(→Timing) |
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Line 20: | Line 20: | ||
|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 30: | Line 43: | ||
|1-26 | |1-26 | ||
|- | |- | ||
! | !Turnaround | ||
|26 | |26 | ||
|- | |- | ||
!Throw | !Throw release | ||
|26 | |26 | ||
|- | |- |
Latest revision as of 11:03, July 20, 2022
Charizard back throw hurtbox visualization | ||||
---|---|---|---|---|
OverviewEdit
Throw DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-26 |
---|---|
Turnaround | 26 |
Throw release | 26 |
Interruptible | 33 |
Animation length | 64 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|