User:DrakRoar/SSBU patch summary: Difference between revisions
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**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | **{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}} | ||
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | **{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}} | ||
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | *{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
Line 936: | Line 936: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight and | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit 5 | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 1,043: | Line 1,043: | ||
|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
Line 1,051: | Line 1,051: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 2,349: | Line 2,349: | ||
|Adjusted launch angle. | |Adjusted launch angle. | ||
|- | |- | ||
|Forward smash||8.0.0|| | |rowspan=2|Forward smash||3.0.0|| | ||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}} | |||
|''unlisted'' | |||
|- | |||
|8.0.0|| | |||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | *{{change|Jostle area modified (6 to 7) on frame 32 and during charge}} | ||
|''unlisted'' | |''unlisted'' | ||
Line 2,685: | Line 2,689: | ||
|- | |- | ||
|Spin Attack||4.0.0|| | |Spin Attack||4.0.0|| | ||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly | *{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 3,506: | Line 3,510: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | **{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}} | ||
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° ( | **{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}} | ||
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° ( | **{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}} | ||
**{{change|Hit 2 uses 3 hitboxes instead of 4}} | **{{change|Hit 2 uses 3 hitboxes instead of 4}} | ||
**{{change|Hit 3 uses 2 hitboxes instead of 4}} | **{{change|Hit 3 uses 2 hitboxes instead of 4}} | ||
Line 3,516: | Line 3,520: | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | **{{buff|Hit 1 hitbox 0 angle: 86° → 96°}} | ||
**{{buff|Hit 2 hitbox 2 | **{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}} | ||
**{{buff|Hit 3 hitbox 1 | **{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}} | ||
**{{buff|Hit 4 hitboxes 2-3 use | **{{buff|Hit 4 hitboxes 2-3 use position vectors}} | ||
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with | **{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | |Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
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|Punch||13.0.1|| | |Punch||13.0.1|| | ||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | *{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | ||
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}} | |||
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | *{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | ||
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | *{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | ||
Line 4,079: | Line 4,084: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Hit 5 uses a 368° angle with set weight and | *{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}} | ||
*{{change|Hit 5 disables the knockback smoke effect}} | *{{change|Hit 5 disables the knockback smoke effect}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
|5.0.0|| | |5.0.0|| | ||
*{{buff|Hit 5 | *{{buff|Hit 5 position vector frames: 6 → 12}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
Line 4,609: | Line 4,614: | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small> | *{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small> | ||
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | **{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 4,981: | Line 4,985: | ||
|rowspan=3|Up smash||3.1.0|| | |rowspan=3|Up smash||3.1.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 | **{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}} | ||
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° ( | **{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}} | ||
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | **{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}} | ||
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | **{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}} | ||
Line 4,989: | Line 4,993: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{change|Hits 2-4 | *{{change|Hits 2-4 position vector frames: 4 → 10}} | ||
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with | *{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}} | ||
|Shortened launch distance when the full combo doesn't connect. | |Shortened launch distance when the full combo doesn't connect. | ||
|- | |- | ||
Line 5,048: | Line 5,052: | ||
|Blade Dash / Octaslash||11.0.0|| | |Blade Dash / Octaslash||11.0.0|| | ||
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | *{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | ||
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) | *{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- |
Latest revision as of 18:04, August 18, 2022
A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:
- This doesn't include any minor visual changes.
- For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
- Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
- 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.
Changelist links and dates[edit]
Patch | Release date | Official notes |
---|---|---|
1.0.0 | December 7, 2018 (only physically) |
N/A |
1.1.0 | December 7, 2018 (day 1 patch) |
N/A |
1.2.0 | December 13, 2018 | N/A |
2.0.0 | January 29, 2019 | [1] |
3.0.0 | April 17, 2019 | [2] |
3.1.0 | May 30, 2019 | [3] |
4.0.0 | July 30, 2019 | [4] |
5.0.0 | September 4, 2019 | [5] |
6.0.0 | November 9, 2019 | [6] |
7.0.0 | January 28, 2020 | [7] |
8.0.0 | June 29, 2020 | [8] |
9.0.0 | October 13, 2020 | [9] |
9.0.1 | October 21, 2020 | [10] |
9.0.2 | November 11, 2020 | |
10.0.0 | December 17, 2020 | |
10.1.0 | December 22, 2020 | [11] |
11.0.0 | March 4, 2021 | [12] |
12.0.0 | June 29, 2021 | [13] |
13.0.0 | October 18th, 2021 | [14] |
13.0.1 | December 1st, 2021 | [15] |
Other sources[edit]
- Ruben's Smash Ultimate script viewer (can show differences from 3.0.0 onward)
- General parameter sheet by various dataminers
- Special move parameter sheet
- Ruben and Meshima's Twitter accounts (various posts documenting patch changes)
Universal[edit]
Mechanic | Version | Changes | Official description |
---|---|---|---|
Short hop | 1.1.0 |
|
N/A |
1.2.0 |
|
N/A | |
2.0.0 |
|
Pressing both jump buttons at the same time will now cause you to Short Hop. | |
Shield | 3.0.0 |
|
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield. Shortened the downtime when performing a perfect shield against projectiles. |
7.0.0 |
|
Increased shield size. | |
9.0.0 |
|
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed. unlisted | |
Dodges | 3.0.0 |
|
Made it easier to be penalized for continuous dodging. |
5.0.0 |
|
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. Now, you will only dodge after landing if you input the direction after landing. | |
Held items | 1.2.0 |
|
N/A |
3.1.0 |
|
unlisted | |
Final Smash Meter | 4.0.0 |
|
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode. |
AI | 1.2.0 |
|
Adjusted difficulty of approaching challengers. |
On-screen appearance | 3.1.0 |
|
unlisted |
Rapid jabs | 9.0.0 |
|
Made it so the attack does not get neutralized. |
Stall-then-fall down aerials | 4.0.0 |
|
Immediately descend when using the attack after being launched. |
Wall jumps | 3.1.0 |
|
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
Passive shields | 4.0.0 |
|
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield. |
Training mode | 1.1.0 |
|
N/A |
3.0.0 |
|
unlisted | |
3.1.0 |
|
unlisted | |
4.0.0 |
|
The max combo count in Training will stop counting when the opponent can move | |
12.0.0 |
|
unlisted | |
Team battles | 2.0.0 |
|
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On. |
Other | 3.0.0 |
|
unlisted |
4.0.0 |
|
Adjusted the vulnerability when waking up from sleep to match other fighters. unlisted | |
5.0.0 |
|
Adjusted the time until you can move again after grab parrying to be consistent. | |
8.0.0 |
|
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters. The vulnerability for attacking when getting up now aligns with other fighters. | |
11.0.0 |
|
Matched the vulnerability with other fighters when falling in place. "Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot. |
Stages[edit]
Stage | Version | Changes |
---|---|---|
Battlefield Big Battlefield Final Destination |
8.1.0 | Can play any music |
Dream Land | 12.0.0 | Main platform is no longer tilted inward (locks are more consistent) [16] |
Fountain of Dreams | 8.0.0 | Gameplay lag reduced |
Garreg Mach Monastery | 8.0.0 | Battlefield and Ω forms' camera bounds and blast zones match other forms |
Lylat Cruise | 8.0.0 | You no longer get Lylated (part 2) |
Pokémon Stadium | 12.0.0 | The two platforms' vertices are all at exactly the same height [17] |
Small Battlefield | 8.1.0 | New stage added |
Super Happy Tree | 10.1.0 | Wall jumping disabled for the walls' lower portions |
Venom | 9.0.2 | Can no longer cause characters to warp |
Yoshi's Story | 13.0.0 | Fly Guys no longer drop Food if items are turned off |
Items[edit]
Item | Version | Changes | Official description |
---|---|---|---|
Daybreak | 4.0.0 |
|
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item. |
Death's Scythe | 3.1.0 |
|
unlisted |
Klaptrap | 4.0.0 |
|
unlisted |
Thwomp | 4.0.0 |
|
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy. |
Smash Ball | 5.0.0 |
|
Slowed the movement speed and made it easier to hit with attacks. |
Zoroark | 10.0.0 |
|
N/A |
Characters[edit]
Banjo & Kazooie[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 5.0.0 | |||
Up tilt | 12.0.0 |
|
Extended launch distance. |
Forward smash | 12.0.0 |
|
Extended launch distance. |
Back aerial | 12.0.0 |
|
Adjusted launch angle and maintained launch distance. |
Edge attack | 8.0.0 |
|
Increased the backward attack range. |
Bayonetta[edit]
The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Increased the amount of time hit detection lasts. Flurry Attack Finish: Extended launch distance. |
12.0.0 |
|
Flurry Attack to KO: Adjusted launch angle. Extended launch distance. | |
Forward tilt | 8.0.0 |
|
Side Tilt Attack 3: Reduced vulnerability. unlisted |
Up tilt | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Increased attack speed. Made it easier to hit multiple times. Increased attack range of the last attack. Increased the amount of time hit detection lasts of the last attack. | |
Dash attack | 3.1.0 |
|
Extended launch distance for the high-damage range. |
Forward smash | 8.0.0 |
|
Extended launch distance. Increased the amount of time hit detection lasts. |
Down smash | 3.1.0 |
|
Increased the amount of time hit detection lasts. |
12.0.0 |
|
Increased attack speed. | |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Special landing lag | 3.1.0 |
|
Reduced vulnerability when landing. |
Bullet Climax | 3.0.0 |
|
Reduced the power against shields. |
Heel Slide | 8.0.0 |
|
Reduced vulnerability when used on the ground. Reduced vulnerability when kicking upward. |
Witch Twist | 3.1.0 |
|
unlisted |
8.0.0 |
|
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. unlisted | |
Witch Time | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.1.0 |
|
Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. | |
12.0.0 |
|
Increased the amount of time the opponent gets slowed when used against a projectile. | |
Infernal Climax | 8.0.0 |
|
