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Counterpick: Difference between revisions

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===Character Counterpick===
{{ArticleIcons|series=y|competitive=y}}
{{disambig2|the act of counterpicking|information on and examples of counterpick stages|Stage legality}}
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on the opponent in the next round.


Counterpicking is the act of choosing a [[character]] in order to have the advantage on a character that your opponent has chosen.
Character counterpicks may be made after losing a match in a [[tournament legal|tournament ruleset]], with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a {{SSBM|Jigglypuff}} player in ''[[Super Smash Bros. Melee]]'', a smasher might counterpick with {{SSBM|Fox}} if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to [[Rest]] setups than most other characters, he in return possesses faster movement options and equally as powerful options to [[KO]] Jigglypuff; his [[up smash]] and [[up aerial]], which are his best KO moves, can KO Jigglypuff at as low as 55% [[damage]] since Jigglypuff is a light and floaty character.
A good example of this is picking [[Fox]] against a [[Jigglypuff]].  Fox is excellent against Jiggs because Fox's [[up smash]] and [[up aerial]] are his best killers.  Jigglypuff will die from said moves at around 55% span since she is a lighter character.


===Stage Counterpick===
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in ''Melee'', a {{SSBM|Fox}} player may counterpick [[Pokémon Stadium]] against various characters, as the stage is large enough for said character to laser [[camp]] and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a {{SSBM|Marth}} player may counterpick [[Final Destination]] against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by [[Dave's Stupid Rule]] or one of its variants.


Another form of counterpicking is [[stage]] counterpicking.  This is mostly done based on the character that someone has chosen.  For example, a [[Marth]] player will often pick the small [[Yoshi's Story (stage)]] because one of Marth's greatest shortcomings is his inability to fire any projectiles and his defense against them.  This small stage will give characters that have projectiles less distance to fire them.  This stage also favors non-projectile characters because the platforms are all close together, allowing non-projectile characters to close the gap much easier/faster.
[[Category:Terms]]
 
[[Category:Unofficial lingo]]
Stage counterpicking can also mean that a player will choose a stage that is not suited well for his opponent's character.  A good example of this can be seen when a player chooses [[Mute City]] when playing against [[Falco]].  When the platform is flying through the air, the ledges are not able to be grabbed and coupled with Falco's short-distance [[Up B]] move and predictable [[Forward B]], it presents unfavorable conditions for a Falco trying to return to the stage after being knocked off.
[[Category:Competitive play]]

Latest revision as of 02:41, June 6, 2021

This article is about the act of counterpicking. For information on and examples of counterpick stages, see Stage legality.

Counterpicking is the act of choosing a character or stage in order to have the advantage on the opponent in the next round.

Character counterpicks may be made after losing a match in a tournament ruleset, with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a Jigglypuff player in Super Smash Bros. Melee, a smasher might counterpick with Fox if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to Rest setups than most other characters, he in return possesses faster movement options and equally as powerful options to KO Jigglypuff; his up smash and up aerial, which are his best KO moves, can KO Jigglypuff at as low as 55% damage since Jigglypuff is a light and floaty character.

Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in Melee, a Fox player may counterpick Pokémon Stadium against various characters, as the stage is large enough for said character to laser camp and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a Marth player may counterpick Final Destination against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by Dave's Stupid Rule or one of its variants.