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The '''All-Star Rest Area''' is a stage in ''[[Melee]]'' and ''[[Brawl]]'' which appears in the [[All-Star]] and [[Boss Battles]] modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three (or five if playing in co-op mode) [[Heart Container]]s which heal all of the player's damage, instead of the usual 100%.
{{Infobox Stage
|subtitle    = [[Special Stage]]
|name        = All-Star Rest Area
|image        = {{tabber|title1=Wii U|content1=[[File:AllStarRestAreaSSB4WiiU.jpg|300px]]|title2=3DS|content2=[[File:Rest Room 3DS.png|300px]]|title3=Brawl|content3=[[File:All-Star Rest Area Brawl.png|300px]]|title4=Melee|content4=[[File:All Star Rest Area Melee.png|300px]]}}
|caption      = {{symbol|smash}}<br>The All-Star Rest Area across the series.
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]
|availability = [[All-Star Mode]]<br>[[Boss Battles Mode]] (''Brawl'')<br>Hacking
|meleemusic  = ''{{MeleeMusic|All-Star Intro}}''
|brawlmusic  = ''{{SSBBMusicLink|Super Smash Bros. Brawl|All-Star Rest Area}}''
|for3dsmusic  = ''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}}''
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}}''
}}
 
The '''All-Star Rest Area''' ({{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Stop'') is a stage in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' which appears in the [[All-Star Mode|All-Star]] and [[Boss Battles]] modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three [[Heart Container]]s  (or six if playing in co-op mode) which heal all of the player's damage, instead of the usual 100%.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:AllStar.jpg|right|thumb|The Rest Station in ''Melee'']]
The ''Melee'' version of the teleporter is a sort of hybrid between the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]] and the [[Kirby (universe)|''Kirby'' universe]]. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.
The ''Melee'' version of the teleporter is a sort of hybrid between the [[Super Smash Bros. universe]] and the [[Kirby universe]]. The music and a few other elements of the stage are borrowed from Kirby games, but the rest of the stage is completely original. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.
 
Occasionally, after three matches, the player may find a [[trophy]] in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.
 
Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments.


Occasionally, after three matches, the player may find a [[trophy]] in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.  
The All-Star Rest Area is available through ''Melee'''s {{SSBM|debug menu}} (known internally as '''HEAL'''), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and [[game crash|freeze the game]], or the match concludes.


It is available through hacking, but it is nearly impossible to KO opponents, requiring a powerful hit with high percentage to the top left corner of the screen.
Characters can move out of the screen in the All-Star Rest Area but will not suffer [[Hoop damage]].


If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This problem was fixed in Brawl.
{{clr}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Allstar.jpg|thumb|The Rest Station in ''Brawl'']]
The stage reappears in ''[[Super Smash Bros. Brawl]]'' in both the All-Star and [[Boss Battles]] modes. In ''Brawl'', it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 6 Heart Containers instead of 3. Trophies can again spawn in the area.
The stage reappears in ''[[Super Smash Bros. Brawl]]'' in both the All-Star and [[Boss Battles]] modes. In ''Brawl'', it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 5 Heart Containers instead of 3.
 
Like its ''Melee'' counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. {{SSBB|Mr. Game & Watch}}'s icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that this not possible in actual gameplay. No one can be KOed, as the stage is completely enclosed. The Heart Containers can be used.
{{clr}}
 
==In ''[[Super Smash Bros. 4]]''==
The All-Star Rest Area reappears in ''Super Smash Bros. 4'', with different designs between the two versions. The 3DS version features the area as a ruined fortress, while the Wii U version instead features an island in the centre of a large, expansive coliseum; the latter also features a ledge in the background where trophies appear, though the 3DS version does not feature character trophies in its Area. As in the previous installments, trophies may appear as a reward, as well as coins or character customization parts. Recovery items include a Maxim Tomato, a Fairy Bottles and Special Heart Containers, of which there will be always be one. Another Heart Container is available if playing when all unlockable characters have been obtained; having every downloadable character, however, has no added effect.


Like its ''Melee'' counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. {{SSBB|Mr. Game & Watch}}'s icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that it's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can die as the stage is completely enclosed. The Heart Containers can be used.
In the 3DS version of the game, the stage [[time change|gradually progresses from dawn to dusk]] as All-Star Mode is played through.
{{clr}}


==Origin==
==Origin==
{{image|Kirby version}}
[[File:RestAreaKSS.png|thumb|200px|A save point in ''[[The Great Cave Offensive]]''.]]
The concept of a resting area between fights with optional healing items comes from [[Kirby Super Star]], where game modes such as The Arena pit Kirby against a series of fights with no healing items. The Melee version of the Rest Area is strongly linked to the Super Star version (including the music), while the Brawl stage is more original.
The concept of a resting area between fights with optional healing items comes from ''[[Kirby Super Star]]'', with both ''[[The Great Cave Offensive]]'' and The Arena sub-games as possible inspirations.
 
''The Great Cave Offensive'' features special rooms which allow [[Kirby]] to save the game. They contain a button that spawns a [[Maxim Tomato]] to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including {{uv|Zelda}} and {{uv|F-Zero}}), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in ''Melee'''s All-Star Rest Area is also a remix of the music played in the Save Cottages in ''The Great Cave Offensive'' from ''Kirby Super Star''.
 