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits. Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits. |
Bowser[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 2.0.0 |
|
Increased power. |
Forward tilt | 2.0.0 |
|
Increased power. |
Down smash | 2.0.0 |
|
Extended launch distance. |
Flying Slam | 1.1.0 |
|
N/A |
6.0.0 |
|
unlisted | |
Whirling Fortress | 2.0.0 |
|
Made it easier to hit multiple times. |
3.0.0 |
|
Made it so opponents cannot break their fall when continuously hit on the ground. | |
Giga Bowser Punch | 2.0.0 |
|
Crouching opponents will now be launched the same as standing opponents. |
Bowser Jr.[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 9.0.0 |
|
Adjusted certain landing behaviors to no longer prevent passing through platforms. |
Jab | 3.0.0 |
|
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits. |
Forward tilt | 9.0.0 |
|
Extended launch distance. |
Up tilt | 3.1.0 |
|
Reduced vulnerability. |
Down tilt | 13.0.1 |
|
Made it easier to hit multiple times. Adjusted launch angle for the final attack. |
Dash attack | 3.1.0 |
|
Adjusted launch angle. |
13.0.1 |
|
Made it easier to hit multiple times. Increased power. | |
Up smash | 3.1.0 |
|
Extended launch distance. |
9.0.0 |
|
Made it easier to hit multiple times. | |
13.0.1 |
|
Increased power. | |
Down smash | 9.0.0 |
|
Increased attack speed. |
Forward throw | 9.0.0 |
|
Extended launch distance. |
Edge attack | 9.0.0 |
|
Increased the power of the attack used when grabbing edges after an up special. |
Clown Cannon | 3.1.0 |
|
Increased attack speed in air. |
Clown Kart Dash | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased speed when starting to move. unlisted | |
9.0.0 |
|
Made it hard to flinch from opponent's attacks. | |
13.0.1 |
|
Extended launch distance when spinning. | |
Abandon Ship! | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. | |
9.0.0 |
|
Increased attack speed. |
Byleth[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 7.0.0 | |||
Down smash | 11.0.0 |
|
Extended launch distance. |
Down aerial | 11.0.0 |
|
Extended launch distance. Increased power against shields. |
Areadbhar | 11.0.0 |
|
Increased the opponent’s downtime when shielding from the tip. Reduced vulnerability when using the move in the air. |
Sword of the Creator | 11.0.0 |
|
Extended launch distance when stepping on an opponent with high accumulated damage. Increased attack speed. |
Captain Falcon[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Neutral Attack 1: Made it easier to hit multiple times. |
Forward tilt | 3.1.0 |
|
Extended launch distance. |
Up tilt | 3.1.0 |
|
Increased attack speed. |
Down tilt | 8.0.0 |
|
Extended launch distance. |
Dash attack | 8.0.0 |
|
Reduced vulnerability. unlisted |
Up smash | 8.0.0 |
|
Extended launch distance of the second attack. |
9.0.0 |
|
Made it easier to hit multiple times. | |
Forward aerial | 3.1.0 |
|
Increased the high-damage range. |
Back aerial | 3.1.0 |
|
Extended launch distance. |
Raptor Boost (grounded) | 3.1.0 |
|
Increased attack speed when getting close to an opponent. Increased the durability of the super armor. Extended the time until launched opponents can move again. |
8.0.0 |
|
Increased attack range forward when used on the ground. Adjusted launch angle when used on the ground. Shortened launch distance when used on the ground. | |
Raptor Boost (aerial) | 8.0.0 |
|
Made it easier to trigger a meteor effect when using the move in the air. |
Falcon Dive | 11.0.0 |
|
Reduced vulnerability after hitting an opponent. |
Falcon Kick | 3.1.0 |
|
Extended the time hit detection lasts on the ground and in the air. |
8.0.0 |
|
Increased attack speed. Extended launch distance when hitting in the high-damage range. |
Charizard[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Forward tilt | 4.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Dash attack | 2.0.0 |
|
Increased attack power and extended launch distance. |
Forward smash | 4.0.0 |
|
Increased power. Extended launch distance. |
Up smash | 4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. |
6.0.0 |
|
unlisted | |
Neutral aerial | 4.0.0 |
|
Increased the amount of time hit detection lasts. Reduced vulnerability when landing after using the move. |
Forward throw | 4.0.0 |
|
Extended launch distance. |
Flare Blitz | 3.0.0 |
|
Increased the downward attack range when used on the ground. |
4.0.0 |
|
Increased the speed of the edge-grab timing. | |
9.0.0 |
|
Made it easier to hit multiple times. unlisted | |
Fly | 9.0.0 |
|
Made it easier to hit multiple times. |
Chrom[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
unlisted | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 3.0.0 |
|
Increased grab range. |
Soaring Slash | 2.0.0 |
|
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. |
Awakening Aether | 1.1.0 |
|
N/A |
Victory poses | 3.0.0 |
|
unlisted |
Cloud[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Spirit | 10.1.0 |
|
You can now switch between different artwork for Cloud's spirit. |
Dash attack | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Forward smash | 7.0.0 |
|
Made it easier to hit multiple times. |
Up smash | 7.0.0 |
|
Extended launch distance when hit with the sword tip. Increased attack speed. |
Down smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Blade Beam | 3.0.0 |
|
Reduced the normal shockwave’s power against shields. |
Climhazzard | 7.0.0 |
|
Increased the speed of the edge-grab timing. |
Limit Charge | 7.0.0 |
|
Increased the speed at which the gauge fills up with Limit Charge. |
Finishing Touch | 2.0.0 |
|
Increased the range of Finishing Touch at the beginning of the move. |
13.0.1 |
|
Increased attack speed for Finishing Touch. | |
Omnislash | 10.1.0 |
|
The Final Smash for Cloud's 2P, 4P, 6P and 8P color variations has been changed to Omnislash Ver. 5. (This essentially functions the same as a regular Omnislash.) |
Corrin[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 3.0.0 |
|
Made it easier to hit multiple times after releasing the button when charging a smash attack. |
4.0.0 |
|
Extended launch distance. | |
8.0.0 |
|
Increased power for the tip's attack range. Increased attack range of the tip. Increased the opponent’s downtime when hitting a shield. | |
Up smash | 3.0.0 |
|
Increased the attack range of the high-damage tip area. Increased the amount of time hit detection lasts. |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
8.0.0 |
|
Maintained the launch distance and increased power. | |
Back aerial | 8.0.0 |
|
Increased power when hitting with the beginning of the attack. Extended launch distance when hitting with the beginning of the attack. |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
8.0.0 |
|
Increased power. Extended launch distance. | |
Down aerial | 3.0.0 |
|
Made it easier to hit multiple times against lightweight opponents. |
Down throw | 7.0.0 |
|
unlisted |
Dragon Fang Shot | 3.0.0 |
|
Extended the time that uncharged shots last. |
Dragon Lunge | 3.0.0 |
|
Reduced the amount of time necessary to take the next action after stabbing. |
4.0.0 |
|
Reduced vulnerability when jumping after stabbing the ground. | |
8.0.0 |
|
Reduced vulnerability for lance attacks. Extended launch distance for the kick when hitting with the beginning of the attack. Reduced vulnerability when jumping after stabbing. | |
Dragon Ascent | 3.0.0 |
|
Increased the speed of the invincibility timing. Extended launch distance. Made it easier to hit multiple times. |
4.0.0 |
|
Extended vertical and horizontal distance. | |
Counter Surge | 7.0.0 |
|
unlisted |
Daisy[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. unlisted |
Dash attack | 1.1.0 |
|
N/A |
Forward smash | 3.1.0 |
|
Extended launch distance with the golf club. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 3.1.0 |
|
Shortened the launch distance. |
Toad | 3.0.0 |
|
When used continuously in the air, fall speed will not decrease after the first use. |
4.0.0 |
|
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |
Daisy Bomber | 3.1.0 |
|
Increased vulnerability after hitting. |
13.0.1 |
|
Made it easier to grab edges. | |
Daisy Parasol | 2.0.0 |
|
Shortened launch distance of repeated attacks. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
5.0.0 |
|
Made it easier to hit multiple times. | |
Vegetable | 3.0.0 |
|
The launch distance when hitting an opponent with a vegetable now matches Peach. Reduced the vegetable’s power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Daisy Blossom | 3.0.0 |
|
Reduced the amount of time opponents sleep. |
Dark Pit[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 4.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. Shortened launch distance. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Extended launch distance of the final attack. | |
Down smash | 4.0.0 |
|
Extended launch distance when hit with the first attack. |
8.0.0 |
|
Adjusted launch angle of the first attack. | |
Back aerial | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. Extended launch distance of the last attack. Reduced vulnerability. |
Down aerial | 4.0.0 |
|
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Up throw | 1.1.0 |
|
N/A |
Silver Bow | 3.0.0 |
|
Reduced the power against shields. |
Electroshock Arm | 3.1.0 |
|
Reduced vulnerability when hitting an opponent in the air. |
Guardian Orbitars | 8.0.0 |
|
Reduced vulnerability. |
Dark Samus[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 7.0.0 |
|
Increased the power of the beginning of the attack. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
7.0.0 |
|
Extended launch distance. | |
Down smash | 7.0.0 |
|
Extended launch distance. |
Zair | 3.0.0 |
|
unlisted |
7.0.0 |
|
Increased power of midair grab. Increased the amount of time hit detection lasts for midair grab. | |
Up throw | 7.0.0 |
|
Extended launch distance. |
Charge Shot | 3.0.0 |
|
Reduced the power against shields. |
Missile | 2.0.0 |
|
unlisted |
Screw Attack | 9.0.0 |
|
unlisted |
9.0.2 |
|
Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended. | |
Bomb | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
unlisted |
Diddy Kong[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the arm briefly invincible after deactivating shield. |
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1. |
Forward tilt | 3.0.0 |
|
Increased the amount of time hit detection lasts. |
8.0.0 |
|
Increased attack range near the hands. Adjusted launch angle. Increased the amount of time hit detection lasts for the weak attack. | |
Dash attack | 3.0.0 |
|
Increased attack speed. |
3.1.0 |
|
Adjusted launch angle. | |
8.0.0 |
|
Made it easier to hit multiple times. Increased attack range of the final attack. | |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. Extended launch distance. unlisted |
Down smash | 3.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Increased attack speed. Increased the amount of time hit detection lasts for the second attack. | |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
3.0.0 |
|
Increased attack range. | |
Forward aerial | 8.0.0 |
|
Increased attack range of the beginning of the attack. |
Up aerial | 3.0.0 |
|
Increased attack power and maintained launch distance. |
3.1.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. | |
Down aerial | 3.1.0 |
|
Increased attack speed. |
Peanut Popgun | 3.1.0 |
|
Increased power. However, the power against shields will remain the same. Shortened the charge time. |
Rocketbarrel Boost | 3.1.0 |
|
Decreased the fall speed while charging. Extended vertical distance when charged. |
Banana Peel | 8.0.0 |
|
Extended the time until the banana peel can be thrown again after it has initially been thrown. |
11.0.0 |
|
Increased the amount of time until you can throw another banana peel after throwing one. | |
Hyper Rocketbarrel | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased power of the explosion and jet at the start. Decreased the power of the tackle. Made it harder for opponents with lower damage to be launched with the final tackle. |
Donkey Kong[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head briefly invincible after deactivating shield. |
Jab | 13.0.1 |
|
Neutral Attack 2: Increased the amount of time hit detection lasts. Reduced vulnerability. |
Forward tilt | 6.0.0 |
|
Extended launch distance. |
Down tilt | 13.0.1 |
|
Extended the amount of time opponents will be in the damage animation. |
Neutral aerial | 6.0.0 |
|
Increased power. Increased attack range. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Giant Punch | 3.0.0 |
|
Increased the attack range. |
3.1.0 |
|
Super armor lasts longer after unleashing the fully charged move. | |
6.0.0 |
|
Extended fully charged launch distance. Shortened the charge time until reaching max charge. | |
13.0.1 |
|
Increased the speed that super armor activates. | |
Headbutt | 9.0.0 |
|
Increased attack range vertically for opponents on the ground when the move is used on the ground. |
Spinning Kong | 6.0.0 |
|
Increased the speed that super armor activates when using the move on the ground. Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. |
Hand Slap | 6.0.0 |
|
Increased attack speed when using the move on the ground. Reduced vulnerability when using the move on the ground. |
Dr. Mario[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward tilt | 7.0.0 |
|
Increased power. Extended launch distance. |
Down tilt | 7.0.0 |
|
Increased the amount of time opponents will be in the damage animation. Shortened launch distance. |
Neutral aerial | 7.0.0 |
|
Increased the power of the attack in the high-damage range. Extended launch distance when hit in the high-damage range. |
13.0.0 |
|
Extended launch distance for the high-damage window. | |
Up aerial | 13.0.0 |
|
Increased attack power and maintained launch distance. |
Down aerial | 7.0.0 |
|
Increased the amount of time hit detection lasts. |
13.0.0 |
|
Increased attack speed. | |
Down throw | 8.0.0 |
|
unlisted |
Megavitamins | 3.0.0 |
|
Reduced the power against shields. |
Super Sheet | 1.1.0 |
|
N/A |
13.0.0 |
|
Increased the amount of time hit detection lasts. | |
Super Jump Punch | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Dr. Tornado | 13.0.0 |
|
Increased the speed that super armor activates when using the move on the ground. |
Doctor Finale | 3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. |
8.0.0 |
|
Increased power. |
Duck Hunt[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Flurry Attack: Increased the amount of time opponents will be in the damage animation. |
Smash attacks | 11.0.0 |
|
unlisted |
Forward smash | 10.1.0 |
|
Made it easier to hit multiple times. Decreased the time that an opponent can hitstun shuffle during the first and second attacks. |
Up aerial | 3.1.0 |
|
Made it easier to hit multiple times. |
Trick Shot | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
Reduced the power against shields. | |
Clay Shooting | 2.0.0 |
|
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. |
3.0.0 |
|
Reduced the power against shields. | |
Wild Gunman | 9.0.2 |
|
Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended. |
Falco[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Down tilt | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. |
Dash attack | 13.0.1 |
|
Increased attack power while maintaining launch distance. |
Forward smash | 13.0.1 |
|
Increased the attack range in the front to match the visual. |
Up smash | 8.0.0 |
|
Made it easier to hit multiple times. Extended launch distance. Increased the amount of time hit detection lasts. |
Neutral aerial | 8.0.0 |
|
Increased speed of the last attack. Increased attack range of the last attack. |
Down aerial | 8.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Falco Phantasm | 8.0.0 |
|
Increased the amount of time hit detection lasts. Increased attack speed when used on the ground. |
Fox[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 6.0.0 |
|
unlisted |
Shield | 7.0.0 |
|
Changed the animation when receiving attacks from opponents while shielding. |
Jab | 3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack. |
Forward aerial | 10.1.0 |
|
Made it easier to hit multiple times. Increased attack range of the first attack to fourth attack. |
Down aerial | 10.1.0 |
|
Made it easier to hit multiple times. Increased attack range. |
Ganondorf[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.0.0 |
|
Changed the posture when receiving damage in the air and made it easier to receive damage. |
Up tilt | 4.0.0 |
|
unlisted |
Down smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Flame Choke | 1.1.0 |
|
N/A |
Dark Dive | 3.0.0 |
|
unlisted |
11.0.0 |
|
Reduced vulnerability after hitting an opponent. |
Greninja[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Down smash | 2.0.0 |
|
Increased the range of the inner attacks. |
Pummel | 8.0.0 |
|
unlisted |
Water Shuriken | 3.0.0 |
|
Reduced the power against shields. |
Hydro Pump | 2.0.0 |
|
Can no longer move immediately when landing on a moving platform or slanted ground. |
Hero[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 4.0.0 | |||
Floor recovery | 5.0.0 |
|
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |
Kafrizz | 5.0.0 |
|
After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed. |
6.0.0 |
|
After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion. | |
Kaboom | 7.0.0 |
|
unlisted |
8.0.0 |
|
Made it easier to hit multiple times with Kaboom. | |
Magic Burst | 5.0.0 |
|
Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst. |
Gigaslash | 5.0.0 |
|
unlisted |
13.0.0 |
|
Shortened the downtime after finishing the Final Smash. |
Ice Climbers[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.1.0 |
|
Ice Climbers will now recover midair jumps the same way as other fighters. |
Partner | 2.0.0 |
|
Nana and Popo will follow each other more when separated. |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Nana will no longer jump when pressing the jump button right after a grab. | |
4.0.0 |
|
unlisted | |
5.0.0 |
|
Restored Nana's ability to steal edge grabs. | |
9.0.0 |
|
Decreased the damage Nana takes. Shortened launch distance for Nana. Adjusted Nana's AI behavior. | |
Dash attack | 9.0.0 |
|
Made it easier to hit multiple times. Increased attack range. |
13.0.1 |
|
Increased attack speed. | |
Down smash | 9.0.0 |
|
Extended launch distance. |
13.0.1 |
|
Extended launch distance. | |
Pummel | 8.0.0 |
|
unlisted |
Squall Hammer | 9.0.0 |
|
Increased the speed of the edge-grab timing. |
Belay | 2.0.0 |
|
Made it easier to grab edges. |
9.0.0 |
|
Made it so that Nana performing an up special automatically will not prevent the player from performing an up special. Increased the distance that it is possible for Popo and Nana to Belay together. | |
13.0.1 |
|
Increased attack speed. Increased the speed of the edge-grab range detection. | |
Iceberg | 3.0.0 |
|
FS Meter: Extended launch distance. |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. Increased the speed at which the iceberg will appear. Increased attack range near the peak of the iceberg. Made it easier to grab on to the condor. |
Ike[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 3: Increased power. Extended launch distance. |
Down tilt | 8.0.0 |
|
Shortened launch distance. |
Dash attack | 8.0.0 |
|
Extended launch distance. |
Up smash | 13.0.1 |
|
Extended launch distance for the high-damage range. |
Neutral aerial | 8.0.0 |
|
Extended launch distance. Reduced the low-damage range. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Maintained the launch distance and increased power. |
Quick Draw | 13.0.1 |
|
Increased power when starting to charge forward on the ground. Extended launch distance when starting to charge forward on the ground. |
Aether | 2.0.0 |
|
Shortened the meteor distance. |
8.0.0 |
|
Made it so the first attack upward does not get neutralized. Extended launch distance of the final attack. Adjusted launch angle of the final attack. |
Incineroar[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3. |
6.0.0 |
|
Neutral Attack 3: Increased power. Extended launch distance. | |
Up smash | 2.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Extended launch distance. | |
Down smash | 13.0.0 |
|
Increased power. Extended launch distance. |
Forward aerial | 6.0.0 |
|
Increased the amount of time hit detection lasts. Decreased power for the latter half of the time hit detection lasts. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
13.0.0 |
|
Increased attack power and maintained launch distance. | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
6.0.0 |
|
Made it easier to trigger a meteor effect when you hit with the high-damage range. | |
Grabs | 8.0.0 |
|
Increased the speed for grabs, dash grabs, and turning and grabbing. |
Forward throw | 8.0.0 |
|
Extended launch distance. |
Up throw | 2.0.0 |
|
Extended launch distance. |
Darkest Lariat | 6.0.0 |
|
Increased the power at the beginning of the move. Increased the range at the beginning of the move and increased the duration of the move. |
Alolan Whip | 1.1.0 |
|
N/A |
7.0.0 |
|
Extended launch distance when opponents that are not grabbed with a side special are caught up in the lariat or back body drop. | |
8.0.0 |
|
Increased the speed of grabs. Extended launch distance for when the Lariat hits. | |
Cross Chop | 2.0.0 |
|
Extended vertical and horizontal distance. |
13.0.0 |
|
Increased attack power and maintained launch distance of the high-damage window while descending. Increased attack power and maintained launch distance of the high-damage window for the explosion. | |
Revenge | 6.0.0 |
|
Increased the amount of time the damage-reducing pose is effective. Extended launch distance of the flames after receiving an opponent's attack. Reduced vulnerability when receiving or not receiving an opponent’s attack. unlisted |
8.0.0 |
|
Reduced vulnerability. Increased the power up amount when the move succeeds. |
Inkling[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Forward tilt | 13.0.1 |
|
Increased power. Extended launch distance. |
Up tilt | 13.0.1 |
|
Made it easier to hit opponents on the ground. |
Forward smash | 13.0.1 |
|
Made it easier to hit the high-damage range. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Pummel | 8.0.0 |
|
unlisted |
Ink refill | 13.0.1 |
|
Reduced vulnerability when reloading ink. |
Splattershot | 13.0.1 |
|
Extended the distance of the shot. |
Splat Roller | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground. unlisted |
3.0.0 |
|
Shortened launch distance for the attack when accelerating again. | |
8.0.0 |
|
unlisted | |
Splat Bomb | 1.1.0 |
|
N/A |
Isabelle[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 4.0.0 |
|
Extended distance of forward and backward dodging. |
Jab | 4.0.0 |
|
Made it easier to hit multiple times. |
Dash attack | 8.0.0 |
|
Increased attack speed. |
Up tilt | 8.0.0 |
|
Reduced vulnerability. |
Down tilt | 13.0.0 |
|
Reduced vulnerability. |
Forward smash | 13.0.0 |
|
Extended the duration of the high-damage part of the attack. |
Up smash | 4.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Increased attack speed. | |
Down smash | 13.0.0 |
|
Extended launch distance. Increased attack range. |
Neutral aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Forward aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Back aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Up aerial | 8.0.0 |
|
Extended launch distance. |
Down aerial | 8.0.0 |
|
Increased attack speed. |
Pummel | 8.0.0 |
|
unlisted |
Forward throw | 13.0.0 |
|
Extended launch distance. |
Fishing Rod | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Opponents will not get caught when the hook is not moving quickly. After the hook touches the ground and the hook is yanked back, opponents can be caught. | |
4.0.0 |
|
Extended launch distance of upward throws. Increased the speed of the grab detection. unlisted | |
7.0.0 |
|
unlisted | |
Lloid Trap | 1.1.0 |
|
N/A |
4.0.0 |
|
Increased attack speed of the Lloid attack. unlisted | |
Dream Town Hall | 1.2.0 |
|
N/A |
Ivysaur[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Down aerial | 4.0.0 |
|
Reduced the range of the strong launching attack. Shortened the launch distance when the weak launching attack hits. |
Bullet Seed | 3.1.0 |
|
Made it easier to hit multiple times. |
Razor Leaf | 3.0.0 |
|
Reduced the power against shields. |
4.0.0 |
|
Reduced attack speed and increased vulnerability. | |
Vine Whip | 4.0.0 |
|
Shortened launch distance for the high-damage range when using the attack in the air. |
Jigglypuff[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 6.0.0 |
|
Air Dodge: Reduced vulnerability. Moving Air Dodge: Reduced vulnerability. |
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range. |
13.0.0 |
|
Neutral Attack 2: Reduced vulnerability. | |
Forward tilt | 2.0.0 |
|
Reduced vulnerability. |
Down tilt | 2.0.0 |
|
Extended launch distance. |
Up smash | 2.0.0 |
|
Increased attack power of low-power zone. |
Back aerial | 2.0.0 |
|
Increased attack speed. |
13.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing. | |
Down aerial | 6.0.0 |
|
Shortened the landing time after using the move. Reduced vulnerability when landing after using the move. |
Forward throw | 2.0.0 |
|
Adjusted launch angle. |
6.0.0 |
|
Adjusted launch angle. | |
Down throw | 13.0.0 |
|
Shortened the launch distance. Reduced vulnerability. |
Rollout | 6.0.0 |
|
Shortened the charge time until reaching max charge. |
Pound | 6.0.0 |
|
Increased the duration of the damage animation when the move hits. Increased the opponent’s downtime when shielded. |
Puff Up | 1.1.0 |
|
N/A |
2.0.0 |
|
FS Meter: Extended launch distance. | |
3.0.0 |
|
Made it easier to push opponents while big. | |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. | |
Items | 11.0.0 |
|
unlisted |
Joker[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 3.0.0 | |||
Arsene | 4.0.0 |
|
unlisted |
6.0.0 |
|
unlisted | |
7.0.0 |
|
Reduced the amount of time Arsene is summoned for when receiving damage while Arsene is summoned in battles with two or fewer opponents. | |
Forward smash | 6.0.0 |
|
unlisted |
Floor recovery | 5.0.0 |
|
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |
Gun / Gun Special | 7.0.0 |
|
Reduced the range when shooting downward in the air. |
Eiha / Eigaon | 3.1.0 |
|
Made it easier to hit multiple times with Eigaon. |
11.0.0 |
|
Increased vulnerability for Eiha. | |
Grappling Hook | 3.1.0 |
|
unlisted |
4.0.0 |
|
unlisted | |
Tetrakarn / Makarakarn | 4.0.0 |
|
While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected. unlisted |
11.0.0 |
|
Increased vulnerability when Arsene is present and a counter is not triggered. | |
All-Out Attack | 3.0.1 |
|
A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed. |
13.0.0 |
|
Shortened the downtime after finishing the Final Smash. |
Kazuya[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 12.0.0 | |||
Devil Fist | 13.0.0 |
|
Made it so opponents that fall down in place due to Kazuya's side special cannot be stepped on when jumping. |
Rage Drive | 13.0.0 |
|
unlisted |
Ken[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 4.0.0 |
|
The attack after a perfect shield will be unleashed after facing the opponent. |
Proximity attacks | 1.1.0 |
|
N/A |
Jab | 2.0.0 |
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
3.1.0 |
|
(Light, 1 & 2): Increased the amount of time you can cancel with a special move. (Heavy, Close Range): Adjusted launch angle and distance. (Heavy, Long Range): Increased attack power and maintained launch distance. unlisted | |
Forward tilt | 3.1.0 |
|
(Light, Close Range): Increased the amount of time you can cancel with a special move. (Light, Long Range): Increased attack range for the tip. (Heavy): Adjusted launch angle. |
Up tilt | 3.1.0 |
|
(Heavy): Adjusted launch angle when hitting an airborne opponent. |
Down tilt | 2.0.0 |
|
Can no longer jump immediately after using the move. |
3.1.0 |
|
(Light): Increased the amount of time opponents will be in the damage animation when the move hits. (Heavy): Shortened launch distance. | |
7.0.0 |
|
(Heavy): Adjusted launch angle. unlisted | |
Forward smash | 3.1.0 |
|
Extended launch distance. |
Down smash | 7.0.0 |
|
Now possible on hit to cancel the attack animation into a special move. Reduced the power against shields. unlisted |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down aerial | 3.1.0 |
|
Increased the amount of time you can cancel with a special move or a Final Smash. |
Edge attack | 3.0.0 |
|
Shortened hitstun time. |
Tatsumaki Senpukyaku | 3.1.0 |
|
Increased the first attack’s range when the move is performed on the ground. Shortened the hitstun shuffle travel distance. |
7.0.0 |
|
Made the pivoting leg invincible while rotating when used on the ground. Made it easier to hit multiple times. | |
Shoryuken | 3.1.0 |
|
Made it easier to hit multiple times. Shortened the hitstun shuffle travel distance. Made the first attack not negate other attacks. Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken. Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken. Shortened the launch distance for medium Shoryuken. |
Focus Attack | 3.0.0 |
|
unlisted |
Nata Otoshi Geri | 3.1.0 |
|
Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits. |
Oosoto Mawashi Geri | 3.1.0 |
|
Increased attack power of Oosoto Mawashi Geri and maintained launch distance. |
Inazuma Kick | 3.1.0 |
|
Increased power of Inazuma Kick. However, the power against shields will remain the same. |
Shippu Jinraikyaku | 9.0.0 |
|
Made it easier to hit multiple times. |
King Dedede[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 8.0.0 |
|
Increased power. Extended launch distance. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. |
Forward smash | 3.0.0 |
|
unlisted |
8.0.0 |
|
unlisted | |
Forward aerial | 8.0.0 |
|
Extended launch distance. |
Up aerial | 8.0.0 |
|
Extended launch distance of the final attack. |
Inhale | 8.0.0 |
|
Increased the speed to start Inhale. Increased the range fighters can be inhaled when using Inhale on the ground. |
12.0.0 |
|
unlisted | |
Gordo Throw | 2.0.0 |
|
Reduced the attack range of the moving Gordo. |
3.0.0 |
|
Reduced the power against shields. | |
4.0.0 |
|
unlisted | |
11.0.0 |
|
Reduced vulnerability. Increased the chance the Gordo will get stuck on a wall. Increased the speed you can hit back Gordos that were reflected by the opponent. |
King K. Rool[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Adjusted the shield’s center and center of the posture during shielding to match. |
Belly Super Armor | 8.0.0 |
|
Increased durability of the belly. |
Forward tilt | 3.0.0 |
|
Increased the high-damage range. |
Up tilt | 13.0.0 |
|
Increased power. Extended launch distance. |
Dash attack | 8.0.0 |
|
Extended launch distance. Increased the amount of time hit detection lasts for the high-damage range. |
Forward smash | 13.0.0 |
|
Increased the amount of time hit detection lasts. Increased the range at the beginning of the move. |
Up smash | 8.0.0 |
|
Increased power. Extended launch distance. |
Neutral aerial | 6.0.0 |
|
Reduced vulnerability when landing after using the move. |
Forward aerial | 3.0.0 |
|
Increased the high-damage range. |
6.0.0 |
|
Increased power of the high-damage range. Increased attack range of the high-damage-range attack and increased the duration. | |
13.0.0 |
|
Reduced vulnerability. | |
Up aerial | 3.0.0 |
|
Reduced vulnerability. |
3.1.0 |
|
Increased the speed of the edge-grab range detection. | |
6.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance for the high-damage range. unlisted | |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 8.0.0 |
|
Adjusted launch angle. |
Up throw | 3.0.0 |
|
No longer affected by the wind while throwing. |
13.0.0 |
|
Extended launch distance. | |
Down throw | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. |
Blunderbuss | 2.0.0 |
|
Shortened the length of the vacuum effect. |
3.0.0 |
|
unlisted | |
6.0.0 |
|
Increased attack speed. Made it easier to vacuum up the Kannonball. Shortened the time needed to shoot out the vacuumed Kannonball. Extended launch distance when hit with the Kannonball. | |
9.0.0 |
|
unlisted | |
Crownerang | 3.0.0 |
|
Reduced the power against shields. unlisted |
8.0.0 |
|
Made it hard to flinch from opponent's attacks while throwing the crown. | |
Propellerpack | 2.0.0 |
|
Reduced the range of the attack. |
Gut Check | 3.0.0 |
|
Reduced vulnerability when the counter succeeds. Reduced vulnerability when the counter fails. |
6.0.0 |
|
Reduced vulnerability when the counter succeeds. Increased the range the counter counts as a success. Increased the high-damage range. |
Kirby[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 6.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Forward tilt | 2.0.0 |
|
Slightly reduced vulnerability and extended undamaged launch distance. |
Dash attack | 2.0.0 |
|
Increased power range and attack power while maintaining launch distance. |
8.0.0 |
|
Reduced vulnerability. Extended launch distance when hitting with the beginning of the attack. | |
Up smash | 3.0.0 |
|
Extended the high-damage window. Reduced the low-damage window. |
6.0.0 |
|
Extended launch distance when hit in the low-damage range. | |
Down smash | 8.0.0 |
|
Increased attack speed. Extended launch distance. |
Neutral aerial | 3.0.0 |
|
Reduced vulnerability. Shortened landing time after using the move. |
6.0.0 |
|
Increased attack speed. Extended launch distance when hit in the high-damage range. | |
Forward aerial | 8.0.0 |
|
Increased power of second and last attack. Extended launch distance of the last attack. |
Back aerial | 8.0.0 |
|
Extended launch distance when hitting with the beginning of the attack. |
Up aerial | 1.1.0 |
|
N/A |
6.0.0 |
|
Increased attack speed. Increased power. Extended launch distance. | |
Up throw | 8.0.0 |
|
unlisted |
Down throw | 3.0.0 |
|
Increased power. |
Inhale | 3.0.0 |
|
Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall. unlisted |
3.1.0 |
|
unlisted | |
6.0.0 |
|
Reduced start time for Inhale. Made it harder to disrupt Kirby's Copy Ability. | |
13.0.1 |
|
unlisted | |
Final Cutter | 3.0.0 |
|
Increased the speed of the edge-grab range detection. |
Stone | 2.0.0 |
|
Adjusted the super armor frames after using the move. |
8.0.0 |
|
Extended launch distance. | |
Ultra Sword | 1.1.0 |
|
N/A |
Link[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 1: Increased attack speed. |
Down tilt | 13.0.1 |
|
Adjusted launch angle. |
Up smash | 9.0.0 |
|
Made it easier to hit multiple times. |
13.0.1 |
|
Extended launch distance. | |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down throw | 8.0.0 |
|
unlisted |
Bow and Arrows | 2.0.0 |
|
Extended the time from when the arrow is loosed to when it disappears. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack | 4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. |
Remote Bomb | 1.2.0 |
|
N/A |
Little Mac[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Reduced vulnerability. Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Reduced vulnerability. Increased attack range. Neutral Attack 3: Increased attack range. unlisted |
4.0.0 |
|
Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability. | |
Forward tilt | 3.1.0 |
|
Made it easier to hit multiple times when hitting an airborne opponent. |
Up tilt | 13.0.0 |
