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(→Spot dodge frame list in Ultimate: was informed some characters were missing, so here they are) |
(Everybody knows spotdodges are good for avoiding grabs) |
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[[File:Mario Sidestep SSBM.gif|thumb|120px|Mario's spot dodge animation in ''Melee''.]] | [[File:Mario Sidestep SSBM.gif|thumb|120px|Mario's spot dodge animation in ''Melee''.]] | ||
A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. Terry can additionally perform a counterattack after using his spot dodge, being the only character that can do so. | A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding [[grab]]s (as grabs beat [[shield]]s). [[Terry]] can additionally perform a counterattack after using his spot dodge, being the only character that can do so. | ||
The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary. | The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary. |
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