Luigi (SSBB)/Up special: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Super Jump Punch}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | |||
[[File: | !colspan=5| Luigi Up Special Hitbox Visualizations | ||
[[File: | |- | ||
! Grounded || Aerial | |||
|- | |||
||[[File:LuigiSuperJumpPunchGSSBB.gif|200px]]||[[File:LuigiSuperJumpPunchASSBB.gif|200px]] | |||
|} | |||
==Overview== | ==Overview== | ||
Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to [[edgeguard]], making [[Down | Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to [[edgeguard]], making his [[../Down special|down special]] and [[../Side special|side special]] more preferable. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 19:55, November 7, 2024
Luigi Up Special Hitbox Visualizations | ||||
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Grounded | Aerial | |||
Overview[edit]
Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to edgeguard, making his down special and side special more preferable.
Hitboxes[edit]
Timing[edit]
Intangibility | 6-8 |
---|---|
Clean hit | 6 |
Late hit | 7-21 |
Animation length | 53 |
Landing lag[edit]
Animation length | 45 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |