Super Smash Bros. Ultimate

Byleth (SSBU)/Neutral aerial: Difference between revisions

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m (→‎Hitboxes: edited the landing hitbox to be shown as an indirect hit)
 
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Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall.
Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall.


===Nairquake Loops===
===Combo Guide===
The '''Nairquake Loop''' is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While it usually won't kill or confirm into kill moves on its own, when done properly, it can deal heavy damage, set up edgeguarding scenarios, and lead into other combos and kill confirms.
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.dtvjzadbwg0l Ways to Combo into Nair]
 
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.viw6pzjhbg9q Nair Combos]
The exact number of repetitions in each loop varies depending on the character. A list of how many repetitions can be done on each character can be found [https://docs.google.com/document/d/1buVBIu_3W9zydyJceKem31-gAtnF652xmMcwhBCTo44/edit?usp=sharing here].
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.nhmyiv8ur6b2 NQ Combos]
 
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.gsefffvb20am DIDJ Nair]
{{#widget:Twitter|id=1287364921961848835}}
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.636hq86ysar1 Advanced Combos and Concepts (Escalator, Walkway and more)]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.ccfz7j8uz45y Nair Combos Worth Learning/Using]


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=100
|ks=100
|fkv=45
|fkv=45
|setweight=t
|r=3.5
|r=3.5
|bn=haver
|bn=haver
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|a=f
|a=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 47: Line 47:
|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=3.5
|r=3.5
|bn=haver
|bn=haver
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|g=f
|g=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=100
|ks=100
|fkv=45
|fkv=45
|setweight=t
|r=2.7
|r=2.7
|bn=haver
|bn=haver
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|a=f
|a=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
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|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=2.7
|r=2.7
|bn=haver
|bn=haver
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|g=f
|g=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
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|ks=100
|ks=100
|fkv=35
|fkv=35
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
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|slvl=S
|slvl=S
}}
}}
|7
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=120
|ks=120
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
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|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
|0
{{HitboxTableRowNote|The multihit and landing hitboxes use weight-independent knockback.|42}}
|}
|}


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|-
|-
!Multihits
!Multihits
|6-26
|6-26 (rehit rate: 7)
|-
|-
!Final hit
!Final hit
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|-
|-
!Animation length
!Animation length
|60
|42
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=47}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 20:31, June 16, 2023

Hitbox visualization showing Byleth's neutral aerial.
Hitbox visualization showing Byleth's neutral aerial, when landing.

Overview[edit]

Comprehensive Byleth Nair Document/Guide

Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% damage overall.

Combo Guide[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
2 0 7 2.5% 0 AngleIcon120.png Standard 0 100 45 HitboxTableIcon(True).png 3.5 haver -4.0 -2.8 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 7 2.5% 0 Autolink angle (367) Standard 0 100 40 HitboxTableIcon(True).png 3.5 haver -4.0 -2.8 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 7 2.5% 0 AngleIcon94.png Standard 0 100 45 HitboxTableIcon(True).png 2.7 haver -4.0 1.3 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 7 2.5% 0 Autolink angle (367) Standard 0 100 40 HitboxTableIcon(True).png 2.7 haver -4.0 1.3 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 0 7 2.5% 0 AngleIcon80.png Standard 0 100 35 HitboxTableIcon(True).png 3.0 top 0.0 9.0 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 3.0% 0 AngleIcon51.png Standard 44 150 0 HitboxTableIcon(False).png 10.0 top 0.0 9.0 2.0 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Landing
0 0 0 1.0% 0 AngleIcon30.png Standard 40 120 0 HitboxTableIcon(True).png 4.0 top 0.0 6.7 -5.0 to 6.0 0.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Multihits 6-26 (rehit rate: 7)
Final hit 28
Ending autocancel 39-
Interruptible 52
Animation length 74
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Hitbox 2
Interruptible 14
Animation length 42
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible