Super Smash Bros. Ultimate

Sora (SSBU)/Forward tilt: Difference between revisions

m (Reverted edits by Kiedan (talk) to last version by 24.4.121.86.)
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{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


==3-Hit Combo==
==3-Hit Combo==
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*[[Sora (SSBU)/Forward tilt/Hit 2]]
*[[Sora (SSBU)/Forward tilt/Hit 2]]
*[[Sora (SSBU)/Forward tilt/Hit 3]]
*[[Sora (SSBU)/Forward tilt/Hit 3]]
===Quickest loop===
{|class="wikitable"
!Hit 1
|13, 14-15, 16-17
|-
!Hit 2
|34-37
|-
!Hit 3
|53-54, 55-57
|-
!Interruptible
|41, 63, 91
|-
!Animation lengths
|60, 72, 100
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}{{FrameStrip|t=Blank|c=40}}
|-
{{FrameStrip|t=Blank|c=27|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Blank|c=28}}
|-
{{FrameStrip|t=Blank|c=43|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|hitboxchange=y}}
{{MvSubNavSora|g=SSBU}}
{{MvSubNavSora|g=SSBU}}
[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 15:21, February 3, 2025

Hitbox visualization showing Sora's forward tilt.
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OverviewEdit

Sora performs an uppercut with his Keyblade. This attack is unique in that pressing the button once will make it a single strong hit, while holding or repeatedly tapping the button will lead into a combo. It bears a resemblance to the Slapshot ability in the Kingdom Hearts games, with its unique property of being a strong hit if pressed once being a possible nod to Slapshot having a chance of landing a critical hit.

On its own, the first strike deals less damage than the full combo, but has more knockback potential than the combo finisher.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 0.0 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
1 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 4.6 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
2 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 9.2 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
3 0 0 7.2% 0   Forward 48 110 0   3.4 haver -3.2 9.2 -3.6 0.6× 1.0× 0%               Sora Slash   All All             2.4×
Late hit
0 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 0.0 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
1 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 4.6 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
2 0 0 7.2% 0   Forward 48 110 0   3.4 haver 0.0 9.2 0.0 0.6× 1.0× 0%               Sora Slash   All All             2.4×
3 0 0 7.2% 0   Forward 48 110 0   3.4 haver -3.2 9.2 -7.6 0.6× 1.0× 0%               Sora Slash   All All            

TimingEdit

Hitboxes (early, late) 13, 14-18
Interruptible 42
Animation length 61
                                                                                                                         

3-Hit ComboEdit

For the technical data of the 3-hit combo, see:

Quickest loopEdit

Hit 1 13, 14-15, 16-17
Hit 2 34-37
Hit 3 53-54, 55-57
Interruptible 41, 63, 91
Animation lengths 60, 72, 100
                                                                                                                                                                                                       
                                                                                                                                                                                                       
                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Earliest continuable point
 
Interruptible