Super Smash Bros. Brawl

Giga Bowser (SSBB)/Forward smash: Difference between revisions

(Created page with "{{ArticleIcons|ssbb=y}} thumb|400px|Hitbox visualization showing Giga Bowser's forward smash. ==Overview== {{Competitive expertise}} ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=48 |id=0 |damage={{ChargedSmashDmgSSBB|28}} |angle=361 |fkv=0 |ks=60 |sd=20 |bk=5 |r=1020000 |ypos=780000 |zpos=180000 |rawflags=00111000000000110001000010000101 }} {{BrawlHitboxTableRow |bn=28 |id=0 |damage={{ChargedSmashDmgSSBB|24}} |angle=...")
 
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
<span id="contentSub">&lt;&nbsp;[[Giga Bowser (SSBB)]]</span>
[[File:GigaBowserFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Giga Bowser's forward smash.]]
[[File:GigaBowserFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Giga Bowser's forward smash.]]
==Overview==
==Overview==
{{Competitive expertise}}
{{Competitive expertise}}
==Differences from {{SSBB|Bowser}}==
Giga Bowser's forward smash received a mix of buffs and nerfs compared to {{SSBB|Bowser}}'s version, but was slightly nerfed overall.
*{{change|It has a [[flame]] effect, which the original didn't have.}}
**{{buff|this means it will deal extra knockback against {{SSBB|ivysaur}}.}}
**{{nerf|however, this also means it will deal reduced knockback against {{SSBB|Squirtle}}.}}
*{{change|It is now a single hit instead of a multi-hit.}}
**{{buff|This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.}}
**{{nerf|The maximum damage output is lower (33% → 28%), and the startup is the same as Bowser's hit 2, making the earliest hit occur later (frame 26 → 28).}}
*{{buff|It has more active frames (4 → 13), and due to the rearranged hitboxes, it is much easier to get the sweetspot as opposed to the sourspot.}}
*{{buff|it has a lower hitlag multiplier (1.2× to 1.0×) making it harder to DI.}}
*{{nerf|It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.}}
*{{nerf|It lacks the [[IASA]] frames that Bowser's has, increasing its ending lag (FAF 66 → 70).}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
Line 52: Line 68:


{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
==Similar moves==
*{{mvsub|Bowser|SSBB|forward smash|poss=y}}
{{MvSubNavGigaBowser|g=SSBB}}
{{MvSubNavGigaBowser|g=SSBB}}
[[Category:Giga Bowser (SSBB)]]
[[Category:Giga Bowser (SSBB)]]
[[Category:Forward smashes (SSBB)]]
[[Category:Forward smashes (SSBB)]]

Latest revision as of 11:14, January 28, 2025

Giga Bowser (SSBB)

Hitbox visualization showing Giga Bowser's forward smash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Differences from BowserEdit

Giga Bowser's forward smash received a mix of buffs and nerfs compared to Bowser's version, but was slightly nerfed overall.

  •   It has a flame effect, which the original didn't have.
    •   this means it will deal extra knockback against ivysaur.
    •   however, this also means it will deal reduced knockback against Squirtle.
  •   It is now a single hit instead of a multi-hit.
    •   This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.
    •   The maximum damage output is lower (33% → 28%), and the startup is the same as Bowser's hit 2, making the earliest hit occur later (frame 26 → 28).
  •   It has more active frames (4 → 13), and due to the rearranged hitboxes, it is much easier to get the sweetspot as opposed to the sourspot.
  •   it has a lower hitlag multiplier (1.2× to 1.0×) making it harder to DI.
  •   It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.
  •   It lacks the IASA frames that Bowser's has, increasing its ending lag (FAF 66 → 70).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 28% 20   5 60 0 17.0 48 0.0 13.0 3.0 1.0x 1.0x 0%               Burn  
0 0 24% 20   5 60 0 20.0 28 0.0 7.0 3.0 1.0x 1.0x 0%               Burn  

TimingEdit

Charges between 11-12
Hitboxes 28-40
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox

Similar movesEdit