|
Extended the duration of an opponent's animation when they are struck by this attack. |
Down tilt | 3.1.0 |
|
Increased attack range. |
Forward smash | 13.0.0 |
|
Increased power against shields when using the move with down input. |
Up smash | 3.1.0 |
|
Increased the amount of time super armor lasts. unlisted |
11.0.0 |
|
Increased the amount of time hit detection lasts. | |
Neutral aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Straight Lunge | 3.1.0 |
|
Reduced vulnerability when using the move on the ground when it is not fully charged. |
13.0.0 |
|
Extended launch distance. Reduced vulnerability when using the move on the ground. Increased speed so it will be faster to use the move. Made so the second button press can be input in advance. | |
KO Uppercut | 3.1.0 |
|
Reduced vulnerability when using KO Uppercut on the ground. |
Jolt Haymaker | 3.1.0 |
|
Increased the range at the beginning of the move. |
Rising Uppercut | 13.0.0 |
|
Extended launch distance of the last attack. |
Slip Counter | 3.1.0 |
|
Reduced vulnerability. |
13.0.0 |
|
Increased the amount that attack power will increase. |
Lucario[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Aura | 9.0.0 |
|
Increased the max value the Aura will strengthen attack power. |
Jab | 3.1.0 |
|
Reduced vulnerability. |
9.0.0 |
|
Neutral Attack 1: Increased attack speed. | |
Forward tilt | 3.1.0 |
|
Extended launch distance. |
9.0.0 |
|
Made it easier to hit multiple times. | |
13.0.0 |
|
Extended launch distance of the second attack. | |
Down tilt | 13.0.0 |
|
Increased attack speed. |
Dash attack | 3.1.0 |
|
Increased attack range. |
13.0.0 |
|
Extended the duration of the high-damage part of the attack. Increased the high-damage range. | |
Forward smash | 3.1.0 |
|
Increased the high-damage range. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Down smash | 9.0.0 |
|
Increased attack speed. |
Neutral aerial | 3.1.0 |
|
Increased the range it will hit opponents on the ground. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 3.1.0 |
|
Increased the high-damage range. unlisted |
Down aerial | 3.1.0 |
|
Made it easier to hit multiple times. unlisted |
Aura Sphere | 2.0.0 |
|
Shortened hitstun time. |
3.0.0 |
|
Reduced the power against shields. | |
3.1.0 |
|
Reduced the range it will push opponents while charging. Increased attack range when charged to max. Reduced vulnerability. | |
Force Palm | 3.1.0 |
|
Fighters can no longer move through Lucario. Increased grab range. |
9.0.0 |
|
Extended launch distance for the Aura area. | |
12.0.0 |
|
unlisted | |
Extreme Speed | 9.0.0 |
|
Reduced vulnerability when landing after using the move. unlisted |
Aura Storm | 1.1.0 |
|
N/A |
2.0.0 |
|
FS Meter: Increased power. |
Lucas[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 1.1.0 |
|
N/A |
Forward tilt | 4.0.0 |
|
Increased the range at the beginning of the move. Extended launch distance when hit in the high-damage range. |
Up tilt | 2.0.0 |
|
Added electrical damage. |
Dash attack | 4.0.0 |
|
Increased the amount of time hit detection lasts. |
Up smash | 4.0.0 |
|
Extended the invincibility time at the start of the move. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 4.0.0 |
|
Reduced vulnerability. |
Down aerial | 2.0.0 |
|
Added electrical damage. |
Grabs | 8.0.0 |
|
unlisted |
Pummel | 2.0.0 |
|
Added electrical damage. |
PK Fire | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Lucina[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 3.1.0 |
|
Shortened the launch distance. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Grabs | 3.0.0 |
|
Increased grab range. |
Down throw | 12.0.0 |
|
unlisted |
Luigi[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3. unlisted |
Dash attack | 10.1.0 |
|
Made it easier to hit multiple times. unlisted |
11.0.0 |
|
unlisted | |
Up smash | 2.0.0 |
|
Extended launch distance. |
Up aerial | 1.1.0 |
|
N/A |
Down aerial | 2.0.0 |
|
Opponents on the ground will no longer suffer a meteor effect. |
Zair | 1.2.0 |
|
N/A |
3.1.0 |
|
Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you. | |
Grabs | 2.0.0 |
|
unlisted |
Down throw | 8.0.0 |
|
unlisted |
Fireball | 3.0.0 |
|
Reduced the power against shields. |
Green Missile | 2.0.0 |
|
Reduced vulnerability. |
Luigi Cyclone | 2.0.0 |
|
Extended launch distance. |
3.1.0 |
|
When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move. |
Mario[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 2.0.0 |
|
Adjusted launch angle. |
Fireball | 3.0.0 |
|
Reduced the power against shields. |
Mario Finale | 2.0.0 |
|
FS Meter: Extended launch distance. |
3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. | |
8.0.0 |
|
Increased power. Increased attack range. |
Marth[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 12.0.0 |
|
Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Up tilt | 12.0.0 |
|
Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Down tilt | 12.0.0 |
|
Made it easier to hit in the high-damage window. |
Down smash | 8.0.0 |
|
Extended launch distance when hitting in the high-damage range. |
Forward aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Back aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Up aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Grabs | 3.0.0 |
|
Increased grab range. |
Down throw | 12.0.0 |
|
unlisted |
Mega Man[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Reduced the power against shields. |
Forward tilt | 2.0.0 |
|
Special moves will not be activated when jumping and using Mega Buster. |
3.0.0 |
|
Reduced the power against shields. | |
Dash attack | 13.0.1 |
|
Extended launch distance for the final attack. Increased attack speed. |
Up smash | 3.0.0 |
|
Extended launch distance. |
Down smash | 13.0.1 |
|
Extended the damage range downward. |
Neutral aerial | 3.0.0 |
|
Reduced the power against shields. |
Metal Blade | 3.0.0 |
|
Reduced the power against shields. |
Crash Bomber | 13.0.1 |
|
Increased power. |
Leaf Shield | 3.0.0 |
|
Reduced attack speed. Increased vulnerability. Throwing-type items can no longer be thrown while using Leaf Shield. |
Meta Knight[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 1.1.0 |
|
N/A |
Up smash | 13.0.1 |
|
Increased attack range. Adjusted so opponents won’t fall over when hit with the first or second hit. |
Neutral aerial | 8.0.0 |
|
Increased attack range. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Made it easier to hit multiple times. |
13.0.1 |
|
Increased power. | |
Back aerial | 8.0.0 |
|
Made it easier to hit multiple times. |
13.0.1 |
|
Increased power. | |
Up throw | 8.0.0 |
|
unlisted |
13.0.1 |
|
Extended launch distance. | |
Mach Tornado | 8.0.0 |
|
Increased the amount of time hit detection lasts for the high-damage range. |
Shuttle Loop | 8.0.0 |
|
Made it easier to hit multiple times. Adjusted launch angle of the first attack. Increased attack range of the second attack. |
Mewtwo[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.0.0 |
|
Increased the fighter’s weight. |
Hurtboxes | 4.0.0 |
|
Reduced the area of the tail that can take damage. |
Shield | 7.0.0 |
|
Changed posture while shielding to reduce vulnerability to a shield stab. |
Jab | 3.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Forward tilt | 2.0.0 |
|
This move will now always launch forward. |
3.0.0 |
|
Increased attack power and maintained launch distance. | |
13.0.1 |
|
Increased power. Extended launch distance. | |
Up tilt | 3.0.0 |
|
Increased attack power and maintained launch distance. Adjusted launch angle when hit by the tip of the tail. |
Down tilt | 7.0.0 |
|
unlisted |
Dash attack | 2.0.0 |
|
Shortened the downtime from shielding. |
Forward smash | 3.0.0 |
|
Increased attack range. |
Up smash | 4.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance. |
Down smash | 4.0.0 |
|
Reduced vulnerability. |
Back aerial | 8.0.0 |
|
Extended launch distance. Increased power of the tip and middle attack-range areas of the tail. |
Up aerial | 3.0.0 |
|
Increased attack power and maintained launch distance. |
8.0.0 |
|
Extended launch distance. | |
Pummel | 8.0.0 |
|
unlisted |
Forward throw | 13.0.1 |
|
Increased power. |
Back throw | 4.0.0 |
|
Increased power. |
Down throw | 8.0.0 |
|
Reduced vulnerability. |
Edge roll | 3.0.0 |
|
Extended invincibility time. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Shadow Ball | 3.0.0 |
|
Extended launch distance. Reduced the power against shields. |
8.0.0 |
|
Increased power when not charged. Increased attack speed. Reduced vulnerability. | |
Confusion | 4.0.0 |
|
Increased attack speed. Increased the speed to reflect projectiles. |
Teleport | 2.0.0 |
|
Made it easier to grab edges. |
8.0.0 |
|
Reduced vulnerability after landing and finishing the move. | |
Disable | 1.1.0 |
|
N/A |
Mii Brawler[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.1.0 |
|
unlisted |
4.0.0 |
|
Reverted falling speed to match version 3.0.0. | |
Jab | 2.0.0 |
|
Flurry Attack: Increased attack range and shortened the opponent's hitstun shuffle distance. |
3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack. Flurry Attack: Increased attack range. | |
Up smash | 2.0.0 |
|
Extended the high-damage window and reduced the low-damage window. |
Neutral aerial | 2.0.0 |
|
Reduced vulnerability when landing after using the move. |
Back aerial | 2.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 2.0.0 |
|
Increased power. |
Flashing Mach Punch | 2.0.0 |
|
Increased power. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Increased attack speed. Extended launch distance. unlisted | |
12.0.0 |
|
Increased the attack range in the front. | |
Exploding Side Kick | 2.0.0 |
|
Reduced vulnerability. |
Onslaught | 1.1.0 |
|
N/A |
2.0.0 |
|
Extended distance and increased speed. | |
12.0.0 |
|
Increased power. Extended launch distance. | |
Suplex | 3.0.0 |
|
unlisted |
7.0.0 |
|
Made it easier to grab opponents. | |
Soaring Axe Kick | 2.0.0 |
|
Made it easier to grab edges. |
Thrust Uppercut | 4.0.0 |
|
Extended launch distance. |
Head-On Assault | 2.0.0 |
|
Greatly increased damage to opponents' shields. |
12.0.0 |
|
Increased power against shields. Extended launch distance. | |
Feint Jump | 2.0.0 |
|
Extended launch distance of kick performed with extra input. |
Counter Throw | 5.0.0 |
|
unlisted |
6.0.0 |
|
unlisted | |
Omega Blitz | 1.1.0 |
|
N/A |
Mii Gunner[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 11.0.0 |
|
Increased attack range. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Made it easier to hit multiple times. Shortened launch distance when the full combo doesn't connect. | |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up throw | 10.1.0 |
|
Adjusted launch angle. Increased attack range for the shot fired after the throw. |
Charge Blast | 3.0.0 |
|
Reduced the power against shields. |
Laser Blaze | 2.0.0 |
|
unlisted |
12.0.0 |
|
Increased the amount of time for additional button inputs to continuously use attacks. | |
Grenade Launch | 3.0.0 |
|
Reduced the power against shields. |
Flame Pillar | 3.0.0 |
|
Reduced the power against shields. |
Gunner Missile | 3.0.0 |
|
Reduced the power against shields. |
Lunar Launch | 1.1.0 |
|
N/A |
12.0.0 |
|
Increased attack speed. | |
Cannon Jump Kick | 12.0.0 |
|
Extended the invincibility time. |
Arm Rocket | 1.1.0 |
|
N/A |
Bomb Drop | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Absorbing Vortex | 12.0.0 |
|
Reduced vulnerability. |
Mii Swordfighter[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Edge attack | 3.0.0 |
|
Increased attack range. |
Gale Strike | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Shuriken of Light | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Blurring Blade | 4.0.0 |
|
Made it easier to hit multiple times. |
Airborne Assault | 12.0.0 |
|
Increased power. Extended launch distance. |