The Arena, however, works more similarly to ''Smash Bros.'''s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random [[:wikirby:Copy Ability|copy abilities]], a picture of the upcoming opponent and a teleporter to the next battle. Notably, in ''Kirby Super Star Ultra'' the original Arena background music was replaced with the Save Point theme.
{{clr}}
 
==Gallery==
<gallery>
BossBattlesRest.png|The Rest Station in [[Boss Battles]] in ''Brawl''.
REST-SSBM.jpg|Piece of background in ''Melee'''s All-Star Rest Area showing a textureless fountain, a bench, and a light post.
</gallery>


==Trivia==
==Trivia==
*When {{SSBB|Charizard}}'s [[Rock Smash]] is used in the Rest Station, it uses a whitish chunk of rock that looks like a chunk of ice, rather than the usual plain brown boulder.
*Prior to ''SSB4'', the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from [[recoil damage]] like from Roy's [[Flare Blade]] or damaging hitboxes like Snake's [[Hand Grenade]]s. ''Smash 4'' negates all damage done to the player in the All-Star Rest Area.
*A random trophy reward between matches will be a question mark if the game is paused before it is collected.
*In ''Melee'', [[Mr. Game & Watch]] could heal himself in the All-Star Rest Area by spawning fruit if he rolled a 7 with [[Judge]], making him the only character in the game with this capability.
*Careless players may cause themselves self-damage by using moves such as [[Eruption]], [[Judge]], [[Rocketbarrel Boost]], or [[Bomb (Link)|Bomb]] while in the Rest Area.
*Using {{SSB4|Wario}}'s [[Chomp]] to consume any of the healing items in ''Smash 4's'' All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat.
*Interestingly, the portraits of {{SSB4|Lucas}}, {{SSB4|Roy}} (as pictured above), and {{SSB4|Ryu}} in ''[[Super Smash Bros. for Wii U]]'' use their in-game models rather than their official renders.
**This is also the case for {{SSB4|Corrin}} by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage.


{{smash universe}}
{{Smash universe}}
{{Non-playable}}
{{Kirby universe}}
{{Kirby universe}}


[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Kirby universe]]
[[Category:Stages (SSB4-Wii U)]]

Latest revision as of 08:14, October 30, 2023

Special Stage
All-Star Rest Area
AllStarRestAreaSSB4WiiU.jpg
Rest Room 3DS.png
All-Star Rest Area Brawl.png
All Star Rest Area Melee.png

Super Smash Bros. (universe)
The All-Star Rest Area across the series.
Universe Super Smash Bros.
Appears in Melee
Brawl
SSB4
Availability All-Star Mode
Boss Battles Mode (Brawl)
Hacking
Music
Bolded tracks must be unlocked
Melee All-Star Intro
Brawl All-Star Rest Area
for 3DS All-Star Rest Area
for Wii U All-Star Rest Area

The All-Star Rest Area (オールスター休憩所, All-Star Rest Stop) is a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 which appears in the All-Star and Boss Battles modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three Heart Containers (or six if playing in co-op mode) which heal all of the player's damage, instead of the usual 100%.

In Super Smash Bros. Melee[edit]

The Melee version of the teleporter is a sort of hybrid between the Super Smash Bros. universe and the Kirby universe. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.

Occasionally, after three matches, the player may find a trophy in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.

Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments.

The All-Star Rest Area is available through Melee's debug menu (known internally as HEAL), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and freeze the game, or the match concludes.

Characters can move out of the screen in the All-Star Rest Area but will not suffer Hoop damage.

In Super Smash Bros. Brawl[edit]

The stage reappears in Super Smash Bros. Brawl in both the All-Star and Boss Battles modes. In Brawl, it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 6 Heart Containers instead of 3. Trophies can again spawn in the area.

Like its Melee counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. Mr. Game & Watch's icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that this not possible in actual gameplay. No one can be KOed, as the stage is completely enclosed. The Heart Containers can be used.

In Super Smash Bros. 4[edit]

The All-Star Rest Area reappears in Super Smash Bros. 4, with different designs between the two versions. The 3DS version features the area as a ruined fortress, while the Wii U version instead features an island in the centre of a large, expansive coliseum; the latter also features a ledge in the background where trophies appear, though the 3DS version does not feature character trophies in its Area. As in the previous installments, trophies may appear as a reward, as well as coins or character customization parts. Recovery items include a Maxim Tomato, a Fairy Bottles and Special Heart Containers, of which there will be always be one. Another Heart Container is available if playing when all unlockable characters have been obtained; having every downloadable character, however, has no added effect.

In the 3DS version of the game, the stage gradually progresses from dawn to dusk as All-Star Mode is played through.

Origin[edit]

A save point in The Great Cave Offensive.

The concept of a resting area between fights with optional healing items comes from Kirby Super Star, with both The Great Cave Offensive and The Arena sub-games as possible inspirations.

The Great Cave Offensive features special rooms which allow Kirby to save the game. They contain a button that spawns a Maxim Tomato to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including Zelda and F-Zero), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in Melee's All-Star Rest Area is also a remix of the music played in the Save Cottages in The Great Cave Offensive from Kirby Super Star.

The Arena, however, works more similarly to Smash Bros.'s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random copy abilities, a picture of the upcoming opponent and a teleporter to the next battle. Notably, in Kirby Super Star Ultra the original Arena background music was replaced with the Save Point theme.

Gallery[edit]

Trivia[edit]

  • Prior to SSB4, the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from recoil damage like from Roy's Flare Blade or damaging hitboxes like Snake's Hand Grenades. Smash 4 negates all damage done to the player in the All-Star Rest Area.
  • In Melee, Mr. Game & Watch could heal himself in the All-Star Rest Area by spawning fruit if he rolled a 7 with Judge, making him the only character in the game with this capability.
  • Using Wario's Chomp to consume any of the healing items in Smash 4's All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat.
  • Interestingly, the portraits of Lucas, Roy (as pictured above), and Ryu in Super Smash Bros. for Wii U use their in-game models rather than their official renders.
    • This is also the case for Corrin by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage.