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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:NessUAirSSBB.gif|thumb|400px|Hitbox visualization showing Ness's up aerial.]] | |||
==Overview== | ==Overview== | ||
Ness spins around vertically, damaging those who come in contact with his head. Does 13% damage and bolsters Ness' already reliable aerial game. Its low [[knockback]] gives it good combo ability, which, combined with its high [[damage]] output, can rack up damage quickly. This attack also has high knockback scaling, which gives it [[KO]] potential under 150%, and even lower if used higher up in the air. It gives the furthest directional boost when used in tandem with his double jump, giving him a slightly larger recovery. Can be used as a follow-up to an {{mvsub|Ness|SSBB|up throw}} at low percentages and leads into many [[PK Thunder]] tricks. It can also be used as a finisher to [[PK Fire]] combos. Overall, one of Ness' better attacks, and a staple in his metagame. | Ness spins around vertically, damaging those who come in contact with his head. Does 13% damage and bolsters Ness' already reliable aerial game. Its low [[knockback]] gives it good combo ability, which, combined with its high [[damage]] output, can rack up damage quickly. This attack also has high knockback scaling, which gives it [[KO]] potential under 150%, and even lower if used higher up in the air. It gives the furthest directional boost when used in tandem with his double jump, giving him a slightly larger recovery. Can be used as a follow-up to an {{mvsub|Ness|SSBB|up throw}} at low percentages and leads into many [[PK Thunder]] tricks. It can also be used as a finisher to [[PK Fire]] combos. Overall, one of Ness' better attacks, and a staple in his metagame. |
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