User:SSBFan999/Super Smash Bros. 2 (Mod): Difference between revisions

m (Undid edit by Aidanzapunk: Smash 2 does, it's mentioned earlier on in the page. IIRC the reasoning is that since it's not the Zero Suit, it's not Zero Suit Samus.)
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{{merge|Gameplay modification|No consensus was made to create this, not much notability compared to Project M/+, doesn't deserve a page.}}
{{DISPLAYTITLE:''Smash 2''}}
'''''Smash 2''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'', as well as ''[[Super Smash Bros.]]'' Unlike Project M, the character models, stages and feel of the game are completely refurbished and made to look like a true sequel to Melee, hence the name Smash 2. ''Smash 2'' best replicates ''Melee'', matching the tier, speed and overall gameplay of Melee, many mechanics and features of ''Melee'' make the characters look like their 2001 counterparts with total redesigns and moveset changes, such as Lucas, Wario, Sonic and Snake.
'''''Smash 2''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'', as well as ''[[Super Smash Bros.]]'' Unlike Project M, the character models, stages and feel of the game are completely refurbished and made to look like a true sequel to Melee, hence the name Smash 2. ''Smash 2'' best replicates ''Melee'', matching the tier, speed and overall gameplay of Melee, many mechanics and features of ''Melee'' make the characters look like their 2001 counterparts with total redesigns and moveset changes, such as Lucas, Wario, Sonic and Snake.


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==Universal changes==
==Universal changes==
Smash 2 is a unqiue mod in the sense that every aspect of its base game, ''Brawl'', has been overhauled to be identical to ''Melee'' in almost every aspect. Changes include recreating Melee's menu, as well as giving characters their design, moveset, voices and sound effects from their appearance in Melee. While not a full 1:1 recreation based on limitations and flavor reasons, the mod is faithful to its inspiration and meant to appeal gamers that enjoyed ''Melee'' both aesthetically and for its gameplay. The mod also includes content not in ''Melee'''s final product, based on a "what if" scenario had Masahiro Sakurai included more content for the game if its development was not rushed.


==Characters==
==Characters==
[[File:Smash2CharacterSelect.jpg|thumb|right|300px|The character-selection screen in ''Smash 2''.]]
[[File:Smash2CharacterSelect.jpg|thumb|300px|The character-selection screen in ''Smash 2''.]]
The roster given for the mod is mostly inspired from ''Melee'', as every character from that game makes their return here, from the ones who seemed most obvious to be brought in like Mario and Link, to the more obscure picks like Pichu and Young Link. All of their alternate costumes also remain intact, with some of the characters even gaining at least one new costume.
The roster given for the mod is mostly inspired from ''Melee'', as every character from that game makes their return here; from the ones who seemed most obvious to be brought in like Mario and Link, to the more obscure picks like Pichu and Young Link. All of their alternate costumes also remain intact, with some of the characters even gaining at least one new costume.


There are also 10 characters in the mod that weren't playable in ''Melee'', some with drastic moveset changes. These characters are Diddy Kong, Zero Suit Samus (renamed Suitless Samus in this mod), King Dedede, Wolf, Lucas, Wario, R.O.B., Olimar, Snake and Sonic. All of which are adjusted to behave like how they would be in ''Melee''.
There are also 10 characters in the mod that weren't playable in ''Melee'', all with drastic moveset changes and adjustments that make them behave as if they were official characters in ''Melee''. These characters are Diddy Kong, Zero Suit Samus (renamed Suitless Samus in this mod), King Dedede, Wolf, Lucas, Wario, R.O.B., Olimar, Snake and Sonic.  


Players also have the ability to play as Suitless Samus and Sheik from the character select if they so choose to hold down the shield button when choosing Samus and Zelda as their playable character and proceed to the next screen, at which point they can stop holding it down. If done successfully, they should enter the match as either Suitless Samus or Sheik, depending on who the player picked as their character.
Players also have the ability to play as Suitless Samus and Sheik from the character select if they so choose to hold down the shield button when choosing Samus and Zelda as their playable character and proceed to the next screen, at which point they can stop holding it down. If done successfully, they should enter the match as either Suitless Samus or Sheik, depending on who the player picked as their character.


There are plans to bring Meta Knight and Pit into the game, but them appearing is up for unconfirmed. There were also plans for Alm and Togepi to appear as characters in place of Ike and Lucario respectively, but those ideas were inevitably scrapped.
There have been plans to bring Meta Knight and Pit into the game, but them appearing is up for unconfirmed. A former member of the Smash 2 project confirmed that two new unique characters were planned but were scrapped before the project was inevitably canceled; these characters are Alm and Togepi, who would have replaced Ike and Lucario respectively.
 
===List of characters===
===List of characters===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=9|Characters
!colspan=9|Characters
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|width="11.1%"|[[File:Mario SSBM.jpg|100x100px|link=Mario (SSBM)]]<br>{{SSBM|Mario}}<br>[[File:MarioSymbol(preBrawl).svg|20px|link=Mario (universe)]]
|width="11.1%"|[[File:Mario SSBM.jpg|100x100px|link=Mario (SSBM)]]<br>{{SSBM|Mario}}<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark|link=Mario (universe)]]
|width="11.1%"|[[File:Luigi SSBM.jpg|100x100px|link=Luigi (SSBM)]]<br>{{SSBM|Luigi}}<br>[[File:MarioSymbol(preBrawl).svg|20px|link=Mario (universe)]]
|width="11.1%"|[[File:Luigi SSBM.jpg|100x100px|link=Luigi (SSBM)]]<br>{{SSBM|Luigi}}<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark|link=Mario (universe)]]
|width="11.1%"|[[File:Peach SSBM.jpg|100x100px|link=Peach (SSBM)]]<br>{{SSBM|Peach}}<br>[[File:MarioSymbol(preBrawl).svg|20px|link=Mario (universe)]]
|width="11.1%"|[[File:Peach SSBM.jpg|100x100px|link=Peach (SSBM)]]<br>{{SSBM|Peach}}<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark|link=Mario (universe)]]
|width="11.1%"|[[File:Bowser SSBM.jpg|100x100px|link=Bowser (SSBM)]]<br>{{SSBM|Bowser}}<br>[[File:MarioSymbol(preBrawl).svg|20px|link=Mario (universe)]]
|width="11.1%"|[[File:Bowser SSBM.jpg|100x100px|link=Bowser (SSBM)]]<br>{{SSBM|Bowser}}<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark|link=Mario (universe)]]
|width="11.1%"|[[File:Dr. Mario SSBM.jpg|100x100px|link=Dr. Mario (SSBM)]]<br>{{SSBM|Dr. Mario}}<br>[[File:MarioSymbol(preBrawl).svg|20px|link=Mario (universe)]]
|width="11.1%"|[[File:Dr. Mario SSBM.jpg|100x100px|link=Dr. Mario (SSBM)]]<br>{{SSBM|Dr. Mario}}<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark|link=Mario (universe)]]
|width="11.1%"|[[File:Donkey Kong SSBM.jpg|100x100px|link=Donkey Kong (SSBM)]]<br>{{SSBM|Donkey Kong}}<br>[[File:DKSymbol(preBrawl).svg|20px|link=Donkey Kong (universe)]]
|width="11.1%"|[[File:Donkey Kong SSBM.jpg|100x100px|link=Donkey Kong (SSBM)]]<br>{{SSBM|Donkey Kong}}<br>[[File:DKSymbol(preBrawl).svg|20px|class=invert-dark|link=Donkey Kong (universe)]]
|width="11.1%"|Diddy Kong*<br>[[File:DKSymbol(preBrawl).svg|20px|link=Donkey Kong (universe)]]
|width="11.1%"|Diddy Kong*<br>[[File:DKSymbol(preBrawl).svg|20px|class=invert-dark|link=Donkey Kong (universe)]]
|width="11.1%"|[[File:Yoshi SSBM.jpg|100x100px|link=Yoshi (SSBM)]]<br>{{SSBM|Yoshi}}<br>[[File:YoshiSymbol(preBrawl).svg|20px|link=Yoshi (universe)]]
|width="11.1%"|[[File:Yoshi SSBM.jpg|100x100px|link=Yoshi (SSBM)]]<br>{{SSBM|Yoshi}}<br>[[File:YoshiSymbol(preBrawl).svg|20px|class=invert-dark|link=Yoshi (universe)]]
|width="11.1%"|[[File:Link SSBM.jpg|100x100px|link=Link (SSBM)]]<br>{{SSBM|Link}}<br>[[File:ZeldaSymbol.svg|20px|link=Zelda (universe)]]
|width="11.1%"|[[File:Link SSBM.jpg|100x100px|link=Link (SSBM)]]<br>{{SSBM|Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=Zelda (universe)]]
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|width="11.1%"|[[File:Zelda SSBM.jpg|100x100px|link=Zelda (SSBM)]]<br>{{SSBM|Zelda}}<br>[[File:ZeldaSymbol.svg|20px|link=Zelda (universe)]]
|width="11.1%"|[[File:Zelda SSBM.jpg|100x100px|link=Zelda (SSBM)]]<br>{{SSBM|Zelda}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=Zelda (universe)]]
|width="11.1%"|[[File:Sheik SSBM.jpg|100x100px|link=Sheik (SSBM)]]<br>{{SSBM|Sheik}}<br>[[File:ZeldaSymbol.svg|20px|link=Zelda (universe)]]
|width="11.1%"|[[File:Sheik SSBM.jpg|100x100px|link=Sheik (SSBM)]]<br>{{SSBM|Sheik}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=Zelda (universe)]]
