Super Smash Bros. series

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:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


The '''neutral aerial''' (abbreviated as "nair," "Nair," or "ANA") is an [[aerial attack]] that is performed in midair by pressing the [[A Button]], and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s. With [[T-Stick]]ing, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
==List of neutral aerials==
[[File:Na.jpg|thumb|250px|Yoshi's neutral aerial.]]
{| class="wikitable"
==List of Neutral aerials in Super Smash Bros.==
|-
*[[Pikachu (SSB)|Pikachu]]: Does a sex kick. A very good combo move (as a starter or finisher) with high priority. 9-14%
! Character !! Description
*[[Yoshi (SSB)|Yoshi]]: Does a sex kick. A well known DJC move, very good at breaking shields. 9-14%
|-
*[[Samus (SSB)|Samus]]: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools. 16%
|[[Banjo]] & [[Kazooie]]||Performs the Twirling Wing Whack, hitting multiple times.
*[[Donkey Kong (SSB)|Donkey Kong]]: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs. 15%
|-
*[[Link (SSB)|Link]]: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move. 6-10%
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second.
*[[Luigi (SSB)|Luigi]]: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback. 14%
|-
*[[Mario (SSB)|Mario]]: Same as Luigi. Great OOS move. Can combo into an up smash. 14%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel that hits multiple times.
*[[Kirby (SSB)|Kirby]]: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash. 15%
|-
*[[Jigglypuff (SSB)|Jigglypuff]]: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial. 7-14%
|[[Bowser Jr.]]||Deploys two boxing gloves from the [[Koopa Clown Car]] to his respective sides and spins horizontally.
*[[Fox (SSB)|Fox]]: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal. 14%
|-
*[[Captain Falcon (SSB)|Captain Falcon]]: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often. 16%
|[[Byleth]]||Spins Failnaught around in a circle, hitting multiple times.
*[[Ness (SSB)|Ness]]: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox. 14%
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a [[sex kick]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out two consecutive kicks with his respective legs.
|-
|[[Charizard]]||Somersaults forward and swings its tail around itself.
|-
|[[Chrom]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|[[Cloud]]||Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
|-
|[[Corrin]]||Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
|-
|[[Daisy]]||Twirls at an angle with her arms extended.
|-
|[[Dark Pit]]||Spins the Silver Bow around himself, hitting multiple times.
|-
|[[Dark Samus]]||Throws out a spin kick in front of herself, then behind herself.
|-
|[[Diddy Kong]]||Performs a cartwheel.
|-
|[[Donkey Kong]]||Spins horizontally with his arms extended.
|-
|[[Dr. Mario]]||Performs a sex kick.
|-
|[[Duck Hunt]]||The dog performs a cartwheel.
|-
|[[Falco]]||{{GameIcon|SSBM}} Performs a sex kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Twirls with his wings spread, hitting multiple times.
|-
|[[Fox]]||Performs a sex kick.
|-
|[[Ganondorf]]||Throws out two consecutive kicks with his respective legs.
|-
|[[Greninja]]||Puts its hands and feet together and unleashes a blast of water around itself.
|-
|[[Hero]]||Slashes around himself, starting from behind and above.
|-
|[[Ice Climbers]]||Swing their hammers at an angle horizontally around themselves.
|-
|[[Ike]]||Slashes around himself with Ragnell, starting from the front and above.
|-
|[[Incineroar]]||Performs a [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]].
|-
|[[Inkling]]||Performs a {{s|wikipedia|headspin}}.
|-
|[[Isabelle]]||Spins horizontally while holding pom-poms.
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Aims diagonally below itself and spins in a corkscrew.<br/>{{GameIcon|SSBU}} Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
|-
|[[Jigglypuff]]||Performs a sex kick.
|-
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|-
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|-
|[[Ken]]||Kicks at a diagonally downward angle.
|-
|[[King Dedede]]||Performs a splash.
|-
|[[King K. Rool]]||Performs a splash.
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|-
|[[Link]]||Performs a sex kick.
|-
|[[Little Mac]]||Throws out a weak punch at a diagonally downward angle.
|-
|[[Lucario]]||Spins horizontally and releases aura from its hands.
|-
|[[Lucas]]||Generates PSI blasts around himself while tumbling, hitting multiple times.
|-
|[[Lucina]]||Slashes horizontally inward in front of herself, then horizontally outward around herself.
|-
|[[Luigi]]||Performs a sex kick.
|-
|[[Mario]]||Performs a sex kick.
|-
|[[Marth]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|[[Mega Man]]||Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage [[natural combo]].
|-
|[[Meta Knight]]||Performs a somersaulting slash.
|-
|[[Mewtwo]]||Discharges electricity around itself, hitting multiple times.
|-
|[[Mii Brawler]]||Performs a sex kick.
|-
|[[Mii Gunner]]||Swings their arm cannon around themselves, starting from behind and above.
|-
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|-
|[[Min Min]]||Rotates her Dragon ARM around herself.
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|-
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|-
|[[Olimar]]||Spins horizontally, hitting multiple times.
|-
|[[Pac-Man]]||Changes into his Classic Form and somersaults.
|-
|[[Palutena]]||Spins her staff around herself, hitting multiple times.
|-
|[[Peach]]||Twirls at an angle with her arms extended.
|-
|[[Pichu]]||Attacks with a somersault.
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Attacks with a somersault.<br/>{{GameIcon|SSBU}} Discharges electricity around itself, hitting multiple times.
|-
|[[Piranha Plant]]||Turns towards the screen and spins its leaves around itself, hitting multiple times.
|-
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|-
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|-
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|-
|[[Richter]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|[[Ridley]]||Somersaults backward and swings his tail around himself.
|-
|[[Robin]]||Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in ''Smash 4'', and either with the Bronze Sword or the Levin Sword in ''Ultimate''.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' {{GameIcon|SSB4}} Flips forward slowly and emits a starry trail from her feet around herself.<br/>{{GameIcon|SSBU}} Swings her wand around herself, emitting a trail of stardust.<br/>''Luma:'' Kicks forward, then backward.
|-
|[[Roy]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|-
|[[Ryu]]||Strikes with his knee at a diagonally downward angle.
|-
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself.
|-
|[[Sephiroth]]||Snaps his fingers and surrounds himself with dark energy.
|-
|[[Sheik]]||Performs a sex kick.
|-
|[[Shulk]]||Slashes in a full circle around himself with the Monado, starting from behind and below.
|-
|[[Simon]]||Twirls the Vampire Killer around himself, hitting multiple times.
|-
|[[Snake]]||Performs four kicks in quick succession.
|-
|[[Sonic]]||Curls into a ball and somersaults.
|-
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
|-
|[[Steve]]||A quick swing with his sword.
|-
|[[Terry]]||A quick aerial chop.
|-
|[[Toon Link]]||Slashes horizontally outward in front of himself, then behind himself.
|-
|[[Villager]]||Performs a cartwheel.
|-
|[[Wario]]||Spins horizontally while in a splash pose.
|-
|[[Wii Fit Trainer]]||Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
|-
|[[Wolf]]||{{GameIcon|SSBB}} Attacks with a somersault, hitting multiple times.<br/>{{GameIcon|SSBU}} Performs a sex kick.
|-
|[[Yoshi]]||Performs a sex kick.
|-
|[[Young Link]]||Performs a sex kick.
|-
|[[Zelda]]||Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
|-
|[[Zero Suit Samus]]||Swings the Plasma Whip horizontally around herself.
|}


==List of Neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''==
==Notable neutral aerials==
 
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
*[[Captain Falcon (SSBM)|Captain Falcon]]'s neutral aerial is very useful in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]]. First hit 6%, second hit 7% for total of 13%.
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*[[Ganondorf (SSBM)|Ganondorf]]'s neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%. 12% first kick, 10% second kick for total of 22%.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Samus (SSBM)|Samus]]' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game. 14%
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*[[Mewtwo (SSBM)|Mewtwo]]'s neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery. 20% if all hits connect.
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*[[Link (SSBM)|Link]]'s sex kick has high range, combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack. 5-11%
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].  
*[[Young Link (SSBM)|Young Link]]'s sex kick is a shorter-ranged version of Link's sex kick. 6-12%
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*[[Mario (SSBM)|Mario]]'s neutral aerial is a simple sex kick. 12%
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*[[Dr. Mario (SSBM)|Dr. Mario]]'s neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard. 10% early, 14% late.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
*[[Luigi (SSBM)|Luigi]]'s neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer. 4-15%
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*[[Marth (SSBM)|Marth]]'s neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*[[Roy (SSBM)|Roy]]'s neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves. 4% first slash, 7% second slash for total of 11%.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*[[Peach (SSBM)|Peach]]'s neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills. 4-14%
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
*[[Fox (SSBM)|Fox]]'s neutral aerial is a powerful, quick, and relatively lagless sex kick. 12%
**It can be performed from both sides depending on the attack or special button.
*[[Falco (SSBM)|Falco]]'s neutral aerial is a clone of Fox's neutral aerial. 12%
**It can change speed and damage depending on the ARM she's using.
*The [[Ice Climbers (SSBM)|Ice Climbers]]' neutral aerial is a spin with hammers extended that usually goes unused. 8-15%
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*[[Bowser (SSBM)|Bowser]]'s neutral aerial is a weak aerial shell spin. 7-13%
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].
*[[Jigglypuff (SSBM)|Jigglypuff]]'s neutral aerial is a sex kick often used for spacing or combos. 12%
*[[Pikachu (SSBM)|Pikachu]]'s neutral aerial is a usually unused aerial spin. It is somewhat weak, hampering its effectiveness.
*[[Pichu (SSBM)|Pichu]]'s neutral aerial is a clone of Pikachu's neutral aerial. 12%
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]'s neutral aerial is a parachute expansion that is used mostly as a potent edgeguard. However, it cannot be [[L-canceling|L-cancelled]]. 16%
*[[Sheik (SSBM)|Sheik]]'s neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer. 14%
*[[Zelda (SSBM)|Zelda]]'s neutral aerial is a multihit shower of magic, much like Mewtwo's but not as useful. 14% if all hits connect.  
*[[Ness (SSBM)|Ness]]'s neutral aerial is a an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial. 11%
*[[Donkey Kong (SSBM)|Donkey Kong]]'s neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher. 10-12%
*[[Yoshi (SSBM)|Yoshi]]'s neutral aerial is a sex kick that works well with [[Double jump cancel|DJC]]. 14%
*[[Kirby (SSBM)|Kirby]]'s neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.
 
==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==
 
*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. 10% clean, 5% late.
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. One of the strongest sex kicks in the game. 14% clean, 6% late.
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. 13% clean, 9-10% late. Deals 22-23% damage if she performs [[Float Double Aerial]], but it is difficult to land both hits at high percentage.
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. 13% clean, 9% late.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. 11% clean, 8% late.
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. 6%
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. 12% clean, 9% mid, 6% late.
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. 9% clean, 4% late.
*[[Link (SSBB)|Link]]: A very fast and hard sex kick. 10% clean, 6% late.
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. 13% if all hits connect.  
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. 13% clean, 5% late.
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. First hit 11%, second hit 7% for total of 18%.
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. Both hits do 10% for a total of 20%.  
*[[Samus (SSBB)|Samus]]: A sex kick. 9% clean, 6% late.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. 10%
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. 11% if all hits connect.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. Leader 7%, partner 5%. 5-12%
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.11%
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. 6-12%
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. 12% clean, 7% late.
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. 12% if all hits connect.
*[[Fox (SSBB)|Fox]]: A sex kick. 9%
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. 3% on the first two hits, 2% on the third hit, and 4% on the fourth hit. Total 12%
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. 4% first kick, 6% second kick. Total 10%
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. 12%
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. 9%
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so.
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. 9%
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. 8% weakest, 15% strongest.
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. 10% clean, 6% late.  
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. If tipped, second hit can KO. Does 3% base, 6% tip on first hit, second hit does 9% base, 12% tipped.
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. 9%
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. 11%
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. Seven hits of 2%, then a hit of 3% for a total of 17% damage.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. 17% if all hits connect.  
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. 28% if all hits connect.
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Animation similar to Wolf's. 11%


{{Attacks}}
{{Attacks}}
[[Category:Attacks]]
[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Ataque aéreo normal]]

Latest revision as of 20:37, October 9, 2024

"Nair" redirects here. For the Mexican smasher, see Nair^.
Snake's neutral aerial in Brawl.
Sheik and Link’s neutral aerial in Super Smash Bros. for Wii U.
Mr. Game & Watch's neutral aerial in Melee.

A neutral aerial (ニュートラル空中攻撃, Neutral midair attack; often abbreviated as Nair or n-air, and referred to as AttackAirN internally) is an aerial attack that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a standard midair attack in Super Smash Bros. Melee, a standard air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a neutral air attack in Super Smash Bros. Ultimate. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also sex kicks, and tend to have little landing lag, especially in Melee when L-canceled. In Brawl and Smash 4, with A-sticking, the player is able to do neutral aerials without losing any horizontal momentum.

List of neutral aerialsEdit

Character Description
Banjo & Kazooie Performs the Twirling Wing Whack, hitting multiple times.
Bayonetta Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing Bullet Arts from her feet for up to around one second.
Bowser    Retreats into his shell and spins horizontally.
   Performs a cartwheel that hits multiple times.
Bowser Jr. Deploys two boxing gloves from the Koopa Clown Car to his respective sides and spins horizontally.
Byleth Spins Failnaught around in a circle, hitting multiple times.
Captain Falcon   Performs a sex kick.
     Throws out two consecutive kicks with his respective legs.
Charizard Somersaults forward and swings its tail around itself.
Chrom Slashes horizontally inward in front of himself, then horizontally outward around himself.
Cloud Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
Corrin Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
Daisy Twirls at an angle with her arms extended.
Dark Pit Spins the Silver Bow around himself, hitting multiple times.
Dark Samus Throws out a spin kick in front of herself, then behind herself.
Diddy Kong Performs a cartwheel.
Donkey Kong Spins horizontally with his arms extended.
Dr. Mario Performs a sex kick.
Duck Hunt The dog performs a cartwheel.
Falco   Performs a sex kick.
    Twirls with his wings spread, hitting multiple times.
Fox Performs a sex kick.
Ganondorf Throws out two consecutive kicks with his respective legs.
Greninja Puts its hands and feet together and unleashes a blast of water around itself.
Hero Slashes around himself, starting from behind and above.
Ice Climbers Swing their hammers at an angle horizontally around themselves.
Ike Slashes around himself with Ragnell, starting from the front and above.
Incineroar Performs a splash.
Inkling Performs a headspin.
Isabelle Spins horizontally while holding pom-poms.
Ivysaur   Aims diagonally below itself and spins in a corkscrew.
  Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
Jigglypuff Performs a sex kick.
Joker Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
Kazuya Performs the Jumping Knuckle, a downward-angled punch that meteor smashes opponents if sweetspotted.
Ken Kicks at a diagonally downward angle.
King Dedede Performs a splash.
King K. Rool Performs a splash.
Kirby   Performs a sex kick.
     Performs a cartwheel (dubbed by the Kirby franchise as "Twinkle Star").
Link Performs a sex kick.
Little Mac Throws out a weak punch at a diagonally downward angle.
Lucario Spins horizontally and releases aura from its hands.
Lucas Generates PSI blasts around himself while tumbling, hitting multiple times.
Lucina Slashes horizontally inward in front of herself, then horizontally outward around herself.
Luigi Performs a sex kick.
Mario Performs a sex kick.
Marth Slashes horizontally inward in front of himself, then horizontally outward around himself.
Mega Man Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage natural combo.
Meta Knight Performs a somersaulting slash.
Mewtwo Discharges electricity around itself, hitting multiple times.
Mii Brawler Performs a sex kick.
Mii Gunner Swings their arm cannon around themselves, starting from behind and above.
Mii Swordfighter Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
Min Min Rotates her Dragon ARM around herself.
Mr. Game & Watch   Opens up a parachute.
    Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
Mythra Spins the Aegis Sword in front of herself, hitting multiple times.
Ness   Performs a split kick.
    Twirls at an angle with his arms extended.
  Twirls at an angle and releases PSI sparks from his hands.
Olimar Spins horizontally, hitting multiple times.
Pac-Man Changes into his Classic Form and somersaults.
Palutena Spins her staff around herself, hitting multiple times.
Peach Twirls at an angle with her arms extended.
Pichu Attacks with a somersault.
Pikachu   Performs a sex kick.
    Attacks with a somersault.
  Discharges electricity around itself, hitting multiple times.
Piranha Plant Turns towards the screen and spins its leaves around itself, hitting multiple times.
Pit Spins the Palutena Bow around himself, hitting multiple times.
Pyra Spins the Aegis Sword in front of herself.
R.O.B. Somersaults backward with his thrusters activated.
Richter Twirls the Vampire Killer around himself, hitting multiple times.
Ridley Somersaults backward and swings his tail around himself.
Robin Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in Smash 4, and either with the Bronze Sword or the Levin Sword in Ultimate.
Rosalina & Luma Rosalina:   Flips forward slowly and emits a starry trail from her feet around herself.
  Swings her wand around herself, emitting a trail of stardust.
Luma: Kicks forward, then backward.
Roy Slashes horizontally inward in front of himself, then horizontally outward around himself.
Ryu Strikes with his knee at a diagonally downward angle.
Samus     Performs a sex kick.
   Throws out a spin kick in front of herself, then behind herself.
Sephiroth Snaps his fingers and surrounds himself with dark energy.
Sheik Performs a sex kick.
Shulk Slashes in a full circle around himself with the Monado, starting from behind and below.
Simon Twirls the Vampire Killer around himself, hitting multiple times.
Snake Performs four kicks in quick succession.
Sonic Curls into a ball and somersaults.
Sora A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
Squirtle   Retreats into its shell and spins horizontally while squirting water around itself.
  Performs a cartwheel.
Steve A quick swing with his sword.
Terry A quick aerial chop.
Toon Link Slashes horizontally outward in front of himself, then behind himself.
Villager Performs a cartwheel.
Wario Spins horizontally while in a splash pose.
Wii Fit Trainer Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
Wolf   Attacks with a somersault, hitting multiple times.
  Performs a sex kick.
Yoshi Performs a sex kick.
Young Link Performs a sex kick.
Zelda Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
Zero Suit Samus Swings the Plasma Whip horizontally around herself.

