User:DrakRoar/SSBU patch summary: Difference between revisions

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**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
Line 936: Line 936:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight and an autolink position (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with autolink position)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 5 autolink position frames: 6 → 12}}
*{{buff|Hit 5 position vector frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 1,043: Line 1,043:
|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 autolink position: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 1,051: Line 1,051:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 autolink position frames: 4 → 10}}
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 2,349: Line 2,349:
|Adjusted launch angle.
|Adjusted launch angle.
|-
|-
|Forward smash||8.0.0||
|rowspan=2|Forward smash||3.0.0||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}}
|''unlisted''
|-
|8.0.0||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
|''unlisted''
|''unlisted''
Line 2,685: Line 2,689:
|-
|-
|Spin Attack||4.0.0||
|Spin Attack||4.0.0||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly autolink position)}}
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 3,506: Line 3,510:
*Changes to connect better:
*Changes to connect better:
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (autolink position: [8, 22] → [8, 23])}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
Line 3,516: Line 3,520:
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 2 hitbox 2 autolink position: [-2, 24], 6 frames → [-3, 30], 10 frames}}
**{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}}
**{{buff|Hit 3 hitbox 1 autolink position: [-12, 13] → [-8, 16]}}
**{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}}
**{{buff|Hit 4 hitboxes 2-3 use autolink positions}}
**{{buff|Hit 4 hitboxes 2-3 use position vectors}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 3,679: Line 3,683:
|Punch||13.0.1||
|Punch||13.0.1||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}}
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}}
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}}
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}}
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}}
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}}
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}}
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|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight and an autolink position (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with autolink position)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 5 autolink position frames: 6 → 12}}
*{{buff|Hit 5 position vector frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 4,609: Line 4,614:
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small>
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small>
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{change|Initial autocancel: frames 1-3 → 1-2}}
|Increased attack speed.
|Increased attack speed.
|-
|-
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|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 autolink position: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 4,989: Line 4,993:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 autolink position frames: 4 → 10}}
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 5,048: Line 5,052:
|Blade Dash / Octaslash||11.0.0||
|Blade Dash / Octaslash||11.0.0||
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}}
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}}
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) autolink position: [12, 1] → [5, 1]}}
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]}}
|''unlisted''
|''unlisted''
|-
|-

Latest revision as of 18:04, August 18, 2022

A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:

  • This doesn't include any minor visual changes.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
  • Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
  • 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.

Changelist links and dates[edit]

Patch Release date Official notes
1.0.0 December 7, 2018
(only physically)
N/A
1.1.0 December 7, 2018
(day 1 patch)
N/A
1.2.0 December 13, 2018 N/A
2.0.0 January 29, 2019 [1]
3.0.0 April 17, 2019 [2]
3.1.0 May 30, 2019 [3]
4.0.0 July 30, 2019 [4]
5.0.0 September 4, 2019 [5]
6.0.0 November 9, 2019 [6]
7.0.0 January 28, 2020 [7]
8.0.0 June 29, 2020 [8]
9.0.0 October 13, 2020 [9]
9.0.1 October 21, 2020 [10]
9.0.2 November 11, 2020
10.0.0 December 17, 2020
10.1.0 December 22, 2020 [11]
11.0.0 March 4, 2021 [12]
12.0.0 June 29, 2021 [13]
13.0.0 October 18th, 2021 [14]
13.0.1 December 1st, 2021 [15]

Other sources[edit]

Universal[edit]

Mechanic Version Changes Official description
Short hop 1.1.0
  • Bug fix Damage multiplier applies correctly to characters with multiple midair jumps
N/A
1.2.0
  • Bug fix Damage multiplier no longer applies for a full hop after an empty short hop
N/A
2.0.0
  • Change Can be performed by pressing two jump buttons
Pressing both jump buttons at the same time will now cause you to Short Hop.
Shield 3.0.0
  • Change Perfect shield no longer activates multiple times on a single shield drop, except in one frame after the freeze period (e.g. Wolf's forward tilt), or for attacks from different characters
  • Change Perfect shield frame advantage against projectiles: -2 → +1 (only in Training mode)
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
Shortened the downtime when performing a perfect shield against projectiles.
7.0.0
  • Buff Increased shield size for every character except the following: Banjo & Kazooie, Chrom, Daisy, Diddy Kong, Dr. Mario, Hero, Ike, Incineroar, Inkling, Isabelle, Ivysaur, Jigglypuff, Joker, Lucas, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mii Gunner, Ness, Peach, Piranha Plant, R.O.B., Richter, Robin, Roy, Shulk, Simon, Terry, Toon Link, Wario
Increased shield size.
9.0.0
  • Bug fix Perfect shield's projectile advantage change from 3.0.0 applies outside of Training mode
  • Change Shieldstun for simultaneous attacks uses the highest final shieldstun, rather than highest damage and shieldstun multiplier
  • Change Shieldstun caps at 60 frames
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
unlisted
Dodges 3.0.0
  • Nerf Refresh timer after last dodge's interruptibility: 30 frames → 60
Made it easier to be penalized for continuous dodging.
5.0.0
  • Change Holding the shield button after an air dodge no longer buffers a roll or spot dodge upon landing
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing.
Now, you will only dodge after landing if you input the direction after landing.
Held items 1.2.0
  • Bug fix Can no longer be Z-dropped during hitstun
N/A
3.1.0
  • Bug fix Characters can no longer use standard attacks while holding an item
unlisted
Final Smash Meter 4.0.0
  • Nerf Has a 20-second timer upon activation
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode.
AI 1.2.0
  • Change CPU level reduced for unlock battles
Adjusted difficulty of approaching challengers.
On-screen appearance 3.1.0
  • Bug fix No longer causes characters to take damage in certain situations
unlisted
Rapid jabs 9.0.0
  • Buff Finisher can no longer clang for the following characters: Banjo & Kazooie, Ivysaur, Meta Knight, Min Min, Richter, Ridley, Robin, Simon, Young Link
  • Buff Loop can no longer clang for Banjo & Kazooie, Piranha Plant, Richter, Ridley, Simon
Made it so the attack does not get neutralized.
Stall-then-fall down aerials 4.0.0
  • Change Consistenly causes a descent if used out of hitstun
Immediately descend when using the attack after being launched.
Wall jumps 3.1.0
  • Nerf Same direction lockout timer: 130 frames → 175
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again.
Passive shields 4.0.0
  • Buff Can shield SDI when blocking a projectile
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.
Training mode 1.1.0
  • Bug fix Fixed Damage option no longer reduces consecutive throws' knockback
N/A
3.0.0
  • Bug introduced Electric attacks have more hitlag than in other game modes
unlisted
3.1.0
  • Bug fix Electric hitlag bug from 3.0.0 fixed
unlisted
4.0.0
  • Change Combo counter no longer has leniency frames, increasing its accuracy
The max combo count in Training will stop counting when the opponent can move
12.0.0
  • Bug fix Damage counter displays decimals properly
unlisted
Team battles 2.0.0
  • Bug fix KO score no longer includes KO'd teammates
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On.
Other 3.0.0
  • Bug fix Stun Jacket glitch removed
unlisted
4.0.0
  • Change Sleep wakeup lag standardized for the following characters: Donkey Kong, Fox, Link, Mario, Samus, Snake
  • Bug fix First variation of the Z-axis glitch fixed
Adjusted the vulnerability when waking up from sleep to match other fighters.
unlisted
5.0.0
  • Change Grab clash duration standardized
Adjusted the time until you can move again after grab parrying to be consistent.
8.0.0
  • Nerf Floor tech FAF standardized (1 frame higher) for the following characters: Duck Hunt (all), Ivysaur (rolls), Little Mac (back roll), Mega Man (rolls), Pac-Man (all)
  • Nerf Trip attack FAF standardized for Dark Pit/Pit (3 frames higher) and Little Mac (1 frame higher)
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters.
The vulnerability for attacking when getting up now aligns with other fighters.
11.0.0
  • Change Crumpling duration standardized for the following characters: Banjo & Kazooie, Byleth, Hero, Isabelle, Jigglypuff, Link, Mii Brawler, Mii Gunner, Mii Swordfighter, Min Min, R.O.B, Shulk, Villager, Zelda
Matched the vulnerability with other fighters when falling in place.
"Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot.

Stages[edit]

Stage Version Changes
Battlefield
Big Battlefield
Final Destination
8.1.0 Can play any music
Dream Land 12.0.0 Main platform is no longer tilted inward (locks are more consistent) [16]
Fountain of Dreams 8.0.0 Gameplay lag reduced
Garreg Mach Monastery 8.0.0 Battlefield and Ω forms' camera bounds and blast zones match other forms
Lylat Cruise 8.0.0 You no longer get Lylated (part 2)
Pokémon Stadium 12.0.0 The two platforms' vertices are all at exactly the same height [17]
Small Battlefield 8.1.0 New stage added
Super Happy Tree 10.1.0 Wall jumping disabled for the walls' lower portions
Venom 9.0.2 Can no longer cause characters to warp
Yoshi's Story 13.0.0 Fly Guys no longer drop Food if items are turned off

Items[edit]

Item Version Changes Official description
Daybreak 4.0.0
  • Buff SDI: 1× → 0.1×
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item.
Death's Scythe 3.1.0
  • Bug fix Can no longer cause characters to appear "undead" if a Final Smash is used in their Death's Scythe KO location
unlisted
Klaptrap 4.0.0
  • Bug fix No longer causes certain Final Smashes to leave the character stuck
unlisted
Thwomp 4.0.0
  • Nerf Falling and landing hit can no longer link
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy.
Smash Ball 5.0.0
  • Buff Moves slower, making it easier to hit
Slowed the movement speed and made it easier to hit with attacks.
Zoroark 10.0.0
  • Bug fix Various bugfixes
N/A

Characters[edit]

Banjo & Kazooie[edit]

Action Version Changes Official description
Added in version 5.0.0
Up tilt 12.0.0
  • Buff KBS: 114 → 119 (K%)
Extended launch distance.
Forward smash 12.0.0
  • Buff KBS: 94 → 97 (K%)
Extended launch distance.
Back aerial 12.0.0
  • Buff Hit 3 angle: 46° → 41°
    • Nerf Hit 3 KBS: 144 → 136 (K%)
Adjusted launch angle and maintained launch distance.
Edge attack 8.0.0
  • Buff Z offset: 12u-2u → 12u-(-2.5u)
Increased the backward attack range.

Bayonetta[edit]

The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 1 hitbox duration: frames 9-11 → 9-12
  • Buff Finisher hit 2 knockback: 70b/100s → 67/117 (K%)
Neutral Attack 1: Increased the amount of time hit detection lasts.
Flurry Attack Finish: Extended launch distance.
12.0.0
  • Buff Finisher hit 2 angle: 55° → 43°
  • Buff Finisher hit 2 KBS: 117 → 121 (K%)
Flurry Attack to KO: Adjusted launch angle.
Extended launch distance.
Forward tilt 8.0.0
  • Buff Ftilt 2 jostle area modified (3 to 5) on frame 13
  • Buff Ftilt 3 FAF: 43 → 40
Side Tilt Attack 3: Reduced vulnerability.
unlisted
Up tilt 3.1.0
  • Changes to connect better:
    • Buff Hit 1 KBS: 20 → 10
    • Buff Hit 1 hitbox 0 angle: 113° → 123°
Made it easier to hit multiple times.
8.0.0
  • Buff Reduced lag (frame 9 → 7; FAF 32 → 30) (*)
  • Changes to connect better:
    • Buff Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s
    • Buff Hit 1 hitbox 0 angle: 123° → 125°
  • Buff Hit 2 duration: frame 15 → frames 13-15 (*)
  • Buff Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)
Increased attack speed.
Made it easier to hit multiple times.
Increased attack range of the last attack.
Increased the amount of time hit detection lasts of the last attack.
Dash attack 3.1.0
  • Buff Clean hit knockback: 80b/65s → 78/71 (K%)
Extended launch distance for the high-damage range.
Forward smash 8.0.0
  • Buff Hitbox duration: frames 17-19 → 17-21
  • Buff BKB: 26 → 34/35 (K%)
Extended launch distance.
Increased the amount of time hit detection lasts.
Down smash 3.1.0
  • Buff Hit 2 duration: frames 25-27 → 25-28
Increased the amount of time hit detection lasts.
12.0.0
  • Buff Reduced lag (frame 20 → 17; FAF 69 → 66) (*)
    • Buff Bullet Arts start: frame 28 → 25
Increased attack speed.
Neutral aerial 2.0.0
  • Buff Ledge grab window: frame 59 (after animation length) → 57
Shortened the amount of time you cannot grab edges after using the move.
Special landing lag 3.1.0
  • Buff WTw, or uABK, or uABK to WTw: 20 frames → 18
  • Buff WTw to uABK/aerial/dodge: 25 frames → 22
  • Buff uABK twice with 0-1 WTw: 30 frames → 26
  • Buff WTw twice with 0-2 uABK beforehand: 32 frames → 28
  • Buff dABK hit to WTw twice: 32 frames → 30
  • Buff WTw twice with uABK/aerial/dodge in any order: 42 frames → 38
Reduced vulnerability when landing.
Bullet Climax 3.0.0
  • Nerf Shield damage: 0 → -0.3/-0.6 (uncharged/charged)
Reduced the power against shields.
Heel Slide 8.0.0
  • Buff FAF: 72/73 (non-extended/extended) → 67/68 (*) (*)
Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward.
Witch Twist 3.1.0
  • Changes to connect better:
    • Buff Hits 2-3 hitbox 2 Y offset: 18u-11u → 18u-8u, 18u-9u
    • Buff Hit 2 hitbox 2 FKB: 120 → 140
    • Buff Hits 4-6 no longer delete hitbox 2
unlisted
8.0.0
  • Buff SDI: 2× → 1.5×
  • Buff Double jump conservation window: 3 frames → 4
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
unlisted
Witch Time 1.1.0
  • Buff Minimum duration via penalty: 5 frames → 22
  • Nerf Duration scaling with percent: 0.4× → 0.3×
  • Nerf Duration recovery per frame: 0.04 → 0.03
  • Bug introduced Duration underflow glitch created
N/A
2.0.0
  • Bug fix Duration underflow glitch fixed
unlisted
3.1.0
  • Buff Intangibility: frames 8-17 → 8-23
  • Buff Activation window: frames 8-21 → 8-27 (Witch Time), 18-29 → 24-35 (Bat Within)
  • Buff Duration recovery per frame: 0.03 → 0.04
Increased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time's duration.
12.0.0
  • Buff Duration decrease for projectiles: 40 frames → 30
Increased the amount of time the opponent gets slowed when used against a projectile.
Infernal Climax 8.0.0
  • Nerf Release BKB: 120 → 90
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits.
Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits.

Bowser[edit]

Action Version Changes Official description
Jab 2.0.0
  • Buff Jab 2 damage: 6% → 7% (K%)
Increased power.
Forward tilt 2.0.0
  • Buff Damage: 12% → 13% (K%)
Increased power.
Down smash 2.0.0
  • Buff Increased knockback (by how much?)
Extended launch distance.
Flying Slam 1.1.0
  • Buff Bowser's base air acceleration during grab: 0.21 → 0.2235
  • Buff Bowser's air acceleration decrease with percent during grab: 0.00075 → 0.0005
  • Buff Target's lowest air acceleration during grab: 0.03 → 0.024
  • Nerf Target's base air acceleration during grab: 0.19 → 0.22
  • Nerf Target's air acceleration decrease with percent during grab: 0.00075 → 0.0007
N/A
6.0.0
  • Change Releases the target after falling for 100 frames
unlisted
Whirling Fortress 2.0.0
  • Buff Connects better (in what way?)
Made it easier to hit multiple times.
3.0.0
  • Buff Grounded version angle: 180°? → 160°/165°/165°/240°
Made it so opponents cannot break their fall when continuously hit on the ground.
Giga Bowser Punch 2.0.0
  • Buff Ignores crouch canceling
Crouching opponents will now be launched the same as standing opponents.

Bowser Jr.[edit]

Action Version Changes Official description
Stats 9.0.0
  • Bug fix Can drop through platforms consistently
Adjusted certain landing behaviors to no longer prevent passing through platforms.
Jab 3.0.0
  • Buff Jab 2 hitstun modifier: 0 → 3
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits.
Forward tilt 9.0.0
  • Buff BKB: 55 → 72 (K%)
Extended launch distance.
Up tilt 3.1.0
  • Buff FAF: 33 → 31
Reduced vulnerability.
Down tilt 13.0.1
  • Buff Hits 1-2 knockback: 20b/30s → 17/11
  • Buff Hit 3 angle: 45° → 40°
Made it easier to hit multiple times.
Adjusted launch angle for the final attack.
Dash attack 3.1.0
  • Buff Hit 6 angle: 60° → 50°
Adjusted launch angle.
13.0.1
  • Buff Hits 1-5 damage: 1.8% → 2% (total: 13% → 14%)
  • Buff Hitbox 0 BKB (hits 1-2/3-5): 50/40 → 45/35
Made it easier to hit multiple times.
Increased power.
Up smash 3.1.0
  • Buff Hit 7 BKB: 32 → 38 (K%)
Extended launch distance.
9.0.0
  • Changes to connect better:
    • Buff Hits 2-6 angles: 120°/190°/140° → 105°/175°/140° (hits 2-5), 120°/175°/140° (hit 6)
    • Buff Hits 2-6 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)
    • Buff Hits 2-5 hitbox 2 BKB: 0 → 30
  • Change Hit 7 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)
Made it easier to hit multiple times.
13.0.1
  • Buff Damage: 1.3%/1% (hits 2-5/6) → 1.7%/1.4% (total: 13.2% → 15.2%)
Increased power.
Down smash 9.0.0
  • Buff Reduced lag (frame 15 → 12; FAF 60 → 57) (*)
Increased attack speed.
Forward throw 9.0.0
  • Buff Throw KBS: 70 → 92 (K%)
Extended launch distance.
Edge attack 9.0.0
  • Buff Damage without Clown Car: 9% → 10% (matches Clown Car version)
Increased the power of the attack used when grabbing edges after an up special.
Clown Cannon 3.1.0
  • Buff Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version) (*)
Increased attack speed in air.
Clown Kart Dash 1.1.0
  • Buff Delay before double jump or air dodge out of Kart jump: 40 frames → 32
  • Buff Horizontal speed reduction after wall bump: 0.7× → 0.62×
N/A
3.1.0
  • Buff Dash speed: 2.2 → 2.8 (initial), 3 → 3.5 (grounded maximum)
    • Buff Grounded dash damage: 5.13% → 6.824% (initial), 7.388% → 8.8% (maximum)
  • Bug fix Aerial spin can no longer be canceled by a jump on landing
Increased speed when starting to move.
unlisted
9.0.0
  • Buff Damage-based armor: 6% → 9% (with damage reduction: 6.8182% → 10.2273%)
Made it hard to flinch from opponent's attacks.
13.0.1
  • Buff Spin BKB: 60 → 67/74 (grounded/aerial) (K%)
Extended launch distance when spinning.
Abandon Ship! 1.1.0
  • Nerf Can no longer air dodge multiple times when out of the Clown Car
N/A
3.1.0
  • Buff Hammer hitbox duration: frame 8/13 → frames 8-9/13-14 (*)
  • Buff Hammer hitbox size: 6.5u/3u → 7u/3.5u
  • Changes to Junior Clown Car to connect better:
    • Buff Uses set weight
    • Buff Ground-only hitbox angle: 86° → 90°
    • Buff Ground-only hitbox knockback: 50b/0f/25s → 0b/80f/100s
    • Buff Ground-only hitbox has a late hit with less knockback (55f/100s)
Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
9.0.0
  • Buff Reduced lag (frame 21 → 17; FAF 30 → 26; ledge grab window: frame 33 → 29) (*)
Increased attack speed.

Byleth[edit]

Action Version Changes Official description
Added in version 7.0.0
Down smash 11.0.0
  • Buff Knockback: 73b/62s → 74/66 (K%)
Extended launch distance.
Down aerial 11.0.0
  • Buff KBS: 57/52/82/74 → 61/56/86/78 (K%)
  • Buff Shield damage: 6 → 9
Extended launch distance.
Increased power against shields.
Areadbhar 11.0.0
  • Buff Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)
  • Buff Aerial version FAF: 66 → 62
    • Change Landing lag window: frames 25-64 → 25-61
Increased the opponent’s downtime when shielding from the tip.
Reduced vulnerability when using the move in the air.
Sword of the Creator 11.0.0
  • Buff Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47) (*)
    • Buff Tether recovery window (below/above ledge): frame 7/11 → 5/9
  • Buff 50%+ throw BKB: 0 → 14 (K%)
Extended launch distance when stepping on an opponent with high accumulated damage.
Increased attack speed.

Captain Falcon[edit]

Action Version Changes Official description
Jab 7.0.0
  • Buff Jab 1 hitboxes 1-2 have swapped priority (connects better)
Neutral Attack 1: Made it easier to hit multiple times.
Forward tilt 3.1.0
  • Buff BKB: 50 → 60 (K%)
Extended launch distance.
Up tilt 3.1.0
  • Buff Reduced lag (frame 17 → 14; FAF 40 → 37) (*)
Increased attack speed.
Down tilt 8.0.0
  • Buff KBS: 80 → 86 (K%)
Extended launch distance.
Dash attack 8.0.0
  • Buff FAF: 38 → 35
    • Change Shieldstun: 1.875× → 1.5×
Reduced vulnerability.
unlisted
Up smash 8.0.0
  • Buff Hit 2 KBS: 72/74/80 → 80/81/88 (K%)
Extended launch distance of the second attack.
9.0.0
  • Changes to connect better:
    • Buff Hit 1 hitboxes 2-3 priority swapped
    • Buff Hit 1 knockback: 30/8b/20/10f → 5/0/10/0
Made it easier to hit multiple times.
Forward aerial 3.1.0
  • Buff Sweetspot size: 3u → 3.75u
Increased the high-damage range.
Back aerial 3.1.0
  • Buff Knockback: 25b/94s → 27/97 (K%)
Extended launch distance.
Raptor Boost (grounded) 3.1.0
  • Buff Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28) (*)
  • Buff Uppercut damage-based armor: 8% → 10%
  • Buff Uppercut hitstun modifier: 0 → 3
Increased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
8.0.0
  • Buff Uppercut angle: 76° → 85°
  • Buff Uppercut KBS: 52 → 30 (K%)
  • Buff Uppercut hitbox 1 Z offset: 5.5u → 5.5u-12.5u
Increased attack range forward when used on the ground.
Adjusted launch angle when used on the ground.
Shortened launch distance when used on the ground.
Raptor Boost (aerial) 8.0.0
  • Buff Overhand hitbox priority: 0-1-2 → 1-2-0 (meteor is easier to land)
Made it easier to trigger a meteor effect when using the move in the air.
Falcon Dive 11.0.0
  • Buff Throw FAF: 56 → 25 (*)
    • Buff Ledge grab window after throw: frame 56 → 46
    • Change Frame gravity starts applying: 45 → 25
Reduced vulnerability after hitting an opponent.
Falcon Kick 3.1.0
  • Buff Aerial version hitbox duration: frames 16-18/19-26/27-34 → 16-20/21-26/27-34
Extended the time hit detection lasts on the ground and in the air.
8.0.0
  • Buff Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57) (*)
  • Buff Clean hit KBS: 84/52 (grounded/aerial) → 88/57 (K%)
Increased attack speed.
Extended launch distance when hitting in the high-damage range.

Charizard[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitbox 2 BKB: 20 → 24
    • Buff Jab 2 adds 0.72 horizontal speed on frame 3, then deducts 0.5 on frame 5
    • Buff Jab 2 hitbox 2 Z offset: 13u → 13u-15.5u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Forward tilt 4.0.0
  • Buff Sweetspot knockback: 40b/100s → 45/104 (K%)
Extended launch distance when hit in the high-damage range.
Dash attack 2.0.0
  • Buff Damage: 11%/8% (clean/late) → 13%/10%
    • Change Knockback: 100b/45s → 96/44 (clean), 100/30 → 98/27 (late) (K%)
Increased attack power and extended launch distance.
Forward smash 4.0.0
  • Buff Damage: 17%/14% (clean, late body/late head) → 19%/16.4%
    • Change KBS: 94 → 91/86 (K%)
Increased power.
Extended launch distance.
Up smash 4.0.0
  • Hit 1 connection changes:
    • Buff Frame 7 hitbox 3 FKB: 0 → 32
    • Buff Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)
    • Change Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback
    • Bug fix Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)
  • Nerf Hitbox 0 reappears on frame 9, but deals 0% damage
Shortened launch distance when the full combo doesn't connect.
6.0.0
  • Buff Frame 9 hitbox 0 deals 5% damage like the rest
unlisted
Neutral aerial 4.0.0
  • Buff Landing lag: 13 frames → 10
  • Buff Hitbox duration: frames 8-19 → 8-20
Increased the amount of time hit detection lasts.
Reduced vulnerability when landing after using the move.
Forward throw 4.0.0
  • Buff Knockback: 60b/65s → 63/70 (K%)
Extended launch distance.
Flare Blitz 3.0.0
  • Buff Initial hit has an extra hitbox with more range below Charizard
Increased the downward attack range when used on the ground.
4.0.0
  • Buff Ledge grab window during aerial tackle: frame 32 (after ending) → 23 (from initiation: 54 → 45)
Increased the speed of the edge-grab timing.
9.0.0
  • Buff Initial hit angle: 60° → 366°
  • Change Aerial version initial hit hitlag: 0.1× → 0.7×
Made it easier to hit multiple times.
unlisted
Fly 9.0.0
  • Changes to connect better:
    • Buff Angle: 80°/98°/80° → 100°/70°/65° (hit 1), 72°/92°/82°/82° → 367° (hits 2-5)
    • Buff Hit 1 FKB: 140/140/130 → 120/80/115
    • Buff Hit 1 forces forward knockback
    • Buff Hit 1 hitbox priority: 0-1-2 → 1-2-0
Made it easier to hit multiple times.

Chrom[edit]

Action Version Changes Official description
Up smash 3.1.0
  • Changes to connect better:
    • Buff Hits 1-5 use set weight
    • Buff SDI: 1× → 0×/0.5× (hit 1), 0.3× (hits 2-5)
    • Buff Hit 1 angle: 101°/116° → 118°/127°
Made it easier to hit multiple times.
7.0.0
  • Buff Trip chance: 0% → -100%
unlisted
Down aerial 2.0.0
  • Buff Autocancel: frame 55 → 52 (matches FAF)
Shortened the landing time after using the move.
Grabs 3.0.0
  • Buff Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Soaring Slash 2.0.0
  • Nerf Falling portion adds more downward speed to Chrom after 15 frames (-6 → -7.5)
  • Nerf Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
Awakening Aether 1.1.0
  • Buff Dash duration: 12 frames → 13
  • Change Animation speed for target during move: 0.25× → 0.08×
N/A
Victory poses 3.0.0
  • Change Uses the Fire Emblem Awakening victory theme instead of the standard Fire Emblem theme
unlisted

Cloud[edit]

Action Version Changes Official description
Spirit 10.1.0
  • Change He has actual spirit artwork now
You can now switch between different artwork for Cloud's spirit.
Dash attack 7.0.0
  • Buff Clean hit KBS: 60 → 70 (K%)
Extended launch distance when hit in the high-damage range.
Forward smash 7.0.0
  • Buff Hit 1 hitbox 0 FKB: 90 → 80 (connects better)
Made it easier to hit multiple times.
Up smash 7.0.0
  • Buff Reduced lag (frame 15 → 12; FAF 49 → 46) (*)
  • Buff Sweetspot KBS: 96 → 105 (K%)
Extended launch distance when hit with the sword tip.
Increased attack speed.
Down smash 3.1.0
  • Changes to connect better:
    • Buff Hit 1 hitboxes 1/3 angle: 176°/167° → 155°/150°
    • Buff Hit 1 hitboxes 1/3 FKB: 120 → 85
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 81 (after animation length) → 78
Shortened the amount of time you cannot grab edges after using the move.
Blade Beam 3.0.0
  • Nerf Non-Limit shield damage: 0 → -4/-3 (grounded, clean/late), -3.2/-2.4 (aerial, clean/late)
Reduced the normal shockwave’s power against shields.
Climhazzard 7.0.0
  • Buff Ledge grab window: frame 28 → 24
Increased the speed of the edge-grab timing.
Limit Charge 7.0.0
  • Buff Charge per frame: 0.25 → 0.3 (total charge frames: 400 → 334)
Increased the speed at which the gauge fills up with Limit Charge.
Finishing Touch 2.0.0
  • Buff Frame 17 hitbox Y offset: 20u-16u → 20u-11u
Increased the range of Finishing Touch at the beginning of the move.
13.0.1
  • Buff Startup (grounded/aerial): frame 14/16 → 12/15 (*) (*)
    • Buff Aerial FAF: 90 → 88
    • Nerf Grounded FAF: 87 → 86 (not fully compensated)
Increased attack speed for Finishing Touch.
Omnislash 10.1.0
  • Change New Final Smash for Advent Children costume variants: Omnislash Ver. 5
The Final Smash for Cloud's 2P, 4P, 6P and 8P color variations has been changed to Omnislash Ver. 5. (This essentially functions the same as a regular Omnislash.)

Corrin[edit]

Action Version Changes Official description
Forward smash 3.0.0
  • Buff Charging hits hitstun modifier: 0 → 3
Made it easier to hit multiple times after releasing the button when charging a smash attack.
4.0.0
  • Buff BKB: 35 → 40/40/45 (K%)
Extended launch distance.
8.0.0
  • Buff Shieldstun: 1× → 1.6×
  • Buff Sweetspot damage: 15.2% → 16.7% (K%)
  • Buff Sweetspot consists of two hitboxes instead of one, covering a wider area (Y and Z offset: 0u → -0.4u-0.4u)
Increased power for the tip's attack range.
Increased attack range of the tip.
Increased the opponent’s downtime when hitting a shield.
Up smash 3.0.0
  • Buff Hitbox duration: frames 13-15 → 13-17
  • Buff Sweetspot Y offset: 27u-26u → 30u-26u
Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
Neutral aerial 2.0.0
  • Buff Autocancel: frame 50 → 47 (matches FAF)
Shortened the landing time after using the move.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 62 (after animation length) → 60
Shortened the amount of time you cannot grab edges after using the move.
8.0.0
  • Buff Damage: 7.5% → 9%
    • Change KBS: 99 → 87 (K%)
Maintained the launch distance and increased power.
Back aerial 8.0.0
  • Buff Clean hit damage: 11% → 12% (K%)
Increased power when hitting with the beginning of the attack.
Extended launch distance when hitting with the beginning of the attack.
Up aerial 2.0.0
  • Buff Autocancel: frame 40 → 38 (matches FAF)
Shortened the landing time after using the move.
8.0.0
  • Buff Damage: 9% → 10%
    • Change KBS: 99 → 97 (K%)
Increased power.
Extended launch distance.
Down aerial 3.0.0
  • Buff Uses set weight
Made it easier to hit multiple times against lightweight opponents.
Down throw 7.0.0
  • Buff Hit 1 hitlag: 2.5× → 1.5×
unlisted
Dragon Fang Shot 3.0.0
  • Buff Uncharged shot lifetime: 47 frames → 57
Extended the time that uncharged shots last.
Dragon Lunge 3.0.0
  • Buff Cancel FAF: 15 → 13
Reduced the amount of time necessary to take the next action after stabbing.
4.0.0
  • Buff Pin jump FAF: 46 → 40
Reduced vulnerability when jumping after stabbing the ground.
8.0.0
  • Buff Pinless thrust FAF: 42 → 38
  • Buff Kicks' clean hit KBS: 90 → 98 (K%)
  • Buff Pin jump FAF: 40 → 30
Reduced vulnerability for lance attacks.
Extended launch distance for the kick when hitting with the beginning of the attack.
Reduced vulnerability when jumping after stabbing.
Dragon Ascent 3.0.0
  • Buff Intangibility: frames 10-17 → 7-17
  • Changes to connect better:
    • Buff Hit 1 FKB: 150 → 160
    • Buff Hit 1 Z offset: -1u-3u → -3u-6u
    • Buff Hits 2-6 have two extra hitboxes with more range below Corrin (Y offset: 5.5u → -1u)
  • Buff Hit 7 KBS: 155 → 170 (K%)
Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
4.0.0
  • Buff Height multiplier: 1.63×/1.53× (grounded/aerial) → 1.83×/1.73×
Extended vertical and horizontal distance.
Counter Surge 7.0.0
  • Buff Counterattack slowdown magnitude: 6× → 9×
  • Change Counterattack slowdown period: 25 frames → 22
unlisted

Daisy[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitbox 0 Z offset: 6u → 5u
    • Buff Jab 1 hitbox 1 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
    • Buff Jab 1 hitbox 1 knockback: 30b/25s → 20b/15s
  • Bug fix Jab 1 properly plays SFX if Peach is not in the match
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
unlisted
Dash attack 1.1.0
  • Nerf Hit 2 KBS: 140 → 130 (K%)
N/A
Forward smash 3.1.0
  • Buff Golf club KBS: 61/61/63 → 65/65/68 (K%)
Extended launch distance with the golf club.
Forward aerial 3.1.0
  • Nerf KBS: 76/78 → 71/74 (K%)
Shortened the launch distance.
Pummel 8.0.0
  • Buff Increased range (size: 4.5u → 5.5u; Z offset: 5.8u → 6.8u)
unlisted
Back throw 3.1.0
  • Nerf Throw KBS: 95 → 88 (K%)
Shortened the launch distance.
Toad 3.0.0
  • Nerf Aerial version only reduces fall speed on the first use
When used continuously in the air, fall speed will not decrease after the first use.
4.0.0
  • Buff Connects better against opponents hitting from behind
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Daisy Bomber 3.1.0
  • Nerf FAF on hit: 21 → 27
Increased vulnerability after hitting.
13.0.1
  • Buff Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)
Made it easier to grab edges.
Daisy Parasol 2.0.0
  • Change FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)
Shortened launch distance of repeated attacks.
3.1.0
  • Buff Hit 5 uses a 368° angle with set weight and a position vector (connects better)
  • Change Hit 5 disables the knockback smoke effect
Made it easier to hit multiple times.
4.0.0
  • Bug fix Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)
Shortened launch distance when the full combo doesn't connect.
5.0.0
  • Buff Hit 5 position vector frames: 6 → 12
Made it easier to hit multiple times.
Vegetable 3.0.0
  • Buff Knockback: 30b/35s → 25/45 (matches Peach) (K%)
  • Nerf Shield damage: 0 → -2.5
The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
3.1.0
  • Nerf FAF: 37 → 40
Increased vulnerability.
Daisy Blossom 3.0.0
  • Nerf Mid and late hits have lower KBS (by how much?)
Reduced the amount of time opponents sleep.

Dark Pit[edit]

Action Version Changes Official description
Jab 4.0.0
  • Buff Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26) (*)
    • Buff Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up tilt 4.0.0
  • Buff FAF: 35 → 33 (*)
Reduced vulnerability.
Down tilt 8.0.0
  • Buff Angle: 75° → 83°
  • Buff KBS: 50 → 46
Adjusted launch angle.
Shortened launch distance.
Up smash 3.1.0
  • Buff Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:
    • Angle: 105° → 123°
    • Knockback: 40b/33f/100s → 0/140/100
    • Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
Made it easier to hit multiple times.
8.0.0
  • Buff Hit 3 KBS: 102 → 111 (K%)
Extended launch distance of the final attack.
Down smash 4.0.0
  • Buff Hit 1 sweetspot knockback: 35b/93s → 40/98 (K%)
Extended launch distance when hit with the first attack.
8.0.0
  • Buff Hit 1 angle: 55° → 48° (K%)
Adjusted launch angle of the first attack.
Back aerial 4.0.0
  • Buff Landing lag: 11 frames → 8
Reduced vulnerability when landing after using the move.
Up aerial 8.0.0
  • Buff Startup: frame 12 → 10 (*)
    • Buff Autocancel: frame 37 → 35
  • Buff FAF: 50 → 41 (*)
  • Buff Hit 5 angle: 68° → 80°
  • Buff Hit 5 KBS: 130 → 143 (K%)
Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability.
Down aerial 4.0.0
  • Buff Meteor smash has a new aerial-only hitbox with more BKB (0 → 10) (K%)
Extended launch distance when hitting an opponent in the air with a meteor effect.
Up throw 1.1.0
  • Nerf FAF: 33 → 38 (matches Pit)
N/A
Silver Bow 3.0.0
  • Nerf Shield damage: 0 → -2.2
Reduced the power against shields.
Electroshock Arm 3.1.0
  • Buff Aerial version FAF after hit: 58 → 52 (matches Pit) (*)
Reduced vulnerability when hitting an opponent in the air.
Guardian Orbitars 8.0.0
  • Buff Minimum hold time: 20 frames → 15
  • Buff Release FAF: 24 → 19 (from initiation: 50 → 40)
Reduced vulnerability.

Dark Samus[edit]

Action Version Changes Official description
Dash attack 7.0.0
  • Buff Early hit damage: 7% → 10% (matches clean hit) (K%)
Increased the power of the beginning of the attack.
Up smash 3.1.0
  • Changes to connect better:
    • Buff Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames
    • Buff Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)
    • Buff Hits 2-4 hitbox 2 BKB: 20 → 0
    • Change Farthest portion of hits 2-4 uses 2 hitboxes instead of 3
  • Change Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  • Change Hits 2-4 position vector frames: 4 → 10
  • Bug fix Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)
Shortened launch distance when the full combo doesn't connect.
7.0.0
  • Buff Hit 5 KBS: 150 → 162 (K%)
Extended launch distance.
Down smash 7.0.0
  • Buff KBS: 58 → 70/68 (hit 1/2) (K%)
Extended launch distance.
Zair 3.0.0
  • Change Frames to fully retract Grapple Beam with no tether recovery: 30 → 32
unlisted
7.0.0
  • Buff Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)
  • Buff Hit 2 duration: frames 16-17 → 16-19
Increased power of midair grab.
Increased the amount of time hit detection lasts for midair grab.
Up throw 7.0.0
  • Buff Throw KBS: 72 → 80 (K%)
Extended launch distance.
Charge Shot 3.0.0
  • Nerf Shield damage: 0 → -2.5 (uncharged), 3 → -7 (fully charged)
Reduced the power against shields.
Missile 2.0.0
  • Bug fix Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching
unlisted
Screw Attack 9.0.0
  • Bug introduced Grounded version provides slightly less height than intended
unlisted
9.0.2
  • Bug fix Grounded version once again provides its intended height
Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended.
Bomb 2.0.0
  • Buff Grounded version FAF: 49 → 48 (*)
Reduced vulnerability.
3.0.0
  • Bug fix Can no longer push Dark Samus into a blast zone if hit by the Bomb at the same time she grabs an opponent
unlisted

Diddy Kong[edit]

Action Version Changes Official description
Shield 7.0.0
  • Buff Shield drop grants right arm intangibility on frames 3-5
Made the arm briefly invincible after deactivating shield.
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 2 hitbox 2 angle: 361° → 180° (has a new hitbox with a 361° angle for non-fighter targets)
    • Buff Jab 2 hitbox 2 Z offset: 9.8u → 11.3u
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Forward tilt 3.0.0
  • Buff Gained a weaker late hit on frames 13-14
Increased the amount of time hit detection lasts.
8.0.0
  • Buff Angle: 45° → 35° (K%)
  • Buff Hitboxes 0-1 size: 2.7u → 3.8u
  • Buff Late hit duration: frames 13-14 → 13-16
Increased attack range near the hands.
Adjusted launch angle.
Increased the amount of time hit detection lasts for the weak attack.
Dash attack 3.0.0
  • Buff Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41) (*)
Increased attack speed.
3.1.0
  • Change Hit 3 angle: 78° → 83°
Adjusted launch angle.
8.0.0
  • Buff Hit 2 FKB: 55/40/70 → 45/45/70 (connects better)
  • Buff Hit 3 size: 4.5u → 5.5u
Made it easier to hit multiple times.
Increased attack range of the final attack.
Up smash 3.1.0
  • Changes to connect better:
    • Buff Hit 1 FKB: 110/55/90 (frame 5), 25/55/90 (frames 6-7), 35/55/90 (frame 8) → 110/30/50 (frame 5), 25/15/50 (frames 6-8)
    • Buff Hit 1 angle: 130°/125°/95° (frames 6-7), 120°/125°/95° (frame 8) → 130°/140°/95° (frame 6), 140°/140°/95° (frames 7-8)
  • Buff Hit 3 knockback: 50b/129s → 55/131 (K%)
  • Change Hit 3 forces forward knockback
Made it easier to hit multiple times.
Extended launch distance.
unlisted
Down smash 3.0.0
  • Buff Knockback: 40b/72s → 46/77 (hit 1), 35b → 38 (hit 2) (K%)
Extended launch distance.
8.0.0
  • Buff Reduced lag (frame 9/14 → 7/12; FAF 53 → 51) (*)
  • Buff Hit 2 duration: frame 14 → 12-13
Increased attack speed.
Increased the amount of time hit detection lasts for the second attack.
Neutral aerial 2.0.0
  • Buff Autocancel: frame 50 → 27
Shortened the landing time after using the move.
3.0.0
  • Buff Hitbox size: 2u/2u/2u/2u → 3.5u/3.5u/3.5u/3.5u
Increased attack range.
Forward aerial 8.0.0
  • Buff Clean hitbox size: 4u/4u → 5u/5u
Increased attack range of the beginning of the attack.
Up aerial 3.0.0
  • Buff Damage: 6% → 7%
    • Change BKB: 64 → 57 (K%)
Increased attack power and maintained launch distance.
3.1.0
  • Buff FAF: 37 → 36
  • Buff Landing lag: 13 frames → 9
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Down aerial 3.1.0
  • Buff Reduced lag (frame 17 → 15; FAF 49 → 47) (*)
    • Buff Autocancel: frame 37 → 35
Increased attack speed.
Peanut Popgun 3.1.0
  • Buff Charge time: 40/107 frames (aim/total) → 30/80 (*)
  • Buff Hits 1-2 base damage: 2% → 3%
    • Buff Uncharged shot damage: 3.85% → 4.85%
    • Nerf Fully charged shot damage: 15.1% → 13.85% (K%)
    • Change Shield damage: 0 → -1
Increased power. However, the power against shields will remain the same.
Shortened the charge time.
Rocketbarrel Boost 3.1.0
  • Buff Fall speed multiplier while charging: 0.5× → 0.35×
  • Buff Additional speed with charge: 0.019 → 0.021 (maximum: 4.24 → 4.36 (grounded), 4.395 → 4.515 (aerial))
Decreased the fall speed while charging.
Extended vertical distance when charged.
Banana Peel 8.0.0
  • Nerf Cooldown between producing Banana Peels: 12 frames → 61
Extended the time until the banana peel can be thrown again after it has initially been thrown.
11.0.0
  • Nerf Cooldown between producing Banana Peels: 61 frames → 85
Increased the amount of time until you can throw another banana peel after throwing one.
Hyper Rocketbarrel 1.1.0
  • Buff Final tackle minimum speed: 2 → 6
N/A
3.1.0
  • Buff Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%) (K%)
  • Nerf Damage per tackle: 2.5% → 2%
  • Nerf Final tackle knockback: 135b/47s → 115/58 (K%)
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.

Donkey Kong[edit]

Action Version Changes Official description
Shield 7.0.0
  • Buff Shield drop grants head intangibility on frames 3-5
Made the head briefly invincible after deactivating shield.
Jab 13.0.1
  • Buff Jab 2 hitbox duration: frames 4-5 → 4-6
  • Buff Jab 2 FAF: 35 → 32
Neutral Attack 2: Increased the amount of time hit detection lasts.
Reduced vulnerability.
Forward tilt 6.0.0
  • Buff KBS: 55 → 78 (K%)
Extended launch distance.
Down tilt 13.0.1
  • Buff Hitstun modifier: 0 → 5
Extended the amount of time opponents will be in the damage animation.
Neutral aerial 6.0.0
  • Buff Damage: 11%/8% (clean/late) → 12%/9% (K%)
  • Buff Hitbox size: 4.5u/4.5u/5.5u → 5u/5u/5.7u
  • Buff Has an additional hitbox on frame 10
Increased power.
Increased attack range.
Forward aerial 2.0.0
  • Buff Autocancel: frame 63 → 56 (matches FAF)
Shortened the landing time after using the move.
Giant Punch 3.0.0
  • Buff Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)
Increased the attack range.
3.1.0
  • Bug fix Fully charged punch properly grants super armor when landing during frames 12-17
Super armor lasts longer after unleashing the fully charged move.
6.0.0
  • Buff Charge time: 120 frames → 110
  • Buff Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial) (K%)
Extended fully charged launch distance.
Shortened the charge time until reaching max charge.
13.0.1
  • Buff Fully charged punch super armor (grounded/aerial): frames 11-20/17-20 → 9-20/15-20
Increased the speed that super armor activates.
Headbutt 9.0.0
  • Buff Grounded version has an extra hitbox for grounded opponents with more vertical range
Increased attack range vertically for opponents on the ground when the move is used on the ground.
Spinning Kong 6.0.0
  • Buff Grounded version super armor: frames 8-17 → 5-17
  • Buff Grounded version hit 1 has different hitboxes for aerial opponents that use the autolink angle (95°/80°/80° → 366°)
  • Buff Grounded version hit 7 knockback: 40b/170s → 60/157 (K%)
Increased the speed that super armor activates when using the move on the ground.
Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.
Hand Slap 6.0.0
  • Buff Grounded version startup: frame 15 → 12 (*)
  • Buff Grounded version end FAF: 21 → 13 (from initiation: 58 → 47)
Increased attack speed when using the move on the ground.
Reduced vulnerability when using the move on the ground.

Dr. Mario[edit]

Action Version Changes Official description
Forward tilt 7.0.0
  • Buff Damage: 8.232%10.584%
    • Change KBS: 70 → 65 (K%)
Increased power.
Extended launch distance.
Down tilt 7.0.0
  • Buff KBS: 80 → 55 (K%)
  • Buff Hitstun modifier: 0 → 3
Increased the amount of time opponents will be in the damage animation.
Shortened launch distance.
Neutral aerial 7.0.0
  • Buff Clean hit damage: 9.408%11.76%
    • Change Clean hit KBS: 102 → 94 (K%)
Increased the power of the attack in the high-damage range.
Extended launch distance when hit in the high-damage range.
13.0.0
  • Buff Clean hit KBS: 94 → 100 (K%)
Extended launch distance for the high-damage window.
Up aerial 13.0.0
  • Buff Damage: 10.2312%11.9952%
    • Change KBS: 114 → 100 (K%)
Increased attack power and maintained launch distance.
Down aerial 7.0.0
  • Buff Hitbox duration: frames 16-17 → 16-19
Increased the amount of time hit detection lasts.
13.0.0
  • Buff Reduced lag (frame 16 → 14; FAF 45 → 43) (*)
    • Buff Autocancel: frame 35 → 33
Increased attack speed.
Down throw 8.0.0
  • Nerf Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Megavitamins 3.0.0
  • Nerf Shield damage: 0 → -2.5/-2 (clean/late)
Reduced the power against shields.
Super Sheet 1.1.0
  • Buff Reflector has increased range (size: 6.5u → 7.7u; Y/Z offsets: 6.5u/8u → 8u/6.5u)
  • Buff Reflector damage multiplier: 1.5× → 1.6×
N/A
13.0.0
  • Buff Hitbox duration: frames 12-14 → 12-16
Increased the amount of time hit detection lasts.
Super Jump Punch 7.0.0
  • Buff Clean hit KBS: 100 → 105 (K%)
Extended launch distance when hit in the high-damage range.
Dr. Tornado 13.0.0
  • Buff Grounded damage-based armor: frames 5-9 → 2-9
Increased the speed that super armor activates when using the move on the ground.
Doctor Finale 3.0.0
  • Buff Slowdown magnitude: 10× → 20×
  • Buff Slowdown duration: 60 frames → 85
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  • Buff Damage per hit: 3.1752%3.528% (earliest), 2.352%2.7048% (early), 3.4104%/2.5872%3.7632%/2.94% (clean), 3.6456%/2.7048%3.9984%/3.0576% (mid), 3.8808%/2.94%4.2336%/3.2928% (late)
Increased power.

Duck Hunt[edit]

Action Version Changes Official description
Jab 7.0.0
  • Buff Rapid jab hitstun modifier: 0 → 2
Flurry Attack: Increased the amount of time opponents will be in the damage animation.
Smash attacks 11.0.0
  • Bug fix Reticle duplication glitch removed
unlisted
Forward smash 10.1.0
  • Changes to connect better:
    • Buff Random Y offset range for reticles: 5 → 4
    • Buff Hits 1-2 hitlag: 1× → 0.75×/0.5×
    • Buff Hit 2 angle: 45° → 30°
    • Buff Hit 2 FKB: 70 → 60
Made it easier to hit multiple times.
Decreased the time that an opponent can hitstun shuffle during the first and second attacks.
Up aerial 3.1.0
  • Changes to connect better:
    • Buff Hit 1 angle: 80° → 95°
    • Buff Hit 1 knockback: 25f/80s → 50/100
Made it easier to hit multiple times.
Trick Shot 2.0.0
  • Buff FAF: 46 → 42
Reduced vulnerability.
3.0.0
  • Nerf Shield damage: 0 → -0.9/-1/-5 (reticle/impact/explosion)
Reduced the power against shields.
Clay Shooting 2.0.0
  • Nerf FAF (grounded/aerial): 61/66 → 65/71 (*)
  • Nerf Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
3.0.0
  • Nerf Shield damage: 0 → -1 (clay impact), -0.9 (reticle), -1.3/-1.5 (clay break, hits 1-2/3)
Reduced the power against shields.
Wild Gunman 9.0.2
  • Bug fix Air-to-ground transition fixed
Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended.

Falco[edit]

Action Version Changes Official description
Down tilt 8.0.0
  • Buff Reduced lag (frame 10 → 8; FAF 32 → 30) (*)
  • Buff Angle: 75° → 85° (K%)
Increased attack speed.
Adjusted launch angle.
Dash attack 13.0.1
  • Buff Damage: 9%/6% (clean/late) → 10.5%/7.5%
    • Change KBS: 70 → 63/61 (K%)
Increased attack power while maintaining launch distance.
Forward smash 13.0.1
  • Buff Frame 17 hitboxes 1-2 X offset: 4u/8u → 5u/10u
Increased the attack range in the front to match the visual.
Up smash 8.0.0
  • Buff Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)
  • Buff Hit 2 duration: frames 13-18 → 13-20
    • Buff Left leg intangibility: frames 13-18 → 13-20
  • Buff Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))
  • Buff Hit 2 KBS: 102 → 107 (K%)
Made it easier to hit multiple times.
Extended launch distance.
Increased the amount of time hit detection lasts.
Neutral aerial 8.0.0
  • Buff Hit 4 startup: frame 19 → 17 (*)
    • Buff FAF: 49 → 47
    • Buff Autocancel: frame 43 → 41
  • Buff Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)
Increased speed of the last attack.
Increased attack range of the last attack.
Down aerial 8.0.0
  • Buff FAF: 52 → 44 (*)
  • Buff Landing lag: 14 frames → 12
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Falco Phantasm 8.0.0
  • Buff Illusion lifetime: 7 frames → 10
  • Buff Grounded version has reduced lag (frame 18 → 13; FAF 56 → 51) (*)
Increased the amount of time hit detection lasts.
Increased attack speed when used on the ground.