Chakram | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Stone Scabbard | 12.0.0 |
|
Increased power of the last hit. Extended launch distance of the last hit. |
Hero's Spin (aerial) | 9.0.0 |
|
Made it easier to hit multiple times. |
Blade Counter | 12.0.0 |
|
Increased invincibility speed. Increased speed for the counter detection. Reduced vulnerability when the attack hits. |
Power Thrust | 12.0.0 |
|
Increased attack speed. |
Min Min[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 8.0.0 | |||
Dodges | 11.0.0 |
|
Matched the vulnerability with other fighters when performing an air dodge. |
Jab | 12.0.0 |
|
unlisted |
Punch | 13.0.1 |
|
Reduced the power against shields for each punch. |
Forward smash | 11.0.0 |
|
Shortened the amount of time you can charge a smash attack. Reduced the launch distance for the dragon's lasers while using the Dragon ARM. |
13.0.1 |
|
Reduced the duration of the Dragon's beam. | |
Up smash | 12.0.0 |
|
Decreased attack speed. Decreased the speed of the reflect detection. Shortened launch distance. |
Neutral aerial | 13.0.1 |
|
Increased the vulnerability when landing. |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
ARM Hook | 12.0.0 |
|
Decreased the speed of the edge-grab range detection. |
Mr. Game & Watch[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 12.0.0 |
|
unlisted |
Up tilt | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward smash | 1.1.0 |
|
N/A |
Forward aerial | 2.0.0 |
|
Increased attack range. |
Up aerial | 2.0.0 |
|
unlisted |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Pummel | 8.0.0 |
|
unlisted |
Oil Panic | 2.0.0 |
|
unlisted |
Octopus | 3.0.0 |
|
Increased the amount of time opponents are trapped. |
Mythra[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 11.0.0 | |||
Dodges | 12.0.0 |
|
Moving Air Dodge: Shortened invincibility time. |
Jab | 12.0.0 |
|
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Forward smash | 12.0.0 |
|
Reduced the detection for pushing opponents while charging. |
13.0.1 |
|
Shortened launch distance. | |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Lightning Buster | 12.0.0 |
|
The launch distance of the last hit now changes depending on the opponent's weight. |
Ness[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 1.1.0 |
|
N/A |
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3. unlisted |
Dash attack | 9.0.0 |
|
Increased power of the third attack and extended launch distance. |
Up tilt | 9.0.0 |
|
Maintained the launch distance and increased power. |
Up smash | 3.0.0 |
|
Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Down smash | 3.0.0 |
|
Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down aerial | 2.0.0 |
|
Increased attack power and maintained launch distance. |
9.0.0 |
|
Increased attack speed. | |
Up throw | 9.0.0 |
|
Increased power. |
PK Flash | 1.1.0 |
|
N/A |
3.0.0 |
|
Increased the attack range. | |
9.0.0 |
|
Increased attack speed. |
Olimar[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.1.0 |
|
Olimar is now easier to hit. |
Pikmin | 2.0.0 |
|
unlisted |
Smash attacks | 2.0.0 |
|
unlisted |
3.0.0 |
|
The power will now properly increase when charged. | |
Forward smash | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Reduced the high-damage window. Increased vulnerability. | |
4.0.0 |
|
Increased the distance for Purple Pikmin. Increased the amount of time hit detection lasts for Purple Pikmin. | |
12.0.0 |
|
Increased the amount of time hit detection lasts for the high-damage window. | |
Up smash | 3.1.0 |
|
Increased vulnerability. |
Forward throw | 12.0.0 |
|
unlisted |
Pikmin Throw | 3.0.0 |
|
Reduced the power against shields. |
Winged Pikmin | 3.1.0 |
|
Adjusted the flight time when the move is used repeatedly. |
10.0.0 |
|
After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur. | |
End of Day | 3.0.0 |
|
unlisted |
8.0.0 |
|
Increased high-damage attack range when exploding. Increased power of the explosion. |
Pac-Man[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Bonus Fruit | 1.2.0 |
|
N/A |
2.0.0 |
|
Extended the time that Bonus Fruit stays around after it hits. | |
3.0.0 |
|
Reduced the power against shields. | |
4.0.0 |
|
Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special. | |
Pac-Jump | 2.0.0 |
|
unlisted |
Fire Hydrant | 3.0.0 |
|
Increased the downward attack range of the fire hydrant while its [sic] falling. Reduced the power against shields. |
Palutena[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 7.0.0 |
|
Increased power of the last attack. Extended launch distance for the last attack. |
Dash attack | 11.0.0 |
|
Increased vulnerability. |
Down smash | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Neutral aerial | 2.0.0 |
|
Shortened hitstun time. |
7.0.0 |
|
Shortened launch distance. Reduced the range of the last attack against opponents in the air. unlisted | |
Forward aerial | 11.0.0 |
|
Increased the vulnerability when landing after using the move. |
Grab | 11.0.0 |
|
Decreased the grab range of the normal grab. |
Down throw | 7.0.0 |
|
Extended launch distance. |
Autoreticle | 3.0.0 |
|
Reduced the power against shields. |
Explosive Flame | 3.0.0 |
|
Reduced the power against shields. |
Warp | 2.0.0 |
|
Made it easier to grab edges. |
3.0.0 |
|
unlisted | |
Black Hole Laser | 8.0.0 |
|
Shortened the amount of time surrounding opponents will be slowed at the start of the move. Decreased the range the Black Hole can pull in. |
Peach[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Dash attack | 1.1.0 |
|
N/A |
Forward smash | 3.1.0 |
|
Extended launch distance with the golf club. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 3.1.0 |
|
Shortened the launch distance. |
Toad | 3.0.0 |
|
When used continuously in the air, fall speed will not decrease after the first use. |
4.0.0 |
|
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |
Peach Bomber | 3.1.0 |
|
Increased vulnerability after hitting. |
13.0.1 |
|
Made it easier to grab edges. | |
Peach Parasol | 2.0.0 |
|
Shortened launch distance of repeated attacks. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
5.0.0 |
|
Made it easier to hit multiple times. | |
Vegetable | 3.0.0 |
|
Reduced the vegetable’s power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Peach Blossom | 3.0.0 |
|
Reduced the amount of time opponents sleep. |
Pichu[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.0.0 |
|
Changed the posture when receiving damage in the air and made it easier to receive damage. Changed the posture when landing and made it easier to receive damage. |
3.1.0 |
|
Pichu is now easier to hit. | |
Shield | 3.1.0 |
|
Increased shield size. |
Forward tilt | 3.1.0 |
|
Increased the amount of damage taken when using the move. Shortened the launch distance. |
Forward smash | 3.1.0 |
|
Increased the amount of damage taken when using the move. Increased vulnerability. |
10.1.0 |
|
Increased final attack's range. | |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Down smash | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Neutral aerial | 11.0.0 |
|
Made the ears invincible during the attack's high-damage window. |
Forward aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Back aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Down aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Pummel | 2.0.0 |
|
Shortened hitstun time. |
Forward throw | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Thunder Jolt | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Increased the amount of damage taken when using the move. | |
Skull Bash | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Agility | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Thunder | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Pikachu[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward aerial | 9.0.0 |
|
Made it easier to hit multiple times. |
Grabs | 3.1.0 |
|
Increased grab range. |
Pummel | 2.0.0 |
|
Shortened hitstun time. |
Thunder Jolt | 3.0.0 |
|
Reduced the power against shields. |
Piranha Plant[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 2.0.0 | |||
Shield | 7.0.0 |
|
Made the lips briefly invincible after deactivating shield. |
Jab | 3.1.0 |
|
Neutral Attack 3: Increased attack range. Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits. |
Forward tilt | 13.0.1 |
|
Extended launch distance for the final attack. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
8.0.0 |
|
Adjusted launch angle. Increased attack speed. | |
Down tilt | 13.0.1 |
|
Increased the amount of time hit detection lasts. Reduced vulnerability. |
Dash attack | 4.0.0 |
|
Adjusted launch angle. |
Down smash | 8.0.0 |
|
Increased attack speed. |
Forward aerial | 8.0.0 |
|
Increased attack speed. |
Back aerial | 8.0.0 |
|
Extended launch distance. |
Up aerial | 8.0.0 |
|
Increased power. Extended launch distance. unlisted |
Down aerial | 13.0.1 |
|
Increased the amount of time the meteor effect lasts for the damage window. |
Grabs | 3.1.0 |
|
unlisted |
Edge attack | 3.0.0 |
|
Increased attack range. |
Ptooie | 3.0.0 |
|
Increased attack range for the spiked ball. |
Poison Breath | 4.0.0 |
|
Capped the attack-power increase when repeatedly reflected. Increased attack speed. Increased the amount of time hit detection lasts. |
Long-Stem Strike | 4.0.0 |
|
Reduced vulnerability. Increased the power against shields. Shortened the charge time until reaching max charge. unlisted |
13.0.1 |
|
Shortened the time to use the move. |
Pit[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 4.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. Shortened launch distance. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Extended launch distance of the final attack. | |
Down smash | 4.0.0 |
|
Extended launch distance when hit with the first attack. |
8.0.0 |
|
Adjusted launch angle of the first attack. | |
Back aerial | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. Extended launch distance of the last attack. Reduced vulnerability. |
Down aerial | 4.0.0 |
|
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Palutena Bow | 3.0.0 |
|
Reduced the power against shields. |
Guardian Orbitars | 8.0.0 |
|
Reduced vulnerability. |
Lightning Chariot | 2.0.0 |
|
Crouching opponents will now be launched the same as standing opponents. |
3.0.1 |
|
N/A |
Pokémon Trainer[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Pokémon Change | 4.0.0 |
|
The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge. |
Pyra[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 11.0.0 | |||
Jab | 12.0.0 |
|
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Forward smash | 12.0.0 |
|
Reduced the detection for pushing opponents while charging. |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Blazing End | 13.0.1 |
|
Increased vulnerability. |
R.O.B.[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range. |
4.0.0 |
|
Neutral Attack 1: Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range. | |
Robo Beam | 3.0.0 |
|
Reduced the power against shields. |
Arm Rotor | 2.0.0 |
|
Made it easier to hit multiple times. |
Gyro | 3.0.0 |
|
Reduced the power against shields. |
Richter[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 9.0.0 |
|
Extended launch distance when at low damage. |
Dash attack | 9.0.0 |
|
Increased power. Extended launch distance when at low damage. |
Up smash | 9.0.0 |
|
Increased attack speed. Extended launch distance. |
Down smash | 9.0.0 |
|
Extended launch distance. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Cross | 3.0.0 |
|
Reduced the power against shields. |
Uppercut | 9.0.0 |
|
Increased attack range. |
Ridley[edit]
The official patch notes for version 4.0.0 erroneously list that Ridley's dash attack has increased range, in place of the stall-then-fall changes to his down aerial.
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made one part of the wing briefly invincible after activating or deactivating shield. Changed posture while shielding to reduce vulnerability to a shield stab. |
Dash attack | 13.0.1 |
|
Increased power. Extended launch distance. |
Up smash | 4.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Back aerial | 4.0.0 |
|
Increased power. |
Up aerial | 4.0.0 |
|
Increased the high-damage range. Made easier to hit the high-damage range. |
Down aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Plasma Breath | 3.0.0 |
|
Reduced the power against shields. |
Space Pirate Rush | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
4.0.0 |
|
Reduced vulnerability when jumping after grabbing an opponent. Extended launch distance when throwing an opponent at the edge. | |
13.0.0 |
|
Shortened the time between the slamming/dragging animations and when another jump can be input. | |
Wing Blitz | 1.1.0 |
|
N/A |
4.0.0 |
|
Increased attack speed. Increased movement speed. | |
9.0.0 |
|
The hit detection when charging downward and landing will only affect opponents on the ground. | |
Skewer | 8.0.0 |
|
Increased power for the tip's attack range. (Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple. |
Plasma Scream | 2.0.0 |
|
FS Meter: Increased power. |
3.0.0 |
|
Once the move ends, Ridley can now move earlier than opponents. |
Robin[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Levin Sword | 6.0.0 |
|
Increased the recharging effect smash attacks have on the Levin Sword. |
Jab | 13.0.1 |
|
Flurry Attack: Increased attack range. Increased power. Flurry Attack to KO: Increased attack range. |
Forward tilt | 6.0.0 |
|
Extended launch distance. |
Neutral aerial | 6.0.0 |
|
Increased attack speed. |
Thunder | 3.0.0 |
|
Reduced Thunder/Elthunder’s power against shields. |
6.0.0 |
|
Shortened the time it takes to change to a more powerful spell. | |
Arcfire | 3.0.0 |
|
Reduced the power against shields. |
6.0.0 |
|
Extended the duration of the fireball. The duration of the pillar of fire is not affected. | |
Elwind | 2.0.0 |
|
Increased the speed of the backwards edge-grab range detection. |
Rosalina & Luma[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 4.0.0 |
|
Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following. |
Luma | 3.0.0 |
|
unlisted |
3.1.0 |
|
Reduced Luma’s stamina. Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents. | |
5.0.0 |
|
Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep. | |
13.0.1 |
|
Shortened the launch distance when Luma is launched. | |
Jab | 2.0.0 |
|
unlisted |
4.0.0 |
|
Neutral Attack 1: Luma will be in front when reversing the attack. | |
Forward tilt | 3.0.0 |
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Up tilt | 2.0.0 |
|
Extended launch distance for Luma's Up Tilt Attack. |
Down tilt | 2.0.0 |
|
Extended the distance Luma moves forward. |
3.0.0 |
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. | |
Dash attack | 2.0.0 |
|
Made it easier to hit multiple times. |
3.1.0 |
|
Reduced Luma’s vulnerability. | |
Forward smash | 3.1.0 |
|
Extended launch distance when Luma is near. |
4.0.0 |
|
Luma will be in front when reversing the attack. | |
Up smash | 4.0.0 |
|
Luma will be in front when reversing the attack. |
Down smash | 13.0.0 |
|
Luma will appear in front of Rosalina when using the move and turning around. Extended launch distance for Luma's attack. |
13.0.1 |
|
Extended Rosalina's damage range inward. | |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. |
Forward aerial (Rosalina) | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
3.1.0 |
|
Made it easier to hit multiple times. Reduced vulnerability. Increased the speed of the edge-grab range detection. | |
10.1.0 |
|
Made it easier to hit multiple times. Decreased the attack range above the skirt's hemline, and made it easier to continue with later attacks. Increased final attack's range. | |
Back aerial | 2.0.0 |
|
unlisted |
Down aerial | 2.0.0 |
|
Shortened the amount of time between the start of the move and the meteor effect. |
Grabs | 3.1.0 |
|
Increased speed. |
Luma Shot | 2.0.0 |
|
Reduced vulnerability when sending out and calling back Luma. |
3.0.0 |
|
Reduced the power against shields. unlisted | |
Star Bits | 3.0.0 |
|
Reduced the power against shields. |
12.0.0 |
|
Made it so Luma will be in front when using the move in reverse. | |
13.0.0 |
|
Luma will follow you when using the move in the air. | |
Launch Star | 2.0.0 |
|
Made it easier to grab edges. |
3.1.0 |
|
Increased fast-fall speed after using the move. | |
Gravitational Pull | 3.1.0 |
|
Reduced Luma’s vulnerability. |
Grand Star | 2.0.0 |
|
Shortened the distance you can shift when the attack is making contact. |
3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. | |
8.0.0 |
|
Increased power. Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. Extended launch distance for the final attack. |
Roy[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
unlisted | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 3.0.0 |
|
Increased grab range. |
Blazer | 3.0.0 |
|
Made it easier to hit multiple times. |
Ryu[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 1.1.0 |
|
N/A |
Shield | 4.0.0 |
|
The attack after a perfect shield will be unleashed after facing the opponent. |
Jab | 2.0.0 |
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
3.1.0 |
|
(Light, 1 & 2): Increased the amount of time you can cancel with a special move. (Strong, Close Range): Adjusted launch angle and distance. | |
Forward tilt | 3.1.0 |
|
(Weak, Close Range): Increased the amount of time you can cancel with a special move. (Weak, Long Range): Increased attack range for the tip. |
13.0.1 |
|
(Strong): Increased attack speed. | |
Up tilt | 3.1.0 |
|
(Strong): Adjusted launch angle when hitting an airborne opponent. |
Down tilt | 2.0.0 |
|
Can no longer jump immediately after using the move. |
3.1.0 |
|
(Weak): Increased the amount of time opponents will be in the damage animation when the move hits. (Strong): Shortened launch distance. | |
7.0.0 |
|
(Heavy): Adjusted launch angle. unlisted | |
Down smash | 7.0.0 |
|
Now possible on hit to cancel the attack animation into a special move. Reduced the power against shields. unlisted |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up aerial | 3.1.0 |
|
Increased the amount of time hit detection lasts. Increased attack range. unlisted |
Edge attack | 3.0.0 |
|
Shortened hitstun time. |
Hadoken | 3.1.0 |
|
Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased the range Hadoken will hit opponents on the ground. |
7.0.0 |
|
Increased the opponent’s downtime when shielding against Hadoken. Made it easier for Shakunetsu Hadoken to hit multiple times. | |
12.0.0 |
|
Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. | |
13.0.1 |
|
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks. | |
Tatsumaki Senpukyaku | 3.1.0 |
|
Increased the first attack’s range when the move is performed on the ground. |
7.0.0 |
|
Made the pivoting leg invincible while rotating when used on the ground. Increased power. Extended launch distance when hit in the high-damage range. | |
13.0.1 |
|
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground. | |
Focus Attack | 3.0.0 |
|
unlisted |
Samus[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 7.0.0 |
|
Increased the power of the beginning of the attack. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
7.0.0 |
|
Extended launch distance. | |
Down smash | 7.0.0 |
|
Extended launch distance. |
Zair | 3.0.0 |
|
unlisted |
7.0.0 |
|
Increased power of midair grab. Increased the amount of time hit detection lasts for midair grab. | |
Up throw | 7.0.0 |
|
Extended launch distance. |
Charge Shot | 3.0.0 |
|
Reduced the power against shields. |
Missile | 2.0.0 |
|
unlisted |
Screw Attack | 9.0.0 |
|
unlisted |
9.0.2 |
|
Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended. | |
Bomb | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
unlisted |
Sephiroth[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 10.0.0 | |||
Blade Dash / Octaslash | 11.0.0 |
|
unlisted |
Scintilla | 11.0.0 |
|
Made it easier to hit multiple times. |
Sheik[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Flurry Attack Finish: Reduced vulnerability. |
Up tilt | 9.0.0 |
|
Made it easier to hit multiple times. |
Down tilt | 3.0.0 |
|
Made it easier to hit with the tip of the attack. |
Forward smash | 8.0.0 |
|
Made it easier to hit multiple times. Increased attack range of the second attack. |
Up smash | 2.0.0 |
|
Increased the first attack’s range. |
Down smash | 2.0.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
Increased attack speed. Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
3.0.0 |
|
Increased the attack range. | |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 7.0.0 |
|
Increased grab range of stationary grab. |
Needle Storm | 3.0.0 |
|
Shortened the charge time. |
7.0.0 |
|
Reduced vulnerability when landing after using the move in the air. | |
Burst Grenade | 2.0.0 |
|
Reduced vulnerability. |
7.0.0 |
|
Reduced vulnerability after using the move on the ground and in the air. Increased the amount of time hit detection lasts for the explosion. The explosion will no longer get negated. | |
Vanish | 7.0.0 |
|
Extended launch distance for the explosion. |
Sheikah Dance | 1.1.0 |
|
N/A |
Shulk[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range. |
Up smash | 3.1.0 |
|
Adjusted launch angle and made it easier to hit multiple times. |
9.0.0 |
|
Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Floor attacks | 3.0.0 |
|
Increased attack range. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Monado Arts | 2.0.0 |
|
unlisted |
9.0.0 |
|
Extended the distance that Shulk can be launched while Monado Arts (Shield) is active. | |
Back Slash | 4.0.0 |
|
unlisted |
Vision | 8.0.0 |
|
unlisted |
9.0.0 |
|
Extended launch distance. |
Simon[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 9.0.0 |
|
Extended launch distance when at low damage. |
Dash attack | 9.0.0 |
|
Increased power. Extended launch distance when at low damage. |
Up smash | 9.0.0 |
|
Increased attack speed. Extended launch distance. |
Down smash | 9.0.0 |
|
Extended launch distance. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Cross | 3.0.0 |
|
Reduced the power against shields. |
Uppercut | 9.0.0 |
|
Increased attack range. |
Snake[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head briefly invincible after activating shield. |
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Up tilt | 2.0.0 |
|
Extended the high-damage window. |
Up smash | 3.0.0 |
|
Increased vulnerability. |
Back aerial | 3.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Up throw | 4.0.0 |
|
unlisted |
Hand Grenade | 3.0.0 |
|
Reduced the power against shields. |
Remote Missile | 3.0.0 |
|
Reduced the attack range of airborne missiles. |
Cypher | 3.0.0 |
|
unlisted |
C4 | 1.1.0 |
|
N/A |
6.0.0 |
|
unlisted |
Sonic[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward tilt | 2.0.0 |
|
Made it easier to hit multiple times. |
Up tilt | 9.0.0 |
|
Reduced vulnerability. |
Dash attack | 9.0.0 |
|
Maintained the launch distance and increased power. Reduced vulnerability. unlisted |
Up smash | 7.0.0 |
|
unlisted |
9.0.0 |
|
Increased attack speed. Increased the amount of time invincibility lasts before and after becoming round. Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened hitstun time. |
Back aerial | 2.0.0 |
|
Reduced vulnerability when landing. |
Up aerial | 9.0.0 |
|
Made it easier to hit multiple times. |
Spring Jump | 3.0.0 |
|
unlisted |
Super Sonic | 2.0.0 |
|
FS Meter: Extended launch distance. |
3.0.0 |
|
FS Meter: Increased attack range. Extended launch distance. | |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. Increased attack range when initiating attack. |
Sora[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Squirtle[edit]
Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0.
