|Bowser's]] [[Dark Cannon]], Diddy lands in a jungle. He is jumping through the jungle and he lands by a vast lake. He sees a crashed [[Arwing]], the same one shot down by the [[Halberd]] in the [[Sea of Clouds]] level, and goes over to check it out. The lake then vibrates as Rayquaza rises from the lake, and threatens Diddy. Apparently, Diddy violated Rayquaza's territory, so the legendary Pokémon wants to make him pay. Rayquaza engulfs the crashed [[Arwing]] in flames with a powerful energy blast. Grabbing Diddy, the Pokémon prepares to finish off the little monkey, when [[Fox (SSBB)|Fox]] jumps out of the Arwing and uses his [[Fox Illusion]] technique to liberate Diddy. Fox lands, his name is shown, and then he gestures to Diddy to help him fight Rayquaza.
After having been saved from Bowser by {{SSBB|Donkey Kong}}, Diddy countinues through the jungle and finds himself at a vast lake. He sees a crashed [[Arwing]], the same one shot down by the [[Halberd]] at the [[Sea of Clouds]], and goes over to check it out. The lake then vibrates as Rayquaza rises from it and threatens Diddy, intent on making him pay for trepassing on its territory. Rayquaza engulfs the crashed [[Arwing]] in flames with a powerful energy blast. Seizing Diddy, the Pokémon prepares to finish him off, when Fox jumps out of the Arwing and uses his [[Fox Illusion]] technique to liberate Diddy. Fox lands, his name is shown, and then he gestures to Diddy to help him fight Rayquaza.


==Overview==
The player has the choice between Fox or Diddy Kong as Rayquaza must then be fought. In a cutscene after the boss fight, Fox will attempt to leave, but Diddy Kong will try to appeal to him, with no success. Then Diddy Kong decides to drag Fox away with him. Again, the choice between Fox or Diddy Kong occurs and the level continues. The level is full of day changing doors. At the end of the level, the player will fight a [[false character|false version of Bowser]]. After defeating him, a cutscene will occur where the real Bowser comes in and attempts to use the [[Dark Cannon]] to reduce the duo to their [[trophy]] forms. Diddy Kong prepares to fight Bowser, but Fox grabs him and dashes away, knowing they are unable to defeat Bowser. After beating this level, Fox joins the party.
The player has the choice between Fox or Diddy Kong, and Rayquaza must then be fought. In a cutscene after the boss fight, Fox will attempt to leave, but Diddy Kong will try to appeal to him, with no success. Then Diddy Kong decides to drag Fox away with him. Again, the choice between Fox or Diddy Kong occurs andthe level continues. The level is full of day changing doors. At the end of the level, the player will fight a [[false character|false version of Bowser]]. After defeating him, a cutscene will occur where the real Bowser comes in and attempts to use the Dark Cannon to turn the two new teammates into [[trophies]]. Diddy Kong prepares to fight Bowser, but Fox grabs him and dashes away, knowing they can't defeat Bowser. After beating this level, Fox joins the party.


==Playable Characters==
==Playable Characters==
*{{SSBB|Diddy Kong}}
*{{SSBB|Diddy Kong}}
*{{SSBB|Fox}}
*{{SSBB|Fox}} (Joins team after level)
 
==Returning enemies==
*[[Goomba]]
*[[Koopa Troopa]] (Green)
*[[Koopa Paratroopa]] (Red and Green)
*[[Hammer Bro]]
*[[Borboras]]
*[[Giant Goomba]]
*[[Towtow]]
*[[Jyk|Hydro Jyk]]
*[[Bullet Bill]]
*[[Mites]]


==Enemies introduced==
==Enemies introduced==
*[[Rayquaza]]
*[[Auroros]]
*[[Auroros]]
*[[Bucculus]]
*[[Bucculus]]
*False [[Bowser]]
 
==Bosses==
*[[Rayquaza]]
*False {{SSBB|Bowser}}


==Music==
==Music==
*When Fox enters in the opening cutscene, ''[[List of SSBB Music (Star Fox series)#Space Armada|Space Armada]]'' plays.
*When Fox enters in the opening cutscene, ''{{SSBBMusicLink|Star Fox|Space Armada}}'' plays.
*During the battle against Rayquaza, ''[[List of SSBB Music (Pokémon series)#Victory Road|Victory Road]]'' plays.
*During the battle against Rayquaza, ''{{SSBBMusicLink|Pokémon|Victory Road}}'' plays.
*During the following section of the stage, ''[[List of SSBB Music (Donkey Kong series)#Bramble Blast|Bramble Blast]]'' plays.
*During the following section of the stage, ''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}'' plays.
*When the characters are on the raft in the river, ''[[List of SSBB Music (Donkey Kong series)#Battle For Storm Hill|Battle for Storm Hill]]'' plays.
*When the characters are on the raft in the river, ''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}'' plays.
*Following that, ''[[List of SSBB Music (Donkey Kong series)#King K. Rool/Ship Deck 2|King K. Rool/Ship Deck 2]]'' plays.
*Following that, ''{{SSBBMusicLink|Donkey Kong|King K. Rool/Ship Deck 2}}'' plays.
*During the False Bowser battle and ending cutscene, ''[[List of SSBB Music (Super Mario Bros. series)#Airship Theme (Super Mario Bros. 3)|Airship Theme (Super Mario Bros. 3)]] plays.
*During the False Bowser battle and ending cutscene, ''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' plays.
 
==Trivia==
*An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an [[ambush]], to reveal a [[bomb block]] that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. {{YouTube|qJFdrNqZh58|t=4m48s}}
*During the raft segment, there are 2 rafts present, one which spawns at the start of the segment, and which the player spawns on by default, and one which spawns below the bonus room door. Regardless of which raft is in use, both rafts are present, fully modelled and animated, and both are solid. This can be seen through the use of camera hacks and blast zone modifiers.
*Despite the title, the level itself has very little to do with the lake, with it only appearing during Rayquaza's cutscene and boss battle, and the raft ride segment. The map even shows that The Lake takes place in the '''Forest/Jungle''' area.


{{SSBBStages}}
{{SSBBStages}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBB)]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[es:El lago]]

Latest revision as of 19:54, April 15, 2025

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Screenshots of the stage's areas after Rayquaza
If you have a good image for this article, upload it here.
World of Trophies
The Lake
Rayquaza Boss.jpg
SmashBrosSymbol.svg
Diddy Kong and Fox facing Rayquaza.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary and
Boss Battles only
Boss Rayquaza
Preceding SSE stage The Plain
Following SSE stage The Ruined Zoo
This article is about the Subspace Emissary level. For the smasher, see Smasher:The Lake.

The Lake (, Lake) is the sixth stage of Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary.

OverviewEdit

After having been saved from Bowser by Donkey Kong, Diddy countinues through the jungle and finds himself at a vast lake. He sees a crashed Arwing, the same one shot down by the Halberd at the Sea of Clouds, and goes over to check it out. The lake then vibrates as Rayquaza rises from it and threatens Diddy, intent on making him pay for trepassing on its territory. Rayquaza engulfs the crashed Arwing in flames with a powerful energy blast. Seizing Diddy, the Pokémon prepares to finish him off, when Fox jumps out of the Arwing and uses his Fox Illusion technique to liberate Diddy. Fox lands, his name is shown, and then he gestures to Diddy to help him fight Rayquaza.

The player has the choice between Fox or Diddy Kong as Rayquaza must then be fought. In a cutscene after the boss fight, Fox will attempt to leave, but Diddy Kong will try to appeal to him, with no success. Then Diddy Kong decides to drag Fox away with him. Again, the choice between Fox or Diddy Kong occurs and the level continues. The level is full of day changing doors. At the end of the level, the player will fight a false version of Bowser. After defeating him, a cutscene will occur where the real Bowser comes in and attempts to use the Dark Cannon to reduce the duo to their trophy forms. Diddy Kong prepares to fight Bowser, but Fox grabs him and dashes away, knowing they are unable to defeat Bowser. After beating this level, Fox joins the party.

Playable CharactersEdit

Returning enemiesEdit

Enemies introducedEdit

BossesEdit

MusicEdit

TriviaEdit

  • An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an ambush, to reveal a bomb block that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. [1]
  • During the raft segment, there are 2 rafts present, one which spawns at the start of the segment, and which the player spawns on by default, and one which spawns below the bonus room door. Regardless of which raft is in use, both rafts are present, fully modelled and animated, and both are solid. This can be seen through the use of camera hacks and blast zone modifiers.
  • Despite the title, the level itself has very little to do with the lake, with it only appearing during Rayquaza's cutscene and boss battle, and the raft ride segment. The map even shows that The Lake takes place in the Forest/Jungle area.