Super Smash Bros. Ultimate

Counterattack (Sora): Difference between revisions

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{{ArticleIcons|ultimate=y}}
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{{incomplete}}
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{{Infobox Special Move
This is the move {{SSBU|Sora}} uses{{for|other uses|Counter (disambiguation)}}{{for|the general class of moves|Counterattack}}
|name=Counterattack
|image={{tabber|title1=Counter|content1=[[File:Sora Down B SSBU.gif|300px]]|title2=Deflector|content2=[[File:Sora Down B SSBU Deflector.gif|300px]]}}
|caption=Counterattack in ''Ultimate''.
|universe={{uv|Kingdom Hearts}}
|user=[[Sora]]
|interwiki      = KHWiki
|interwikiname  = Kingdom Hearts Wiki
|interwikipage  = Counterattack
}}
'''Counterattack''' ({{ja|カウンター|Kauntā}}, ''Counter'') is [[Sora]]'s [[down special move]].


'''Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is the [[down special move]] for {{SSBU|Sora}}.  
==Overview==
Sora shifts his Keyblade into a defensive stance. Similarly to Mii Swordfighter's [[Blade Counter]], grounded opponents that hit Sora in this state will enter their [[rebound]] animation as if their attack collided with another, and Sora will launch a swift upward slash to counter. Since the counter detection is in front of Sora, he's left somewhat more vulnerable from behind, although the counterattack can still be potentially triggered. Uniquely, this counter can also [[reflect]] projectiles with a 1.4x multiplier, but they will continue their normal trajectory. When doing it in up in the air and the opponent attacks, the opponent will be in the [[air release]] animation before Sora counterattacks on them.


==Overview==
Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as [[Wonderwing]].<ref>https://youtube.com/watch?v=NqUKcYv4QiQ</ref> The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of [[Kaclang]] if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. This effect causes occasional situations where the counterattack misses the opponent entirely. This interaction is especially common with {{SSBU|Min Min}} and {{SSBU|Sephiroth}}, as well as characters trying to recover low to the edge. In cases such as these, the opponent will exit the stagger effect and will continue as normal.
Sora shifts his Keyblade into a defensive stance. Opponents that hit Sora in this state will be staggered and Sora will hit them back. Projectiles will continue their normal trajectory, but will miss Sora and have a 1.4x damage multiplier applied to them.
 
While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.
 
Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Sora
|ssbudesc=Deflect direct attacks from opponents, briefly staggering them before launching a counterattack. Projectiles won't affect you if countered.
}}


==Origin==
==Origin==
Counterattack is a combat ability introduced in ''Kingdom Hearts''. It is used in conjuction with the parry system to immediately attack a staggered enemy. In the game, Sora will learn the move if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (Level 57, 45 and 15 in the ''Final Mix'' version). It costs 2 AP to equip.  
Guarding and using reprisals is a major part of combat in many ''Kingdom Hearts'' games. By successfully blocking or parrying an enemy's attack, they will be staggered, allowing the defender to use a quick counterattack to strike while the enemy is open. There have been many different styles of Guarding and Reprisals throughout the series, and sometimes the same character is able to use different defensive actions depending on their equipped abilities or Forms.
 
The defensive stance and counterattack seen in ''Smash'' are based on the {{iw|khwiki|Guard}} and {{iw|khwiki|Counterattack}} abilities seen in ''Kingdom Hearts'', respectively. By using the former ability to parry an enemy's attack, the latter allows Sora to immediately attack a staggered enemy with an upward slash that automatically deals a critical hit and restores some MP. In the game, Sora will learn the Counterattack if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (level 15, 45, and 57 in the ''Final Mix'' version). It costs 2 AP to equip. Like in ''Smash'', Guard only defends Sora against attacks in front of him. In ''Kingdom Hearts'', guarding against projectiles will reflect them back to the owner, which does not happen in ''Smash''.
 
==Gallery==
<gallery>
SoraCounter.jpg|Sora using his counterattack against Charizard.
SoraReflect.jpg|Sora reflecting Samus’s Charge Shot.
Sora SSBU Skill Preview Down Special.png|Sora using Counterattack as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|カウンター|Kauntā}}, ''Counter''
|en=Counterattack
|fr=Contre
|es=Contraataque
|de=Konter
|it=Contrattacco
|nl=Counter
|ru={{rollover|Контратака|Kontrataka|!}}
|ko={{rollover|카운터|Kaunteo|!}}, ''Counter''
|zh_cn={{rollover|反击|Fǎnjí|!}}
|zh_tw={{rollover|反擊|Fǎnjí|!}}
}}
 
==Trivia==
*A glitch with this move can cause the partner Ice Climber to be frozen in place until they are hit by an opponent <ref>https://www.eventhubs.com/news/2021/nov/03/sora-counterattack-freeze-climbers-ssbu/</ref>
*If the [[Shadow]] [[Assist Trophy]] freezes Sora while performing Counterattack, the counter hitbox will remain active and trigger if hit. The visual effect will trigger and Sora will remain [[intangible]] until unfrozen, however the opponent will not be staggered and the attack will not trigger at all when Sora is unfrozen.
 
==References==
{{reflist}}


{{Special Moves|char=Sora}}
{{Special Moves|char=Sora}}
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[[Category:Sora]]
[[Category:Sora]]
[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Counterattacks]]
[[Category:Reflectors]]
[[Category:Disney]]
[[es:Contraataque (Sora)]]

Latest revision as of 17:59, June 10, 2024

For other uses, see Counter (disambiguation).
For the general class of moves, see Counterattack.
Counterattack
Sora Down B SSBU.gif
Sora Down B SSBU Deflector.gif

Counterattack in Ultimate.
User Sora
Universe Kingdom Hearts
Article on Kingdom Hearts Wiki Counterattack

Counterattack (カウンター, Counter) is Sora's down special move.

OverviewEdit

Sora shifts his Keyblade into a defensive stance. Similarly to Mii Swordfighter's Blade Counter, grounded opponents that hit Sora in this state will enter their rebound animation as if their attack collided with another, and Sora will launch a swift upward slash to counter. Since the counter detection is in front of Sora, he's left somewhat more vulnerable from behind, although the counterattack can still be potentially triggered. Uniquely, this counter can also reflect projectiles with a 1.4x multiplier, but they will continue their normal trajectory. When doing it in up in the air and the opponent attacks, the opponent will be in the air release animation before Sora counterattacks on them.

Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as Wonderwing.[1] The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of Kaclang if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. This effect causes occasional situations where the counterattack misses the opponent entirely. This interaction is especially common with Min Min and Sephiroth, as well as characters trying to recover low to the edge. In cases such as these, the opponent will exit the stagger effect and will continue as normal.

While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's Force Palm, and returning projectiles, such as Link's Boomerang and Simon's Cross can hurt the original owner.[2] When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.

Unlike many other counter moves, Counterattack cannot be B-reversed. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%.

Instructional quoteEdit

  Move List   Deflect direct attacks from opponents, briefly staggering them before launching a counterattack. Projectiles won't affect you if countered.

OriginEdit

Guarding and using reprisals is a major part of combat in many Kingdom Hearts games. By successfully blocking or parrying an enemy's attack, they will be staggered, allowing the defender to use a quick counterattack to strike while the enemy is open. There have been many different styles of Guarding and Reprisals throughout the series, and sometimes the same character is able to use different defensive actions depending on their equipped abilities or Forms.

The defensive stance and counterattack seen in Smash are based on the Guard and Counterattack abilities seen in Kingdom Hearts, respectively. By using the former ability to parry an enemy's attack, the latter allows Sora to immediately attack a staggered enemy with an upward slash that automatically deals a critical hit and restores some MP. In the game, Sora will learn the Counterattack if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (level 15, 45, and 57 in the Final Mix version). It costs 2 AP to equip. Like in Smash, Guard only defends Sora against attacks in front of him. In Kingdom Hearts, guarding against projectiles will reflect them back to the owner, which does not happen in Smash.

GalleryEdit

Names in other languagesEdit

Language Name
  Japanese カウンター, Counter
  English Counterattack
  French Contre
  German Konter
  Spanish Contraataque
  Italian Contrattacco
  Chinese (Simplified) 反击
  Chinese (Traditional) 反擊
  Korean 카운터, Counter
  Dutch Counter
  Russian Контратака

TriviaEdit

  • A glitch with this move can cause the partner Ice Climber to be frozen in place until they are hit by an opponent [3]
  • If the Shadow Assist Trophy freezes Sora while performing Counterattack, the counter hitbox will remain active and trigger if hit. The visual effect will trigger and Sora will remain intangible until unfrozen, however the opponent will not be staggered and the attack will not trigger at all when Sora is unfrozen.

ReferencesEdit