Blaster (Fox): Difference between revisions
No edit summary |
(→Overview: Clarified that the move can KO in Stamina Mode.) |
||
(15 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
:''For the other neutral special moves of the same name, see [[Blaster (Falco)]] and [[Blaster (Wolf)]].'' | :''For the other neutral special moves of the same name, see [[Blaster (Falco)]] and [[Blaster (Wolf)]].'' | ||
:''For the neutral special used in SSB, see [[Blaster Shot]].'' | :''For the neutral special used in SSB, see [[Blaster Shot]].'' | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Blaster | |name=Blaster | ||
Line 14: | Line 13: | ||
}} | }} | ||
'''Blaster''' ({{ja|ブラスター|Burasutā}}, ''Blaster'') is [[Fox]]'s [[neutral special move]] | '''Blaster''' ({{ja|ブラスター|Burasutā}}, ''Blaster'') is [[Fox]]'s [[neutral special move]] since ''[[Melee]]''. | ||
==Overview== | ==Overview== | ||
Line 20: | Line 19: | ||
The attack consists of firing shots from a laser gun to [[damage]] far away opponents. | The attack consists of firing shots from a laser gun to [[damage]] far away opponents. | ||
The current version of Blaster was introduced in ''[[Melee]]'', and is quite different compared to the original in ''Smash 64''; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a [[KO]] except by stealing other players' KO's. It is mainly used from long range (as [[short hop]] lasers or short hop double lasers) to camp and bring up damage for an [[up throw]]→[[up aerial]] combo or [[up smash]]. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself. | The current version of Blaster was introduced in ''[[Melee]]'', and is quite different compared to the original in ''Smash 64''; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a [[KO]] except by stealing other players' KO's or by depleting [[HP]] in [[Stamina Mode]]. It is mainly used from long range (as [[short hop]] lasers or short hop double lasers) to camp and bring up damage for an [[up throw]]→[[up aerial]] combo or [[up smash]]. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself. | ||
In ''[[Brawl]]'', Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a [[short hop laser|short hop triple laser]], allowing him to inflict more damage on opponents falling to the stage. It is similar to ''Melee'' in extent to its use for camping. It is also used after auto-canceled [[aerial attack|aerials]] to reduce landing [[lag]] and after [[forward aerial]]s usually or after jumping from the ledge. | In ''[[Brawl]]'', Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a [[short hop laser|short hop triple laser]], allowing him to inflict more damage on opponents falling to the stage. It is similar to ''Melee'' in extent to its use for camping. It is also used after auto-canceled [[aerial attack|aerials]] to reduce landing [[lag]] and after [[forward aerial]]s usually or after jumping from the ledge. | ||
Line 39: | Line 38: | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Fox|Neutral|name1=Blaster|desc1=Rapid-fire lasers that deal damage but don't knock opponents back.|name2=Impact Blaster|desc2=Slower lasers that deal damage and knock opponents back.|name3=Charge Blaster|desc3=Charge up | {{CustomSet|Fox|Neutral|name1=Blaster|desc1=Rapid-fire lasers that deal damage but don't knock opponents back.|name2=Impact Blaster|desc2=Slower lasers that deal damage and knock opponents back.|name3=Charge Blaster|desc3=Charge up to fire a single, powerful laser. It's slow but deals a lot of damage.|altlink1=Blaster (Fox)}} | ||
# '''Blaster''': Default. | # '''Blaster''': Default. | ||
# '''Impact Blaster''': Nearly identical to ''Smash 64'' and {{SSBM|Falco}}'s version. More damage than the basic shot (4% when fresh and 2% when stale), and also produces [[hitstun]], but cannot be constantly fired in rapid succession. | # '''Impact Blaster''': Nearly identical to ''Smash 64'' and {{SSBM|Falco}}'s version. More damage than the basic shot (4% when fresh and 2% when stale), and also produces [[hitstun]], but cannot be constantly fired in rapid succession. {{Main|Fox (SSB4)/Neutral special/Custom 1}} | ||
# '''Charge Blaster''': Charges for half a second, then shoots a large shot that deals 10.5% damage, has large hitstun, and decent knockback for a [[projectile]], having limited KO power. | # '''Charge Blaster''': Charges for half a second, then shoots a large shot that deals 10.5% damage, has large hitstun, and decent knockback for a [[projectile]], having limited KO power. {{Main|Fox (SSB4)/Neutral special/Custom 2}} | ||
<gallery> | <gallery> | ||
Line 52: | Line 51: | ||
==Throws== | ==Throws== | ||
[[File:Fox up throw Brawl.jpg|thumb|320px | [[File:Fox up throw Brawl.jpg|thumb|320px|Fox's Blaster used as an up throw in ''Brawl''.]] | ||
From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch. | From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch. | ||
Line 59: | Line 58: | ||
In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. | In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. | ||
Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but its increased base knockback and ending lag and ''Brawl'''s decreased hitstun has hindered its capability at setting up aerial follow-ups. This remains true in ''Smash 4'' and ''Ultimate'', even with the general increase in falling speeds and hitstun in said games compared to ''Brawl''. | Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but its increased base knockback and ending lag and ''Brawl''{{'}}s decreased hitstun has hindered its capability at setting up aerial follow-ups. This remains true in ''Smash 4'' and ''Ultimate'', even with the general increase in falling speeds and hitstun in said games compared to ''Brawl''. | ||
Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. | Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. | ||
Line 69: | Line 68: | ||
! Throw !! Damage % | ! Throw !! Damage % | ||
|- | |- | ||
| Up || | | Up || 7.46% | ||
|- | |- | ||
| Back || | | Back || 7.46% | ||
|- | |- | ||
| Down || | | Down || 4.73% | ||
|} | |} | ||
Line 82: | Line 81: | ||
! Throw !! Fling !! Laser !! Total | ! Throw !! Fling !! Laser !! Total | ||
|- | |- | ||
| Up || | | Up || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Back || | | Back || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Down || | | Down || 1% || 2%(x4) || 9% | ||
|} | |} | ||
Line 94: | Line 93: | ||
! Throw !! Fling !! Laser !! Total | ! Throw !! Fling !! Laser !! Total | ||
|- | |- | ||
| Up || | | Up || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Back || | | Back || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Down || | | Down || 1% || 1.5%(x4) || 7% | ||
|} | |} | ||
Line 106: | Line 105: | ||
! Throw !! Fling !! Laser !! Total | ! Throw !! Fling !! Laser !! Total | ||
|- | |- | ||
| Up || | | Up || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Back || | | Back || 2% || 2%(x3) || 8% | ||
|- | |- | ||
| Down || | | Down || 1% || 1.5%(x4) || 7% | ||
|} | |} | ||
==Origin== | ==Origin== | ||
[[File:Fox | [[File:Fox Star Fox 64.jpg|thumb|200px|Fox's official artwork in ''Star Fox 64'' depicts him with a blaster.]] | ||
Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. [[Falco]], [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox Adventures'', where Fox questions not being able to bring it to Sauria to General Pepper. In every game, Fox's blaster design seems to be identical to the one used in ''Star Fox 64'', despite its upgraded appearance in ''Assault''. One of Fox's Custom variants references the ''Assault'' blaster's charge capabilities. | Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. [[Falco]], [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox Adventures'', where Fox questions not being able to bring it to Sauria to General Pepper. In every game, Fox's blaster design seems to be identical to the one used in ''Star Fox 64'', despite its upgraded appearance in ''Assault''. One of Fox's Custom variants references the ''Assault'' blaster's charge capabilities. | ||
