Bowser Jr. (SSBU)/Down aerial: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|ff=2.0
|ff=2.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Kick
|slvl=M
|slvl=M
|rebound=f
|rebound=f
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|-
|-
!Multihits
!Multihits
|15-38
|15-38 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
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|-
|-
!Animation length
!Animation length
|29
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}