Fox[edit]

Action Version Changes Official description
Hurtboxes 6.0.0
  • Nerf Aerial hitstun animation slightly altered to allow some multi-hits to link better [18]
unlisted
Shield 7.0.0
  • Buff Shielding pose no longer changes after shieldstun
Changed the animation when receiving attacks from opponents while shielding.
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 2 hitbox 2 angle: 361° → 180°
    • Buff Jab 2 hitbox 2 KBS: 10 → 20
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack.
Forward aerial 10.1.0
  • Changes to connect better:
    • Buff Hits 1-4 hitboxes 2-3 knockback: 60b/130s → 50/110 (hit 1), 60/150 → 50/130 (hits 2-4)
    • Buff Hits 1-4 hitboxes 1/3 size: 3u → 3.5u
Made it easier to hit multiple times.
Increased attack range of the first attack to fourth attack.
Down aerial 10.1.0
  • Buff Hits 1-6 hitbox 1 BKB: 65 → 15
  • Buff Hitbox size: 3u/3.2u → 4u/4.2u (hits 1-6), 4.5u → 5u (hit 7 hitbox 0)
Made it easier to hit multiple times.
Increased attack range.

Ganondorf[edit]

Action Version Changes Official description
Hurtboxes 3.0.0
  • Nerf Aerial hitstun animation slightly altered to allow some multi-hits to link better
Changed the posture when receiving damage in the air and made it easier to receive damage.
Up tilt 4.0.0
  • Change Windboxes no longer affect non-fighter targets
unlisted
Down smash 3.1.0
  • Changes to connect better:
    • Buff Hit 1 hitbox 1 angle: 165° → 175°
    • Buff Hit 1 hitboxes 1/3 FKB: 110 → 95
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Autocancel: frame 55 → 45 (matches FAF)
Shortened the landing time after using the move.
Up aerial 2.0.0
  • Buff Ledge grab window: frame 63 (after animation length) → 58
Shortened the amount of time you cannot grab edges after using the move.
Flame Choke 1.1.0
  • Nerf Aerial version no longer wins sacrificial KOs (offset from blast zone: -18)
N/A
Dark Dive 3.0.0
  • Bug fix Void glitch removed
unlisted
11.0.0
  • Buff Throw FAF: 50 → 25 (*)
    • Change Frame gravity starts applying: 46 → 35
Reduced vulnerability after hitting an opponent.

Greninja[edit]

Action Version Changes Official description
Down smash 2.0.0
  • Buff Sourspots Z offset: 0u → 0u-7u
Increased the range of the inner attacks.
Pummel 8.0.0
  • Buff Hitbox size: 5u → 6u
unlisted
Water Shuriken 3.0.0
  • Nerf Shield damage: 0 → (-1.5 to -5.5)/-4.5 (uncharged/fully charged, hit 6)
Reduced the power against shields.
Hydro Pump 2.0.0
  • Nerf Landing on certain floors no longer removes landing lag
Can no longer move immediately when landing on a moving platform or slanted ground.

Hero[edit]

Action Version Changes Official description
Added in version 4.0.0
Floor recovery 5.0.0
  • Buff Knockdown lag when facing down matches the rest of the cast
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Kafrizz 5.0.0
  • Nerf Explosion can be reflected and absorbed
After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed.
6.0.0
  • Buff Explosion can no longer be Pocketed or affected by Gravitational Pull
After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion.
Kaboom 7.0.0
  • Buff Hit 1 KBS: 100 → 40
unlisted
8.0.0
  • Buff Hit 1 hitstun modifier: 0 → 4
Made it easier to hit multiple times with Kaboom.
Magic Burst 5.0.0
  • Buff Hits 1-9 hitstun modifier: 0 → 2
Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst.
Gigaslash 5.0.0
  • Bug fix Properly grants intangibility to opponents hit before the cutscene
unlisted
13.0.0
  • Buff Cutscene exit flag when the move ends: frame 30 → 15
Shortened the downtime after finishing the Final Smash.

Ice Climbers[edit]

Action Version Changes Official description
Stats 3.1.0
  • Bug fix Can recover their double jump the same way as other characters
Ice Climbers will now recover midair jumps the same way as other fighters.
Partner 2.0.0
  • Buff Follows the leader more consistently
Nana and Popo will follow each other more when separated.
3.0.0
  • Change AI behavior adjusted; returns to the leader when grabbing an opponent
unlisted
3.1.0
  • Nerf Can no longer jump after the leader grabs
Nana will no longer jump when pressing the jump button right after a grab.
4.0.0
  • Bug introduced Can no longer ledge trump opponents
unlisted
5.0.0
  • Bug fix Can once again ledge trump opponents
Restored Nana's ability to steal edge grabs.
9.0.0
  • Buff Damage taken multiplier: 1.05× → 1.02×
  • Buff Knockback taken multiplier: 1.05× → 1.02×
  • Change AI behavior adjusted
Decreased the damage Nana takes.
Shortened launch distance for Nana.
Adjusted Nana's AI behavior.
Dash attack 9.0.0
  • Buff Hitlag (leader): 1× → 1.2×
  • Buff Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u
Made it easier to hit multiple times.
Increased attack range.
13.0.1
  • Buff Reduced lag (frame 11 → 9; FAF 42 → 40) (*)
Increased attack speed.
Down smash 9.0.0
  • Buff BKB: 45 → 50 (K%)
Extended launch distance.
13.0.1
  • Buff KBS (leader/partner): 100/120 → 105/126 (K%)
Extended launch distance.
Pummel 8.0.0
  • Buff Increased range (size: 4.8u → 5.8u; Z offset: 6.4u → 7.4u)
unlisted
Squall Hammer 9.0.0
  • Buff Ledge grab window: frame 62/64 (solo/together) → 56/58
Increased the speed of the edge-grab timing.
Belay 2.0.0
  • Buff Tether X offset from ledge: 0u → -1u
Made it easier to grab edges.
9.0.0
  • Buff Maximum distance between Ice Climbers to Belay together: 50 → 60
  • Buff Automatic use from partner no longer prevents the leader from using it
Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.
Increased the distance that it is possible for Popo and Nana to Belay together.
13.0.1
  • Buff Partner throw frame (hitbox and ledge detection for pull): frame 16 → 13 (*)
Increased attack speed.
Increased the speed of the edge-grab range detection.
Iceberg 3.0.0
  • Buff FS Meter knockback: ? → 0.98×
FS Meter: Extended launch distance.
8.0.0
  • Buff Slowdown magnitude: 2× → 10×
  • Buff Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)
  • Buff Condor grab size: 8u → 9.5u
Made the opponent's movements slower during the initial slowdown period.
Increased the speed at which the iceberg will appear.
Increased attack range near the peak of the iceberg.
Made it easier to grab on to the condor.

Ike[edit]

Action Version Changes Official description
Jab 13.0.1
  • Buff Jab 3 damage: 5% → 7% (total: 10% → 12%) (K%)
Neutral Attack 3: Increased power.
Extended launch distance.
Down tilt 8.0.0
  • Buff KBS: 70 → 55 (K%)
Shortened launch distance.
Dash attack 8.0.0
  • Buff KBS: 78/100 (clean/late) → 88/110 (K%)
Extended launch distance.
Up smash 13.0.1
  • Buff Clean hit knockback: 50b/86s → 49/90 (K%)
Extended launch distance for the high-damage range.
Neutral aerial 8.0.0
  • Nerf Late hit size: 4u/4u/4u → 3u/3u/3u
  • Change KBS: 105 → 130 (K%)
Extended launch distance.
Reduced the low-damage range.
Forward aerial 8.0.0
  • Buff FAF: 60 → 52
  • Buff Damage: 11.5% → 13%
    • Change KBS: 65 → 60 (K%)
Reduced vulnerability.
Maintained the launch distance and increased power.
Quick Draw 13.0.1
  • Buff Grounded version damage: 6%-13% → 9%-16% (K%)
Increased power when starting to charge forward on the ground.
Extended launch distance when starting to charge forward on the ground.
Aether 2.0.0
  • Nerf Falling portion meteor hitbox has lower FKB after the first active frame (165 → 150)
Shortened the meteor distance.
8.0.0
  • Buff Rising portion hit 1 and loop can no longer clang
  • Buff Landing hit angle: 60° → 50°
  • Buff Landing hit KBS: 115 → 155 (K%)
Made it so the first attack upward does not get neutralized.
Extended launch distance of the final attack.
Adjusted launch angle of the final attack.

Incineroar[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitboxes 1-2 knockback: 30/25b/30/20s → 25/25/25/10s
    • Buff Jab 2 hitstun modifier: 0 → 2
    • Buff Jab 2 has an extra hitbox (angle: 361° → 180°; KBS: 30 → 10)
    • Buff Jab 2 has a modified jostle area (5 to 6)
Neutral Attack 1: Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3.
6.0.0
  • Buff Jab 3 damage: 4.7% → 6.7% (jab total: 10% → 12%)
  • Buff Jab 3 knockback: 75b/50s → 80/60 (K%)
Neutral Attack 3: Increased power.
Extended launch distance.
Up smash 2.0.0
  • Buff Increased knockback (by how much?)
Extended launch distance.
8.0.0
  • Buff Knockback: 94b/53s → 89/61 (K%)
Extended launch distance.
Down smash 13.0.0
  • Buff Damage: 16% → 17%
    • Change BKB: 75 → 73 (K%)
Increased power.
Extended launch distance.
Forward aerial 6.0.0
  • Buff Gained a weaker late hit on frames 11-14
Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts.
Up aerial 2.0.0
  • Buff Ledge grab window: frame 58 (after animation length) → 56
Shortened the amount of time you cannot grab edges after using the move.
13.0.0
  • Buff Damage: 8% → 9%
    • Change Knockback: 65b/87s → 66/79 (K%)
Increased attack power and maintained launch distance.
Down aerial 2.0.0
  • Buff Autocancel: frame 59 → 45 (matches FAF)
Shortened the landing time after using the move.
6.0.0
  • Buff Hitbox priority swapped (meteor is easier to land)
Made it easier to trigger a meteor effect when you hit with the high-damage range.
Grabs 8.0.0
  • Buff Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44) (*)
Increased the speed for grabs, dash grabs, and turning and grabbing.
Forward throw 8.0.0
  • Buff Throw KBS: 52 → 58 (K%)
Extended launch distance.
Up throw 2.0.0
  • Buff Increased knockback (by how much?)
Extended launch distance.
Darkest Lariat 6.0.0
  • Buff Clean hit 1 damage: 16%/12% → 17%/13% (K%)
  • Buff Grounded clean hit 1 has increased range (size: 4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u; Y offset: 10u → 11u)
  • Nerf Grounded late hit 1 Y offset: 10u → 11u
Increased the power at the beginning of the move.
Increased the range at the beginning of the move and increased the duration of the move.
Alolan Whip 1.1.0
  • Buff Maximum slope angle for rope: 40° → 45°
N/A
7.0.0
  • Buff Back body drop hit 1 knockback: 80b/50s → 128/34 (K%)
  • Change Lariat back body drop hit 1 knockback: 20b/76s → 88/38 (K%)
Extended launch distance when opponents that are not grabbed with a side special are caught up in the lariat or back body drop.
8.0.0
  • Buff Grab has reduced lag (frame 18 → 16; FAF 60 → 58) (*)
    • Buff Ledge grab window: frame 16 → 14
  • Buff Lariat KBS: 38/440 (hit 1/throw) → 40/454 (K%)
Increased the speed of grabs.
Extended launch distance for when the Lariat hits.
Cross Chop 2.0.0
  • Buff Height multiplier: 0.81× → 1×
  • Buff Aerial version travel angle range: 302°-285° → 307°-294°
    • Change Aerial version travel speed: 4.7 → 5.3
    • Change Model rotation altered for aerial version
Extended vertical and horizontal distance.
13.0.0
  • Buff Grounded target falling hitbox damage: 11% → 13%
    • Change KBS: 54 → 48 (K%)
  • Buff Landing hitbox 0 damage: 9% → 10.8% (total: 15.5% → 17.3%)
    • Change Knockback: 88b/83s → 89/72 (K%)
Increased attack power and maintained launch distance of the high-damage window while descending.
Increased attack power and maintained launch distance of the high-damage window for the explosion.
Revenge 6.0.0
  • Buff Counter window: frames 3-22 → 3-27 (*)
  • Buff FAF: 59/30 (counter/attack) → 54/27 (*)
  • Buff Counterattack angle: 52°/56° → 51°/54°
  • Buff Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f
  • Change Counterattack uses set weight
Increased the amount of time the damage-reducing pose is effective.
Extended launch distance of the flames after receiving an opponent's attack.
Reduced vulnerability when receiving or not receiving an opponent’s attack.
unlisted
8.0.0
  • Buff Counter FAF: 54 → 50 (*)
  • Buff Base damage multiplier: 1.25× → 1.5×
Reduced vulnerability.
Increased the power up amount when the move succeeds.

Inkling[edit]

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 3 hitbox 2 Z offset: 14u → 15.8u
Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
Forward tilt 13.0.1
  • Buff Damage: 9% → 10% (K%)
Increased power.
Extended launch distance.
Up tilt 13.0.1
  • Buff Gained an extra frontal hitbox on frame 7
Made it easier to hit opponents on the ground.
Forward smash 13.0.1
  • Buff Z offset: 12u-5u/17.2u → 9u-5u/17.2u-16u (sweetspot is easier to land)
Made it easier to hit the high-damage range.
Neutral aerial 2.0.0
  • Buff Ledge grab window: frame 60 (after animation length) → 56
Shortened the amount of time you cannot grab edges after using the move.
Pummel 8.0.0
  • Buff Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)
unlisted
Ink refill 13.0.1
  • Buff Ending FAF: 30 → 25 (total: 44 → 39)
Reduced vulnerability when reloading ink.
Splattershot 13.0.1
  • Buff Shot lifetime: 13 frames → 14
Extended the distance of the shot.
Splat Roller 2.0.0
  • Nerf Reduced horizontal range (by how much?)
  • Change Run portion bury knockback: 60b/80s → 25/105
  • Bug fix Inked terrain can no longer increase the height of some characters' up specials
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
unlisted
3.0.0
  • Nerf Dash portion has reduced knockback (by how much?)
Shortened launch distance for the attack when accelerating again.
8.0.0
  • Buff Jostle area modified (5 to 8 → 3 to 8)
unlisted
Splat Bomb 1.1.0
  • Buff Damage: 8%-14% → 9%-15% (K%)
  • Buff Ink applied: 80-140 → 110-170
N/A

Isabelle[edit]

Action Version Changes Official description
Dodges 4.0.0
  • Buff Roll distance (approximate): 24.11u → 30.54u
Extended distance of forward and backward dodging.
Jab 4.0.0
  • Buff Knockback: 21b/38s → 14/30
  • Buff SDI: 1× → 0.5×
  • Buff Hitstun modifier: 8 → 14
Made it easier to hit multiple times.
Dash attack 8.0.0
  • Buff Reduced lag (frame 9 → 7; FAF 42 → 40) (*)
Increased attack speed.
Up tilt 8.0.0
  • Buff FAF: 33 → 30 (*)
Reduced vulnerability.
Down tilt 13.0.0
  • Buff FAF: 35 → 32
Reduced vulnerability.
Forward smash 13.0.0
  • Buff Hitbox duration: frames 14-15/16-20 → 14-16/17-20
Extended the duration of the high-damage part of the attack.
Up smash 4.0.0
  • Buff Hit 2 (sign) KBS: 111 → 116 (K%)
Extended launch distance.
8.0.0
  • Buff Reduced lag (frame 11 → 9; FAF 48 → 46) (*)
    • Change Charge start: frame 8 → 7
Increased attack speed.
Down smash 13.0.0
  • Buff KBS: 100 → 104/105 (hit 1/2) (K%)
  • Buff Hitbox 0 size: 4u → 5u
    • Change Hitbox 0 Z offset: 12.5u/-12.5u → 11.5u/-11.5u
Extended launch distance.
Increased attack range.
Neutral aerial 2.0.0
  • Buff Autocancel: frame 39 → 34 (matches FAF)
  • Buff Ledge grab window: frame 60 (after animation length) → 58
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Forward aerial 1.2.0
  • Bug introduced Slingshot crash glitch created
N/A
2.0.0
  • Bug fix Slingshot crash glitch fixed
unlisted
3.0.0
  • Nerf Shield damage: 0 → -3.5/-2/-1 (clean/mid/late)
Reduced the power against shields.
Back aerial 1.2.0
  • Bug introduced Slingshot crash glitch created
N/A
2.0.0
  • Bug fix Slingshot crash glitch fixed
unlisted
3.0.0
  • Nerf Shield damage: 0 → -4.5/-2.5/-1.5 (clean/mid/late)
Reduced the power against shields.
Up aerial 8.0.0
  • Buff BKB: 30 → 40 (K%)
Extended launch distance.
Down aerial 8.0.0
  • Buff Reduced lag (frame 14 → 11; FAF 46 → 43) (*)
    • Buff Autocancel: frame 39 → 36
Increased attack speed.
Pummel 8.0.0
  • Buff Hitbox size: 5u → 6.3u
unlisted
Forward throw 13.0.0
  • Buff Knockback: 102b/10s → 107/20 (K%)
Extended launch distance.
Fishing Rod 1.1.0
  • Buff Maximum rod length with smash input: 52 → 58
  • Nerf Window for smash input: 6 frames → 4
  • Nerf Hook travel speed: 2.2 → 2 (tilt), 3.8 → 3.6 (smash)
  • Change Maximum rod length with tilt input: 42 → 38
N/A
2.0.0
  • Bug fix Infinite Assist Trophy glitch fixed
unlisted
3.0.0
  • Buff Can catch opponents in the air while not moving
  • Nerf Hitbox duration when reeling back: frames 2-11 → 9-11
unlisted
3.1.0
  • Change Reverted to pre-3.0.0 behavior
Opponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back, opponents can be caught.
4.0.0
  • Buff Reduced lag (frame 25/50 (cast/reel in) → 21/46) (*)
    • Buff Tether recovery window: frame 22 → 18
  • Buff Up throw KBS: 62 → 66 (K%)
  • Change Grounded jostle push speed reduced (overlap rate: 30 → 20)
Extended launch distance of upward throws.
Increased the speed of the grab detection.
unlisted
7.0.0
  • Buff Tether range: 14, 10, -3, -10 → 20, 25, -3, -10
unlisted
Lloid Trap 1.1.0
  • Buff Inert detection length: 6.8u → 8.5u
N/A
4.0.0
  • Buff Activation startup: frame 10 → 8
  • Nerf Rehit rate: 8 → 9
Increased attack speed of the Lloid attack.
unlisted
Dream Town Hall 1.2.0
  • Buff Grants intangibility after the last hit
N/A

Ivysaur[edit]

Action Version Changes Official description
Down aerial 4.0.0
  • Nerf Sweetspot size: 7u → 4u
  • Nerf Aerial target sourspot knockback: 9b/68s → 8/62 (K%)
Reduced the range of the strong launching attack.
Shortened the launch distance when the weak launching attack hits.
Bullet Seed 3.1.0
  • Buff Initial hit FKB: 110 → 100 (connects better)
Made it easier to hit multiple times.
Razor Leaf 3.0.0
  • Nerf Shield damage: 0 → -4/-3/-2 (clean/mid/late)
Reduced the power against shields.
4.0.0
  • Nerf Increased lag (frame 22 → 24; FAF 47 → 49) (*)
Reduced attack speed and increased vulnerability.
Vine Whip 4.0.0
  • Nerf Aerial version sweetspot BKB: 80 → 70 (K%)
Shortened launch distance for the high-damage range when using the attack in the air.

Jigglypuff[edit]

Action Version Changes Official description
Dodges 6.0.0
  • Buff Air dodge FAF: 75 → 64 (neutral), 123/175/103 (side/up/down) → 107/159/86
Air Dodge: Reduced vulnerability.
Moving Air Dodge: Reduced vulnerability.
Jab 3.1.0
  • Buff Jab 1 hitbox 0 BKB: 25 → 18
  • Buff Jab 2 hitbox 1 Z offset: 8.5u → 8.5u-9u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range.
13.0.0
  • Buff Jab 2 FAF: 20 → 17 (*)
Neutral Attack 2: Reduced vulnerability.
Forward tilt 2.0.0
  • Buff FAF: 28 → 25
Reduced vulnerability.
Down tilt 2.0.0
  • Buff KBS: 55 → 68 (K%)
Extended launch distance.
Up smash 2.0.0
  • Buff Sourspot damage: 13% → 15% (matches sweetspot) (K%)
Increased attack power of low-power zone.
Back aerial 2.0.0
  • Buff Reduced lag (frame 12 → 10; FAF 40 → 38) (*)
    • Buff Autocancel: frame 28 → 26
    • Change Turnaround frame: 10 → 9
Increased attack speed.
13.0.0
  • Buff FAF: 38 → 36 (*)
  • Buff Landing lag: 11 frames → 8
Reduced vulnerability.
Reduced vulnerability when landing.
Down aerial 6.0.0
  • Buff Landing lag: 15 frames → 12
  • Buff Autocancel: frame 45 → 42
Shortened the landing time after using the move.
Reduced vulnerability when landing after using the move.
Forward throw 2.0.0
  • Buff Throw angle: 55° → 50°
Adjusted launch angle.
6.0.0
  • Buff Throw angle: 50° → 35°
Adjusted launch angle.
Down throw 13.0.0
  • Buff FAF: 85 → 84
  • Buff BKB: 105 → 90
Shortened the launch distance.
Reduced vulnerability.
Rollout 6.0.0
  • Buff Charge time: 45 frames → 35
Shortened the charge time until reaching max charge.
Pound 6.0.0
  • Buff Hitstun modifier: 0 → 2
  • Buff Shieldstun: 1× → 1.5×
Increased the duration of the damage animation when the move hits.
Increased the opponent’s downtime when shielded.
Puff Up 1.1.0
  • Change Deflation time: 121 frames → 60
N/A
2.0.0
  • Buff FS Meter knockback: 0.815× → 0.92×
FS Meter: Extended launch distance.
3.0.0
  • Buff Windbox FKB: 40 → 75
Made it easier to push opponents while big.
8.0.0
  • Buff Slowdown magnitude: 3× → 7×
Made the opponent's movements slower during the initial slowdown period.
Items 11.0.0
  • Buff Can use midair jumps while charging a shooting item
unlisted

Joker[edit]

Action Version Changes Official description
Added in version 3.0.0
Arsene 4.0.0
  • Bug fix Can no longer be summoned during a Star KO
unlisted
6.0.0
  • Bug fix Unlimited Rebellion Gauge glitch fixed
unlisted
7.0.0
  • Nerf Duration loss in 2P and 3P battles: damage * 12 → damage * 16
Reduced the amount of time Arsene is summoned for when receiving damage while Arsene is summoned in battles with two or fewer opponents.
Forward smash 6.0.0
  • Nerf Jostle area modified (2 to 5) on frame 3 and during charge
unlisted
Floor recovery 5.0.0
  • Buff Knockdown lag when facing down matches the rest of the cast
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Gun / Gun Special 7.0.0
  • Nerf Aerial downward version hitboxes 1/3 Z offset: -9u/9u → -2u/2u
Reduced the range when shooting downward in the air.
Eiha / Eigaon 3.1.0
  • Buff Eigaon hits 2-4 force knockback backward instead of forward
Made it easier to hit multiple times with Eigaon.
11.0.0
  • Nerf FAF: 50 → 53
Increased vulnerability for Eiha.
Grappling Hook 3.1.0
  • Bug fix Can no longer result in erratic movement during a tether recovery
unlisted
4.0.0
  • Bug fix Attributes altered (air resist: 0.27 → 0.24; fighter offset: 6 → 8) to prevent Joker from clipping into walls
unlisted
Tetrakarn / Makarakarn 4.0.0
  • Buff Reflector has increased range (size: 12u → 12.25u; Z offset: -0.75u → -0.5u-(-1u))
  • Nerf Has a 50% damage cap like other reflectors
While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected.
unlisted
11.0.0
  • Nerf Counter FAF: 54 → 57
Increased vulnerability when Arsene is present and a counter is not triggered.
All-Out Attack 3.0.1
  • Bug fix No longer softlocks the game if used to finish a battle in Classic Mode
A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed.
13.0.0
  • Buff Cutscene exit flag when the move ends: frame 30 → 20
Shortened the downtime after finishing the Final Smash.

Kazuya[edit]

Action Version Changes Official description
Added in version 12.0.0
Devil Fist 13.0.0
  • Nerf Crumpled opponents can no longer be footstooled (removes infinite)
Made it so opponents that fall down in place due to Kazuya's side special cannot be stepped on when jumping.
Rage Drive 13.0.0
  • Change Collateral hit no longer disables GFX
unlisted

Ken[edit]

Action Version Changes Official description
Shield 4.0.0
  • Buff Turns around when attacking after a perfect shield
The attack after a perfect shield will be unleashed after facing the opponent.
Proximity attacks 1.1.0
  • Buff Maximum range to activate: [2.5, 13] → [4.5, 30] (matches Ryu)
N/A
Jab 2.0.0
  • Tapped:
    • Buff Jab 1 angle: 180°? → 180°/361°
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
3.1.0
  • Tapped:
    • Buff Jabs 1-2 special cancel window: frames 1-7 → 1-11/1-12 (jab 1/2)
  • Held, close range:
    • Buff Knockback: 70b/70s → 25/15 (K%)
    • Buff Angle: 85° → 80°
  • Held, long range:
    • Buff Hit 2 duration: frame 16 → frames 16-17
    • Buff Hit 2 damage: 6% → 10%
      • Change Hit 2 KBS: 130 → 92 (K%)
(Light, 1 & 2): Increased the amount of time you can cancel with a special move.
(Heavy, Close Range): Adjusted launch angle and distance.
(Heavy, Long Range): Increased attack power and maintained launch distance.
unlisted
Forward tilt 3.1.0
  • Tapped, close range:
    • Buff Special cancel window: frames 8-14 → 8-24
  • Tapped, long range:
    • Buff Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)
  • Held:
    • Buff Angle: 38° → 34° (K%)
(Light, Close Range): Increased the amount of time you can cancel with a special move.
(Light, Long Range): Increased attack range for the tip.
(Heavy): Adjusted launch angle.
Up tilt 3.1.0
  • Tapped:
    • Buff Aerial-only hitbox angle: 66° → 75°
(Heavy): Adjusted launch angle when hitting an airborne opponent.
Down tilt 2.0.0
  • Nerf Can no longer be jump-canceled
Can no longer jump immediately after using the move.
3.1.0
  • Tapped:
    • Buff Hitstun modifier: 0 → 1
  • Held:
    • Buff Knockback: 70b/23s → 73/16
(Light): Increased the amount of time opponents will be in the damage animation when the move hits.
(Heavy): Shortened launch distance.
7.0.0
  • Held:
    • Buff BKB: 73 → 66
    • Change Angle: 64° → 55°
(Heavy): Adjusted launch angle.
unlisted
Forward smash 3.1.0
  • Buff Knockback: 26b/100s → 28b/103/102s (K%)
Extended launch distance.
Down smash 7.0.0
  • Buff Can be special-canceled on frames 1-13
  • Buff Final Smash cancel window: frames 5-6 → 5-13
  • Nerf Shield damage: 0 → -8/-6
Now possible on hit to cancel the attack animation into a special move.
Reduced the power against shields.
unlisted
Neutral aerial 2.0.0
  • Buff Autocancel: frame 34 → 28 (matches FAF)
Shortened the landing time after using the move.
Forward aerial 2.0.0
  • Buff Autocancel: frame 41 → 38 (matches FAF)
Shortened the landing time after using the move.
Down aerial 3.1.0
  • Buff Special and Final Smash cancel window: frames 1-12 → 1-17 (matches Ryu's)
Increased the amount of time you can cancel with a special move or a Final Smash.
Edge attack 3.0.0
  • Buff Hitlag: 1.5× → 1.1×
Shortened hitstun time.
Tatsumaki Senpukyaku 3.1.0
  • Buff Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)
  • Buff Hits 2-4 SDI: 1× → 0.5×
  • Change Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u
Increased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
7.0.0
  • Buff Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion
  • Changes to connect more reliably:
    • Buff Angle: 35° → 55°/31° (grounded/aerial opponents)
    • Buff Knockback: 62b/30s → 45/59b/20/25s (grounded/aerial opponents)
Made the pivoting leg invincible while rotating when used on the ground.
Made it easier to hit multiple times.
Shoryuken 3.1.0
  • Light:
    • Buff Aerial version KBS: 49 → 55 (K%)
  • Medium:
    • Nerf Aerial version hit 2 KBS: 121 → 112 (K%)
  • Heavy:
    • Buff SDI: 1× → 0.5×
    • Buff Grounded version hit 3 KBS: 120 (normal)/121 (input) → 126 (K%)
    • Buff Aerial version hit 3 KBS: 100 → 107 (K%)
    • Changes to connect better:
      • Buff Hit 2 angle: 110° → 95° (grounded), 80° (aerial)
      • Change Grounded hit 2 knockback: 0b/100f/100s → 95b/0f/10s
    • Change Hit 1 can no longer clang
Made it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
Focus Attack 3.0.0
  • Bug fix Sliding glitch removed
unlisted
Nata Otoshi Geri 3.1.0
  • Buff SDI: 1× → 0.5×
Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
Oosoto Mawashi Geri 3.1.0
  • Buff Damage: 10% → 12%
    • Change Knockback: 40b/120s → 41/103 (K%)
Increased attack power of Oosoto Mawashi Geri and maintained launch distance.
Inazuma Kick 3.1.0
  • Buff Damage: 10% → 12% (K%)
    • Change Shield damage: 7 → 5
Increased power of Inazuma Kick.
However, the power against shields will remain the same.
Shippu Jinraikyaku 9.0.0
  • Changes to connect better:
    • Buff Initial hit knockback: 0b/40f → 17/48
    • Buff Activation hits 1-2 Z offset: 8u-10u → 5u-10u
Made it easier to hit multiple times.

King Dedede[edit]

Action Version Changes Official description
Up tilt 8.0.0
  • Buff Damage: 10%/8% → 11.5%/9.5% (K%)
Increased power.
Extended launch distance.
Down tilt 8.0.0
  • Buff Angle: 45° → 35° (K%)
Adjusted launch angle.
Forward smash 3.0.0
  • Nerf Late hit part: 1 → 0 (can no longer hit alongside clean hit)
unlisted
8.0.0
  • Change Jostle area modified (6 to 7) on frame 32 and during charge
unlisted
Forward aerial 8.0.0
  • Buff KBS: 90 → 98 (K%)
Extended launch distance.
Up aerial 8.0.0
  • Buff Hit 8 KBS: 147 → 167 (K%)
Extended launch distance of the final attack.
Inhale 8.0.0
  • Buff Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75) (*)
  • Buff Grabbox Z offset: 4u → 4u-7u
Increased the speed to start Inhale.
Increased the range fighters can be inhaled when using Inhale on the ground.
12.0.0
  • Change When inhaling item/projectile, the aerial version adds 2 vertical speed if currently -2 or lower, or deducts 2.5 if currently 2.52 or higher
unlisted
Gordo Throw 2.0.0
  • Nerf Gordos have reduced range (hitbox 2 size: 4.5u → 4u; hitboxes 0-1 X/Y offsets: -4.8u-4.8u → -3.8u-3.8u)
Reduced the attack range of the moving Gordo.
3.0.0
  • Nerf Gordo shield damage: 0 → -7/-6.2/-5.5/-4.7 (clean/mid/late/latest)
Reduced the power against shields.
4.0.0
  • Bug fix Caught Gordos can no longer get stuck under King Dedede
unlisted
11.0.0
  • Buff Initial throw FAF: 61 → 59
  • Buff Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55) (*)
  • Buff Gordo wall stick chance: 50% → 60%
Reduced vulnerability.
Increased the chance the Gordo will get stuck on a wall.
Increased the speed you can hit back Gordos that were reflected by the opponent.

King K. Rool[edit]

Action Version Changes Official description
Shield 7.0.0
  • Buff Altered shield posture to mitigate shield stabbing
Adjusted the shield’s center and center of the posture during shielding to match.
Belly Super Armor 8.0.0
  • Buff HP: 14.01 → 18.01 (effective: 28.02 → 36.02)
Increased durability of the belly.
Forward tilt 3.0.0
  • Buff Sweetspot size increased (by how much?)
Increased the high-damage range.
Up tilt 13.0.0
  • Buff Damage: 11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late) (K%)
Increased power.
Extended launch distance.
Dash attack 8.0.0
  • Buff Hitbox duration: frames 7-11/12-25 (clean/late) → 7-14/15-25
  • Buff KBS: 57/48 (clean/late) → 61/55 (K%)
Extended launch distance.
Increased the amount of time hit detection lasts for the high-damage range.
Forward smash 13.0.0
  • Buff Hitbox duration: frames 19-20 → 19-21
  • Buff Hitbox 0 size on frame 19: 5.2u → 5.8u
Increased the amount of time hit detection lasts.
Increased the range at the beginning of the move.
Up smash 8.0.0
  • Buff Hit 1 damage: 15% → 17%
    • Change Hit 1 knockback: 32b/95s → 31/90 (K%)
Increased power.
Extended launch distance.
Neutral aerial 6.0.0
  • Buff Landing lag: 13 frames → 9
Reduced vulnerability when landing after using the move.
Forward aerial 3.0.0
  • Buff Hitbox priority swapped (sweetspot is easier to land)
Increased the high-damage range.
6.0.0
  • Buff Hitbox duration: frames 11/12-13/14-17 (clean/mid/late) → 11/12-14/15-17
  • Buff Clean and mid hit damage: 14%/12% → 15.5%/13.5%
    • Change Knockback: 40b/78s (clean), 35/80 (mid) → 36/76 (K%)
  • Buff Clean and mid hit's sweetspot has increased range (size: 5.5u → 6.5u; Y offset: 7.5u/10.5u → 8.5u/11.5u)
Increased power of the high-damage range.
Increased attack range of the high-damage-range attack and increased the duration.
13.0.0
  • Buff FAF: 58 → 55
Reduced vulnerability.
Up aerial 3.0.0
  • Buff FAF: 82 → 72
Reduced vulnerability.
3.1.0
  • Buff Ledge grab window: 102 (after animation length) → 96
Increased the speed of the edge-grab range detection.
6.0.0
  • Buff Hitbox duration: frames 7-8/9-16 (clean/late) → 7-13/14-19
  • Buff Clean hit knockback: 85b/56s → 84/60 (K%)
  • Change Clean hit hitlag: 1× → 1.3×
Increased the amount of time hit detection lasts.
Extended launch distance for the high-damage range.
unlisted
Pummel 8.0.0
  • Buff Hitbox size: 7u → 8u
unlisted
Back throw 8.0.0
  • Buff Angle: 45° → 35° (K%)
Adjusted launch angle.
Up throw 3.0.0
  • Change Can no longer be affected by windboxes
No longer affected by the wind while throwing.
13.0.0
  • Buff KBS: 40 → 44 (K%)
Extended launch distance.
Down throw 2.0.0
  • Change Bury frames: 90 + percent * 0.51 → 60 + percent * 0.75
Shortened the amount of time undamaged opponents are buried.
Blunderbuss 2.0.0
  • Nerf Vacuum duration: 300 frames → 120 (5 seconds → 2)
Shortened the length of the vacuum effect.
3.0.0
  • Bug fix Desync glitch with King Dedede fixed
unlisted
6.0.0
  • Buff Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65) (*)
  • Buff Initial Kannonball knockback: 30b/70s → 18/92 (K%)
  • Buff Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)
  • Buff Vacuum throw startup: frame 10 → 8
    • Buff Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47 (*)
Increased attack speed.
Made it easier to vacuum up the Kannonball.
Shortened the time needed to shoot out the vacuumed Kannonball.
Extended launch distance when hit with the Kannonball.
9.0.0
  • Change Added parameter related to vacuum throws (value: 10)
unlisted
Crownerang 3.0.0
  • Nerf Initial throw shield damage: 0 → -4.5/-3.5 (travel/return)
    • Buff Item throw shield damage: 0 → -3
  • Bug fix Crown duplication glitch with Pocket fixed
  • Bug fix Egg Lay can no longer increase the crown's size
Reduced the power against shields.
unlisted
8.0.0
  • Buff Damage-based armor: 6% → 12%
Made it hard to flinch from opponent's attacks while throwing the crown.
Propellerpack 2.0.0
  • Nerf Reduced hitbox size (by how much?)
Reduced the range of the attack.
Gut Check 3.0.0
  • Buff FAF: 68/48 (counter/attack) → 63/43 (*)
Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
6.0.0
  • Buff Attack FAF: 43 → 39 (*)
  • Buff Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)
Reduced vulnerability when the counter succeeds.
Increased the range the counter counts as a success.
Increased the high-damage range.

Kirby[edit]

Action Version Changes Official description
Jab 6.0.0
  • Buff Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15) (*)
    • Buff Transition to jab 2: frame 4 → 3
    • Buff Consecutive jab loop: frame 6 → 5
Neutral Attack 1: Increased attack speed.
Forward tilt 2.0.0
  • Buff FAF: 28 → 24
  • Buff BKB: 12 → 40 (K%)
Slightly reduced vulnerability and extended undamaged launch distance.
Dash attack 2.0.0
  • Buff Damage: 10%/7%/4% → 12%/9%/6%
    • Change KBS: ? → 71/50/50
  • Buff Hitbox size: ? → 5u/3.5u/3.5u
Increased power range and attack power while maintaining launch distance.
8.0.0
  • Buff FAF: 60 → 52
  • Buff Clean hit KBS: 66 → 71 (K%)
Reduced vulnerability.
Extended launch distance when hitting with the beginning of the attack.
Up smash 3.0.0
  • Buff Hitbox duration: frames 12/13-14/15-17 (clean/mid/late) → 12-14/15-16/17
Extended the high-damage window. Reduced the low-damage window.
6.0.0
  • Buff Clean hit sourspot knockback: 30b/99s → 36/104 (K%)
Extended launch distance when hit in the low-damage range.
Down smash 8.0.0
  • Buff Reduced lag (frame 10 → 7; FAF 54 → 51) (*)
    • Nerf Charge start: frame 5 → 3
  • Buff KBS: 89 → 94 (K%)
Increased attack speed.
Extended launch distance.
Neutral aerial 3.0.0
  • Buff FAF: 63 → 55
  • Buff Autocancel: frame 56 → 51
Reduced vulnerability.
Shortened landing time after using the move.
6.0.0
  • Buff Reduced lag (frame 10 → 8; FAF 55 → 53) (*)
    • Buff Ending autocancel: frame 51 → 49
    • Change Initial autocancel: frames 1-4 → 1-3
  • Buff Clean hit KBS: 100 → 117 (K%)
Increased attack speed.
Extended launch distance when hit in the high-damage range.
Forward aerial 8.0.0
  • Buff Damage: 3%/5% (hit 2/3) → 4%/6% (total: 12% → 14%)
    • Change Hit 3 BKB: 30 → 24 (K%)
Increased power of second and last attack.
Extended launch distance of the last attack.
Back aerial 8.0.0
  • Buff Clean hit KBS: 100 → 104 (K%)
Extended launch distance when hitting with the beginning of the attack.
Up aerial 1.1.0
  • Buff FAF: 40 → 38
N/A
6.0.0
  • Buff Reduced lag (frame 10 → 8; FAF 38 → 36) (*)
    • Buff Ending autocancel: frame 22 → 20
    • Change Initial autocancel: frames 1-9 → 1-7
  • Buff Damage: 9% → 10%
  • Buff KBS: 108 → 115 (K%)
Increased attack speed.
Increased power.
Extended launch distance.
Up throw 8.0.0
  • Buff Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Down throw 3.0.0
  • Buff Hits 1-9 damage: 0.8% → 1% (total: 10.2% → 12%)
Increased power.
Inhale 3.0.0
  • Buff Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1
  • Buff Copy Ability grace period: 300 frames → 600 (5 seconds → 10)
  • Buff Distance from bottom blast zone to get KO'd with inhaled opponent: -10 → -4
  • Bug fix Various bugfixes
Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
unlisted
3.1.0
  • Bug fix Attempting to change a Monado Art and then losing the Copy Ability no longer disables crouch, shield, or dodges
unlisted
6.0.0
  • Buff Reduced lag (frame 14 → 10; FAF 68 → 64) (*)
  • Buff Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7
  • Buff Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)
Reduced start time for Inhale.
Made it harder to disrupt Kirby's Copy Ability.
13.0.1
  • Buff Lightning Buster release FAF (Copy Ability): 70 → 68 (from release: 66 → 64; matches Mythra's) (*)
unlisted
Final Cutter 3.0.0
  • Buff Rising portion ledge grab window: frame 14 → 11 (from initiation: 36 → 33)
Increased the speed of the edge-grab range detection.
Stone 2.0.0
  • Buff Aerial version grants damage-based armor of 25% starting on frame 19
Adjusted the super armor frames after using the move.
8.0.0
  • Buff Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing) (K%)
Extended launch distance.
Ultra Sword 1.1.0
  • Change Added parameters for release
N/A

Link[edit]

Action Version Changes Official description
Jab 13.0.1
  • Buff Jab 1 has reduced lag (frame 8 → 7; FAF 25 → 24) (*)
Neutral Attack 1: Increased attack speed.
Down tilt 13.0.1
  • Buff Angle: 80° → 85°
Adjusted launch angle.
Up smash 9.0.0
  • Changes to connect better:
    • Buff Hits 1-2 hitstun modifier: 0 → 3
    • Buff Hits 1-2 hitboxes 2/4 angle: 105° → 107°
    • Buff Hits 1-2 hitboxes 2/4 BKB: 39 → 28
Made it easier to hit multiple times.
13.0.1
  • Buff Hit 3 KBS: 96 → 101 (K%)
Extended launch distance.
Up aerial 2.0.0
  • Buff Autocancel: frame 47 → 43
Shortened the landing time after using the move.
Down throw 8.0.0
  • Nerf Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Bow and Arrows 2.0.0
  • Buff Arrow lifetime: 40 frames → 46
Extended the time from when the arrow is loosed to when it disappears.
Boomerang 3.0.0
  • Nerf Shield damage: 0 → -4/-3/-1.5 (clean/late/return)
Reduced the power against shields.
3.1.0
  • Bug fix Teleportation glitch fixed
unlisted
Spin Attack 4.0.0
  • Bug fix Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)
Shortened launch distance when the full combo doesn't connect.
Remote Bomb 1.2.0
  • Bug fix Invisible Bomb glitch fixed
N/A

Little Mac[edit]

Action Version Changes Official description
Jab 3.1.0
  • Buff Jabs 1-2 FAF: 22 → 17 (*)
    • Bug introduced Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag
  • Changes to connect better:
    • Buff Jab 1 hitboxes 2-3 knockback: 20b/15s → 25/20
    • Buff Jab 1 forces middle flinching animations
    • Buff Jab 2 hitbox 2 has increased range (size: 3.2u → 3.3u; Z offset: 11.8u → 12u)
  • Buff Jab 3 hitbox 0 Y/Z offsets: 10u/3u → 8u/6u
Neutral Attack 1: Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Reduced vulnerability. Increased attack range.
Neutral Attack 3: Increased attack range.
unlisted
4.0.0
  • Bug fix Jab 2's duration multipliers can no longer transfer to Jab 3
Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability.
Forward tilt 3.1.0
  • Changes to connect better:
    • Buff Hit 1 has different hitboxes for aerial opponents
    • Buff Hit 1 angle (grounded): 60°/28°/28° → 60°/40°/36°
    • Buff Hit 1 BKB (grounded): 50/60/80 → 22/37/42
  • Buff Hit 2 hitbox 0 offsets: 3u/0u/0u → 3.7u/-2.2u-2.2u/-0.8u-0.8u
Made it easier to hit multiple times when hitting an airborne opponent.
Up tilt 13.0.0
  • Buff Hitstun modifier: 0 → 2
Extended the duration of an opponent's animation when they are struck by this attack.
Down tilt 3.1.0
  • Buff Hitbox offsets: 3u/0u/0u → 4.4u/0.2u/0.2u (hitbox 0), -1u/0u/0u → 0u/0u/0u (hitbox 1)
Increased attack range.
Forward smash 13.0.0
  • Buff Down-angled shield damage: 4 → 7
Increased power against shields when using the move with down input.
Up smash 3.1.0
  • Buff Super armor: frames 8-11 → 8-13
  • Nerf Late hit duration: frames 11-14 → 11-13
Increased the amount of time super armor lasts.
unlisted
11.0.0
  • Buff Late hit duration: frames 11-13 → 11-14
Increased the amount of time hit detection lasts.
Neutral aerial 2.0.0
  • Buff Autocancel: frame 25 → 16 (matches FAF)
  • Buff Ledge grab window: frame 46 (after animation length) → 40
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  • Buff Ledge grab window: frame 73 (after animation length) → 66
Shortened the amount of time you cannot grab edges after using the move.
Straight Lunge 3.1.0
  • Buff Grounded attack FAF: 50 → 45
Reduced vulnerability when using the move on the ground when it is not fully charged.
13.0.0
  • Buff Input buffer for attack added on frame 23
  • Buff Minimum delay before attack: 32 frames → 30
  • Buff Grounded attack FAF: 45/54 (normal/turnaround) → 43/52 (including initiation: 77/86 → 73/82)
  • Buff Non-fully charged KBS: 65/80 (grounded/aerial) → 70/85 (K%)
Extended launch distance.
Reduced vulnerability when using the move on the ground.
Increased speed so it will be faster to use the move.
Made so the second button press can be input in advance.
KO Uppercut 3.1.0
  • Buff Grounded version FAF: 97 → 77
Reduced vulnerability when using KO Uppercut on the ground.
Jolt Haymaker 3.1.0
  • Buff Has an additional hitbox above Little Mac on the first active frame
Increased the range at the beginning of the move.
Rising Uppercut 13.0.0
  • Buff Hit 6 KBS: 190 → 197 (K%)
Extended launch distance of the last attack.
Slip Counter 3.1.0
  • Buff Counter FAF: 63 → 57
Reduced vulnerability.
13.0.0
  • Buff Counterattack damage: 1.3× → 1.5× (K%)
Increased the amount that attack power will increase.

Lucario[edit]

Action Version Changes Official description
Aura 9.0.0
  • Buff Maximum damage multiplier (without stock difference): 1.6× → 1.67×
Increased the max value the Aura will strengthen attack power.
Jab 3.1.0
  • Buff FAF: 32/33/39 (jab 1/2/3) → 27/27/36 (*)
Reduced vulnerability.
9.0.0
  • Buff Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25) (*)
Neutral Attack 1: Increased attack speed.
Forward tilt 3.1.0
  • Buff Hit 2 knockback: 50b/95s → 54/98 (K%)
Extended launch distance.
9.0.0
  • Changes to connect better:
    • Buff Hit 1 uses set weight
    • Buff Hit 1 angle: 80° → 361°/366° (grounded/aerial)
    • Buff Hit 1 FKB: 20 → 25/30 (grounded/aerial)
Made it easier to hit multiple times.
13.0.0
  • Buff Hit 2 knockback: 54b/98s → 57/105 (K%)
Extended launch distance of the second attack.
Down tilt 13.0.0
  • Buff Reduced lag (frame 9 → 7; FAF 23 → 21) (*)
Increased attack speed.
Dash attack 3.1.0
  • Buff Sweetspot has increased range (size: 3u/2.8u (clean/late) → 3.6u/2.9u; X offset: 1.2u → 2.2u)
Increased attack range.
13.0.0
  • Buff Hitbox duration: frames 7-9/10-15 → 7-10/11-15
  • Buff Sweetspot X offset: 2.2u → 3.2u
Extended the duration of the high-damage part of the attack.
Increased the high-damage range.
Forward smash 3.1.0
  • Buff Clean hit has increased range (size: 5.5u → 5.7u; Z offset: 10.2u-4.7u → 11.7u-5u)
Increased the high-damage range.
Up smash 3.1.0
  • Changes to connect better:
    • Buff Altered jostle area (3 to 3) on frame 14
    • Buff Hit 1 angle: 91° → 100°
    • Buff Hit 1 BKB: 28 → 24
    • Buff Hit 1 hitlag: 1× → 0.7×
    • Buff Hit 1 SDI: 0.6× → 0.4×
    • Buff Hit 1 knockback direction is position-based rather than always forward
Made it easier to hit multiple times.
Down smash 9.0.0
  • Buff Reduced lag (frame 19 → 16; FAF 55 → 52) (*)
Increased attack speed.
Neutral aerial 3.1.0
  • Buff Has two additional hitboxes for grounded opponents
Increased the range it will hit opponents on the ground.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 64 (after animation length) → 52
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 3.1.0
  • Buff Has a modified jostle area ([1, 4] to [4, 4] on frame 1, [4, 8] to [4, 4] on frame 14)
  • Buff Clean hit size: 4u → 5u
  • Nerf Late hit Y offset: 17u-12u → 17u-13u
  • Change Clean hit Y offset: 21u-12u → 20u-13u
Increased the high-damage range.
unlisted
Down aerial 3.1.0
  • Buff Has a modified jostle area ([3, 3] to [8, 2])
  • Changes to connect better:
    • Buff Hit 1 uses set weight
    • Buff Hit 1 angle: 80° → 100°/367°/150°
    • Buff Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)
  • Buff Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)
Made it easier to hit multiple times.
unlisted
Aura Sphere 2.0.0
  • Nerf Fully charged Aura Sphere hitlag while charging: 0.78× → 0.5×
Shortened hitstun time.
3.0.0
  • Nerf Shield damage: 0/3 (uncharged/fully charged) → -2.3/-4
Reduced the power against shields.
3.1.0
  • Buff Has a modified jostle area (3 to 2) while charging
  • Buff Fully charged Aura Sphere hitbox size while charging: 2u → 2.6u
  • Buff Shot FAF: 49 → 44 (including initiation: 57 → 52)
Reduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
Force Palm 3.1.0
  • Buff No longer disables jostling on startup (jostle area: 2 to 5)
  • Buff Grabbox Z offset: 4.8u/6.5u → 5.3u/7.4u
Fighters can no longer move through Lucario.
Increased grab range.
9.0.0
  • Buff Blast knockback: 45b/48s → 48/58 (K%)
Extended launch distance for the Aura area.
12.0.0
  • Buff Jostle push speed reduced
unlisted
Extreme Speed 9.0.0
  • Buff Landing lag: 40 frames → 35
  • Bug fix No longer ignores ledge grab limit
Reduced vulnerability when landing after using the move.
unlisted
Aura Storm 1.1.0
  • Nerf Damage multiplier: 1.3× → 1.15×
N/A
2.0.0
  • Buff FS Meter damage: 0.7× → 0.77×
FS Meter: Increased power.

Lucas[edit]

Action Version Changes Official description
Dodges 1.1.0
  • Buff Directional air dodge distance: 20 → 25
N/A
Forward tilt 4.0.0
  • Buff Sweetspot BKB: 35 → 55 (K%)
  • Buff Sweetspot size (frames 7-8): 4.7u → 5.6u
  • Change Sweetspot Z offset (angled forward): 9.5u → 9.2u
Increased the range at the beginning of the move.
Extended launch distance when hit in the high-damage range.
Up tilt 2.0.0
  • Change Hit 1 and hit 2 hitbox 1 effect: Normal → Electric
    • Change Hitlag: 0.5× → 0.33× (hit 1), 1× → 0.66× (hit 2 hitbox 1)
Added electrical damage.
Dash attack 4.0.0
  • Buff Hitbox duration: frames 13-15 → 13-17
Increased the amount of time hit detection lasts.
Up smash 4.0.0
  • Buff Invincibility: frames 1-4 → 1-7
Extended the invincibility time at the start of the move.
Neutral aerial 2.0.0
  • Buff Ledge grab window: frame 73 (after animation length) → 69
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 4.0.0
  • Buff FAF: 34 → 32 (*)
Reduced vulnerability.
Down aerial 2.0.0
  • Change Effect: Normal → Electric
    • Change Hitlag: 1× → 0.66×
Added electrical damage.
Grabs 8.0.0
  • Buff Pivot grab frames 15-16 Z position: 0.5u → 3.5u
unlisted
Pummel 2.0.0
  • Change Effect: Normal → Electric
    • Change Hitlag: 2.1× → 1.4×
Added electrical damage.
PK Fire 4.0.0
  • Buff Landing lag: 22 frames → 19
Reduced vulnerability when landing after using the move.

Lucina[edit]

Action Version Changes Official description
Forward smash 3.1.0
  • Nerf KBS: 77 → 73 (K%)
Shortened the launch distance.
Forward aerial 3.1.0
  • Nerf KBS: 81 → 77 (K%)
Shortened the launch distance.
Grabs 3.0.0
  • Buff Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Down throw 12.0.0
  • Nerf Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted

Luigi[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitboxes 0-1 BKB: 30 → 25
    • Buff Jab 2 hitbox 1 knockback: 32b/25s → 25/20
  • Buff Jab 3 Z offset: 8.2u → 9.2u
  • Nerf Jab 1 hitlag: 1.8× → 2×
  • Nerf Jab 2 hitbox 1 hitlag: 1.2× → 1.23×
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3.
unlisted
Dash attack 10.1.0
  • Changes to connect better:
    • Buff Hits 1-4 BKB: 51/74 → 24/48
    • Buff Hit 4 angle: 0° → 15°/10°
    • Buff Hit 4 uses set weight
  • Change Hit 5 uses set weight
Made it easier to hit multiple times.
unlisted
11.0.0
  • Change Hit 5 no longer uses set weight
unlisted
Up smash 2.0.0
  • Buff KBS: 98 → 102 (K%)
Extended launch distance.
Up aerial 1.1.0
  • Buff FAF: 30 → 27
N/A
Down aerial 2.0.0
  • Nerf Clean hit no longer affects grounded opponents
Opponents on the ground will no longer suffer a meteor effect.
Zair 1.2.0
  • Bug fix Disappears if dropped inside a platform instead of getting stuck
N/A
3.1.0
  • Buff Plunger position adjusted to reach slightly farther
Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you.
Grabs 2.0.0
  • Buff Grabbox duration: frames 14-19/17-22 (standing/pivot) → 14-20/17-23
unlisted
Down throw 8.0.0
  • Nerf Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Fireball 3.0.0
  • Nerf Shield damage: 0 → -3/-2.5 (clean/late)
Reduced the power against shields.
Green Missile 2.0.0
  • Buff FAF: 97/81 (grounded/aerial) → 95/80 (*) (*)
Reduced vulnerability.
Luigi Cyclone 2.0.0
  • Buff Hit 5 knockback: 80b/130s → 85/140 (grounded), 80/120 → 85/130 (aerial) (K%)
Extended launch distance.
3.1.0
  • Bug fix Can no longer grant invincibility for its entire duration with specific ground-to-air timing
When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.

Mario[edit]

Action Version Changes Official description
Dash attack 2.0.0
  • Buff Angle: 60°/58° (clean/late) → 50°/48°
Adjusted launch angle.
Fireball 3.0.0
  • Nerf Shield damage: 0 → -2.5/-2 (clean/late)
Reduced the power against shields.
Mario Finale 2.0.0
  • Buff FS Meter knockback: 0.9× → 0.91×
FS Meter: Extended launch distance.
3.0.0
  • Buff Slowdown magnitude: 10× → 20×
  • Buff Slowdown duration: 60 frames → 75
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  • Buff Damage per hit: 2%/2.5%/3% (clean/mid/late) → 2.5%/3%/3.5%
  • Buff Y offset: 0u → -3u-3u
Increased power.
Increased attack range.

Marth[edit]

Action Version Changes Official description
Dash attack 12.0.0
  • Buff Hitbox 0 Z offset: 2u → 0.5u
  • Buff Sweetspot damage: 12% → 13%
  • Buff Sweetspot knockback: 95b/55s → 93/58 (K%)
Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Up tilt 12.0.0
  • Buff Hitboxes 0 and 4 Z offset: 2u → 0.7u
  • Buff Sweetspots damage: 9% → 10% (K%)
Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Down tilt 12.0.0
  • Buff Z offset: 16.7u/8.2u → 15.7u/8.2u-7.2u
Made it easier to hit in the high-damage window.
Down smash 8.0.0
  • Buff Sweetspot knockback: 50b → 57 (hit 1), 88s → 92 (hit 2) (K%)
Extended launch distance when hitting in the high-damage range.
Forward aerial 8.0.0
  • Buff Hitbox 0 Z offset: 3.5u → 2.5u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Back aerial 8.0.0
  • Buff Hitbox 0 Z offset: 3.7u → 1.7u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Up aerial 8.0.0
  • Buff Hitbox 0 Z offset: 2u → 0.5u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Grabs 3.0.0
  • Buff Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Down throw 12.0.0
  • Nerf Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted

Mega Man[edit]

Action Version Changes Official description
Jab 3.0.0
  • Nerf Shield damage: 1/0 (Mega Buster/pellet) → 0/-1
Reduced the power against shields.
Forward tilt 2.0.0
  • Nerf Jump can no longer be canceled into special moves
Special moves will not be activated when jumping and using Mega Buster.
3.0.0
  • Nerf Shield damage: 0 → -1
Reduced the power against shields.
Dash attack 13.0.1
  • Buff Reduced lag (frame 8 → 7; FAF 61 → 60) (*)
  • Buff Hit 8 BKB: 60 → 70 (K%)
Extended launch distance for the final attack.
Increased attack speed.
Up smash 3.0.0
  • Buff Hit 7 BKB: 30 → 34 (K%)
Extended launch distance.
Down smash 13.0.1
  • Buff Clean and mid hit size: 5.5u/5.5u → 6.2u/6.2u
    • Change Y/Z offsets: 5u/8.5u → 4.2u/7.7u
Extended the damage range downward.
Neutral aerial 3.0.0
  • Nerf Shield damage: 1/0 (Mega Buster/pellet) → -0.5/-1
Reduced the power against shields.
Metal Blade 3.0.0
  • Nerf Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)
Reduced the power against shields.
Crash Bomber 13.0.1
  • Buff Hits 1-4 damage: 1% → 1.5% (total: 8% → 10%)
Increased power.
Leaf Shield 3.0.0
  • Nerf Increased lag (frame 7 → 9; transition to throw: 34 → 36) (*)
  • Nerf No longer allows item throws while active
Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.

Meta Knight[edit]

Action Version Changes Official description
Dash attack 1.1.0
  • Nerf FAF: 32 → 33
N/A
Up smash 13.0.1
  • Buff Hits 1-2 hitbox 0 (highest) size: 4.5u → 5.5u
  • Buff Hits 1-2 trip chance: 0% → -100%
  • Buff Hit 3 hitbox 2 (highest) size: 6u → 7u
Increased attack range.
Adjusted so opponents won’t fall over when hit with the first or second hit.
Neutral aerial 8.0.0
  • Buff Hitbox size: 4u/4u/7u → 4.5u/4.5u/7.5u (clean), 3.8u/3.8u/3.8u/5u → 4u/4u/4u/6u (late)
  • Buff Y offset: 7.2u → 5.5u (clean hitbox 2), 4u/7.2u/0u → 5.2u/7.7u/5.5u (late)
  • Buff Late hitbox 3 bone: waist → top (covers a more consistent area)
Increased attack range.
Forward aerial 8.0.0
  • Buff FAF: 46 → 40
  • Buff Autocancel: frame 44 → 39
  • Changes to connect better:
    • Buff Hits 1-2 use set weight
    • Buff Hits 1-2 hitboxes 2-3 knockback: 60b/0f → 0/65
    • Buff Hits 1-2 hitbox 2 angle: 60° → 70°
Reduced vulnerability.
Made it easier to hit multiple times.
13.0.1
  • Buff Hits 1-2 damage: 1.5% → 2% (total: 6% → 7%)
Increased power.
Back aerial 8.0.0
  • Changes to connect better:
    • Buff Hits 1-2 use set weight
    • Buff Hits 1-2 hitboxes 2-3 knockback: 50b/0f/90s → 0/55/100
Made it easier to hit multiple times.
13.0.1
  • Buff Hits 1-2 damage: 1.5% → 2% (total: 7% → 8%)
Increased power.
Up throw 8.0.0
  • Buff Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
13.0.1
  • Buff Throw KBS: 70 → 76 (K%)
Extended launch distance.
Mach Tornado 8.0.0
  • Buff Clean hit duration: frames 12-20/12-21 → 12-23/12-25
Increased the amount of time hit detection lasts for the high-damage range.
Shuttle Loop 8.0.0
  • Changes to connect better:
    • Buff Hit 1 angle: 86° → 84°
    • Buff Hit 1 FKB: 80 → 68
  • Buff Hit 2 hitbox 0 bone: handr → haver (more favorable position overall)
  • Buff Hit 2 hitbox 0 has increased range (size: 5.5u → 7.7u; offsets: 2u/0u/9u-4u → 0u-(-2u)/3.5u-10u/-2u)
Made it easier to hit multiple times.
Adjusted launch angle of the first attack.
Increased attack range of the second attack.

Mewtwo[edit]

Action Version Changes Official description
Stats 3.0.0
  • Buff Weight: 77 → 79
Increased the fighter’s weight.
Hurtboxes 4.0.0
  • Buff Funni tail hurtbox is shorter
Reduced the area of the tail that can take damage.
Shield 7.0.0
  • Buff Altered shield posture to mitigate shield stabbing
Changed posture while shielding to reduce vulnerability to a shield stab.
Jab 3.0.0
  • Buff Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22) (*)
    • Buff Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)
Neutral Attack 1: Increased attack speed.
Forward tilt 2.0.0
  • Buff Forces forward knockback
This move will now always launch forward.
3.0.0
  • Buff Damage: 10%/9%/8% → 11%/10%/9%
    • Change KBS: 80 → 75 (K%)
Increased attack power and maintained launch distance.
13.0.1
  • Buff Damage: 11%/10%/9% → 12%/11%/10% (K%)
Increased power.
Extended launch distance.
Up tilt 3.0.0
  • Buff Damage: 6%/5%/4.5% → 7%/6%/5.5% (clean), 5%/4%/3% → 6%/5%/4% (late)
  • Buff Clean hitbox 2 angle: 361° → 110°
    • Change KBS: 114/114/80/80 → 105/105/71/71 (clean), 114 → 105 (late) (K%)
Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
Down tilt 7.0.0
  • Buff Frame 6 hitboxes 0-1 use "top" bone instead of following Mewtwo's tail (fixes Z-axis issues)
unlisted
Dash attack 2.0.0
  • Nerf Shieldstun: 1.875× → 1.3×
Shortened the downtime from shielding.
Forward smash 3.0.0
  • Buff Sweetspot size: 5.6u → 6.3u
Increased attack range.
Up smash 4.0.0
  • Buff Hit 4 duration: frames 22-23 → 22-25
  • Buff Hit 4 KBS: 107 → 111 (K%)
Increased the amount of time hit detection lasts.
Extended launch distance.
Down smash 4.0.0
  • Buff FAF: 44 → 41
Reduced vulnerability.
Back aerial 8.0.0
  • Buff Middlespot/sourspot damage: 11%/9% → 12%/11% (K%)
  • Buff Sweetspot KBS: 97 → 101 (K%)
Extended launch distance.
Increased power of the tip and middle attack-range areas of the tail.
Up aerial 3.0.0
  • Buff Damage: 11%/10%/9% → 12%/11%/10%
  • Nerf KBS: 97 → 86 (K%)
Increased attack power and maintained launch distance.
8.0.0
  • Buff KBS: 86 → 98/92/92 (K%)
Extended launch distance.
Pummel 8.0.0
  • Buff Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)
unlisted
Forward throw 13.0.1
  • Buff Shadow Ball damage: 2% → 2.4% (total: 13% → 15%)
Increased power.
Back throw 4.0.0
  • Buff Damage: 10% → 11% (K%)
Increased power.
Down throw 8.0.0
  • Buff FAF: 46 → 42 (*)
Reduced vulnerability.
Edge roll 3.0.0
  • Buff Intangibility: frames 1-21 → 1-27
Extended invincibility time.
Edge attack 3.0.0
  • Buff Z offset: 19u-5.5u → 19u-3.5u
Increased attack range.
Shadow Ball 3.0.0
  • Buff Fully charged Shadow Ball KBS: 67 → 71 (K%)
  • Nerf Shield damage: 0/3 (uncharged/fully charged) → -0.6/-4
Extended launch distance.
Reduced the power against shields.
8.0.0
  • Buff Shot startup: frame 6 → 4 (including initiation: 18 → 16) (*)
  • Buff Shot FAF: 32 → 28 (including initiation: 44 → 40) (*)
  • Buff Uncharged Shadow Ball damage: 2.5% → 4%
Increased power when not charged.
Increased attack speed.
Reduced vulnerability.
Confusion 4.0.0
  • Buff Reduced lag (frame 12 → 10; FAF 45 → 43) (*)
    • Buff Reflector startup: frame 12 → 10
Increased attack speed.
Increased the speed to reflect projectiles.
Teleport 2.0.0
  • Buff Ledge grab range increased (nearly double)
Made it easier to grab edges.
8.0.0
  • Buff Landing lag: 30 frames → 20
Reduced vulnerability after landing and finishing the move.
Disable 1.1.0
  • Nerf FAF: 48 → 53
N/A

Mii Brawler[edit]

Action Version Changes Official description
Stats 3.1.0
  • Change Fall speed reverted to Smash 4 (normal: 1.92 → 1.7; fast fall: 3.072 → 2.72)
    • Nerf Footstool tumble lag: 30 frames → 34
    • Nerf Air dodge FAF: 41 → 45 (neutral), 70/86/59 (side/up/down) → 77/92/65
unlisted
4.0.0
  • Change Fall speed changes from 3.1.0 reverted
Reverted falling speed to match version 3.0.0.
Jab 2.0.0
  • Buff Rapid jab has increased range (size: 3.5u → 4u; Z offset: 9u-15.5u → 8u-15.5u)
  • Buff Rapid jab SDI: ? → 0.4×
Flurry Attack: Increased attack range and shortened the opponent's hitstun shuffle distance.
3.1.0
  • Buff Jab 2 has an additional hitbox with a different angle (361° → 180°; connects better)
  • Buff Rapid jab finisher has an additional hitbox with more horizontal range
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack.
Flurry Attack: Increased attack range.
Up smash 2.0.0
  • Buff Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14
    • Buff Leg intangibility: frames 8-11 → 8-12
Extended the high-damage window and reduced the low-damage window.
Neutral aerial 2.0.0
  • Buff Landing lag: 8 frames → 6
Reduced vulnerability when landing after using the move.
Back aerial 2.0.0
  • Buff Landing lag: 14 frames → 11
Reduced vulnerability when landing after using the move.
Up aerial 2.0.0
  • Buff Damage: 8% → 9% (K%)
Increased power.
Flashing Mach Punch 2.0.0
  • Buff Hits 1-21 damage: 0.3% → 0.4% (total: 15.8% → 17.9%)
Increased power.
3.1.0
  • Changes to connect better:
    • Buff Hits 1-4 hitbox 1 FKB: 70 → 50
    • Buff Hit 5 has gained a 3% hitbox like hits 1-4
    • Buff Hits 6-20 have an additional hitbox with more inward range
Made it easier to hit multiple times.
4.0.0
  • Buff Reduced lag (frame 15 → 10; FAF 60 → 55) (*)
  • Changes to connect better:
    • Buff Hits 3-5 hitbox 0 FKB: 10 → 20
    • Buff Hits 6-20 FKB: 40 → 50
    • Change Hits 3-4 hitbox 0 angle: 366° → 90°
  • Buff Hit 22 KBS: 103 → 109 (K%)
Increased attack speed.
Extended launch distance.
unlisted
12.0.0
  • Changes to connect better:
    • Buff Hits 1-2 hitbox 0 size: 2u → 3u
    • Buff Hit 1 offsets: 6.5u-9.5u → 7.5u-8.5u (Y, hitbox 0), 15.5u/9.5u-14.5u/9.5u-14.5u/10.5u-12.5u → 16.5u/9.5u-15.5u/9.5u-16.5u/10.5u-14.5u
    • Buff Hit 5 hitbox 1 size: 4u → 6u
    • Buff Hit 5 offsets: 15u → 17u (Z, hitbox 0), 4.5u-10.3u → 6.5u-8.3u (Y, hitbox 1)
Increased the attack range in the front.
Exploding Side Kick 2.0.0
  • Buff FAF: 90/92 (normal/reversed) → 80/82 (*)
Reduced vulnerability.
Onslaught 1.1.0
  • Nerf Period before knockback multiplier regeneration: 3 seconds → 4
N/A
2.0.0
  • Buff Horizontal speed multiplier on startup: 0.7× → 0.75×
Extended distance and increased speed.
12.0.0
  • Buff Damage: 1.5%/5% (hits 1-6/8) → 2%/7% (total: 15.5% → 20.5%)
    • Change Hit 8 KBS (grounded/aerial): 170/165 → 144/135 (K%)
Increased power.
Extended launch distance.
Suplex 3.0.0
  • Bug fix Various Sacrificial KO glitches fixed
unlisted
7.0.0
  • Buff Jostle area: [3, 3] to [6, 3] → [4.5, 4.5] to [6, 6]
  • Buff Windbox has an additional hitbox for grounded opponents with more range
  • Buff Grabbox 0 has increased range (size: 3u → 5u; Y/Z offsets: 4.5u-8u/5.5u → 6u/3.5u-2u)
Made it easier to grab opponents.
Soaring Axe Kick 2.0.0
  • Buff Increased ledge grab range (by how much?)
Made it easier to grab edges.
Thrust Uppercut 4.0.0
  • Buff Hit 6 KBS: 58 → 71 (K%)
Extended launch distance.
Head-On Assault 2.0.0
  • Buff Falling portion has swapped hitbox priority (stronger hitbox hits shields)
Greatly increased damage to opponents' shields.
12.0.0
  • Buff Falling portion ground-only hitbox shield damage: 0 → 5
  • Buff Falling portion ground-only hitbox KBS: 48 → 51 (K%)
  • Buff Landing clean hit has a new aerial-only hitbox with increased size (4u → 4.5u) and knockback (120b/48s → 122/56) (K%)
Increased power against shields.
Extended launch distance.
Feint Jump 2.0.0
  • Buff Kick knockback: 35b/100s → 65/90 (K%)
Extended launch distance of kick performed with extra input.
Counter Throw 5.0.0
  • Nerf Can no longer grab invincible or intangible opponents
unlisted
6.0.0
  • Nerf Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)
unlisted
Omega Blitz 1.1.0
  • Change Added camera offsets ([-5, 0])
N/A

Mii Gunner[edit]

Action Version Changes Official description
Forward smash 11.0.0
  • Buff Z offset: 36u-12u → 36u-10u (hits 1-6 hitbox 1), 40u-16u → 40u-12u (hit 7)
Increased attack range.
Up smash 3.1.0
  • Changes to connect better:
    • Buff Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)
    • Buff Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])
    • Buff Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)
    • Change Hit 2 uses 3 hitboxes instead of 4
    • Change Hit 3 uses 2 hitboxes instead of 4
  • Change Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  • Changes to connect better:
    • Buff Hit 1 hitbox 0 angle: 86° → 96°
    • Buff Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames
    • Buff Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]
    • Buff Hit 4 hitboxes 2-3 use position vectors
    • Bug fix Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)
Made it easier to hit multiple times.
Shortened launch distance when the full combo doesn't connect.
Forward aerial 2.0.0
  • Buff Autocancel: frame 49 → 44 (matches FAF)
Shortened the landing time after using the move.
Up throw 10.1.0
  • Changes to connect better:
    • Buff Throw angle: 90° → 91°
    • Buff Throw knockback: 76b/2f/54s → 75/2/53
    • Buff Shots hitbox size: 4u → 5.6u
Adjusted launch angle.
Increased attack range for the shot fired after the throw.
Charge Blast 3.0.0
  • Nerf Shield damage: 0 → -2/-6.5 (uncharged/fully charged)
Reduced the power against shields.
Laser Blaze 2.0.0
  • Buff Grounded X offset for shots: 0 → 1
unlisted
12.0.0
  • Buff Input window for shots during loop: frames 1-12 → 1-22
Increased the amount of time for additional button inputs to continuously use attacks.
Grenade Launch 3.0.0
  • Nerf Shield damage: 0 → -0.7/-3.3 (hits 1-4/5)
Reduced the power against shields.
Flame Pillar 3.0.0
  • Nerf Shield damage: 0 → -1/-1.1/-1.4 (hits 1/2-5/6)
Reduced the power against shields.
Gunner Missile 3.0.0
  • Nerf Shield damage: -1/-4.5 (Homing/Super) → -4.3/-9.5 (Super)
Reduced the power against shields.
Lunar Launch 1.1.0
  • Buff Height multiplier: 4.7× → 6.2×
    • Change Gravity during the move: 0.126 → 0.214
N/A
12.0.0
  • Buff Startup: frame 12 → 10 (*)
    • Buff Ledge grab window: frame 15 → 13
Increased attack speed.
Cannon Jump Kick 12.0.0
  • Buff Intangibility: frame 6 → frames 5-7
Extended the invincibility time.
Arm Rocket 1.1.0
  • Buff Initial travel speed: 2.7 → 2.9
  • Buff Deviation during flight: 4.5° → 5° (speed per frame), 30° → 45° (maximum)
  • Buff Frames before decelerating: 5 → 12
  • Buff Deceleration: 0.3 → 0.08
  • Buff Landing lag: 18 frames → 14
  • Nerf Range for initial travel angle: 150° → 140° (minimum: 15° → 20°)
N/A
Bomb Drop 1.1.0
  • Buff Period before explosion on hit: 5 frames → 4
  • Nerf Period before explosion after getting hit back: 10 frames → 11
  • Nerf Speed when hit back: 0.07 → 0.075 (base), 0.04 → 0.055 (additional)
N/A
3.0.0
  • Nerf Shield damage: 6 → 1/-0.5 (hit 1/2)
Reduced the power against shields.
Absorbing Vortex 12.0.0
  • Buff Release FAF: 10 → 7 (including initiation: 28 → 25)
Reduced vulnerability.

Mii Swordfighter[edit]

Action Version Changes Official description
Edge attack 3.0.0
  • Buff Z offset: 15.5u-2u → 15.5u-0u
Increased attack range.
Gale Strike 1.1.0
  • Buff Initial travel speed: 0.55 → 0.65
  • Nerf Lifetime: 100 frames → 52
N/A
3.0.0
  • Nerf Shield damage: 0 → -6.5/-5.5/-5/-4.5 (clean/mid/late/latest)
Reduced the power against shields.
Shuriken of Light 1.1.0
  • Buff Lifetime: 30 frames → 38
N/A
3.0.0
  • Nerf Shield damage: 0 → -1/-1.5/-2.5/-3 (earliest/early/clean/late)
Reduced the power against shields.
Blurring Blade 4.0.0
  • Changes to connect better:
    • Buff Grounded version hits 1-4 have an additional hitbox with a different angle (92° → 180°)
    • Buff Aerial version hits 1-4 angle: 45° → 90°/285° (hits 1-2/3-4)
    • Buff Aerial version hits 1-2 FKB: 10 → 1
    • Buff Aerial version hit 5 has an additional hitbox
Made it easier to hit multiple times.
Airborne Assault 12.0.0
  • Buff Damage: 12% → 14%
    • Change KBS: 90 → 85 (K%)
Increased power.
Extended launch distance.
Chakram 1.1.0
  • Nerf Smash throw lifetime: 45 frames → 23
N/A
3.0.0
  • Nerf Shield damage: 0 → -0.5/-4 (tilt, per hit/smash)
Reduced the power against shields.
Stone Scabbard 12.0.0
  • Buff Landing hit damage: 5% → 8% (total: 12% → 15%)
    • Change Landing hit KBS: 110 → 93 (K%)
Increased power of the last hit.
Extended launch distance of the last hit.
Hero's Spin (aerial) 9.0.0
  • Changes to connect better:
    • Buff Hits 5/7 angle: 85°/75° → 75°/65°
    • Buff Hit 9 size: 7.5u → 8.2u
Made it easier to hit multiple times.
Blade Counter 12.0.0
  • Buff Counter intangibility: frames 5-6 → 4-6
  • Buff Counter window: frames 6-25 → 5-25
  • Buff Attack FAF (grounded/aerial): 41/44 → 39/42 (*)
Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Power Thrust 12.0.0
  • Buff Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59) (*)
Increased attack speed.

Min Min[edit]

Action Version Changes Official description
Added in version 8.0.0
Dodges 11.0.0
  • Nerf Neutral air dodge FAF: 40 → 51
Matched the vulnerability with other fighters when performing an air dodge.
Jab 12.0.0
  • Buff Rapid jab has more range (size: 3.8u/5.5u → 3.8u/5.6u; Y offset: 5.5u-11.5u → 5.4u-11.6u)
unlisted
Punch 13.0.1
  • Nerf Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)
  • Nerf Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)
  • Nerf Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)
  • Nerf Ramram shield damage: 0 → -2.5/-4 (tilt/smash)
Reduced the power against shields for each punch.
Forward smash 11.0.0
  • Nerf Charge hold time: 120 frames → 30
  • Nerf Dragon Plus ARM laser BKB: 70 → 65 (K%)
Shortened the amount of time you can charge a smash attack.
Reduced the launch distance for the dragon's lasers while using the Dragon ARM.
13.0.1
  • Nerf Dragon laser lifetime: 11 frames → 10
Reduced the duration of the Dragon's beam.
Up smash 12.0.0
  • Nerf Increased lag (frame 7 → 8; FAF 53 → 54) (*)
    • Nerf Reflector startup: frame 6 → 7
  • Nerf Sweetspot KBS: 80 → 77/76/75 (clean/mid/late) (K%)
Decreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Neutral aerial 13.0.1
  • Nerf Landing lag: 10 frames → 12
Increased the vulnerability when landing.
Floor recovery 13.0.1
  • Buff Lock duration (facing up/down): 46/48 frames → 39 (matches the rest of the cast)
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
ARM Hook 12.0.0
  • Nerf Tether recovery window: frame 5 → 7
Decreased the speed of the edge-grab range detection.

Mr. Game & Watch[edit]

Action Version Changes Official description
Shield 12.0.0
  • Bug fix No longer snaps back to the center if tilted straight forward
unlisted
Up tilt 3.1.0
  • Changes to connect better:
    • Buff Hit 1 angle: 155°/155°/138°/138° → 170°/170°/145°/145°
    • Buff Hit 1 knockback: 51/48/77/75b/0f/20s → 0b/60/60/80/80f/100s
Made it easier to hit multiple times.
Forward smash 1.1.0
  • Change Model altered to no longer have a feather
N/A
Forward aerial 2.0.0
  • Buff Bomb explosion size: ? → 10u
Increased attack range.
Up aerial 2.0.0
  • Bug fix Location reassignment glitch removed
unlisted
Down aerial 2.0.0
  • Buff Autocancel: frame 52 (after animation length) → 50 (matches FAF)
Shortened the landing time after using the move.
Pummel 8.0.0
  • Buff Hitbox size: 5u → 6u
unlisted
Oil Panic 2.0.0
  • Bug fix Bucket sliding removed
unlisted
Octopus 3.0.0
  • Buff Grab frames: 30 + percent * 2.4 → 30 + percent * 3
Increased the amount of time opponents are trapped.

Mythra[edit]

Action Version Changes Official description
Added in version 11.0.0
Dodges 12.0.0
  • Nerf Directional air dodge intangibility: frames 6-24 → 6-21
Moving Air Dodge: Shortened invincibility time.
Jab 12.0.0
  • Buff Jab 2 hitstun modifier: 8 → 8/8/12 (flag changed to "revised")
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Forward smash 12.0.0
  • Nerf Charge portion jostle area modified (3 to 6)
Reduced the detection for pushing opponents while charging.
13.0.1
  • Nerf KBS: 65 → 62 (K%)
Shortened launch distance.
Floor recovery 13.0.1
  • Nerf Lock duration facing down: 38 → 39 (matches the rest of the cast) *
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Lightning Buster 12.0.0
  • Change Fully charged hit 5 and aerial uncharged hit 4 no longer use set weight
The launch distance of the last hit now changes depending on the opponent's weight.

Ness[edit]

Action Version Changes Official description
Dodges 1.1.0
  • Buff Directional air dodge distance: 20 → 25
N/A
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 forces middle flinching animations
    • Buff Jab 2 hitbox 2 has increased range (size: 2.6u → 3u; Z offset: 11.5u → 13.1u)
    • Buff Jab 3 hitbox 1 Z offset: 10u → 11.5u
Neutral Attack 2: Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
unlisted
Dash attack 9.0.0
  • Buff Hit 3 damage: 4% → 6% (total: 10% → 12%)
    • Change Hit 3 knockback: 80b/133s → 85/113 (K%)
Increased power of the third attack and extended launch distance.
Up tilt 9.0.0
  • Buff Damage: 7%/5% → 9%/7%
    • Change Knockback: 42b/140s → 46/113 (K%)
Maintained the launch distance and increased power.
Up smash 3.0.0
  • Nerf Charge hold time: 60 frames → 30
  • Change Yo-yo rotation during looping hitbox: 10 → 17.25
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Down smash 3.0.0
  • Nerf Charge hold time: 60 frames → 30
  • Change Yo-yo rotation during looping hitbox: 10 → 17.25
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Up aerial 2.0.0
  • Buff Autocancel: frame 46 (after animation length) → 34 (matches FAF)
Shortened the landing time after using the move.
Down aerial 2.0.0
  • Buff Damage: 12%/10% (clean/late) → 14%/12%
    • Change KBS: 84/86 (clean/late) → 74 (K%)
Increased attack power and maintained launch distance.
9.0.0
  • Buff Reduced lag (frame 20 → 18; FAF 55 → 53) (*)
    • Buff Ending autocancel: frame 41 → 39
    • Change Initial autocancel: frames 1-19 → 1-17
Increased attack speed.
Up throw 9.0.0
  • Buff Damage: 10% → 12% (K%)
Increased power.
PK Flash 1.1.0
  • Buff Maximum charge time: 89 frames → 91
  • Buff Factor for additional damage by charge: 80 → 92 (maximum damage: 25% → 27%) (K%)
  • Buff Maximum size multiplier: 1.43× → 1.7×
N/A
3.0.0
  • Buff Size multiplier: 0.9×-1.7× → 1.05×-1.8×
Increased the attack range.
9.0.0
  • Buff Reduced lag (frame 44 → 40; FAF 66 → 62) (*)
Increased attack speed.

Olimar[edit]

Action Version Changes Official description
Hurtboxes 3.1.0
  • Nerf Increased sizes [19]
Olimar is now easier to hit.
Pikmin 2.0.0
  • Bug fix Attack-increasing spirits no longer apply twice to Pikmin
unlisted
Smash attacks 2.0.0
  • Bug introduced Charging no longer increases damage
unlisted
3.0.0
  • Bug fix Charging properly increases damage
The power will now properly increase when charged.
Forward smash 3.0.0
  • Nerf Shield damage: 0 → -10/-7/-4.2 (Red), -7.2/-5/-3 (Yellow & Blue), -5.3/-4/-2.4 (White), -11.6/-8/-4.8 (Purple)
Reduced the power against shields.
3.1.0
  • Nerf Hitbox duration: 11-14/15-20/21-29 → 11-12/13-19/20-29 (non-Purple), 11-14/15-19/20-24 → 11-12/13-18/19-24 (Purple)
  • Nerf FAF: 40 → 43
Reduced the high-damage window.
Increased vulnerability.
4.0.0
  • Buff Purple Pikmin travels farther (adds speed on frame 15 instead of 13)
Increased the distance for Purple Pikmin.
Increased the amount of time hit detection lasts for Purple Pikmin.
12.0.0
  • Buff Hitbox duration: 11-12/13-19/20-29 → 11-13/14-19/20-29 (non-Purple), 11-12/13-18/19-24 → 11-13/14-18/19-24 (Purple)
Increased the amount of time hit detection lasts for the high-damage window.
Up smash 3.1.0
  • Nerf FAF: 37 → 40
Increased vulnerability.
Forward throw 12.0.0
  • Change Throw frame: 17 → 18
unlisted
Pikmin Throw 3.0.0
  • Nerf Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-5.2 (Pocketed, Red/Yellow/Blue/White/Purple)
Reduced the power against shields.
Winged Pikmin 3.1.0
  • Nerf Flight time regeneration applies every 2 frames instead of every frame (takes twice as long)
Adjusted the flight time when the move is used repeatedly.
10.0.0
  • Bug fix Pikmin are properly usable for aerial attacks out of the move after a forward smash or Pikmin Throw
After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur.
End of Day 3.0.0
  • Change Vertical camera displacement (most stages): 115 → 110
unlisted
8.0.0
  • Buff Explosion damage: 12%/12%/10% → 14%/12% (K%)
  • Buff Explosion size: 25u/25u/60u → 35u/60u
  • Change Explosion sweetspot Y offset: -15u-15u → -10u-10u
Increased high-damage attack range when exploding.
Increased power of the explosion.

Pac-Man[edit]

Action Version Changes Official description
Up smash 3.1.0
  • Buff Hit 1 angle: 112° → 135°
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Autocancel: frame 43 → 26 (matches FAF)
  • Buff Ledge grab window: frame 51 (after animation length) → 50
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Down aerial 2.0.0
  • Buff Autocancel: frame 56 → 50 (matches FAF)
Shortened the landing time after using the move.
Bonus Fruit 1.2.0
  • Bug fix Recycling the Key no longer discards it
N/A
2.0.0
  • Buff Lifetime after hit: 30 frames → 32
Extended the time that Bonus Fruit stays around after it hits.
3.0.0
  • Nerf Shield damage: 0 → -2.1/-3/-3.2/-4.7/-4.5/-6/-1.9/-4 (cherry/strawberry/orange/apple/melon/Galaxian/bell/key)
Reduced the power against shields.
4.0.0
  • Buff Reversing attacks no longer cause the Bonus Fruit to be dropped
Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special.
Pac-Jump 2.0.0
  • Change Trampoline minimum vertical displacement: -15 → -14
  • Change Added vertical displacement when the trampoline is broken (5.9)
unlisted
Fire Hydrant 3.0.0
  • Buff Falling hitbox Y offset: 6u → 6u-2u
  • Nerf Shield damage: 0 → -2.3/-3.3 (falling/launched)
Increased the downward attack range of the fire hydrant while its [sic] falling.
Reduced the power against shields.

Palutena[edit]

Action Version Changes Official description
Up tilt 7.0.0
  • Buff Hit 6 damage: 2.5% → 4.5% (total: 9.5% → 11.5%)
    • Change Hit 6 knockback: 60b/195s → 75/136 (K%)
Increased power of the last attack.
Extended launch distance for the last attack.
Dash attack 11.0.0
  • Nerf FAF: 38 → 41
Increased vulnerability.
Down smash 7.0.0
  • Buff Clean hit BKB: 40 → 52 (K%)
Extended launch distance when hit in the high-damage range.
Neutral aerial 2.0.0
  • Buff Hitlag: 1×/2× (hits 1-6/7) → 0.5×/1.5×
Shortened hitstun time.
7.0.0
  • Nerf Hit 6 hitboxes 2-3 hitstun modifier: 0 → -13
  • Nerf Hit 7 knockback: 30b/180s → 35/155 (K%)
  • Nerf Hit 7 aerial target hitbox size: 11.5u → 9.8u
Shortened launch distance.
Reduced the range of the last attack against opponents in the air.
unlisted
Forward aerial 11.0.0
  • Nerf Landing lag: 7 frames → 9
Increased the vulnerability when landing after using the move.
Grab 11.0.0
  • Nerf Standing grab Z offset: 4u-11.4u/2.2u-13.2u → 4u-9.4u/2.2u-11.2u
Decreased the grab range of the normal grab.
Down throw 7.0.0
  • Nerf KBS: 25 → 30
Extended launch distance.
Autoreticle 3.0.0
  • Nerf Shield damage: 0 → -1.7
Reduced the power against shields.
Explosive Flame 3.0.0
  • Nerf Shield damage: 0 → -0.7/-2.7 (hits 1-6/7)
Reduced the power against shields.
Warp 2.0.0
  • Buff Increased ledge grab range (by how much?)
Made it easier to grab edges.
3.0.0
  • Bug fix Super Warp glitch removed
unlisted
Black Hole Laser 8.0.0
  • Nerf Slowdown duration: 130 frames → 85
  • Nerf Black Hole vacuum size: 50u → 45u
Shortened the amount of time surrounding opponents will be slowed at the start of the move.
Decreased the range the Black Hole can pull in.

Peach[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitbox 0 Z offset: 6u → 5u
    • Buff Jab 1 hitbox 1 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
    • Buff Jab 1 hitbox 1 knockback: 30b/25s → 20b/15s
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Dash attack 1.1.0
  • Nerf Hit 2 KBS: 140 → 130 (K%)
N/A
Forward smash 3.1.0
  • Buff Golf club KBS: 61/61/63 → 65/65/68 (K%)
Extended launch distance with the golf club.
Forward aerial 3.1.0
  • Nerf KBS: 76/78 → 71/74 (K%)
Shortened the launch distance.
Pummel 8.0.0
  • Buff Increased range (size: 4.5u → 5.5u; Z offset: 5.8u → 6.8u)
unlisted
Back throw 3.1.0
  • Nerf Throw KBS: 95 → 88 (K%)
Shortened the launch distance.
Toad 3.0.0
  • Nerf Aerial version only reduces fall speed on the first use
When used continuously in the air, fall speed will not decrease after the first use.
4.0.0
  • Buff Connects better against opponents hitting from behind
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Peach Bomber 3.1.0
  • Nerf FAF on hit: 21 → 27
Increased vulnerability after hitting.
13.0.1
  • Buff Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)
Made it easier to grab edges.
Peach Parasol 2.0.0
  • Change FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)
Shortened launch distance of repeated attacks.
3.1.0
  • Buff Hit 5 uses a 368° angle with set weight and a position vector (connects better)
  • Change Hit 5 disables the knockback smoke effect
Made it easier to hit multiple times.
4.0.0
  • Bug fix Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)
Shortened launch distance when the full combo doesn't connect.
5.0.0
  • Buff Hit 5 position vector frames: 6 → 12
Made it easier to hit multiple times.
Vegetable 3.0.0
  • Nerf Shield damage: 0 → -2.5
Reduced the vegetable’s power against shields.
3.1.0
  • Nerf FAF: 37 → 40
Increased vulnerability.
Peach Blossom 3.0.0
  • Nerf Mid and late hits have lower KBS (by how much?)
Reduced the amount of time opponents sleep.

Pichu[edit]

Action Version Changes Official description
Hurtboxes 3.0.0
  • Nerf Aerial hitstun and landing animations altered to make Pichu easier to hit
Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
3.1.0
  • Nerf Increased sizes [20]
Pichu is now easier to hit.
Shield 3.1.0
  • Buff Increased shield size to account for larger hurtboxes
Increased shield size.
Forward tilt 3.1.0
  • Nerf Recoil damage: 0.7% → 1%
  • Nerf KBS: 150 → 130 (K%)
Increased the amount of damage taken when using the move.
Shortened the launch distance.
Forward smash 3.1.0
  • Nerf Recoil damage: 1.5% → 2%
  • Nerf FAF: 50 → 54
Increased the amount of damage taken when using the move.
Increased vulnerability.
10.1.0
  • Buff Hit 6 hitbox 0 has increased range (size: 5.3u → 5.8u; Y offset: 4.7u → 5.2u)
Increased final attack's range.
11.0.0
  • Buff Recoil damage: 2% → 1.5%
Decreased the amount of damage taken when using the move.
Down smash 3.1.0
  • Nerf Recoil damage: 0.8% → 1.3%
Increased the amount of damage taken when using the move.
Neutral aerial 11.0.0
  • Buff Grants ear intangibility during clean hit
Made the ears invincible during the attack's high-damage window.
Forward aerial 3.1.0
  • Nerf Recoil damage: 1% → 1.5%
Increased the amount of damage taken when using the move.
11.0.0
  • Buff Recoil damage: 1.5% → 1%
Decreased the amount of damage taken when using the move.
Back aerial 3.1.0
  • Nerf Recoil damage: 1% → 1.5%
Increased the amount of damage taken when using the move.
Down aerial 3.1.0
  • Nerf Recoil damage (aerial): 1% → 1.5%
Increased the amount of damage taken when using the move.
Pummel 2.0.0
  • Buff Hitlag: 1.5× → 1.4× (in 1v1: 15 frames → 14)
Shortened hitstun time.
Forward throw 3.1.0
  • Nerf Recoil damage: 0.5% → 0.8%
Increased the amount of damage taken when using the move.
11.0.0
  • Buff Recoil damage: 0.8% → 0.5%
Decreased the amount of damage taken when using the move.
Thunder Jolt 3.0.0
  • Nerf Shield damage: 1 → -3/-2.5/-2 (grounded, clean/mid/late), -4.5 (aerial)
Reduced the power against shields.
3.1.0
  • Nerf Recoil damage: 0.4% → 0.7%
Increased the amount of damage taken when using the move.
Skull Bash 3.1.0
  • Nerf Recoil damage: 1.5% → 1.8%
Increased the amount of damage taken when using the move.
11.0.0
  • Buff Recoil damage: 1.8% → 1.5%
Decreased the amount of damage taken when using the move.
Agility 3.1.0
  • Nerf Recoil damage (first dash): 0.6% → 0.9% (total: 2% → 2.3%)
Increased the amount of damage taken when using the move.
11.0.0
  • Buff Recoil damage: 0.9%/1.4% → 0.5%/1% (total: 2.3% → 1.5%)
Decreased the amount of damage taken when using the move.
Thunder 3.1.0
  • Nerf Recoil damage (discharge): 3% → 3.5%
Increased the amount of damage taken when using the move.

Pikachu[edit]

Action Version Changes Official description
Forward aerial 9.0.0
  • Change Hits 1-5 hitboxes 1/3 angles: 310°/290° → 290°/280°
Made it easier to hit multiple times.
Grabs 3.1.0
  • Buff Standing grab has a modified jostle area (4.5 to 3.5) on frame 4
  • Buff Standing grab has increased range (size: 3.1u/1.55u → 4u/2u; Y offset: 5u → 5.9u; Z offset: 4u-7.4u/2.45u-8.95u → 4.9u-7.9u/2.9u-9.9u)
Increased grab range.
Pummel 2.0.0
  • Buff Hitlag: 1.5× → 1.3× (in 1v1: 14 frames → 12)
Shortened hitstun time.
Thunder Jolt 3.0.0
  • Nerf Shield damage: 1 → -2.5/-2/-1.5/-1 (grounded, clean/mid/late), -1.9 (aerial)
Reduced the power against shields.

Piranha Plant[edit]

Action Version Changes Official description
Added in version 2.0.0
Shield 7.0.0
  • Buff Shield drop grants upper lip intangibility on frame 5
Made the lips briefly invincible after deactivating shield.
Jab 3.1.0
  • Buff Jab 3 hitbox 0 has increased range (size: 5u → 5.5u; Z offset: 11.8u → 12.8u)
  • Buff Rapid jab hitstun modifier: 3 → 4
Neutral Attack 3: Increased attack range.
Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits.
Forward tilt 13.0.1
  • Buff Ftilt 2 KBS: 110 → 117 (K%)
Extended launch distance for the final attack.
Up tilt 4.0.0
  • Buff FAF: 32 → 29
Reduced vulnerability.
8.0.0
  • Buff Reduced lag (frame 8 → 6; FAF 29 → 27) (*)
    • Nerf Reduced range around Piranha Plant due to the duration multiplier used
  • Buff Angle: 80°/80°/80°/85° → 85°/85°/85°/90° (K%)
Adjusted launch angle.
Increased attack speed.
Down tilt 13.0.1
  • Buff FAF: 29 → 27
  • Buff Hitbox duration: frames 9-10 → 9-11
Increased the amount of time hit detection lasts.
Reduced vulnerability.
Dash attack 4.0.0
  • Buff Angle: 55° → 45° (K%)
Adjusted launch angle.
Down smash 8.0.0
  • Buff Reduced lag (frame 12 → 10; FAF 46 → 44) (*)
Increased attack speed.
Forward aerial 8.0.0
  • Buff Reduced lag (frame 10 → 7; FAF 48 → 45) (*)
    • Buff Autocancel: frame 42 → 39
Increased attack speed.
Back aerial 8.0.0
  • Buff KBS: 100 → 105 (K%)
Extended launch distance.
Up aerial 8.0.0
  • Buff Damage: 8% → 10%
    • Change KBS: 110 → 104 (K%)
  • Buff Grants head and stem intangibility during active frames
Increased power.
Extended launch distance.
unlisted
Down aerial 13.0.1
  • Buff Hitbox duration: frames 9-10/11-14 → 9-11/12-14
Increased the amount of time the meteor effect lasts for the damage window.
Grabs 3.1.0
  • Bug fix Y offset: 1449984 → 6.6u
unlisted
Edge attack 3.0.0
  • Buff Z offset: ? → -3u-12.5u
Increased attack range.
Ptooie 3.0.0
  • Buff Hitbox size: ? → 5u
Increased attack range for the spiked ball.
Poison Breath 4.0.0
  • Buff Lifetime: 80-120 frames → 85-140
  • Buff Spit startup: frame 13 → 11 (counting initiation: 23 → 21)
    • Buff Spit FAF: 39 → 36 (counting initiation: 49 → 46) (*)
  • Change Added 5× cap to damage multiplier via reflection
Capped the attack-power increase when repeatedly reflected.
Increased attack speed.
Increased the amount of time hit detection lasts.
Long-Stem Strike 4.0.0
  • Buff Charge time: 50 frames → 40
  • Buff Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)
  • Buff Shield damage: 0 → 5
  • Bug fix Strike cancel glitch fixed
Reduced vulnerability.
Increased the power against shields.
Shortened the charge time until reaching max charge.
unlisted
13.0.1
  • Buff Reduced lag (frame 20 → 19; FAF 65 → 64) (*)
    • Buff Pot armor start: frame 18 → 17
Shortened the time to use the move.

Pit[edit]

Action Version Changes Official description
Jab 4.0.0
  • Buff Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26) (*)
    • Buff Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up tilt 4.0.0
  • Buff FAF: 35 → 33 (*)
Reduced vulnerability.
Down tilt 8.0.0
  • Buff Angle: 75° → 83°
  • Buff KBS: 50 → 46
Adjusted launch angle.
Shortened launch distance.
Up smash 3.1.0
  • Buff Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:
    • Angle: 105° → 123°
    • Knockback: 40b/33f/100s → 0/140/100
    • Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
Made it easier to hit multiple times.
8.0.0
  • Buff Hit 3 KBS: 102 → 111 (K%)
Extended launch distance of the final attack.
Down smash 4.0.0
  • Buff Hit 1 sweetspot knockback: 35b/93s → 40/98 (K%)
Extended launch distance when hit with the first attack.
8.0.0
  • Buff Hit 1 angle: 55° → 48° (K%)
Adjusted launch angle of the first attack.
Back aerial 4.0.0
  • Buff Landing lag: 11 frames → 8
Reduced vulnerability when landing after using the move.
Up aerial 8.0.0
  • Buff Startup: frame 12 → 10 (*)
    • Buff Autocancel: frame 37 → 35
  • Buff FAF: 50 → 41 (*)
  • Buff Hit 5 angle: 68° → 80°
  • Buff Hit 5 KBS: 130 → 143 (K%)
Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability.
Down aerial 4.0.0
  • Buff Meteor smash has a new aerial-only hitbox with more BKB (0 → 10) (K%)
Extended launch distance when hitting an opponent in the air with a meteor effect.
Palutena Bow 3.0.0
  • Nerf Shield damage: 0 → -1.6
Reduced the power against shields.
Guardian Orbitars 8.0.0
  • Buff Minimum hold time: 20 frames → 15
  • Buff Release FAF: 24 → 19 (from initiation: 50 → 40)
Reduced vulnerability.
Lightning Chariot 2.0.0
  • Buff Ignores crouch canceling
Crouching opponents will now be launched the same as standing opponents.
3.0.1
  • Bug fix No longer crashes the game if aimed beyond the blast zones on certain stages
N/A

Pokémon Trainer[edit]

Action Version Changes Official description
Pokémon Change 4.0.0
  • Buff Refreshes ledge intangibility
The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge.

Pyra[edit]

Action Version Changes Official description
Added in version 11.0.0
Jab 12.0.0
  • Buff Jab 2 hitstun modifier: 8 → 8/8/12 (flag changed to "revised")
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Forward smash 12.0.0
  • Nerf Charge portion jostle area modified (3 to 6)
Reduced the detection for pushing opponents while charging.
Floor recovery 13.0.1
  • Nerf Lock duration facing down: 38 → 39 (matches the rest of the cast) *
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Blazing End 13.0.1
  • Nerf FAF (grounded/aerial): 53/48 → 56/51
Increased vulnerability.

R.O.B.[edit]

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 1 hitbox 2 BKB: 18 → 40
  • Buff Jab 2 hitbox 2 Z offset: 14u → 14u-15u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range.
4.0.0
  • Nerf Jab 1 hitbox 2 BKB: 40 → 23 (removes Robble)
Neutral Attack 1: Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range.
Robo Beam 3.0.0
  • Nerf Beam shield damage: 0 → -2.2/-3.7 (normal/Super)
Reduced the power against shields.
Arm Rotor 2.0.0
  • Buff Connects better (in what way?)
Made it easier to hit multiple times.
Gyro 3.0.0
  • Nerf Shield damage: 0 → -2/-2.5 (thrown/spinning)
Reduced the power against shields.

Richter[edit]

Action Version Changes Official description
Up tilt 9.0.0
  • Change Knockback: 60b/75/100s → 88/57/82 (K%)
Extended launch distance when at low damage.
Dash attack 9.0.0
  • Buff Hits 1-5 damage: 1.7% → 2% (total: 12% → 13.5%)
  • Change Hit 6 knockback: 70b/115s → 80/105 (K%)
Increased power.
Extended launch distance when at low damage.
Up smash 9.0.0
  • Buff Reduced lag (frame 18 → 16; FAF 56 → 54) (*)
  • Buff Knockback: 61/60b/88/82s → 64/63/91/85 (K%)
Increased attack speed.
Extended launch distance.
Down smash 9.0.0
  • Buff KBS: 77/82 (hit 1/2) → 82/87 (K%)
Extended launch distance.
Edge attack 3.0.0
  • Buff Z offset: ? → 12u-0u
Increased attack range.
Cross 3.0.0
  • Nerf Shield damage: 0 → -3/-2.5 (throw/return)
Reduced the power against shields.
Uppercut 9.0.0
  • Buff Hits 2-6 Y offset: 23u-6u → 26u-6u
Increased attack range.

Ridley[edit]

The official patch notes for version 4.0.0 erroneously list that Ridley's dash attack has increased range, in place of the stall-then-fall changes to his down aerial.

Action Version Changes Official description
Shield 7.0.0
  • Buff Altered shield posture to mitigate shield stabbing
  • Buff Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5
Made one part of the wing briefly invincible after activating or deactivating shield.
Changed posture while shielding to reduce vulnerability to a shield stab.
Dash attack 13.0.1
  • Buff Damage: 12% → 13.5%
    • Change KBS: 70 → 67 (K%)
Increased power.
Extended launch distance.
Up smash 4.0.0
  • Buff Hitbox duration: frames 12-16 → 12-17
    • Buff Leg intangibility: frames 12-16 → 12-17
  • Buff KBS: 76 → 78 (K%)
Increased the amount of time hit detection lasts.
Extended launch distance.
Neutral aerial 2.0.0
  • Buff Ledge grab window: frame 65 (after animation length) → 64
Shortened the amount of time you cannot grab edges after using the move.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 67 (after animation length) → 66
Shortened the amount of time you cannot grab edges after using the move.
Back aerial 4.0.0
  • Buff Damage: 15% → 16% (K%)
Increased power.
Up aerial 4.0.0
  • Buff Hitbox priority swapped (sweetspot is easier to land)
  • Buff Sweetspot size: 4.5u → 5.5u
  • Change Sweetspot Y offset: 36u → 35.5u
Increased the high-damage range.
Made easier to hit the high-damage range.
Down aerial 2.0.0
  • Buff Ledge grab window: frame 81 (after animation length) → 70
Shortened the amount of time you cannot grab edges after using the move.
Plasma Breath 3.0.0
  • Nerf Shield damage: -2 → -3
Reduced the power against shields.
Space Pirate Rush 1.1.0
  • Buff Horizontal speed out of grab start: 3.7 → 4
  • Buff Deceleration during grab start: 0.145 → 0.135
  • Buff Period before landing out of grab start is possible: 19 frames → 17
  • Buff Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20
  • Change Gravity during grab start: 0.14 → 0.15
  • Change Horizontal speed multiplier after grab misses: 0.65× → 0.6×
N/A
2.0.0
  • Bug fix Can no longer instantly KO Sonic in 2D stages
unlisted
4.0.0
  • Buff Jump throw FAF: 42 → 39
  • Buff Ledge throw KBS: 83 → 90 (K%)
Reduced vulnerability when jumping after grabbing an opponent.
Extended launch distance when throwing an opponent at the edge.
13.0.0
  • Buff Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×
  • Buff Start of dragging and throw options upon grabbing opponent: frame 16 → 13 (*)
Shortened the time between the slamming/dragging animations and when another jump can be input.
Wing Blitz 1.1.0
  • Buff Initial travel speed: 3.8 → 4.6/4.2 (forward/back)
  • Buff Horizontal speed multiplier after wall bump: 0.3× → 0.25×
  • Buff Horizontal speed multiplier on landing: 0.45× → 0.55×
  • Change Deceleration start: frame 6 → 2/4 (forward/back)
  • Change Forward charge deceleration: 0.125 → 0.138
  • Change Forward charge travel angle: -7° → -5°
N/A
4.0.0
  • Buff Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37
    • Buff Ledge grab window: frame 38/40/41 → 35/37/38
  • Buff Hovering period before charge: 20 frames → 18
  • Buff Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7
  • Change Forward charge deceleration: 0.138 → 0.139
  • Change Upward charge deceleration start: frame 5 → 4
Increased attack speed.
Increased movement speed.
9.0.0
  • Buff Landing hitbox no longer affects aerial opponents
The hit detection when charging downward and landing will only affect opponents on the ground.
Skewer 8.0.0
  • Buff Sweetspot damage: 40% → 45% (total: 50% → 55%)
  • Nerf No longer crumples opponents with grab immunity
Increased power for the tip's attack range.
(Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple.
Plasma Scream 2.0.0
  • Buff FS Meter knockback: 0.62× → 0.71×
FS Meter: Increased power.
3.0.0
  • Buff Cutscene end FAF: 53 → 48 (*)
Once the move ends, Ridley can now move earlier than opponents.

Robin[edit]

Action Version Changes Official description
Levin Sword 6.0.0
  • Buff Recharge by smash-inputted attack: 20 frames → 24
Increased the recharging effect smash attacks have on the Levin Sword.
Jab 13.0.1
  • Buff Rapid jab damage: 0.7% → 0.9% (shortest jab total: 12.5% → 14.5%)
  • Buff Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)
Flurry Attack: Increased attack range.
Increased power.
Flurry Attack to KO: Increased attack range.
Forward tilt 6.0.0
  • Buff BKB: 50 → 62 (K%)
Extended launch distance.
Neutral aerial 6.0.0
  • Buff Reduced lag (frame 9 → 7; FAF 50 → 48) (*)
    • Buff Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40
Increased attack speed.
Thunder 3.0.0
  • Nerf Shield damage: 0 → -2.5/-5.5 (Thunder/Elthunder)
Reduced Thunder/Elthunder’s power against shields.
6.0.0
  • Buff Charge time (Elthunder/Arcthunder/Thoron): 30/80/140 frames → 25/65/125
Shortened the time it takes to change to a more powerful spell.
Arcfire 3.0.0
  • Nerf Shield damage: 0 → -1/-0.6/-2 (hits 1/2-8/9)
Reduced the power against shields.
6.0.0
  • Buff Fireball lifetime: 45 frames → 60
Extended the duration of the fireball.
The duration of the pillar of fire is not affected.
Elwind 2.0.0
  • Buff Ledge grab window from behind: frame 44 → 39
Increased the speed of the backwards edge-grab range detection.

Rosalina & Luma[edit]

Action Version Changes Official description
Hurtboxes 4.0.0
  • Nerf Walking, crouching, and shielding altered so Luma is less likely to push grabs out of range
Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
Luma 3.0.0
  • Bug fix Can no longer be slowed down permanently by Awakening Aether
unlisted
3.1.0
  • Buff Respawn time: 660 frames → 600 (2 players; 11 seconds → 10), 540 → 420 (3 players; 9s → 7), 420 → 300 (4 players; 7s → 5)
  • Nerf HP: 50 → 40
Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
5.0.0
  • Buff Snooze no longer disables Luma's control
Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
13.0.1
  • Buff Launch speed decay: 0.075 → 0.08 (following Rosalina), 0.07 → 0.08 (free)
Shortened the launch distance when Luma is launched.
Jab 2.0.0
  • Buff Luma advances forward farther with each jab
unlisted
4.0.0
  • Buff On initiation, Luma moves to Rosalina's front if close and behind her
Neutral Attack 1: Luma will be in front when reversing the attack.
Forward tilt 3.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Up tilt 2.0.0
  • Buff Knockback (Luma): ? → 120b/55s (clean), 90/85b/50s (mid), 80/50 (late)
Extended launch distance for Luma's Up Tilt Attack.
Down tilt 2.0.0
  • Buff Luma moves farther forward (also fixes ground-bumping oddity)
Extended the distance Luma moves forward.
3.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Dash attack 2.0.0
  • Buff Connects better (in what way?)
Made it easier to hit multiple times.
3.1.0
  • Buff Luma FAF: 49 → 41 (matches Rosalina)
Reduced Luma’s vulnerability.
Forward smash 3.1.0
  • Buff Hitbox 1 angle (Luma): 45° → 361°
  • Buff Hitbox 1 knockback (Luma): 43b/174s → 23/219 (K%)
Extended launch distance when Luma is near.
4.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
Luma will be in front when reversing the attack.
Up smash 4.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
Luma will be in front when reversing the attack.
Down smash 13.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
  • Buff Luma KBS: 165/168 (hit 1/2) → 170/171 (K%)
Luma will appear in front of Rosalina when using the move and turning around.
Extended launch distance for Luma's attack.
13.0.1
  • Buff Hitbox size (Rosalina): 3.5u → 4.7u
  • Buff Y/Z offsets (Rosalina): 3.5u/19u-9u → 4.7u/18u-8u
Extended Rosalina's damage range inward.
Neutral aerial 2.0.0
  • Buff Clean hit duration (Rosalina): frames 10-19 → 9-19 (*)
  • Buff Hit 1 duration (Luma): frames 8-9 → 7-9 (*)
  • Buff Ledge grab window: frame 69 (after animation length) → 68
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Forward aerial (Rosalina) 2.0.0
  • Buff Ledge grab window: frame 85 (after animation length) → 84
Shortened the amount of time you cannot grab edges after using the move.
3.1.0
  • Buff FAF: 60 → 55
  • Buff Ledge grab window: frame 84 → 79
  • Changes to connect better:
    • Buff Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)
    • Buff Hits 1-4 BKB: 60/40/40/70/90 (frames 11-20) → 60/36/36/72/90 (frames 11-18), 60/60/60/72/90 (frames 19-20)
Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
10.1.0
  • Changes to connect better:
    • Buff Hit 1 FKB on aerial opponents: 90 → 50 (split into 2 hitboxes)
    • Buff Hits 2-4 hitbox 0 size: 4u → 3.5u (other hitboxes cover a larger area)
    • Buff Hits 2-4 hitboxes 2-4 FKB: 36/36/72 → 20/20/60
    • Buff Hits 2-4 hitboxes 2-3 angle: 115° → 366°
    • Buff Hit 4 hitboxes 2-3 X offset: 1.7u-8u → 1.7u-10u
    • Change Hits 2-4 hitboxes 2-3 Y offset: -3.8u-(-6.2u) → -5.8u-(-6.2u)
  • Buff Hit 5 size: 8u → 9u
Made it easier to hit multiple times.
Decreased the attack range above the skirt's hemline, and made it easier to continue with later attacks.
Increased final attack's range.
Back aerial 2.0.0
  • Buff RAR causes Luma to turn around
unlisted
Down aerial 2.0.0
  • Buff Early hit angle (Rosalina): 361° → 270° (matches clean hit)
  • Change Early hit knockback (Rosalina): 40b/80s → 20/67 (matches clean hit)
Shortened the amount of time between the start of the move and the meteor effect.
Grabs 3.1.0
  • Buff Startup: frame 7/10/11 → 6/9/10
    • Nerf FAF not compensated (*) (*) (*)
Increased speed.
Luma Shot 2.0.0
  • Buff Shot FAF: 40 → 35 (from release: 34 → 29) (*)
  • Buff Recall FAF: 26/28 (grounded/aerial) → 22/24 (*)
Reduced vulnerability when sending out and calling back Luma.
3.0.0
  • Nerf Shield damage: 0 → -2.5
  • Change Travel speed cap of 25.2 added
Reduced the power against shields.
unlisted
Star Bits 3.0.0
  • Nerf Shield damage: 0 → -1.5
Reduced the power against shields.
12.0.0
  • Buff If reversed, Luma moves to Rosalina's front if close
Made it so Luma will be in front when using the move in reverse.
13.0.0
  • Buff Luma follows Rosalina during the aerial version
Luma will follow you when using the move in the air.
Launch Star 2.0.0
  • Buff Increased ledge grab range ([17, 27.5, -8, 13] → [17, 30.5, -14, 13] (launch), [17, 30.5, -11, 13] (end))
Made it easier to grab edges.
3.1.0
  • Buff Gravity after using the move: 0.042 → 0.051
  • Buff Fall speed after using the move: 1 → 1.1
Increased fast-fall speed after using the move.
Gravitational Pull 3.1.0
  • Buff Luma FAF: 43 → 40 (matches Rosalina)
Reduced Luma’s vulnerability.
Grand Star 2.0.0
  • Buff Grand Star loop hits can no longer be SDIed
Shortened the distance you can shift when the attack is making contact.
3.0.0
  • Buff Slowdown magnitude: 6× → 15×
  • Buff Slowdown duration: 60 frames → 70
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  • Buff Grand Star loop rehit rate: 8 → 6
  • Buff Grand Star final hit KBS: 105 → 108 (K%)
Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Extended launch distance for the final attack.

Roy[edit]

Action Version Changes Official description
Up smash 3.1.0
  • Changes to connect better:
    • Buff Hits 1-5 use set weight
    • Buff SDI: 1× → 0×/0.5× (hit 1), 0.3× (hits 2-5)
    • Buff Hit 1 angle: 101°/116° → 118°/127°
Made it easier to hit multiple times.
7.0.0
  • Buff Trip chance: 0% → -100%
unlisted
Down aerial 2.0.0
  • Buff Autocancel: frame 55 → 52 (matches FAF)
Shortened the landing time after using the move.
Grabs 3.0.0
  • Buff Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Blazer 3.0.0
  • Buff Hits 2-4 FKB: 120 → 85 (connects better)
Made it easier to hit multiple times.

Ryu[edit]

Action Version Changes Official description
Stats 1.1.0
  • Change Parameters related to 1v1 facing altered
N/A
Shield 4.0.0
  • Buff Turns around when attacking after a perfect shield
The attack after a perfect shield will be unleashed after facing the opponent.
Jab 2.0.0
  • Buff Tapped jab 1 angle: 180°? → 180°/361°
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
3.1.0
  • Tapped:
    • Buff Jabs 1-2 special cancel window: frames 1-7 → 1-11/1-12 (jab 1/2)
  • Held, close range:
    • Buff Knockback: 70b/70s → 25/15 (K%)
    • Buff Angle: 85° → 80°
(Light, 1 & 2): Increased the amount of time you can cancel with a special move.
(Strong, Close Range): Adjusted launch angle and distance.
Forward tilt 3.1.0
  • Tapped, close range:
    • Buff Special cancel window: frames 8-14 → 8-24
  • Tapped, long range:
    • Buff Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)
(Weak, Close Range): Increased the amount of time you can cancel with a special move.
(Weak, Long Range): Increased attack range for the tip.
13.0.1
  • Held:
    • Buff Reduced lag (frame 16 → 14; FAF 38 → 36) (*)
(Strong): Increased attack speed.
Up tilt 3.1.0
  • Tapped:
    • Buff Aerial-only hitbox angle: 66° → 75°
(Strong): Adjusted launch angle when hitting an airborne opponent.
Down tilt 2.0.0
  • Nerf Can no longer be jump-canceled
Can no longer jump immediately after using the move.
3.1.0
  • Tapped:
    • Buff Hitstun modifier: 0 → 1
  • Held:
    • Buff Knockback: 70b/23s → 73/16
(Weak): Increased the amount of time opponents will be in the damage animation when the move hits.
(Strong): Shortened launch distance.
7.0.0
  • Held:
    • Buff BKB: 73 → 66
    • Change Angle: 64° → 55°
(Heavy): Adjusted launch angle.
unlisted
Down smash 7.0.0
  • Buff Can be special-canceled on frames 1-13
  • Buff Final Smash cancel window: frames 5-6 → 5-13
  • Nerf Shield damage: 0 → -8/-6
Now possible on hit to cancel the attack animation into a special move.
Reduced the power against shields.
unlisted
Forward aerial 2.0.0
  • Buff Autocancel: frame 41 → 38 (matches FAF)
Shortened the landing time after using the move.
Up aerial 3.1.0
  • Buff Hitbox duration: frame 6/10 → frames 6-7/9-11
    • Buff Arm intangibility: frames 6-10 → 6-11
  • Buff Hitbox size: 4.5u/5.5u (hit 1/2) → 5u/6u
  • Change Offsets: 15u-17u/5.5u → 15u-16.5u/5.1u (Y/Z, hit 1), 17u-19u → 17u-18.5u (Y, hit 2)
Increased the amount of time hit detection lasts.
Increased attack range.
unlisted
Edge attack 3.0.0
  • Buff Hitlag: 1.5× → 1.1×
Shortened hitstun time.
Hadoken 3.1.0
  • Buff Reduced lag (frame 13 → 12; FAF 58 → 57) (*)
  • Buff Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8
  • Buff Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77
  • Nerf Heavy version lifetime: 60/55 frames (normal/Shakunetsu) → 50/46
  • Normal Hadoken:
    • Buff Base damage: 6%/6.5%/7% (light/medium/heavy) → 7%/7.5%/8%
    • Buff Ground-only hitbox BKB: 65/55 (clean/late) → 68/58
    • Buff Has an additional hitbox for grounded opponents
  • Shakunetsu Hadoken:
    • Buff Hit 5 damage: 5% → 7.3% (total: 9.4% → 11.7%)
Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
7.0.0
  • Buff Normal Hadoken shieldstun: 1× → 1.2×/1.13×/1.06×
  • Buff Shakunetsu Hadoken hits 1-4 angle: 0° → 366°
Increased the opponent’s downtime when shielding against Hadoken.
Made it easier for Shakunetsu Hadoken to hit multiple times.
12.0.0
  • Changes to Shakunetsu Hadoken to connect better:
    • Buff Hits 1-4 BKB: 11/14/17 (by input) → 42/40/42/40 (by hitbox)
    • Change Hits 1-4 have extra ground-only hitboxes with a different angle (366° → 80°)
      • Change Hits 2-4 hitbox priority: 0-1 → 2-1-3-0
    • Buff Hit 1 hitstun modifier: 4 → 10
Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
13.0.1
  • Normal Hadoken:
    • Buff Base damage: 7%/7.5%/8% (light/medium/heavy) → 9%/9.5%/10%
      • Change Command input damage multiplier: 1.25× → 1.2× (resulting damage: 8.75%/9.375%/10% → 10.8%/11.4%/12%)
      • Change BKB: 68/67 → 67/66 (clean), 58 → 57 (late)
  • Shakunetsu Hadoken:
    • Buff Hit 5 damage: 7.3% → 9.3% (total: 11.7% → 13.7%)
      • Change Hit 5 BKB: 60 → 58
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
Tatsumaki Senpukyaku 3.1.0
  • Buff Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)
  • Change Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u
Increased the first attack’s range when the move is performed on the ground.
7.0.0
  • Buff Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion
  • Buff Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back) (K%)
  • Buff Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back) (K%)
  • Change Knockback (start): 87b/80s → 85/70 (K%)
  • Change KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy) (K%)
Made the pivoting leg invincible while rotating when used on the ground.
Increased power.
Extended launch distance when hit in the high-damage range.
13.0.1
  • Buff Grounded ending FAF: 31 → 27 (total: 59/91 (light/medium & heavy) → 55/87
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
Focus Attack 3.0.0
  • Bug fix Sliding glitch removed
unlisted

Samus[edit]

Action Version Changes Official description
Dash attack 7.0.0
  • Buff Early hit damage: 7% → 10% (matches clean hit) (K%)
Increased the power of the beginning of the attack.
Up smash 3.1.0
  • Changes to connect better:
    • Buff Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames
    • Buff Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)
    • Buff Hits 2-4 hitbox 2 BKB: 20 → 0
    • Change Farthest portion of hits 2-4 uses 2 hitboxes instead of 3
  • Change Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  • Change Hits 2-4 position vector frames: 4 → 10
  • Bug fix Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)
Shortened launch distance when the full combo doesn't connect.
7.0.0
  • Buff Hit 5 KBS: 150 → 162 (K%)
Extended launch distance.
Down smash 7.0.0
  • Buff KBS: 58 → 70/68 (hit 1/2) (K%)
Extended launch distance.
Zair 3.0.0
  • Change Frames to fully retract Grapple Beam with no tether recovery: 30 → 32
unlisted
7.0.0
  • Buff Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)
  • Buff Hit 2 duration: frames 16-17 → 16-19
Increased power of midair grab.
Increased the amount of time hit detection lasts for midair grab.
Up throw 7.0.0
  • Buff Throw KBS: 72 → 80 (K%)
Extended launch distance.
Charge Shot 3.0.0
  • Nerf Shield damage: 0/3 (uncharged/fully charged) → -2.5/-7
Reduced the power against shields.
Missile 2.0.0
  • Nerf Aerial Super Missile FAF: 60 → 62 (matches Dark Samus) (*)
  • Bug fix Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching
unlisted
Screw Attack 9.0.0
  • Bug introduced Grounded version provides slightly less height than intended
unlisted
9.0.2
  • Bug fix Grounded version once again provides its intended height
Fixed an issue where the initial velocity of Samus’s and Dark Samus’s up special when used on the ground was not behaving as intended.
Bomb 2.0.0
  • Buff Grounded version FAF: 49 → 48 (*)
Reduced vulnerability.
3.0.0
  • Bug fix Can no longer push Samus into a blast zone if hit by the Bomb at the same time she grabs an opponent
unlisted

Sephiroth[edit]

Action Version Changes Official description
Added in version 10.0.0
Blade Dash / Octaslash 11.0.0
  • Change Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)
  • Change Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]
unlisted
Scintilla 11.0.0
  • Buff Hit 4 size: 9u/16u-22u → 11u/18u-24u
Made it easier to hit multiple times.

Sheik[edit]

Action Version Changes Official description
Jab 3.0.0
  • Buff Rapid jab finisher FAF: 42 → 36
Flurry Attack Finish: Reduced vulnerability.
Up tilt 9.0.0
  • Buff Hit 1 hitstun modifier: 0 → 2
Made it easier to hit multiple times.
Down tilt 3.0.0
  • Buff Hitbox 1 has reduced range (size: 3.5u → 3.2u; X/Y offsets: 4u/-0.3u → 3u/-0.6u; hitbox 2 covers a larger area)
Made it easier to hit with the tip of the attack.
Forward smash 8.0.0
  • Changes to connect better:
    • Buff Hit 1 FKB: 62/47/45 → 47/47/30
    • Buff Hit 1 hitbox 0 angle: 26° → 35°
  • Buff Hit 2 has increased range (size: 3.5u/4u → 4.8u/4.6u; X/Y offsets: -1.3u/0u/5.2u/0u → -1.6u/1u/5.6u/-0.1u)
Made it easier to hit multiple times.
Increased attack range of the second attack.
Up smash 2.0.0
  • Buff Hit 1 has increased range (size: 6u → 6.1u; X offset: 2.8u → 2.9u)
Increased the first attack’s range.
Down smash 2.0.0
  • Buff Hit 1 has an extra hitbox for aerial opponents with a different angle (140° → 200°)
Made it easier to hit multiple times.
7.0.0
  • Buff Reduced lag (frame 11 → 8; FAF 52 → 49) (*)
  • Changes to connect better:
    • Buff Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u
    • Buff Hit 1 hitbox 2 angle: 140° → 165°
Increased attack speed.
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 88 (after animation length) → 59
Shortened the amount of time you cannot grab edges after using the move.
3.0.0
  • Buff Increased range on frame 7 (Y/Z offsets: 0u → -0.5u/1u (hitbox 0), -1u/1.5u (hitbox 1))
Increased the attack range.
Up aerial 2.0.0
  • Buff Autocancel: frame 47 → 44 (matches FAF)
Shortened the landing time after using the move.
Grabs 7.0.0
  • Buff Standing grab Z offset: 4u-7.9u/2.45u-9.45u → 4u-9.4u/2.45u-10.95u
Increased grab range of stationary grab.
Needle Storm 3.0.0
  • Buff Charge time speed multiplier: 1× → 1.2× (96 frames → 80)
Shortened the charge time.
7.0.0
  • Buff Landing lag: 16 frames → 12
Reduced vulnerability when landing after using the move in the air.
Burst Grenade 2.0.0
  • Buff Release FAF (grounded/aerial): 40/50 → 38/48 (including initiation: 78/88 → 76/86)
Reduced vulnerability.
7.0.0
  • Buff Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80) (*)
  • Buff Grenade explosion lifetime: 2 frames → 4
  • Buff Grenade explosion can no longer clang
Reduced vulnerability after using the move on the ground and in the air.
Increased the amount of time hit detection lasts for the explosion.
The explosion will no longer get negated.
Vanish 7.0.0
  • Buff Explosion KBS: 102 → 112 (K%)
Extended launch distance for the explosion.
Sheikah Dance 1.1.0
  • Buff Dash duration: 11 frames → 12
N/A

Shulk[edit]

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 2 hitboxes 1-2 Y offsets: 10u/11u → 10u-9.2u/11u-9.5u
Neutral Attack 2: Increased attack range.
Up smash 3.1.0
  • Changes to connect better (ground-only hitboxes):
    • Buff Hit 1 angle: 108° → 112°
    • Buff Hit 1 FKB: 105 → 92
Adjusted launch angle and made it easier to hit multiple times.
9.0.0
  • Buff Hit 1 hitstun modifier: 0 → 3
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Autocancel: frame 45 → 42 (matches FAF)
  • Buff Ledge grab window: frame 71 (after animation length) → 66
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  • Buff Ledge grab window: frame 80 (after animation length) → 79
Shortened the amount of time you cannot grab edges after using the move.
Floor attacks 3.0.0
  • Buff Front floor attack Z offset: 16.5u-5u → 21u-5u
  • Buff Back floor attack Z offset: 14.5u-5u/-14u-(-4u) (hit 1/2) → 19.5u-5u/-18u-(-5u)
  • Buff Trip attack Z offset: 18u-5.5u/-18u-(-5u) (hit 1/2) → 21u-5.5u/-21.5u-(-5u)
Increased attack range.
Edge attack 3.0.0
  • Buff Z offset: 12.5u-1u → 18.5u-1u
Increased attack range.
Monado Arts 2.0.0
  • Bug fix Infinite Monado Arts glitch removed
unlisted
9.0.0
  • Nerf Shield Art knockback taken multiplier: 0.5× → 0.6×
Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.
Back Slash 4.0.0
  • Bug fix Can no longer be used off a revival platform immediately if Shulk is KO'd while choosing a Monado Art
unlisted
Vision 8.0.0
  • Buff Aerial counterattack intangibility: frames 9-40 → 1-40
unlisted
9.0.0
  • Buff Counterattack KBS: 70/80 (normal/forward) → 80/90 (K%)
Extended launch distance.

Simon[edit]

Action Version Changes Official description
Up tilt 9.0.0
  • Change Knockback: 60b/75/100s → 88/57/82 (K%)
Extended launch distance when at low damage.
Dash attack 9.0.0
  • Buff Hits 1-5 damage: 1.7% → 2% (total: 12% → 13.5%)
  • Change Hit 6 knockback: 70b/115s → 80/105 (K%)
Increased power.
Extended launch distance when at low damage.
Up smash 9.0.0
  • Buff Reduced lag (frame 18 → 16; FAF 56 → 54) (*)
  • Buff Knockback: 61/60b/88/82s → 64/63/91/85 (K%)
Increased attack speed.
Extended launch distance.
Down smash 9.0.0
  • Buff KBS: 77/82 (hit 1/2) → 82/87 (K%)
Extended launch distance.
Edge attack 3.0.0
  • Buff Z offset: ? → 12u-0u
Increased attack range.
Cross 3.0.0
  • Nerf Shield damage: 0 → -3/-2.5 (throw/return)
Reduced the power against shields.
Uppercut 9.0.0
  • Buff Hits 2-6 Y offset: 23u-6u → 26u-6u
Increased attack range.

Snake[edit]

Action Version Changes Official description
Shield 7.0.0
  • Buff Activation grants head intangibility on frame 1
Made the head briefly invincible after activating shield.
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitbox 2 BKB: 20 → 26
    • Buff Jab 2 adds 1.5 horizontal speed on frame 3, then deducts 1.5 on frame 4
    • Buff Jab 2 hitbox 2 has increased range (size: 2.8u → 3.5u; Z offset: 10u → 10.5u)
    • Buff Jab 2 has 3 extra hitboxes for additional Z-axis coverage
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Up tilt 2.0.0
  • Buff Hitbox duration: frames 6-7/8-13 → 6-8/9-13
Extended the high-damage window.
Up smash 3.0.0
  • Nerf FAF: 51 → 55
Increased vulnerability.
Back aerial 3.0.0
  • Buff Clean hit knockback increased (by how much?)
Extended launch distance when hit in the high-damage range.
Up throw 4.0.0
  • Nerf Hit 1 is no longer unblockable
unlisted
Hand Grenade 3.0.0
  • Change Shield damage: 0 → -1/-4.5 (impact/explosion)
Reduced the power against shields.
Remote Missile 3.0.0
  • Nerf Detection hitbox size when falling: 2.5u → 2u
Reduced the attack range of airborne missiles.
Cypher 3.0.0
  • Bug fix Climbing a ladder after using the move can no longer cause helplessness
unlisted
C4 1.1.0
  • Change Chance of C4 stuck to a character falling off when hitting them: damage / 64 → damage / 96
N/A
6.0.0
  • Bug fix Finish Zoom no longer prolongs the detonation hitbox for a C4 stuck to a character
unlisted

Sonic[edit]

Action Version Changes Official description
Forward tilt 2.0.0
  • Buff Hit 1 knockback: 60b/70s → 80/3 (connects better)
Made it easier to hit multiple times.
Up tilt 9.0.0
  • Buff FAF: 40 → 36 (*)
Reduced vulnerability.
Dash attack 9.0.0
  • Buff FAF: 50 → 46
  • Buff Damage: 6%/4% (clean/late) → 8%/6%
    • Change Knockback: 88b/80s → 91/63 (clean), 93/80 → 96/60 (late) (K%)
    • Change Shieldstun: 1×/1.57× (clean/late) → 0.75×/1.05×
Maintained the launch distance and increased power.
Reduced vulnerability.
unlisted
Up smash 7.0.0
  • Buff Hits 2-7 hitboxes 2-3 trip chance: 0% → -100%
unlisted
9.0.0
  • Buff Reduced lag (frame 18 → 14; FAF 66 → 62) (*)
  • Buff Intangibility: frames 18-20 → 14-18 (*)
  • Buff Jostle area modified (3.2 to 4) on frame 13
  • Changes to connect more reliably:
    • Buff Hit 1 hitbox 1 angle: 95° → 110°
    • Buff Hit 1 hitbox 1 FKB: 70 → 120
Increased attack speed.
Increased the amount of time invincibility lasts before and after becoming round.
Made it easier to hit multiple times.
Forward aerial 2.0.0
  • Buff Hits 1-5 hitlag: 1× → 0.7×
Shortened hitstun time.
Back aerial 2.0.0
  • Buff Landing lag: 18 frames → 15
Reduced vulnerability when landing.
Up aerial 9.0.0
  • Buff Hit 2 has an extra hitbox with more range below Sonic
Made it easier to hit multiple times.
Spring Jump 3.0.0
  • Bug fix Climbing a ladder after using the move can no longer cause helplessness
unlisted
Super Sonic 2.0.0
  • Buff FS Meter knockback: 0.62× → 0.71×
FS Meter: Extended launch distance.
3.0.0
  • Buff Increased range (by how much?)
  • Buff FS Meter knockback: 0.71× → 1×
FS Meter: Increased attack range.
Extended launch distance.
8.0.0
  • Buff Slowdown duration: 30 frames → 60
  • Buff Initial hit size: 19u → 22u
Made the opponent's movements slower during the initial slowdown period.
Increased attack range when initiating attack.

Sora[edit]

Action Version Changes Official description
Floor recovery 13.0.1
  • Buff Lock duration facing down: 43 → 39 (matches the rest of the cast)
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Squirtle[edit]

Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0.

Steve[edit]

Action Version Changes Official description
Added in version 9.0.0
Up smash 13.0.1
  • Nerf Hits 2-7 hitbox 0 FKB: 40 → 20 (weakens Block-cancel setups)
Reduced the duration of an opponent's animation when they are struck by different parts of this attack.
Down smash 11.0.0
  • Buff Z offset: 4u-(4u)/9.5u-(-5u) → 4u-(4.5u)/9.5u-(-5.5u)
Increased attack range.
Down aerial 9.0.2
  • Bug fix Tap jump works properly for jumping off the anvil
Fixed an issue where you could not use the stick to jump while falling after creating an anvil using the down air attack.
Create Block 9.0.1
  • Bug fix The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus
  • Bug fix Hitting an opponent with an anvil near a Block can no longer cause them to fall through the stage
Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the opposing fighter destroyed the block.
Fixed the issue where sometimes an opposing fighter would go through the landscape when Steve/Alex created a block at a certain location and the anvil created with a down air attack struck the opposing fighter.
Fixed the issue where certain fighters could go through Steve/Alex's block once KO'd.
Minecart 9.0.1
  • Bug fix Can no longer leave characters stuck
  • Bug fix Can properly hit opponents when reflected off a wall
  • Bug fix A trapped character can no longer teleport back to the position where they were caught
Fixed the issue where the opposing fighter would become uncontrollable when Steve/Alex hit them with a minecart in certain situations.
Fixed the issue where if Steve/Alex's minecart bounced off the wall, it would not hit the opposing fighter.
Fixed the issue where opposing fighters carried in Steve/Alex's minecart would sometimes be warped to the original location where they were picked up.
12.0.0
  • Bug fix Can no longer send trapped opponents through stages
Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
Elytra 12.0.0
  • Bug fix No longer gives Steve extra jumps if hit with a certain timing during startup
unlisted
Victory poses 9.0.1
  • Change He got circumsised
N/A

Terry[edit]

Action Version Changes Official description
Added in version 6.0.0
Buster Wolf 6.1.0
  • Bug fix Freeze glitch with Ice Climbers fixed
A rare issue has been fixed when Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both Terry and that fighter to become unable to move from their positions.
Triple Wolf 8.0.0
  • Buff Release knockback: 40b/155s → 58/144 (K%)
Extended launch distance.

Toon Link[edit]

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 1 hitbox 1 Z offset: 11u → 10u (hitbox 2 covers a larger area)
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Dash attack 7.0.0
  • Buff FAF: 31 → 29 (*)
Reduced vulnerability.
Down smash 7.0.0
  • Buff KBS: 83/79 (hit 1/2) → 90/85 (K%)
Extended launch distance.
Forward aerial 2.0.0
  • Buff Autocancel: frame 51 → 39 (matches FAF)
Shortened the landing time after using the move.
Back aerial 2.0.0
  • Buff Ledge grab window: frame 68 (after animation length) → 60
Shortened the amount of time you cannot grab edges after using the move.
7.0.0
  • Buff Hitbox duration: frames 7-9 → 6-9
Increased attack speed.
Down aerial 7.0.0
  • Buff Late hit damage: 12% → 14%
    • Change Late hit KBS: 100 → 98 (K%)
Increased the power of the attack in the low-damage range.
Extended launch distance when hit in the low-damage range.
Zair 7.0.0
  • Buff Hitbox duration: frames 11-18 → 11-20
Increased the amount of time hit detection lasts for midair grab.
Boomerang 3.0.0
  • Nerf Shield damage: 0 → -4/-2.5/-1.5 (clean/late/return)
Reduced the power against shields.
3.1.0
  • Bug fix Teleportation glitch fixed
unlisted
Spin Attack (aerial) 10.1.0
  • Changes to connect better:
    • Buff Hit 1 has an extra hitbox with more FKB (83 → 107)
    • Buff Hits 1/3/5/7 force knockback forward
    • Buff Hits 2/4/6/8 force knockback backward (towards Toon Link)
    • Buff Hits 5/7 hitbox 0 FKB: 77/74 → 66/60
    • Change Hits 5/7 angle: 367° → 84°
  • Buff Hit 9 forces knockback forward
Made it easier to hit multiple times when using the move in the air.
Bomb 1.2.0
  • Bug fix Invisible Bomb glitch fixed
N/A
Triforce Slash 2.0.0
  • Change Added speed value when the move traps an opponent but fails to execute
unlisted

Villager[edit]

Action Version Changes Official description
Jab 8.0.0
  • Changes to connect better:
    • Buff Jabs 1-2 hitstun modifier: 2 → 7/11
    • Buff Jabs 1-2 have an additional farthest hitbox for increased Z-axis coverage (X offset: 0u → -1u-1u)
    • Buff Jabs 1-2 hitboxes 1-3 Y offset: 5.5u → 5.5u-4.5u/5.5u-4u; jab 1 hitbox 0 Z offset: 6.5u → 6.5u-7.5u
    • Buff Jab 1 hitboxes 1-2 size: 2.5u → 3u
    • Buff Jab 1 forces middle flinching animations; jab 2 forces low flinching animations
    • Buff Jab 2 hitbox 1 KBS: 15 → 10
Made it easier to hit multiple times.
Up tilt 8.0.0
  • Buff Grants head and arm intangibility between hits
  • Buff Hit 1 hitstun modifier: 0 → 2
Made it easier to hit multiple times.
Made the arm and head invincible while attacking.
Up smash 3.1.0
  • Buff Hit 1 hitbox 1 angle: 105° → 120°
Made it easier to hit multiple times.
4.0.0
  • Changes to connect better:
    • Buff Hits 1-6 SDI: 1× → 0.1×/0× (hits 1/2-6)
    • Buff Hits 1-6 knockback: 125/140f → 80 (hit 1), 20/20/10/10b → 55/55/40/40 (hits 2-6)
      • Nerf Hit 1 can no longer unbury opponents
    • Buff Hit 1 hitbox 1 angle: 120° → 115°
    • Buff Hit 1 hitbox 0 Z offset: 0.5u → 0.5u-2.5u
  • Change Hits 1-6 disable the knockback smoke effect
Made it easier to hit multiple times.
5.0.0
  • Buff Hit 1 FKB: 80 → 120 (can once again unbury opponents)
Buried opponents will now be shot up and hit multiple times.
8.0.0
  • Buff Damage: 1%/4% (hits 2-5/6) → 1.5%/4.6% (total: 11% → 13.6%) (K%)
Increased power for fireworks.
Extended launch distance.
Forward aerial 1.2.0
  • Bug introduced Slingshot crash glitch created
N/A
2.0.0
  • Bug fix Slingshot crash glitch fixed
unlisted
3.0.0
  • Nerf Shield damage: 0 → -3.5/-2/-1 (clean/mid/late)
Reduced the power against shields.
Back aerial 1.2.0
  • Bug introduced Slingshot crash glitch created
N/A
2.0.0
  • Bug fix Slingshot crash glitch fixed
unlisted
3.0.0
  • Nerf Shield damage: 0 → -4.5/-2.5/-1.5 (clean/mid/late)
Reduced the power against shields.
Up aerial 8.0.0
  • Buff BKB: 30 → 40 (K%)
Extended launch distance.
Down aerial 8.0.0
  • Buff Reduced lag (frame 14 → 11; FAF 46 → 43) (*)
    • Buff Autocancel: frame 39 → 36
Increased attack speed.
Lloid Rocket 3.0.0
  • Nerf Shield damage: 0 → -3.5/-2.5 (impact, clean/late), -6 (explosion)
  • Bug fix Can no longer cause leaning glitch on slopes
Reduced the power against shields.
unlisted
8.0.0
  • Bug fix Lloid Jacket glitch fixed
unlisted
Timber 8.0.0
  • Buff FAF (seeding/watering): 43/54 → 39/50 (*)
  • Buff Axe BKB: 30 → 36 (K%)
  • Buff Axe shield damage: 6 → 9
  • Buff Axe has extra hitboxes on frame 8 (fixes Z-axis issues)
Reduced vulnerability when planting a seed.
Reduced vulnerability when watering.
Extended launch distance when attacking with an axe.
Increased power against shields when attacking with an axe.
unlisted
Dream Home 1.2.0
  • Buff Grants intangibility after the last hit
N/A

Wario[edit]

Action Version Changes Official description
Jab 13.0.1
  • Buff FAF: 30/34 (jab 1/2) → 28/30
  • Buff Damage: 4%/5% → 5%/7% (total: 9% → 12%)
    • Change Jab 2 KBS: 100 → 82 (K%)
Neutral Attack 1: Increased power.
Reduced vulnerability.
Neutral Attack 2: Increased attack power while maintaining launch distance.
Reduced vulnerability.
Up tilt 11.0.0
  • Nerf Late hit duration: frames 11-19 → 11-15
Decreased the amount of time the hit detection lasts.
Down aerial 2.0.0
  • Buff Ledge grab window: frame 76 (after animation length) → 72
Shortened the amount of time you cannot grab edges after using the move.
Forward throw 8.0.0
  • Buff Hit 1 X/Y offsets: 1u/-1u → 0u/-3u
unlisted
Chomp 3.0.0
  • Buff Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)
  • Bug fix The Staff item can be properly eaten
Made it easier to eat projectiles.
unlisted
Wario Bike 3.0.0
  • Change Visual indicator added when the Bike is available again, like in Smash 4
  • Bug fix Grounded state glitch fixed
unlisted
Corkscrew 9.0.0
  • Buff Hits 2-5 hitbox 0 removed (move can deal more damage overall)
  • Changes to connect better:
    • Buff Hits 2-5 angle: 105°/115°/105°/115° → 115°/115°/145°/145°
    • Buff Hits 2-5 FKB: 110 → 130
  • Buff Hit 6 hitbox 1 size: 5u → 8u
Made it easier to hit multiple times.
Wario Waft 11.0.0
  • Buff Stage 4 super armor: frames 5-10 → 4-13
  • Nerf Stage 3 startup: frame 5 → 8
    • Nerf Stage 3 FAF: 50 → 55 (*)
  • Nerf Stage 4 has increased lag (frame 9 → 12; FAF 60 → 63) (*)
Decreased attack speed for the third level charge.
Decreased attack speed of the max charge.
unlisted

Wii Fit Trainer[edit]

Action Version Changes Official description
Jab 3.0.0
  • Buff Jab 3 bury hitboxes have increased range (by how much?)
Neutral Attack 3: Increased bury range.
3.1.0
  • Buff Jab 1 hitbox 6 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Down tilt 8.0.0
  • Buff Angle: 55° → 40° (K%)
Adjusted launch angle.
Dash attack 1.1.0
  • Buff FAF: 43 → 39
N/A
Up smash 8.0.0
  • Buff Reduced lag (frame 14 → 11; FAF 58 → 55) (*)
    • Buff Intangibility: frames 12-15 → 9-12
Increased attack speed.
Down smash 8.0.0
  • Buff FAF: 51 → 47 (*)
Reduced vulnerability.
Forward aerial 8.0.0
  • Buff FAF: 39 → 36 (*)
    • Buff Autocancel: frame 25 → 23
  • Buff Landing lag: 9 frames → 7
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Sun Salutation 3.0.0
  • Nerf Shield damage: 0 → -2.5/-5.3 (uncharged/fully charged)
Reduced the power against shields.
8.0.0
  • Buff Fully charged ball knockback: 30b/63s → 38/64 (K%)
Extended launch distance.
Header 1.1.0
  • Buff Soccer ball's initial travel speed when headed: 2.8 → 3.5
N/A
3.0.0
  • Nerf Soccer ball shield damage: 0 → -2.5
  • Nerf Soccer ball starting vertical speed: 1.5 → 1.6
  • Change Added offsets from terrain for the soccer ball's spawn
  • Bug fix Soccer ball's stage collision interactions are more consistent
Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
unlisted
11.0.0
  • Bug fix No longer gets temporarily disabled if used in midair and followed by Sun Salutation or Deep Breathing before landing
  • Bug introduced The attack no longer has landing lag (causes hard landing)
unlisted
11.0.1
  • Bug fix The attack once again has landing lag
Vulnerability when landing after using the Wii Fit Trainer's side special Header had decreased unintentionally, so this has been adjusted.
Deep Breathing 3.0.0
  • Buff Boost duration: 552 to 360 frames → 732 to 432 (9.2 to 6 seconds → 12.2 to 7.2)
Increased the amount of time the effect lasts when successful.
Wii Fit 8.0.0
  • Buff Final silhouette has increased range (size: 20u/3u/10.3u/9u → 23u/6u/10u; Y offset (hitbox 0): 15u-27u → 27u; Z offset: -12u-(-27u)/45u-0u → -10u-(-25u)/43u-0u)
  • Buff Final silhouette KBS: 123 → 128 (K%)
Increased attack range for the large silhouette at the end.
Extended launch distance for the large silhouette at the end.

Wolf[edit]

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    • Buff Jab 1 hitboxes 1-3 Z offsets: 8u/11u/11u → 6.5u/11u-10u/11u-10u
    • Buff Jab 1 hitboxes 2-3 KBS: 15 → 20
    • Buff Jab 2 hitbox 2 Z offset: 11u → 12u
  • Buff Jab 3 hitbox 2 Z offset: 9.5u → 11u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
Neutral Attack 3: Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
Down smash 3.0.0
  • Nerf Hit 1 sweetspot knockback: 50b/90s → 56/82 (K%)
Shortened the launch distance of the forward attack.
3.1.0
  • Nerf Hit 1 sweetspot knockback: 56b/82s → 37/93 (K%)
Shortened the launch distance of the forward attack.
Back throw 10.0.0
  • Change resume_catch_absolute_damage script added on throw (no idea what it does)
N/A
Blaster 3.0.0
  • Nerf Laser shield damage: 0 → -3/-4/-3.5 (early/clean/late)
Reduced the power against shields.
3.1.0
  • Nerf FAF: 50 → 53 (*)
Increased vulnerability.
Wolf Flash 3.0.0
  • Bug fix Using a directional air dodge before the move no longer reduces its landing lag
unlisted
Fire Wolf 3.1.0
  • Changes to connect better:
    • Buff Hit 1 knockback: 40b/25s → 50/10
    • Buff Hits 2-4 BKB: 60/98/60/88 → 60/35/60/40 (hits 2-3), 70/88/70/78 → 70/35/70/40 (hit 4)
  • Nerf Aerial hit 5 has reduced range (size: 9u/9u → 6u/6u; X offset (hitbox 1): -2u → -3u)
Reduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
Reflector 3.1.0
  • Buff Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31) (*)
    • Buff Intangibility: frames 6-9 → 5-8
    • Buff Reflector startup: frame 10 → 9
Wolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.

Yoshi[edit]

Action Version Changes Official description
Shield 7.0.0
  • Buff Activation grants head intangibility on frames 1-4
Made the head and both legs briefly invincible after activating shield.
Forward smash 4.0.0
  • Nerf Has a modified jostle area while charging ([6 to 8, 4 to 3])
Reduced the range opponents will be pushed while charging.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 71 (after animation length) → 68
Shortened the amount of time you cannot grab edges after using the move.
Grabs 2.0.0
  • Bug fix Yoshi properly receives grab immunity after a grab release
unlisted
5.0.0
  • Buff Can be buffered out of a roll
Made it so that you can grab using input buffering after dodging, like other fighters.
Egg Throw 3.0.0
  • Nerf Shield damage: 0 → -3
Reduced the power against shields.

Young Link[edit]

Action Version Changes Official description
Jab 7.0.0
  • Buff Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18) (*)
    • Buff Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up smash 7.0.0
  • Buff Hit 3 KBS: 100 → 108 (K%)
Extended launch distance.
12.0.0
  • Changes to connect better:
    • Buff Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48
    • Buff Hits 1-2 hitstun modifier: 0 → 6
    • Buff Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u
Made it easier to hit multiple times.
Up aerial 7.0.0
  • Buff KBS: 77 → 82 (K%)
Extended launch distance.
Zair 7.0.0
  • Buff Reduced lag (frame 11 → 9; FAF 74 → 72) (*)
  • Buff Angle: 38° → 60°
  • Buff Hitstun modifier: 0 → 4
Increased attack speed for midair grab.
Adjusted launch angle for midair grab.
Increased the amount of time opponents will be in the damage animation.
Forward throw 7.0.0
  • Buff Throw knockback: 45b/165s → 48/184 (K%)
Extended launch distance.
Fire Arrow 3.0.0
  • Nerf Shield damage: 0 → -2.5
Reduced the power against shields.
Boomerang 3.0.0
  • Nerf Shield damage: 0 → -5.5/-3.5/-1 (clean/late/return)
Reduced the power against shields.
3.1.0
  • Bug fix Teleportation glitch fixed
unlisted
Spin Attack (aerial) 10.1.0
  • Changes to connect better:
    • Buff Hits 1 and 7 have an additional hitbox
    • Buff FKB: 107 → 110/76 (hit 1), 107 → 70 (hit 5), 72 → 60/62 (hit 7)
    • Change Angle: 367° → 80° (hit 1), 367° → 65° (hit 5), 70° → 74°/98° (hit 7)
Made it easier to hit multiple times when using the move in the air.
Bomb 1.2.0
  • Bug fix Invisible Bomb glitch fixed
N/A
Triforce Slash 2.0.0
  • Change Added speed value when the move traps an opponent but fails to execute
unlisted

Zelda[edit]

Action Version Changes Official description
Jab 13.0.0
  • Buff Jab 1 FAF: 25 → 24
  • Buff Rapid jab damage per hit: 0.2% → 0.4% (shortest jab total: 9.6% → 11.2%)
Neutral Attack 1: Reduced vulnerability.
Flurry Attack: Increased power.
Forward tilt 7.0.0
  • Buff Damage: 10%/12% → 11.5%/15%
    • Change KBS: 70 → 68/69 (K%)
Increased power.
Extended launch distance.
Forward smash 10.1.0
  • Changes to connect better:
    • Buff Trip chance: 0% → -100%
    • Buff Hits 1-4 angle: 25°/165° → 366°
    • Buff Hits 1-4 FKB: 40/50 → 60
  • Buff Hit 5 hitbox 0 size: 5.5u → 5.7u
Made it easier to hit multiple times.
Increased final attack's range.
Up smash 13.0.0
  • Buff Hit 7 KBS: 214 → 222 (K%)
Extended launch distance.
Down smash 13.0.0
  • Buff KBS: 86/96 (hit 1/2) → 89/100 (K%)
Extended launch distance.
Neutral aerial 7.0.0
  • Buff Landing lag: 15 frames → 12
  • Buff Hits 1-4 angle: 70°/92°/270°/70°/92°/270° → 70°/132°/230°/70°/152°/210°
Reduced vulnerability when landing after using the move.
Made it easier to hit multiple times.
Up aerial 7.0.0
  • Buff KBS: 70 → 73 (K%)
  • Buff Hitbox size: 8u → 9u
  • Buff Gained a late hit on frames 17-19
Increased attack range.
Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts.
Extended launch distance when hit in the high-damage range.
Down aerial 13.0.0
  • Buff Clean hit size: 3.2u/3u → 4.2u/4u
Increased the high-damage range.
Din's Fire 7.0.0
  • Buff Explosion duration: 4 frames → 6
  • Buff Sweetspot size: 2.6u → 3.5u
Increased the high-damage range.
Increased the amount of time hit detection lasts.
Phantom Slash 3.0.0
  • Nerf Shield damage: 0 → -1/-1.5/-2/-2.5/-3 (per stage)
Reduced the power against shields.
7.0.0
  • Buff Added damage per charge level: 0.9% → 1.3%
    • Stage 1: 4.7% → 5.9% (2% base)
    • Stage 2: 6.6% → 8.2% (3% base)
    • Stage 3A: 8.5% → 10.5% (4% base)
    • Stage 3B: 9.4% → 11.8% (4% base)
    • Stage 4A: 11.3% → 14.1% (5% base)
    • Stage 4B: 12.2% → 15.4% (5% base)
    • Stage 5: 14.1% → 17.7% (6% base)
    • Change KBS: 60/75 (stage 4/5) → 57/68 (K%)
Increased power.
Extended launch distance.
9.0.2
  • Bug fix Phantom displacement removed
Fixed an issue where the gunman from Duck Hunt’s down special and the phantom from Zelda’s down special were not behaving as intended.

Zero Suit Samus[edit]

Action Version Changes Official description
Forward smash 2.0.0
  • Nerf Hit 2 sourspot KBS: 109 → 97 (K%)
Shortened the launch distance when the attack hits the middle of an opponent's body.
Neutral aerial 2.0.0
  • Bug fix Aerial attack shieldstun multiplier properly applies to the move
unlisted
11.0.0
  • Nerf Landing lag: 6 frames → 8
Increased the vulnerability when landing after using the move.
Forward aerial 2.0.0
  • Buff Ledge grab window: frame 73 (after animation length) → 71
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  • Buff Ledge grab window: frame 75 (after animation length) → 59
Shortened the amount of time you cannot grab edges after using the move.
Plasma Whip 3.1.0
  • Changes to connect better:
    • Buff Hits 1-2 hitbox 0 angle: 30° → 20°/17°
    • Buff Hits 3-4 angle: 17° → 15°
    • Buff Hit 3 FKB: 50 → 65
    • Buff Z offset: 30u-28u → 30u-26u (hit 4), 36u → 36u-33u (hit 5, held)
Made it easier to hit multiple times.
Boost Kick 11.0.0
  • Nerf Startup: frame 4 → 6 (*)
    • Nerf Ledge grab window: frame 16/47 (front/back) → 18/49
Decreased attack speed.
Flip Jump 2.0.0
  • Change Bury hitbox knockback: 60b/100s → 25/145
Shortened the amount of time undamaged opponents are buried.
3.0.0
  • Nerf Air speed multiplier during jump: 0.7× → 0.5×
unlisted
3.1.0
  • Buff Air speed multiplier during jump: 0.5× → 0.7×
Extended the travel distance when inputting left or right with the stick.
6.0.0
  • Bug fix Landing before the footstool detection ceases can no longer cause it to be active during landing lag
unlisted
7.0.0
  • Nerf Bury hitbox knockback: 25b/145s → 10/90
Shortened the time opponents are buried when stomped on.
Zero Laser 8.0.0
  • Buff Final hit duration: frames 2-14 → 2-17
Increased the amount of time hit detection lasts for the final attack.