Super Smash Bros. Brawl

Sonic (SSBB)/Up smash: Difference between revisions

No edit summary
(Undid edit by Tommaso Gabisi: Safety on shield is not listed on any other technical pages. Capitalization and spelling are wrong.)
Tag: Undo
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 14:23, January 27, 2025

Hitbox visualization showing Sonic's up smash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   60 85 0 6.0 31 0.0 5.0 0.0 0.2x 1.0x 0%               Punch  
1 0 5% 0   60 85 0 6.0 31 0.0 -4.0 -1.5 0.2x 1.0x 0%               Punch  
Hits 2-7
0 0 1% 0   0 100 60 4.5 0 0.0 26.0 6.0 0.6x 1.0x 0%               Kick  
1 0 1% 0   0 100 60 4.5 0 0.0 26.0 -6.0 0.6x 1.0x 0%               Kick  
2 0 1% 0   0 100 60 4.5 0 0.0 14.0 6.0 0.6x 1.0x 0%               Kick  
3 0 1% 0   0 100 60 4.5 0 0.0 14.0 -6.0 0.6x 1.0x 0%               Kick  
Hit 8
0 0 3% 0   70 153 0 10.0 0 4.0 25.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 13-14
Intangibility 18-20
Hit 1 19
Hits 2-7 21, 23, 25, 27, 29, 31
Hit 8 33-34
Animation length 65
Hitboxes                                                                                                                                   
Intangibility                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible