Super Smash Bros. Ultimate

Magic: Difference between revisions

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Fire, Thunder, and {{iw|khwiki|Blizzard}} are the three most basic offensive spells and appear in every ''Kingdom Hearts'' game, though their effects vary from series to series. In ''Super Smash Bros. Ultimate,'' the spells mostly seem to take after their iterations in the original ''Kingdom Hearts'' - however, in ''Smash,'' Firaga doesn't have a homing capability, simply flying straight ahead similarly to ''358/2 Days''{{'}}s Fira spell, and Thundaga launches multiple bolts in a straight line, like the same game's basic Thunder spell. Blizzaga is shown as a flurry of ice, rather than the icy projectiles often seen in the series, though its short-ranged spread shot acts similarly to the original ''Kingdom Hearts''{{'}}s iteration of the spell, and other ''Kingdom Hearts'' games have given Blizzard spells the ability to freeze their targets, as the spell can in ''Ultimate''.  
Fire, Thunder, and {{iw|khwiki|Blizzard}} are the three most basic offensive spells and appear in every ''Kingdom Hearts'' game, though their effects vary from series to series. In ''Super Smash Bros. Ultimate,'' the spells mostly seem to take after their iterations in the original ''Kingdom Hearts'' - however, in ''Smash,'' Firaga doesn't have a homing capability, simply flying straight ahead similarly to ''358/2 Days''{{'}}s Fira spell, and Thundaga launches multiple bolts in a straight line, like the same game's basic Thunder spell. Blizzaga is shown as a flurry of ice, rather than the icy projectiles often seen in the series, though its short-ranged spread shot acts similarly to the original ''Kingdom Hearts''{{'}}s iteration of the spell, and other ''Kingdom Hearts'' games have given Blizzard spells the ability to freeze their targets, as the spell can in ''Ultimate''.  


The spell cycle resembles the Command System, a gameplay mechanic used in ''Kingdom Hearts: Birth By Sleep'' and ''Kingdom Hears 3D: Dream Drop Distance'' where the player can customize the order of their abilities. Upon use in combat, that move will be under a cooldown, and will switch to the next command available.
The spell cycle resembles the Command Deck, a gameplay mechanic introduced in ''Kingdom Hearts: Birth By Sleep'' where the player can customize the order of their abilities. Upon use in combat, that move will be under a cooldown, and will switch to the next command available.


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==Trivia==
*During a Final Smash's startup or a Final Smash's cutscene, Sora's UI for the next neutral special will temporarily fade out.


{{Special Moves|char=Sora}}
{{Special Moves|char=Sora}}

Latest revision as of 03:49, November 19, 2024

This article is about Sora's neutral special. For other uses, see Magic (disambiguation).
Magic
Sora Neutral B SSBU.gif
Sora Neutral B 2 SSBU.gif
Sora Neutral B 3 SSBU.gif

Magic in Ultimate.
User Sora
Universe Kingdom Hearts
Article on Kingdom Hearts Wiki Magic

Magic (まほう, Magic) is Sora's neutral special move.

OverviewEdit

Sora will use one of three magic spells, cycling through them in that order after each use. The current spell is shown in the command icon above his fighter portrait. Whenever the spell cycles, the tip of Sora's Keyblade briefly flashes in the color of the next spell.

Firaga (ファイガ, Figa): The spell Sora always starts the match with, in which he shouts "Fire!" (燃えろ!, Burn!) and fires a straight fireball from his Keyblade. The input can be tapped continuously to perform consecutive shots.

Thundaga (サンダガ, Thundaga): Sora lifts his Keyblade upwards and shouts "Thunder!" (雷よ!, O' Lightning!) to summon three continuous clouds that shoot out a lightning bolt, dealing electric damage to the opponent up to three times. The hitboxes of this move behave in such a way that an opponent hit by a lightning bolt will be hit into the next lightning bolt in most circumstances. When used in mid-air, its range is decreased. The spell can still miss smaller opponents within range if they are situated between two lightning bolts.

Blizzaga (ブリザガ, Blizzaga): Sora shouts "Freeze!" (凍りつけ!, Freeze!) and shoots out a stream of short range ice projectiles that do decent shield damage and instantly freeze the opponent if used at close range, similar to Blizzard.

All three moves can be reflected, absorbed, or pocketed. Thundaga specifically will be reflected vertically upward and will shoot downward when unpocketed. Only one shard of Blizzaga can be pocketed, making it relatively weak. The move will not switch to the next spell unless the spell is actually cast. If Sora is interrupted in any way during any spell's startup, the spell that was about to be used will remain queued up until casted out. Additionally, this move is extremely punishable if whiffed, regardless of the spell, with Sora being unable to move during the casting and well after the spell is completed, with every one of them having long ending lag.

Instructional quoteEdit

  Move List   Each time you unleash Firaga/Thundaga/Blizzaga, the magic used next will change.

OriginEdit

 
Sora using Firaga in Kingdom Hearts Re:Chain of Memories.

In the Kingdom Hearts series, magic is a type of skill learned by warriors of light for offensive or supportive purposes based on the limited amount of MPs used in gameplay. Some support abilities like MP Rage and MP Haste are used in combat. The best magic user is Donald Duck, Sora's companion, who has a selection of many spells on his disposal throughout the series. Donald is even the one to give Sora access to the Fire spell in the original Kingdom Hearts, the first of his learned spells, though Thunder has the honor of being the first spell seen in the game (where Donald uses it on a sleeping Goofy to wake him up). Magic comes in three different tiers, denoted by the suffix added to the end of the spell: Level one is simply the element's name (Fire), level two adds "-ra" or "-ara" to the end (Fira), and level three adds "-ga" or "-aga" to the end (Firaga). All three spells shown here are cast at level three. The naming convention itself originates from the Final Fantasy series, where it is standard.

Fire, Thunder, and Blizzard are the three most basic offensive spells and appear in every Kingdom Hearts game, though their effects vary from series to series. In Super Smash Bros. Ultimate, the spells mostly seem to take after their iterations in the original Kingdom Hearts - however, in Smash, Firaga doesn't have a homing capability, simply flying straight ahead similarly to 358/2 Days's Fira spell, and Thundaga launches multiple bolts in a straight line, like the same game's basic Thunder spell. Blizzaga is shown as a flurry of ice, rather than the icy projectiles often seen in the series, though its short-ranged spread shot acts similarly to the original Kingdom Hearts's iteration of the spell, and other Kingdom Hearts games have given Blizzard spells the ability to freeze their targets, as the spell can in Ultimate.

The spell cycle resembles the Command Deck, a gameplay mechanic introduced in Kingdom Hearts: Birth By Sleep where the player can customize the order of their abilities. Upon use in combat, that move will be under a cooldown, and will switch to the next command available.

GalleryEdit

Names in other languagesEdit

MagicEdit

Language Name
  Japanese まほう
  English Magic
  French Magie
  German Magie
  Spanish Magia
  Italian Magia
  Chinese 魔法
  Korean 마법
  Dutch Magie
  Russian Магия

Spell ListEdit

Firaga

Language Name
  Japanese ファイガ, Figa
  English Firaga
  French Brasier X
  German Feuga
  Spanish Piro++
  Italian Firaga
  Chinese (Traditional) 大火焰
  Korean 파이가
  Dutch Firaga
  Russian Фирага

Thundaga

Language Name
  Japanese サンダガ, Thundaga
  English Thundaga
  French Foudre X
  German Blitzga
  Spanish Electro++
  Italian Thundaga
  Chinese (Traditional) 大雷電
  Korean 선더가
  Dutch Thundaga
  Russian Тундага

Blizzaga

Language Name
  Japanese ブリザガ, Blizzaga
  English Blizzaga
  French Glacier X
  German Eisga
  Spanish Hielo++
  Italian Blizzaga
  Chinese (Traditional) 大暴雪
  Korean 블리자가
  Dutch Blizzaga
  Russian Близзага

TriviaEdit

  • During a Final Smash's startup or a Final Smash's cutscene, Sora's UI for the next neutral special will temporarily fade out.