Steve[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 9.0.0 | |||
Up smash | 13.0.1 |
|
Reduced the duration of an opponent's animation when they are struck by different parts of this attack. |
Down smash | 11.0.0 |
|
Increased attack range. |
Down aerial | 9.0.2 |
|
Fixed an issue where you could not use the stick to jump while falling after creating an anvil using the down air attack. |
Create Block | 9.0.1 |
|
Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the opposing fighter destroyed the block. Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the anvil created with a down air attack struck the opposing fighter. Fixed the issue where certain fighters could go through Steve/Alex's block once KO'd. |
Minecart | 9.0.1 |
|
Fixed the issue where the opposing fighter would become uncontrollable when Steve/Alex hit them with a minecart in certain situations. Fixed the issue where if Steve/Alex's minecart bounced off the wall, it would not hit the opposing fighter. Fixed the issue where opposing fighters carried in Steve/Alex's minecart would sometimes be warped to the original location where they were picked up. |
12.0.0 |
|
Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape. | |
Elytra | 12.0.0 |
|
unlisted |
Victory poses | 9.0.1 |
|
N/A |
Terry[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 6.0.0 | |||
Buster Wolf | 6.1.0 |
|
A rare issue has been fixed when Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both Terry and that fighter to become unable to move from their positions. |
Triple Wolf | 8.0.0 |
|
Extended launch distance. |
Toon Link[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Dash attack | 7.0.0 |
|
Reduced vulnerability. |
Down smash | 7.0.0 |
|
Extended launch distance. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Back aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
7.0.0 |
|
Increased attack speed. | |
Down aerial | 7.0.0 |
|
Increased the power of the attack in the low-damage range. Extended launch distance when hit in the low-damage range. |
Zair | 7.0.0 |
|
Increased the amount of time hit detection lasts for midair grab. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack (aerial) | 10.1.0 |
|
Made it easier to hit multiple times when using the move in the air. |
Bomb | 1.2.0 |
|
N/A |
Triforce Slash | 2.0.0 |
|
unlisted |
Villager[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 8.0.0 |
|
Made it easier to hit multiple times. |
Up tilt | 8.0.0 |
|
Made it easier to hit multiple times. Made the arm and head invincible while attacking. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Made it easier to hit multiple times. | |
5.0.0 |
|
Buried opponents will now be shot up and hit multiple times. | |
8.0.0 |
|
Increased power for fireworks. Extended launch distance. | |
Forward aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Back aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Up aerial | 8.0.0 |
|
Extended launch distance. |
Down aerial | 8.0.0 |
|
Increased attack speed. |
Lloid Rocket | 3.0.0 |
|
Reduced the power against shields. unlisted |
8.0.0 |
|
unlisted | |
Timber | 8.0.0 |
|
Reduced vulnerability when planting a seed. Reduced vulnerability when watering. Extended launch distance when attacking with an axe. Increased power against shields when attacking with an axe. unlisted |
Dream Home | 1.2.0 |
|
N/A |
Wario[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 1: Increased power. Reduced vulnerability. Neutral Attack 2: Increased attack power while maintaining launch distance. Reduced vulnerability. |
Up tilt | 11.0.0 |
|
Decreased the amount of time the hit detection lasts. |
Down aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Forward throw | 8.0.0 |
|
unlisted |
Chomp | 3.0.0 |
|
Made it easier to eat projectiles. unlisted |
Wario Bike | 3.0.0 |
|
unlisted |
Corkscrew | 9.0.0 |
|
Made it easier to hit multiple times. |
Wario Waft | 11.0.0 |
|
Decreased attack speed for the third level charge. Decreased attack speed of the max charge. unlisted |
Wii Fit Trainer[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Neutral Attack 3: Increased bury range. |
3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. | |
Down tilt | 8.0.0 |
|
Adjusted launch angle. |
Dash attack | 1.1.0 |
|
N/A |
Up smash | 8.0.0 |
|
Increased attack speed. |
Down smash | 8.0.0 |
|
Reduced vulnerability. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Sun Salutation | 3.0.0 |
|
Reduced the power against shields. |
8.0.0 |
|
Extended launch distance. | |
Header | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. Changed the location of the ball spawn when touching terrain. unlisted | |
11.0.0 |
|
unlisted | |
11.0.1 |
|
Vulnerability when landing after using the Wii Fit Trainer's side special Header had decreased unintentionally, so this has been adjusted. | |
Deep Breathing | 3.0.0 |
|
Increased the amount of time the effect lasts when successful. |
Wii Fit | 8.0.0 |
|
Increased attack range for the large silhouette at the end. Extended launch distance for the large silhouette at the end. |
Wolf[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3. Neutral Attack 3: Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Down smash | 3.0.0 |
|
Shortened the launch distance of the forward attack. |
3.1.0 |
|
Shortened the launch distance of the forward attack. | |
Back throw | 10.0.0 |
|
N/A |
Blaster | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Wolf Flash | 3.0.0 |
|
unlisted |
Fire Wolf | 3.1.0 |
|
Reduced the range of the last attack. Adjusted launch angle and made it easier to hit multiple times. |
Reflector | 3.1.0 |
|
Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
Yoshi[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head and both legs briefly invincible after activating shield. |
Forward smash | 4.0.0 |
|
Reduced the range opponents will be pushed while charging. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Grabs | 2.0.0 |
|
unlisted |
5.0.0 |
|
Made it so that you can grab using input buffering after dodging, like other fighters. | |
Egg Throw | 3.0.0 |
|
Reduced the power against shields. |
Young Link[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up smash | 7.0.0 |
|
Extended launch distance. |
12.0.0 |
|
Made it easier to hit multiple times. | |
Up aerial | 7.0.0 |
|
Extended launch distance. |
Zair | 7.0.0 |
|
Increased attack speed for midair grab. Adjusted launch angle for midair grab. Increased the amount of time opponents will be in the damage animation. |
Forward throw | 7.0.0 |
|
Extended launch distance. |
Fire Arrow | 3.0.0 |
|
Reduced the power against shields. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack (aerial) | 10.1.0 |
|
Made it easier to hit multiple times when using the move in the air. |
Bomb | 1.2.0 |
|
N/A |
Triforce Slash | 2.0.0 |
|
unlisted |
Zelda[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.0 |
|
Neutral Attack 1: Reduced vulnerability. Flurry Attack: Increased power. |
Forward tilt | 7.0.0 |
|
Increased power. Extended launch distance. |
Forward smash | 10.1.0 |
|
Made it easier to hit multiple times. Increased final attack's range. |
Up smash | 13.0.0 |
|
Extended launch distance. |
Down smash | 13.0.0 |
|
Extended launch distance. |
Neutral aerial | 7.0.0 |
|
Reduced vulnerability when landing after using the move. Made it easier to hit multiple times. |
Up aerial | 7.0.0 |
|
Increased attack range. Increased the amount of time hit detection lasts. Decreased power for the latter half of the time hit detection lasts. Extended launch distance when hit in the high-damage range. |
Down aerial | 13.0.0 |
|
Increased the high-damage range. |
Din's Fire | 7.0.0 |
|
Increased the high-damage range. Increased the amount of time hit detection lasts. |
Phantom Slash | 3.0.0 |
|
Reduced the power against shields. |
7.0.0 |
|
Increased power. Extended launch distance. | |
9.0.2 |
|
Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended. |
Zero Suit Samus[edit]
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 2.0.0 |
|
Shortened the launch distance when the attack hits the middle of an opponent's body. |
Neutral aerial | 2.0.0 |
|
unlisted |
11.0.0 |
|
Increased the vulnerability when landing after using the move. | |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Plasma Whip | 3.1.0 |
|
Made it easier to hit multiple times. |
Boost Kick | 11.0.0 |
|
Decreased attack speed. |
Flip Jump | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Extended the travel distance when inputting left or right with the stick. | |
6.0.0 |
|
unlisted | |
7.0.0 |
|
Shortened the time opponents are buried when stomped on. | |
Zero Laser | 8.0.0 |
|
Increased the amount of time hit detection lasts for the final attack. |