Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down special: Difference between revisions

(→‎Kick: No need for interruptible if an animation is uninterruptible.)
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:
[[File:ZeroSuitSamusFlipJumpKickSSBB.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's Flip Kick.]]
[[File:ZeroSuitSamusFlipJumpKickSSBB.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's Flip Kick.]]
==Overview==
==Overview==
{{Competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader|special=y}}
Line 8: Line 9:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=0
|id=0
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=270
|angle=270
Line 25: Line 26:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=1
|id=1
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=270
|angle=270
Line 42: Line 43:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=2
|id=2
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=270
|angle=270
Line 59: Line 60:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=3
|id=3
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=361
|angle=361
Line 76: Line 77:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=4
|id=4
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=361
|angle=361
Line 94: Line 95:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=0
|id=0
|damage=9.0
|damage=9%
|sd=2
|sd=2
|angle=40
|angle=40
Line 111: Line 112:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=1
|id=1
|damage=9.0
|damage=9%
|sd=2
|sd=2
|angle=40
|angle=40
Line 128: Line 129:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=2
|id=2
|damage=9.0
|damage=9%
|sd=2
|sd=2
|angle=40
|angle=40
Line 145: Line 146:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=3
|id=3
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=361
|angle=361
Line 162: Line 163:
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|id=4
|id=4
|damage=12.0
|damage=12%
|sd=5
|sd=5
|angle=361
|angle=361
Line 189: Line 190:
!Earliest continuable (kick)
!Earliest continuable (kick)
|19
|19
|-
!Interruptible
|50
|-
|-
!Animation length
!Animation length
|50
|49
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Flip Jump''' {{FrameStrip|t=Lag|c=18|e=LagContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=1}}
|'''Flip Jump''' {{FrameStrip|t=Lag|c=18|e=LagContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}
|-
|-
|'''Full Body''' {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=38}}
|'''Full Body''' {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=37}}
|-
|-
|'''Head and Legs''' {{FrameStrip|t=Intangible|c=43}}{{FrameStrip|t=Vulnerable|c=7}}
|'''Head and Legs''' {{FrameStrip|t=Intangible|c=43}}{{FrameStrip|t=Vulnerable|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 19:29, July 18, 2024

Hitbox visualization showing Zero Suit Samus's Flip Jump.
Hitbox visualization showing Zero Suit Samus's Flip Kick.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 12% 5   Backwards 60 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 12% 5   Backwards 60 100 0 4.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 12% 5   Backwards 60 100 0 5.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12% 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12% 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Late hit
0 0 0 9% 2   Backwards 60 90 0 3.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 9% 2   Backwards 60 90 0 3.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 9% 2   Backwards 60 90 0 4.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12% 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12% 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

TimingEdit

Flip JumpEdit

Full body intangible 1-12
Head and Legs intangible 1-43
Earliest continuable (kick) 19
Animation length 49
Flip Jump                                                                                                   
Full Body                                                                                                   
Head and Legs                                                                                                   

KickEdit

Early hit 9-11
Late hit 12-50
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible