User:RAN1/Moveset Table: Difference between revisions
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==Current Characters I'm after== | ==Current Characters I'm after== | ||
== | {{User:RAN1/Moveset Table/Donkey Kong}}<br /> | ||
===''[[ | ----<br /> | ||
{{User:RAN1/Moveset Table/Ness}}<br /> | |||
==Others== | |||
===Greeny=== | |||
:''To be transferred [[User:Toomai/Moveset tables in progress/Mushroomers|here]]:'' | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
! | !Input!!Move!!colspan="3"|Description!!Damage!!Power (0%)!!Power per %!!Angle | ||
|- | |- | ||
| | |D-Air||N/A||colspan="2"|N/A||Spike||11%||790||1543||-90º | ||
|} | |} | ||
===Hmm…=== | |||
Nothing else at the moment…May consider doing [[Samus (SSBB)|Master Chief]] when I decide to open my Brawl case for the first time in two months… |
Latest revision as of 23:01, October 1, 2010
This is just an expansion of the Toomai's moveset project. He's converting the movesets of characters to tables. Since I'm helping him out, I've decided to post the data I have so far. If you want to help out, see the project's talk page. Feel free to make any non-data changes below. In between going after the data for specific characters, I'll do some moves which are of particular interest to me or others who'd just like to know how the move works. Currently, I'm on the 5th character (including Toomai's set): Donkey Kong.
Here is my moveset table data so far:
ºb = going towards character instead of away
Current Characters I'm after[edit]
Big, Strong, and Furry
Input | Move | Description | Damage | Power (0%) | Power per % | Angle | ||
---|---|---|---|---|---|---|---|---|
Neutral A | Combo Uppercut | DK throws a Jab, then a weak uppercut. | Punch | 4% | 639 | 14.12 | 45º (45º b if close to DK) | |
Uppercut | 6% | 1987 | 18.904 | 70º | ||||
F-Tilt | Mid-Level Arm Sweep | Sweeps across using his arm. Can be tilted. | 10% | 1200 | 28.47 | 40º | ||
U-Tilt | Overhead Arm Sweep | Sweeps over his head in an arc. | Hand | 9% | 2156 | 27.38 | 80º b if in front of DK; 80º if behind | |
Lower Arm/Elbow | 10% | 2255 | 31.317 | |||||
Upper Arm | 11% | 2365 | 35.49 | |||||
D-Tilt | Low Sweep | A crouching ground sweep using his arm. Trips easily. | 8% | 945 | 18.95 | 40º | ||
Dash | Slide Kick | A sliding kick. (As unique as The Man's, eh?) | Clean | 11% | 3408 | 6.173 | 45º | |
Late | 9% | 1679 | 0 | 90º | ||||
U-Smash | Overhead Clap | DK faces the screen, then claps over his head forcefully. | Uncharged | 18% | 2664 | 44.27 | 90º | |
Charged | 25% | 3422 | 60.283 | |||||
D-Smash | Ground Slam | Slams both of his fists on his sides. | Fists (in front, though far off, and behind of DK) | Uncharged | 17% | 2514 | 45.21 | 65ºb |
Charged | 23% | 3243 | 61.473 | |||||
Elbows (close to front of DK) | Uncharged | 14% | 1876 | 24.94 | 95ºb | |||
Charged | 19% | 2765 | 51.43 | |||||
F-Smash | Sideways Clap | Slams his hands together in front of him. | Hands | Uncharged | 20% | 2545 | 49.243 | 45º |
Charged | 28% | 3487 | 67.224 | |||||
Elbows | Uncharged | 21% | 2646 | 49.315 | ||||
Charged | 29% | 3663 | 69.372 | |||||
N-Air | Spinning Attack | Spins in midair. | Clean | 11% | 1580 | 40.86 | 45º | |
Late | 8% | 1100 | 23.69 | |||||
F-Air | Meteor Fist | Swings his fists downwards. | Miss | 16º | 971 | 21.41 | 60º | |
Meteor | 1035 | 18.196 | -90º | |||||
B-Air | Spin Kick | Kicks backwards quickly while spinning. | Clean | 13% | 1710 | 35.643 | 45º | |
Late | 8% | 1100 | 23.69 | 60º | ||||
U-Air | Aerial Headbutt | Pulls his head back, and headbutts upwards. | 14% | 2055 | 34.233 | 90º | ||
D-Air | Downwards Leg Thrust | Pulls his leg up, and thrusts it downwards. | Leg | 16% | 1196 | 19.27 | -90º | |
Rest | 13% | 801 | 16.04 | |||||
Pummel | Face Slap | Slaps his opponent’s face with his palm. | 3% | 0 | 0 | N/A | ||
F-Throw | Carry N’ Chuck ‘Em | He puts them on his back, and he moves with ‘em. You can then toss ‘em by hitting A, throwing them in 3 different directions, Up (with Up), Diagonally (Nothing or side), or Sideways (Down). | Diagonal | 8% | 2903 | 11.386 | 60º | |
Upwards | 7% | 3061 | 6.15 | 90º | ||||
Sideways | 6% | 2218 | 4.737 | 30º | ||||
Release | 6% | 0 | 0 | N/A | ||||
B-Throw | Backwards Toss | Spins around and does a backhanded toss. | 11% | 2486 | 20.06 | 45º | ||
U-Throw | Upwards Toss | Tosses the character into the air. | 9% | 2613 | 13.037 | 90º | ||
D-Throw | Hand Crush | DK crushes his opponent into the ground with his hand. | 7% | 2246 | 10.647 | 45º | ||
Edge < 100% | Backwards Hurl | Gets on the stage, and hurls towards it with his back. | 8% | 3130 | 0 | N/A | ||
Edge ≥ 100% | Climb-Up Slap | Gets on the stage slowly while swatting forward. | 10% | 3130 | 0 | N/A | ||
Floor (back) | Double Clap => Stand | Claps behind him, then in front before standing up. | 6% | 2926 | 9.453 | 45º | ||
Floor (face) | Sweep Attack | Sweeps while spinning, standing up at the end. | 6% | 2926 | 9.453 | 45º | ||
Floor (trip) | Spinning Swat | Spins around with his arms out, then gets up. | 5% | 2262 | 7.97 | 45º | ||
Neutral Special | Giant Punch | Charges up, spinning his arm, then Giant Punches when you press B again. | Swing 1 Ground | 10% | 680 | 14.236 | 45º | |
Swing 1 Air | 6% | 591 | 9.45 | 45º | ||||
Swing 2 Ground | 12% | 740 | 16.627 | 45º | ||||
Swing 2 Air | 8% | 630 | 11.846 | 45º | ||||
Swing 3 Ground | 14% | 811 | 19.017 | 45º | ||||
Swing 3 Air | 10% | 680 | 14.236 | 45º | ||||
Swing 4 Ground | 16% | 891 | 21.41 | 45º | ||||
Swing 4 Air | 12% | 740 | 16.627 | 45º | ||||
Swing 5 Ground | 18% | 981 | 23.8 | 45º | ||||
Swing 5 Air | 14% | 811 | 19.017 | 45º | ||||
Swing 6 Ground | 20% | 1081 | 26.194 | 45º | ||||
Swing 6 Air | 16% | 891 | 21.41 | 45º | ||||
Swing 7 Ground | 22% | 1191 | 28.583 | 45º | ||||
Swing 7 Air | 18% | 981 | 23.8 | 45º | ||||
Swing 8 Ground | 24% | 1312 | 30.974 | 45º | ||||
Swing 8 Air | 20% | 1081 | 26.194 | 45º | ||||
Swing 9 Ground | 26% | 1442 | 33.366 | 45º | ||||
Swing 9 Air | 22% | 1191 | 28.583 | 45º | ||||
Swing 10 Ground | 28% | 1582 | 35.76 | 45º | ||||
Swing 10 Air | 24% | 1312 | 30.974 | 45º | ||||
Full Charge Clean Ground | 28% | 1234 | 28.607 | 45º | ||||
Full Charge Behind Ground | 18% | 1236 | 19.04 | 80º | ||||
Full Charge Clean Air | 25% | 1068 | 25.736 | 45º | ||||
Full Charge Behind Air | 15% | 1130 | 16.174 | 80º | ||||
Side Special | Headbutt | Headbutts downwards. Buries any enemies hit by it on the ground. | Bury (when DK is on the ground) | 10% | 0 | 0 | N/A | |
Bury (when DK is in midair) | 14% | 0 | 0 | N/A | ||||
Opponent in midair. (sourspot if DK is in midair) | 8% | 396 | 4.69 | 70º | ||||
DK in midair, opponent in midair (meteor) | 14% | 709 | 7.534 | -90º | ||||
Up Special | Spinning Kong | Spins around like rotor blades, giving increased horizontal speed and a bit of height in midair. | TESTING IN PROGRESS | |||||
Down Special | Hand Slap | Slaps the ground forcefully, creating powerful shockwaves. | 14% | 2903 | 8.746 | 80º | ||
Final Smash | Konga Beat | Takes out the DK Bongos, and starts beating on them to the tune of “DK Island Swing.” Though immobile, he is invincible and you can increase the power by tapping A with the beat. | TESTING IN PROGRESS |
"Okay…"?
Input | Move | Description | Damage | Power (0%) | Power per % | Angle | ||
---|---|---|---|---|---|---|---|---|
Neutral | Combo Punch -> Kick | Ness punches twice and does a fast kick. | First Jab | 3% | 566 | 5.864 | 30º | |
Second Jab | 2% | 278 | 2.336 | 80º | ||||
Final Kick | 4% | 963 | 7.06 | 30º | ||||
F-Tilt | Roundhouse Kick | Spins quickly while kicking forwards. | 11% | 1322 | 30.864 | 45º | ||
U-Tilt | Upwards Fist Thrust | Thrusts his arm upwards. : / | 7% | 2280 | 26.834 | 85ºb | ||
D-Tilt | Sweeping Leg Thrust | It’s a sweeping leg thrust. Trips a lot, but no real knockback makes it easy to combo. | 4% | 224 | 2.824 | -10º (Low knockback makes it 0º on ground) | ||
Dash | PSI Burst Slowdown | Three PSI sparks appear in front of Ness’ hands as he slows to a stop. | First | 5% | 963 | 0 | N/A | |
Second | 4% | 1082 | 0 | N/A | ||||
Third | 4% | 1419 | 7.06 | 85ºb | ||||
U-Smash | Yo-yo: Around-the-world | Does an around-the-world with his yo-yo. Charging doesn’t seem to help the move at all. | “Charge-Up” | 4% | 2675 | 0 | N/A | |
On Release | 9% | 1697 | 7.923 | 80º (from the perspective of the yo-yo) | ||||
Yo-yo Swing | 13% | 1447 | 10.693 | |||||
F-Smash | “Home-Run” Bat Swing | Takes his bat and does a wanna-be attempt at a Home-Run swing. Like the Home-Run Bat, does better at the tip. | Handle (Uncharged) | 18% | 2527 | 29.513 | 45º | |
Handle (Charged) | 25% | 3033 | 40.19 | |||||
Mid-section (Uncharged) | 20% | 2652 | 32.476 | |||||
Mid-section (Charged) | 28% | 3273 | 44.34 | |||||
Near-tip (Uncharged) | 22% | 2788 | 35.446 | |||||
Near-tip (Charged) | 30.5% | 3538 | 48.49 | |||||
Tip (Uncharged) | 24% | 2938 | 38.407 | |||||
Tip (Charged) | 33.5% | 3827 | 52.644 | |||||
U-Air | Upwards Headbutt | An upwards headbutt… | 13% | 1581 | 38.85 | 85º | ||
F-Throw | Psychokinetic Forwards Toss | Uses PSI powers to send ‘em round and round and then throw them forward. | 11% | 3904 | 3.087` | 45º | ||
B-Throw | Psychokinetic Backwards Toss | Psychokinetically carries them over his head, swings 'em and throws. | 11% | 1645 | 40.12 | 50º |
Others[edit]
Greeny[edit]
- To be transferred here:
Input | Move | Description | Damage | Power (0%) | Power per % | Angle | ||
---|---|---|---|---|---|---|---|---|
D-Air | N/A | N/A | Spike | 11% | 790 | 1543 | -90º |
Hmm…[edit]
Nothing else at the moment…May consider doing Master Chief when I decide to open my Brawl case for the first time in two months…