Super Smash Bros. Brawl

Donkey Kong (SSBB)/Hitboxes: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{| class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;"
{{incomplete|missing final smash}}
 
==Hitboxes==
{|class="wikitable sortable"
!Move
!Name
!Hitbox
|-
|Neutral attack 1|| ||[[File:DonkeyKongJab1SSBB.gif|300px]]
|-
|Neutral attack 2|| ||[[File:DonkeyKongJab2SSBB.gif|300px]]
|-
|Forward tilt|| ||[[File:DonkeyKongFTiltSSBB.gif|300px]]
|-
|Forward tilt (angled up)|| ||[[File:DonkeyKongFTiltUpSSBB.gif|300px]]
|-
|Forward tilt (angled down)|| ||[[File:DonkeyKongFTiltDownSSBB.gif|300px]]
|-
|Up tilt|| ||[[File:DonkeyKongUTiltSSBB.gif|300px]]
|-
|Down tilt|| ||[[File:DonkeyKongDTiltSSBB.gif|300px]]
|-
|Dash attack|| ||[[File:DonkeyKongDashAttackSSBB.gif|300px]]
|-
|Forward smash|| ||[[File:DonkeyKongFSmashSSBB.gif|300px]]
|-
|-
|width="50px"|[[Image:Hitbox Article.png|50px]]
|Up smash|| ||[[File:DonkeyKongUSmashSSBB.gif|300px]]
|'''This is a hitbox repository.'''
|width="50px"|[[Image:Hitbox Article.png|50px]]
|-
|-
|colspan="3"|Click on any image to view full size.
|Down smash|| ||[[File:DonkeyKongDSmashSSBB.gif|300px]]
|}
|-
 
|Neutral aerial|| ||[[File:DonkeyKongNAirSSBB.gif|300px]]
{|class="wikitable collapsible collapsed" style="margin:1em auto 1em auto; text-align:center"
|-
!colspan="2"|Color Legend
|Forward aerial|| ||[[File:DonkeyKongFAirSSBB.gif|300px]]
|-
|Back aerial|| ||[[File:DonkeyKongBAirSSBB.gif|300px]]
|-
|Up aerial|| ||[[File:DonkeyKongUAirSSBB.gif|300px]]
|-
|Down aerial|| ||[[File:DonkeyKongDAirSSBB.gif|300px]]
|-
|Neutral special||Giant Punch||[[File:DonkeyKongGiantPunchGSSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchGMaxSSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchASSBB.gif|300px]]<br>[[File:DonkeyKongGiantPunchAMaxSSBB.gif|300px]]
|-
|Side special||Headbutt||[[File:DonkeyKongHeadbuttGSSBB.gif|300px]]<br>[[File:DonkeyKongHeadbuttASSBB.gif|300px]]
|-
|Up special||Spinning Kong||[[File:DonkeyKongSpinningKongGSSBB.gif|300px]]<br>[[File:DonkeyKongSpinningKongASSBB.gif|300px]]
|-
|Down special||Hand Slap||[[File:DonkeyKongHandSlapSSBB.gif|300px]]
|-
|Final Smash||Konga Beat||
|-
|Grab|| ||[[File:DonkeyKongGrabSSBB.gif|300px]]
|-
|Dash grab|| ||[[File:DonkeyKongDashGrabSSBB.gif|300px]]
|-
|-
!colspan="1"|Types!!colspan="1"|Effects
|Pivot grab|| ||[[File:DonkeyKongPivotGrabSSBB.gif|300px]]
|-
|-
|style="background:#ffff7f"|{{AttackType|type=Hand}}
|Pummel|| ||[[File:DonkeyKongPummelSSBB.gif|300px]]
|style="background:#d7d7bf"|{{AttackType|effect=Normal}}
|-
|-
|style="background:#ffff00"|Hand
|Forward Throw|| ||[[File:DonkeyKongFThrowSSBB.gif|300px]]
|style="background:#afaf7f"|Normal
|}
 
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
|-
!colspan="7"|Donkey Kong's Hitboxes
|Back Throw|| ||[[File:DonkeyKongBThrowSSBB.gif|300px]]
|-
|-
|Neutral<br>(Double Punch)||colspan="2"|[[Image:DonkeyKongSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[Image:DonkeyKongSSBBNeutral(hit2start).png|200px]]<br>Hit 2||colspan="2"|[[Image:DonkeyKongSSBBNeutral(hit2end).png|200px]]<br>Hit 2
|Up Throw|| ||[[File:DonkeyKongUThrowSSBB.gif|300px]]
|-
|-
|rowspan="3"|F-Tilt<br>(Backhand Swipe)||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angupstart).png|200px]]<br>&nbsp;||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angupmid).png|200px]]<br>Angled Up||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angupend).png|200px]]<br>&nbsp;
|Down Throw|| ||[[File:DonkeyKongDThrowSSBB.gif|300px]]
|-
|-
|colspan="2"|[[Image:DonkeyKongSSBBFTilt(angsidestart).png|200px]]<br>&nbsp;||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angsidemid).png|200px]]<br>Angled Side||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angsideend).png|200px]]<br>&nbsp;
|Floor attack (front)|| ||[[File:DonkeyKongFloorAttackDownSSBB.gif|300px]]
|-
|-
|colspan="2"|[[Image:DonkeyKongSSBBFTilt(angdownstart).png|200px]]<br>&nbsp;||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angdownmid).png|200px]]<br>Angled Down||colspan="2"|[[Image:DonkeyKongSSBBFTilt(angdownend).png|200px]]<br>&nbsp;
|Floor attack (back)|| ||[[File:DonkeyKongFloorAttackUpSSBB.gif|300px]]
|-
|-
|rowspan="2"|U-Tilt<br>(Upper Swipe)||colspan="3"|[[Image:DonkeyKongSSBBUTilt(part1).png|200px]]||colspan="3"|[[Image:DonkeyKongSSBBUTilt(part2).png|200px]]
|Floor attack (trip)|| ||[[File:DonkeyKongTripAttackSSBB.gif|300px]]
|-
|-
|colspan="3"|[[Image:DonkeyKongSSBBUTilt(part3).png|200px]]||colspan="3"|[[Image:DonkeyKongSSBBUTilt(part4).png|200px]]
|Edge attack (fast)|| ||[[File:DonkeyKongEdgeAttackFastSSBB.gif|300px]]
|-
|-
|D-Tilt<br>(Trip Swipe)||colspan="6"|[[Image:DonkeyKongSSBBDTilt.png|200px]]
|Edge attack (slow)|| ||[[File:DonkeyKongEdgeAttackSlowSSBB.gif|300px]]
|}
|}
===Notes===
*The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
**An angle indicated with a star (*) is the [[Sakurai angle]].
**An angle indicated with a dash (-) is the [[autolink angle]].
*A hitbox that cannot clang is denoted by a dashed border.
*The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
*The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.


[[Category:Hitbox repositories]]
[[Category:Hitbox repositories]]
[[Category:Donkey Kong (SSBB)]]
[[Category:Hitboxes (SSBB)]]

Latest revision as of 14:44, October 16, 2024

An icon for denoting incomplete things.

HitboxesEdit

Move Name Hitbox
Neutral attack 1  
Neutral attack 2  
Forward tilt  
Forward tilt (angled up)  
Forward tilt (angled down)  
Up tilt  
Down tilt  
Dash attack  
Forward smash  
Up smash  
Down smash  
Neutral aerial  
Forward aerial  
Back aerial  
Up aerial  
Down aerial  
Neutral special Giant Punch  
 
 
 
Side special Headbutt  
 
Up special Spinning Kong  
 
Down special Hand Slap  
Final Smash Konga Beat
Grab  
Dash grab  
Pivot grab  
Pummel  
Forward Throw  
Back Throw  
Up Throw  
Down Throw  
Floor attack (front)  
Floor attack (back)  
Floor attack (trip)  
Edge attack (fast)  
Edge attack (slow)