Super Smash Bros. Ultimate

Hero (SSBU)/Forward smash: Difference between revisions

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(→‎Hitboxes: For some reason, the hitbox ID's 0 and 2 were inverted. Fixed and is now consistent with Hero's other Smash attacks.)
 
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Line 11: Line 11:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|18.0}}
|damage={{ChargedSmashDmgSSBU|16.0}}
|angle=361
|angle=361
|af=3
|af=3
Line 17: Line 17:
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=3.3
|r=2.5
|bn=sword1
|bn=armr
|xpos=8.8
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=-2.0
|zpos=0.0
|ff=1.3
|ff=1.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 49: Line 49:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|16.0}}
|damage={{ChargedSmashDmgSSBU|18.0}}
|angle=361
|angle=361
|af=3
|af=3
Line 55: Line 55:
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=2.5
|r=3.3
|bn=armr
|bn=sword1
|xpos=0.0
|xpos=8.8
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=-2.0
|ff=1.0
|ff=1.3
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 69: Line 69:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|36.0}}
|damage={{ChargedSmashDmgSSBU|32.0}}
|sd=-18.0
|sd=-16.0
|angle=361
|angle=361
|af=3
|af=3
Line 76: Line 76:
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=3.3
|r=2.5
|bn=sword1
|bn=armr
|xpos=8.8
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=-2.0
|zpos=0.0
|ff=2.0
|ff=2.0
|type=Sword
|type=Sword
Line 109: Line 109:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|32.0}}
|damage={{ChargedSmashDmgSSBU|36.0}}
|sd=-16.0
|sd=-18.0
|angle=361
|angle=361
|af=3
|af=3
Line 116: Line 116:
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=2.5
|r=3.3
|bn=armr
|bn=sword1
|xpos=0.0
|xpos=8.8
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=-2.0
|ff=2.0
|ff=2.0
|type=Sword
|type=Sword

Latest revision as of 10:32, November 18, 2024

Hitbox visualization showing Hero's forward smash.
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OverviewEdit

Hero throws an overhead slash with his sword, dealing 18% on the blade and 16% for his arms. Like his other smash attacks, it has a 1/8 chance to be a critical hit. On a critical hit, the base knockback is lower than normal. When paired with Oomph or Psyche Up, the move will break a full-health shield uncharged.

HitboxesEdit

Landing a critical hit triggers a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 16.0% 0   Forward 62 76 0   2.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 18.0% 0   Forward 62 76 0   3.8 sword1 3.0 0.0 -1.5 1.3× 1.0× 0%               Slash   All All            
2 0 0 18.0% 0   Forward 62 76 0   3.3 sword1 8.8 0.0 -2.0 1.3× 1.0× 0%               Slash   All All            
Critical Hit
0 0 0 32.0% -16.0   Forward 31 76 0   2.5 armr 0.0 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            
1 0 0 36.0% -18.0   Forward 31 76 0   3.8 sword1 3.0 0.0 -1.5 2.0× 1.0× 0%               Critical Hit   All All            
2 0 0 36.0% -18.0   Forward 31 76 0   3.3 sword1 8.8 0.0 -2.0 2.0× 1.0× 0%               Critical Hit   All All            

TimingEdit

Charges between 5-6
Hitboxes 17-19
Interruptible 66
Animation length 111
                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Special Zoom parametersEdit

These parameters are shared between Hero's smash attacks.

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4.8
Camera Y offset 0.5u
Time before zoom 3 frames
Background duration (non-1v1) 30 frames