Notable neutral aerialsEdit

 
Mario's neutral aerial in Melee.
  • Donkey Kong is the only character in the original Super Smash Bros. not to have a sex kick as his neutral aerial.
  • Dr. Mario's neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
  • Luigi's neutral aerial from Melee onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low landing lag.
  • Ness in Smash 64 and Link in Melee have an interesting property on their neutral aerials as once their hitboxes are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
  • Mr. Game & Watch has the only neutral aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his back aerial and up aerial.
  • R.O.B.'s neutral aerial in Brawl sports a slow startup, but has a long-lasting hitbox that maintains extreme power throughout the entire move, and auto-cancels immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In Smash 4, its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to hitstun canceling and DI. This continues to be the case in Ultimate as well.
  • Cloud's neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range.
  • Ike's neutral aerial in Ultimate has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into up aerial at high percents, it still deals low knockback at low percents and has a new KO setup with Aether. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the Smash community.
    • Palutena's neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, autolinking multi-hits and moderate landing lag combined with her fast dashing speed allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest punish options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
  • King K. Rool's neutral aerial has Belly Super Armor through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
  • Steve's neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar neutral attack/forward tilt.
  • Min Min's neutral aerial has several unique properties:
    • It can be performed from both sides depending on the attack or special button.
    • It can change speed and damage depending on the ARM she's using.
  • Kazuya's neutral aerial is the first and only one that can meteor smash opponents.
  • Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a natural combo.