{{ | {{clr}} | ||
==Gallery== | ==Gallery== | ||
Line 122: | Line 121: | ||
FoxBlasterMelee.jpg|Fox's Blaster in ''Melee''. | FoxBlasterMelee.jpg|Fox's Blaster in ''Melee''. | ||
Fox Blaster.jpg|Fox's Blaster in ''Brawl''. | Fox Blaster.jpg|Fox's Blaster in ''Brawl''. | ||
Blaster SSB4.jpg|Fox's Blaster in ''Smash 4'' | Blaster SSB4.jpg|Fox's Blaster in ''Smash 4''. | ||
Blaster-SSB4-Dodged.png|[[Charizard]] dodges one of Fox's blaster shots. | Blaster-SSB4-Dodged.png|[[Charizard]] dodges one of Fox's blaster shots. | ||
Blasters.JPG|Fox and Falco shooting their Blasters in {{forwiiu}}. | Blasters.JPG|Fox and Falco shooting their Blasters in {{forwiiu}}. | ||
Line 147: | Line 146: | ||
*The firing sound for Fox's Charge Blaster is borrowed from {{SSB4|R.O.B.}}'s Super [[Robo Beam]]. | *The firing sound for Fox's Charge Blaster is borrowed from {{SSB4|R.O.B.}}'s Super [[Robo Beam]]. | ||
*In ''Melee'', Fox uses his tail as a support while firing his Blaster, although this detail isn't present in later games. | *In ''Melee'', Fox uses his tail as a support while firing his Blaster, although this detail isn't present in later games. | ||
==Technical details== | |||
*[[Fox (SSBM)/Neutral special]] | |||
*[[Fox (SSBB)/Neutral special]] | |||
*[[Fox (SSB4)/Neutral special]] | |||
*[[Fox (SSBU)/Neutral special]] | |||
==See also== | ==See also== | ||
*[[Blaster Shot]] | |||
*[[Short hop laser]] | *[[Short hop laser]] | ||
*[[Laser glitch]] | *[[Laser glitch]] | ||
Line 162: | Line 166: | ||
[[Category:Fox (SSB4)]] | [[Category:Fox (SSB4)]] | ||
[[Category:Fox (SSBU)]] | [[Category:Fox (SSBU)]] | ||
[[ | [[es:Blaster (Fox)]] |
Latest revision as of 08:18, October 12, 2023
- For the other neutral special moves of the same name, see Blaster (Falco) and Blaster (Wolf).
- For the neutral special used in SSB, see Blaster Shot.
Blaster | |
---|---|
Fox using his Blaster in Super Smash Bros. Ultimate. | |
User | Fox |
Universe | Star Fox |
Article on Lylat Wiki | Blaster |
Blaster (ブラスター, Blaster) is Fox's neutral special move since Melee.
Overview[edit]
The attack consists of firing shots from a laser gun to damage far away opponents.
The current version of Blaster was introduced in Melee, and is quite different compared to the original in Smash 64; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a KO except by stealing other players' KO's or by depleting HP in Stamina Mode. It is mainly used from long range (as short hop lasers or short hop double lasers) to camp and bring up damage for an up throw→up aerial combo or up smash. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself.
In Brawl, Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a short hop triple laser, allowing him to inflict more damage on opponents falling to the stage. It is similar to Melee in extent to its use for camping. It is also used after auto-canceled aerials to reduce landing lag and after forward aerials usually or after jumping from the ledge.
Instructional quotes[edit]
instruction booklet | Tap to fire repeated shots of high-speed Blaster beams. | |
instruction booklet | Fire lightning-quick blasts. If you press the B button repeatedly, you fire in rapid succession. | |
case foldout | Fire a high-speed blaster. | |
Move List | Fires lasers that deal damage but don't knock opponents back. Pressing repeatedly fires rapidly. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Blaster | 2. Impact Blaster | 3. Charge Blaster |
---|---|---|
"Rapid-fire lasers that deal damage but don't knock opponents back." | "Slower lasers that deal damage and knock opponents back." | "Charge up to fire a single, powerful laser. It's slow but deals a lot of damage." |
- Blaster: Default.
- Impact Blaster: Nearly identical to Smash 64 and Falco's version. More damage than the basic shot (4% when fresh and 2% when stale), and also produces hitstun, but cannot be constantly fired in rapid succession.
- Charge Blaster: Charges for half a second, then shoots a large shot that deals 10.5% damage, has large hitstun, and decent knockback for a projectile, having limited KO power.
Fox using Impact Blaster in Super Smash Bros. for Nintendo 3DS.
Fox using Charge Blaster in Super Smash Bros. for Nintendo 3DS.
Throws[edit]
From Melee onward, Fox uses his Blaster in his back, up, and down throws. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch.
In Melee, during his down throw, Fox will throw his opponent to the ground, and shoot them with the Blaster. The throw meteor smashes the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage. In Brawl, the throw deals more damage, dealing up 9% damage, but the launch angle is drastically altered, no longer meteor smashing thrown opponents. Fox's down throw sends the opponent diagonally upward with high base knockback. In SSB4, it is semi-reliable in starting combos into a forward aerial, back aerial, or up aerial. In Ultimate, its combo potential was weakened due to the faster knockback physics and reduced hitstun for higher knockback values.
In Melee, for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In Brawl, Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to KO.
Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In Melee, Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In Brawl, the throw deals up to 8% in damage, but its increased base knockback and ending lag and Brawl's decreased hitstun has hindered its capability at setting up aerial follow-ups. This remains true in Smash 4 and Ultimate, even with the general increase in falling speeds and hitstun in said games compared to Brawl.
Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like Mewtwo's forward throw.
Starting in Smash 4, the lasers use unique graphical effects on hit with back and down throw sharing blaster_throw_down and up throw using blaster_throw_up. The effects cause red particles to appear when a target is hit as if the laser split upon impact.
Throw damage dealt in Melee[edit]
Throw | Damage % |
---|---|
Up | 7.46% |
Back | 7.46% |
Down | 4.73% |
Throw damage dealt in Brawl[edit]
Fox's up, back and down throws deal damage from both the actual throw and the lasers fired after the opponent is thrown.
Throw | Fling | Laser | Total |
---|---|---|---|
Up | 2% | 2%(x3) | 8% |
Back | 2% | 2%(x3) | 8% |
Down | 1% | 2%(x4) | 9% |
Throw damage dealt in SSB4[edit]
Throw | Fling | Laser | Total |
---|---|---|---|
Up | 2% | 2%(x3) | 8% |
Back | 2% | 2%(x3) | 8% |
Down | 1% | 1.5%(x4) | 7% |
Throw damage dealt in Ultimate[edit]
Throw | Fling | Laser | Total |
---|---|---|---|
Up | 2% | 2%(x3) | 8% |
Back | 2% | 2%(x3) | 8% |
Down | 1% | 1.5%(x4) | 7% |
Origin[edit]
Fox first uses a blaster in Star Fox 64's multiplayer and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the Star Fox series until Star Fox Adventures, where Fox questions not being able to bring it to Sauria to General Pepper. In every game, Fox's blaster design seems to be identical to the one used in Star Fox 64, despite its upgraded appearance in Assault. One of Fox's Custom variants references the Assault blaster's charge capabilities.
Gallery[edit]
Charizard dodges one of Fox's blaster shots.
Fox and Falco shooting their Blasters in Super Smash Bros. for Wii U.
Fox using Blaster as shown by the Move List in Ultimate
Names in other languages[edit]
Trivia[edit]
- Animations left in Brawl data show Fox would have had a mechanic where overusing the Blaster would cause it to overload or misfire.
- The firing sound for Fox's Charge Blaster is borrowed from R.O.B.'s Super Robo Beam.
- In Melee, Fox uses his tail as a support while firing his Blaster, although this detail isn't present in later games.
Technical details[edit]
- Fox (SSBM)/Neutral special
- Fox (SSBB)/Neutral special
- Fox (SSB4)/Neutral special
- Fox (SSBU)/Neutral special