Swap: Difference between revisions

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(Consistency with other special move pages and saving bytes; per proposal.)
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==Overview==
==Overview==
{{Incomplete|Need to add Japanese quotes for swapping between Pyra and Mythra.}}
{{Incomplete|Need to add Japanese quotes for swapping between Pyra and Mythra.}}
Like [[Transform]] in ''Melee'', Swap is a very fast switch between Pyra and Mythra that also provides [[intangibility]]. Also, unlike Transform and [[Pokémon Change]] in ''Brawl'', swapping between Pyra and Mythra does not require the new form to be loaded from the console's cartridge/internal storage/SD card, since the game simultaneously loads the data for both Pyra and Mythra before starting a match.
Like [[Transform]] in ''Melee'' and ''Brawl'', Swap is a very fast switch between Pyra and Mythra that also provides [[intangibility]]. Also, unlike Transform and [[Pokémon Change]] in ''Brawl'', swapping between Pyra and Mythra does not require the new form to be loaded from the console's cartridge/internal storage/SD card, since the game simultaneously loads the data for both Pyra and Mythra before starting a match.


The move is fairly fast to complete, allowing Pyra/Mythra to act earlier than {{SSBU|Pokémon Trainer}}'s Pokémon after [[Pokémon Change]] in ''Ultimate'' (or even {{SSBM|Zelda}}/{{SSBM|Sheik}} after Transform in ''Melee''), and having no cooldown for each transformation; unlike with Pokémon Change, however, Pyra/Mythra are granted intangibility for a shorter duration, starting from frame 6 instead of frame 1. Additionally, both characters maintain their drift when using the move, greatly circumventing potential momentum loss, especially in the case of Mythra swapping to Pyra.  
The move is fairly fast to complete, allowing Pyra/Mythra to act earlier than {{SSBU|Pokémon Trainer}}'s Pokémon after [[Pokémon Change]] in ''Ultimate'' (or even {{SSBM|Zelda}}/{{SSBM|Sheik}} after Transform in ''Melee''), and having no cooldown for each transformation; unlike with Pokémon Change, however, Pyra/Mythra are granted intangibility for a shorter duration, starting from frame 6 instead of frame 1. Additionally, both characters maintain their drift when using the move, greatly circumventing potential momentum loss, especially in the case of Mythra swapping to Pyra.  
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