|width="11.1%"|[[File:Ganondorf SSBM.jpg|100x100px|link=Ganondorf (SSBM)]]<br>{{SSBM|Ganondorf}}<br>[[File:ZeldaSymbol.svg|20px|link=Zelda (universe)]]
|width="11.1%"|[[File:Ganondorf SSBM.jpg|100x100px|link=Ganondorf (SSBM)]]<br>{{SSBM|Ganondorf}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=Zelda (universe)]]
|width="11.1%"|[[File:Young Link SSBM.jpg|100x100px|link=Young Link (SSBM)]]<br>{{SSBM|Young Link}}<br>[[File:ZeldaSymbol.svg|20px|link=Donkey Kong (universe)]]
|width="11.1%"|[[File:Young Link SSBM.jpg|100x100px|link=Young Link (SSBM)]]<br>{{SSBM|Young Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark|link=Donkey Kong (universe)]]
|width="11.1%"|[[File:Samus SSBM.jpg|100x100px|link=Samus (SSBM)]]<br>{{SSBM|Samus}}<br>[[File:MetroidSymbol(preBrawl).svg|20px|link=Metroid (universe)]]
|width="11.1%"|[[File:Samus SSBM.jpg|100x100px|link=Samus (SSBM)]]<br>{{SSBM|Samus}}<br>[[File:MetroidSymbol(preBrawl).svg|20px|class=invert-dark|link=Metroid (universe)]]
|width="11.1%"|Suitless Samus*<br>[[File:MetroidSymbol(preBrawl).svg|20px|link=Metroid (universe)]]
|width="11.1%"|Suitless Samus*<br>[[File:MetroidSymbol(preBrawl).svg|20px|class=invert-dark|link=Metroid (universe)]]
|width="11.1%"|[[File:Kirby SSBM.jpg|100x100px|link=Kirby (SSBM)]]<br>{{SSBM|Kirby}}<br>[[File:KirbySymbol.svg|20px|link=Kirby (universe)]]
|width="11.1%"|[[File:Kirby SSBM.jpg|100x100px|link=Kirby (SSBM)]]<br>{{SSBM|Kirby}}<br>[[File:KirbySymbol.svg|20px|class=invert-dark|link=Kirby (universe)]]
|width="11.1%"|King Dedede*<br>[[File:KirbySymbol.svg|20px|link=Kirby (universe)]]
|width="11.1%"|King Dedede*<br>[[File:KirbySymbol.svg|20px|class=invert-dark|link=Kirby (universe)]]
|width="11.1%"|[[File:Fox SSBM.jpg|100x100px|link=Fox (SSBM)]]<br>{{SSBM|Fox}}<br>[[File:StarFoxSymbol(preBrawl).svg|20px|link=Star Fox (universe)]]
|width="11.1%"|[[File:Fox SSBM.jpg|100x100px|link=Fox (SSBM)]]<br>{{SSBM|Fox}}<br>[[File:StarFoxSymbol(preBrawl).svg|20px|class=invert-dark|link=Star Fox (universe)]]
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|width="11.1%"|[[File:Falco SSBM.jpg|100x100px|link=Falco (SSBM)]]<br>{{SSBM|Falco}}<br>[[File:StarFoxSymbol(preBrawl).svg|20px|link=Star Fox (universe)]]
|width="11.1%"|[[File:Falco SSBM.jpg|100x100px|link=Falco (SSBM)]]<br>{{SSBM|Falco}}<br>[[File:StarFoxSymbol(preBrawl).svg|20px|class=invert-dark|link=Star Fox (universe)]]
|width="11.1%"|Wolf*<br>[[File:StarFoxSymbol(preBrawl).svg|20px|link=Star Fox (universe)]]
|width="11.1%"|Wolf*<br>[[File:StarFoxSymbol(preBrawl).svg|20px|class=invert-dark|link=Star Fox (universe)]]
|width="11.1%"|[[File:Captain Falcon SSBM.jpg|100x100px|link=Captain Falcon (SSBM)]]<br>{{SSBM|Captain Falcon}}<br>[[File:FZeroSymbol.svg|20px|link=F-Zero (universe)]]
|width="11.1%"|[[File:Captain Falcon SSBM.jpg|100x100px|link=Captain Falcon (SSBM)]]<br>{{SSBM|Captain Falcon}}<br>[[File:FZeroSymbol.svg|20px|class=invert-dark|link=F-Zero (universe)]]
|width="11.1%"|[[File:Pikachu SSBM.jpg|100x100px|link=Pikachu (SSBM)]]<br>{{SSBM|Pikachu}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|link=Pokémon (universe)]]
|width="11.1%"|[[File:Pikachu SSBM.jpg|100x100px|link=Pikachu (SSBM)]]<br>{{SSBM|Pikachu}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark|link=Pokémon (universe)]]
|width="11.1%"|[[File:Jigglypuff SSBM.jpg|100x100px|link=Jigglypuff (SSBM)]]<br>{{SSBM|Jigglypuff}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|link=Pokémon (universe)]]
|width="11.1%"|[[File:Jigglypuff SSBM.jpg|100x100px|link=Jigglypuff (SSBM)]]<br>{{SSBM|Jigglypuff}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark|link=Pokémon (universe)]]
|width="11.1%"|[[File:Mewtwo SSBM.jpg|100x100px|link=Mewtwo (SSBM)]]<br>{{SSBM|Mewtwo}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|link=Pokémon (universe)]]
|width="11.1%"|[[File:Mewtwo SSBM.jpg|100x100px|link=Mewtwo (SSBM)]]<br>{{SSBM|Mewtwo}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark|link=Pokémon (universe)]]
|width="11.1%"|[[File:Pichu SSBM.jpg|100x100px|link=Pichu (SSBM)]]<br>{{SSBM|Pichu}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|link=Pokémon (universe)]]
|width="11.1%"|[[File:Pichu SSBM.jpg|100x100px|link=Pichu (SSBM)]]<br>{{SSBM|Pichu}}<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark|link=Pokémon (universe)]]
|width="11.1%"|[[File:Ness SSBM.jpg|100x100px|link=Ness (SSBM)]]<br>{{SSBM|Ness}}<br>[[File:EarthboundSymbol(preBrawl).svg|20px|link=Earthbound (universe)]]
|width="11.1%"|[[File:Ness SSBM.jpg|100x100px|link=Ness (SSBM)]]<br>{{SSBM|Ness}}<br>[[File:EarthboundSymbol(preBrawl).svg|20px|class=invert-dark|link=Earthbound (universe)]]
|width="11.1%"|Lucas*<br>[[File:EarthboundSymbol(preBrawl).svg|20px|link=Earthbound (universe)]]
|width="11.1%"|Lucas*<br>[[File:EarthboundSymbol(preBrawl).svg|20px|class=invert-dark|link=Earthbound (universe)]]
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|width="11.1%"|[[File:Ice Climbers SSBM.jpg|100x100px|link=Ice Climbers (SSBM)]]<br>{{SSBM|Ice Climbers}}<br>[[File:IceClimberSymbol.svg|20px|link=Ice Climber (universe)]]
|width="11.1%"|[[File:Ice Climbers SSBM.jpg|100x100px|link=Ice Climbers (SSBM)]]<br>{{SSBM|Ice Climbers}}<br>[[File:IceClimberSymbol.svg|20px|class=invert-dark|link=Ice Climber (universe)]]
|width="11.1%"|[[File:Marth SSBM.jpg|100x100px|link=Marth (SSBM)]]<br>{{SSBM|Marth}}<br>[[File:FireEmblemSymbol.svg|20px|link=Fire Emblem (universe)]]
|width="11.1%"|[[File:Marth SSBM.jpg|100x100px|link=Marth (SSBM)]]<br>{{SSBM|Marth}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark|link=Fire Emblem (universe)]]
|width="11.1%"|[[File:Roy SSBM.jpg|100x100px|link=Roy (SSBM)]]<br>{{SSBM|Roy}}<br>[[File:FireEmblemSymbol.svg|20px|link=Fire Emblem (universe)]]
|width="11.1%"|[[File:Roy SSBM.jpg|100x100px|link=Roy (SSBM)]]<br>{{SSBM|Roy}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark|link=Fire Emblem (universe)]]
|width="11.1%"|[[File:Mr. Game & Watch SSBM.jpg|100x100px|link=Mr. Game & Watch (SSBM)]]<br>{{SSBM|Mr. Game & Watch}}<br>[[File:Game&WatchSymbol(preBrawl).svg|20px|link=Game & Watch (universe)]]
|width="11.1%"|[[File:Mr. Game & Watch SSBM.jpg|100x100px|link=Mr. Game & Watch (SSBM)]]<br>{{SSBM|Mr. Game & Watch}}<br>[[File:Game&WatchSymbol(preBrawl).svg|20px|class=invert-dark|link=Game & Watch (universe)]]
|width="11.1%"|Wario*<br>[[File:WarioSymbol.svg|20px|link=Wario (universe)]]
|width="11.1%"|Wario*<br>[[File:WarioSymbol.svg|20px|class=invert-dark|link=Wario (universe)]]
|width="11.1%"|Olimar*<br>[[File:PikminSymbol.svg|20px|link=Pikmin (universe)]]
|width="11.1%"|Olimar*<br>[[File:PikminSymbol.svg|20px|class=invert-dark|link=Pikmin (universe)]]
|width="11.1%"|R.O.B.*<br>[[File:ROBSymbol.svg|20px|link=R.O.B. (universe)]]
|width="11.1%"|R.O.B.*<br>[[File:ROBSymbol.svg|20px|class=invert-dark|link=R.O.B. (universe)]]
|width="11.1%"|Snake*<br>[[File:MetalGearSymbol(preUltimate).svg|20px|link=Metal Gear (universe)]]
|width="11.1%"|Snake*<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert-dark|link=Metal Gear (universe)]]
|width="11.1%"|Sonic*<br>[[File:SonicSymbol.svg|20px|link=Sonic (universe)]]
|width="11.1%"|Sonic*<br>[[File:SonicSymbol.svg|20px|class=invert-dark|link=Sonic (universe)]]
|}
|}
 
<small><nowiki>*</nowiki>: Characters not in ''Melee''</small>
<small>
<nowiki>*</nowiki>: Characters not in ''Melee''
</small>


==Stages==
==Stages==
Most of the stages in Smash 2 are made to function similar to that of their ''Melee'' counterparts, though not entirely. Every stage also has a main and alternate music track similar to ''Melee'', which can be activated if the player holds down the shield button while they're selecting the stage of choice. There is some exceptions, and that is that Battlefield and Final Destination have a third track that can play if it's value in My Music is set to be higher than the main track. The alternate tracks listed are be '''bolded''' while the exceptions for these alternate tracks are in ''italics''.
Most of the stages in Smash 2 are made to function similar to that of their ''Melee'' counterparts, though not entirely. Every stage also has a main and alternate music track similar to ''Melee'', which can be activated if the player holds down the shield button while they're selecting the stage of choice. There is some exceptions, and that is that Battlefield and Final Destination have a third track that can play if it's value in My Music is set to be higher than the main track. The alternate tracks listed are '''bolded''' while the exceptions for these alternate tracks are in ''italics''.
{| class="wikitable" style="margin:1em auto 1em auto;"
{| class="wikitable" style="margin:1em auto 1em auto;"
!colspan=6|Stages
!colspan=6|Stages
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!width="15%" | Music
!width="15%" | Music
|-
|-
![[File:Battlefieldssbm.jpg|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Battlefield}}
![[File:Battlefieldssbm.jpg|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]<br>{{SSBM|Battlefield}}
|Replaces Brawl's Battlefield.
|Replaces Brawl's Battlefield.
|Battlefield<br>'''Multi-Man Melee 1'''<br>''Metal Battle''
|Battlefield<br>'''Multi-Man Melee 1'''<br>''Metal Battle''
![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px]]<br>{{SSBM|Final Destination}}  
![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]<br>{{SSBM|Final Destination}}  
|Replaces Brawl's Final Destination.
|Replaces Brawl's Final Destination.
|Final Destination<br>'''Multi-Man Melee 2'''<br>''Giga Bowser''
|Final Destination<br>'''Multi-Man Melee 2'''<br>''Giga Bowser''
|-
|-
![[File:CASTL-NRML1-SSBM.jpg|100px|link=Princess Peach's Castle]]<br>[[file:MarioSymbol(preBrawl).svg|20px]]<br>[[Princess Peach's Castle]]
![[File:CASTL-NRML1-SSBM.jpg|100px|link=Princess Peach's Castle]]<br>[[file:MarioSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Princess Peach's Castle]]
|Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to only when fighters stand on them.
|Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to only when fighters stand on them.
|Princess Peach's Castle<br>'''Rainbow Cruise'''
|Princess Peach's Castle<br>'''Rainbow Cruise'''
![[File:OLDDL-NRML-SSBM.jpg|100px|link=Dream Land (SSB)]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Dream Land (SSB)|Dream Land N64]]
![[File:OLDDL-NRML-SSBM.jpg|100px|link=Dream Land (SSB)]]<br>[[File:KirbySymbol.svg|20px|class=invert-dark]]<br>[[Dream Land (SSB)|Dream Land N64]]
|Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time.
|Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time.
|Dream Land<br>'''Battle Among Friends (King Dedede)'''
|Dream Land<br>'''Battle Among Friends (King Dedede)'''
|-
|-
![[File:Mushroom Kingdom I Melee.png|100px|link=Mushroom Kingdom (SSBM)]]<br>[[File:MarioSymbol(preBrawl).svg|20px]]<br>{{SSBM|Mushroom Kingdom}}
![[File:Mushroom Kingdom I Melee.png|100px|link=Mushroom Kingdom (SSBM)]]<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark]]<br>{{SSBM|Mushroom Kingdom}}
|Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed.
|Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed.
|Mushroom Kingdom<br>'''Dr. Mario'''
|Mushroom Kingdom<br>'''Dr. Mario'''
![[File:MKII-NRML-SSBM.png|100px|link=Mushroom Kingdom II]]<br>[[File:MarioSymbol(preBrawl).svg|20px]]<br>[[Mushroom Kingdom II]]
![[File:MKII-NRML-SSBM.png|100px|link=Mushroom Kingdom II]]<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Mushroom Kingdom II]]
|Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance.
|Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance.
|Mushroom Kingdom II<br>'''Dr. Mario'''
|Mushroom Kingdom II<br>'''Dr. Mario'''
|-
|-
![[File:IcicleMountain.jpg|100px|link=Icicle Mountain]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Icicle Mountain]]
![[File:IcicleMountain.jpg|100px|link=Icicle Mountain]]<br>[[File:IceClimberSymbol.svg|20px|class=invert-dark]]<br>[[Icicle Mountain]]
|Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one.
|Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one.
|Icicle Mountain<br>'''Balloon Fight'''
|Icicle Mountain<br>'''Balloon Fight'''
![[File:HyruleCastleSSB.png|100px|link=Hyrule Castle]]<br>[[file:ZeldaSymbol.svg|20px]]<br>[[Hyrule Castle|Hyrule Castle N64]]*
![[File:HyruleCastleSSB.png|100px|link=Hyrule Castle]]<br>[[file:ZeldaSymbol.svg|20px|class=invert-dark]]<br>[[Hyrule Castle|Hyrule Castle N64]]*
|Replaces Bridge of Eldin.
|Replaces Bridge of Eldin.
|Hyrule Castle<br>'''Gerudo Valley'''
|Hyrule Castle<br>'''Gerudo Valley'''
|-
|-
![[File:GTBAY-NRML-SSBM.jpg|100px|link=Great Bay]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Great Bay]]
![[File:GTBAY-NRML-SSBM.jpg|100px|link=Great Bay]]<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark]]<br>[[Great Bay]]
|Replaces Pirate Ship, Tingle goes through the stage when his balloon pops.
|Replaces Pirate Ship, Tingle goes through the stage when his balloon pops.
|Great Bay<br>'''Saria's Song'''
|Great Bay<br>'''Saria's Song'''
![[File:FireEmblemSymbol.svg|20px]]<br>Secret Cave*
![[File:FireEmblemSymbol.svg|20px|class=invert-dark]]<br>Secret Cave*
|A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it.
|A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it.
|Roy's Hope<br>'''With Mila's Divine Protection'''
|Roy's Hope<br>'''With Mila's Divine Protection'''
|-
|-
![[File:Brinstardepths.jpg|100px|link=Brinstar Depths]]<br>[[File:MetroidSymbol(preBrawl).svg|20px]]<br>[[Brinstar Depths]]
![[File:Brinstardepths.jpg|100px|link=Brinstar Depths]]<br>[[File:MetroidSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Brinstar Depths]]
|Replaces Frigate Orpheon, the stage always rotates counter-clockwise by 2 every so often.
|Replaces Frigate Orpheon, the stage always rotates counter-clockwise by 2 every so often.
|Brinstar Depths<br>'''Brinstar Overgrowth'''
|Brinstar Depths<br>'''Brinstar Overgrowth'''
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol(preBrawl).svg|20px]]<br>[[Yoshi's Story]]
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Yoshi's Story]]
|Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage.
|Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage.
|Yoshi's Story<br>'''On the Beach'''
|Yoshi's Story<br>'''On the Beach'''
|-
|-
![[File:DREAM-NRML-SSBM.png|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Fountain of Dreams]]
![[File:DREAM-NRML-SSBM.png|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px|class=invert-dark]]<br>[[Fountain of Dreams]]
|Replaces Halberd.
|Replaces Halberd.
|Fountain of Dreams<br>'''King Dedede's Theme'''
|Fountain of Dreams<br>'''King Dedede's Theme'''
![[File:VENOM-NRML1-SSBM.png|100px|link=Venom]]<br>[[File:StarFoxSymbol(preBrawl).svg|20px]]<br>[[Venom|Meteo]]
![[File:VENOM-NRML1-SSBM.png|100px|link=Venom]]<br>[[File:StarFoxSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Venom|Meteo]]
|Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games.
|Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games.
|Venom<br>'''Star Wolf'''
|Venom<br>'''Star Wolf'''
|-
|-
![[File:PokeFloats.jpg|100px|link=Poké Floats]]<br>[[File:PokemonSymbol(preBrawl).svg|20px]]<br>[[Poké Floats]]
![[File:PokeFloats.jpg|100px|link=Poké Floats]]<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Poké Floats]]
|Replaces Pokemon Stadium 2.
|Replaces Pokemon Stadium 2.
|Poké Floats<br>'''Pokémon Center'''
|Poké Floats<br>'''Pokémon Center'''
![[File:MuteCity.jpg|100px|link=Mute City (SSBM)]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Mute City (SSBM)|Mute City]]
![[File:MuteCity.jpg|100px|link=Mute City (SSBM)]]<br>[[File:FZeroSymbol.svg|20px|class=invert-dark]]<br>[[Mute City (SSBM)|Mute City]]
|Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting.
|Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting.
|Mute City<br>'''Mach Rider'''
|Mute City<br>'''Mach Rider'''
|-
|-
![[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px]]<br>[[Castle Siege]]*
![[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px|class=invert-dark]]<br>[[Castle Siege]]*
|Retextured to look more like how it would in Melee, the stage also no longer transforms.
|Retextured to look more like how it would in Melee, the stage also no longer transforms.
|Fire Emblem<br>'''Fight'''
|Fire Emblem<br>'''Fight'''
![[File:WarioSymbol.svg|20px]]<br>Wario's Castle*
![[File:WarioSymbol.svg|20px|class=invert-dark]]<br>Wario's Castle*
|A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes.
|A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes.
|Wario Land<br>'''Vs. Wario'''
|Wario Land<br>'''Vs. Wario'''
|-
|-
![[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[File:PikminSymbol.svg|20px]]<br>[[Distant Planet|Forest of Hope]]*
![[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[File:PikminSymbol.svg|20px|class=invert-dark]]<br>[[Distant Planet|Forest of Hope]]*
|
|
|Pikmin<br>'''Forest of Hope'''
|Pikmin<br>'''Forest of Hope'''
![[File:Fourside Melee.png|100px|Fourside]]<br>[[File:EarthboundSymbol(preBrawl).svg|20px]]<br>[[Fourside]]
![[File:Fourside Melee.png|100px|Fourside]]<br>[[File:EarthboundSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Fourside]]
|Replaces New Pork City.
|Replaces New Pork City.
|Earthbound<br>'''Otherworldly Opponent'''
|Earthbound<br>'''Otherworldly Opponent'''
|-
|-
![[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px]]<br>[[Summit]]*
![[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px|class=invert-dark]]<br>[[Summit]]*
|
|
|Ice Climber<br>'''Clu Clu Land'''
|Ice Climber<br>'''Clu Clu Land'''
![[File:Yoshi's Island Melee.png|100px|link=Super Happy Tree]]<br>[[File:YoshiSymbol(preBrawl).svg|20px]]<br>[[Super Happy Tree|Yoshi's Island N64]]  
![[File:Yoshi's Island Melee.png|100px|link=Super Happy Tree]]<br>[[File:YoshiSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Super Happy Tree|Yoshi's Island N64]]  
|Replaces Skyworld.
|Replaces Skyworld.
|Yoshi's Island (64)<br>'''Yoshi's Island Main Theme'''
|Yoshi's Island (64)<br>'''Yoshi's Island Main Theme'''
|-
|-
![[File:OLDKJ-NRML-SSBM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol(preBrawl).svg|20px]]<br>[[Kongo Jungle (SSB)|Kongo Jungle N64]]
![[File:OLDKJ-NRML-SSBM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Kongo Jungle (SSB)|Kongo Jungle N64]]
|Replaces 75m, the cannon at the bottom of the stage no longer operates.
|Replaces 75m, the cannon at the bottom of the stage no longer operates.
|Kongo Jungle<br>'''Lokjaw's Saga'''
|Kongo Jungle<br>'''Lokjaw's Saga'''
![[File:Flatzone copy.jpg|100px|link=Flat Zone]]<br>[[File:Game&WatchSymbol(preBrawl).svg|20px]]<br>[[Flat Zone]]
![[File:Flatzone copy.jpg|100px|link=Flat Zone]]<br>[[File:Game&WatchSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Flat Zone]]
|Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position.
|Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position.
|Flat Zone<br>'''Famicom Medley'''
|Flat Zone<br>'''Famicom Medley'''
|-
|-
![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol(preBrawl).svg|20px]]<br>[[Flat Zone 2|Flat Zone II]]*
![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Flat Zone 2|Flat Zone II]]*
|
|
|Flat Zone II<br>'''Gyromite'''
|Flat Zone II<br>'''Gyromite'''
![[File:KONGO-NRML-SSBM.jpg|100px]]<br>[[File:DKSymbol(preBrawl).svg|20px]]<br>[[Kongo Falls|Kongo Jungle]]  
![[File:KONGO-NRML-SSBM.jpg|100px]]<br>[[File:DKSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Kongo Falls|Kongo Jungle]]  
|Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall.
|Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall.
|Kong Jungle<br>'''Snakey Chantey'''
|Kong Jungle<br>'''Snakey Chantey'''
|-
|-
![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px]]<br>[[Shadow Moses Island]]*
![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert-dark]]<br>[[Shadow Moses Island]]*
|Retextured to look more like how it would in Melee.
|Retextured to look more like how it would in Melee.
|Metal Gear Solid<br>'''Encounter'''
|Metal Gear Solid<br>'''Encounter'''
![[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px]]<br>[[Green Hill Zone]]*
![[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px|class=invert-dark]]<br>[[Green Hill Zone]]*
|Retextured to look more like how it would in Melee.
|Retextured to look more like how it would in Melee.
|Green Hill Zone<br>'''Emerald Coast'''
|Green Hill Zone<br>'''Emerald Coast'''
|-
|-
![[File:Hyrule Temple SSBM.png|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px]]<br>[[Temple]]
![[File:Hyrule Temple SSBM.png|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px|class=invert-dark]]<br>[[Temple]]
|
|
|Temple<br>'''Great Temple'''
|Temple<br>'''Great Temple'''
![[File:YoshisIslandSSBM.jpg|100px|link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol(preBrawl).svg|20px]]<br>[[Yoshi's Island (SSBM)|Yoshi's Island]]
![[File:YoshisIslandSSBM.jpg|100px|link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Yoshi's Island (SSBM)|Yoshi's Island]]
|
|
|Yoshi's Island (Melee)<br>'''Super Mario Bros. 3'''
|Yoshi's Island (Melee)<br>'''Super Mario Bros. 3'''
|-
|-
![[File:JAPES-NRML-SSBM.png|100px|link=Jungle Japes]]<br>[[File:DKSymbol(preBrawl).svg|20px]]<br>[[Jungle Japes]]
![[File:JAPES-NRML-SSBM.png|100px|link=Jungle Japes]]<br>[[File:DKSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Jungle Japes]]
|
|
|Jungle Japes<br>'''Forest Frenzy'''
|Jungle Japes<br>'''Forest Frenzy'''
![[File:ONETT-NRML-SSBM.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol(preBrawl).svg|20px]]<br>[[Onett]]
![[File:ONETT-NRML-SSBM.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Onett]]
|
|
|Mother<br>'''Mother 2'''
|Mother<br>'''Mother 2'''
|-
|-
![[File:GREEN-NRML-SSBM.png|100px|link=Green Greens]]<br>[[File:KirbySymbol.svg|20px]]<br>[[Green Greens]]  
![[File:GREEN-NRML-SSBM.png|100px|link=Green Greens]]<br>[[File:KirbySymbol.svg|20px|class=invert-dark]]<br>[[Green Greens]]  
|
|
|Green Greens<br>'''Pop Star Theme'''
|Green Greens<br>'''Pop Star Theme'''
![[File:RNBOW-NRML1-SSBM.png|100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol(preBrawl).svg|20px]]<br>[[Rainbow Cruise]]
![[File:RNBOW-NRML1-SSBM.png|100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Rainbow Cruise]]
|
|
|Rainbow Cruise<br>'''Wing Cap Mario'''
|Rainbow Cruise<br>'''Wing Cap Mario'''
|-
|-
![[File:STRFX-NRML-SSBM.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol(preBrawl).svg|20px]]<br>[[Corneria]]  
![[File:STRFX-NRML-SSBM.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Corneria]]  
|
|
|Corneria<br>'''Boss B2'''
|Corneria<br>'''Boss B2'''
![[File:BBLUE-NRML-SSBM.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px]]<br>[[Big Blue]]
![[File:BBLUE-NRML-SSBM.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px|class=invert-dark]]<br>[[Big Blue]]
|
|
|Big Blue<br>'''Fire Field'''
|Big Blue<br>'''Fire Field'''
|-
|-
![[File:ZEBES-NRML-SSBM.jpg|100px|link=Brinstar]]<br>[[File:MetroidSymbol(preBrawl).svg|20px]]<br>[[Brinstar]]
![[File:ZEBES-NRML-SSBM.jpg|100px|link=Brinstar]]<br>[[File:MetroidSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Brinstar]]
|
|
|Brinstar<br>'''SR388'''
|Brinstar<br>'''SR388'''
![[File:PSTAD-NRML1-SSBM.png|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol(preBrawl).svg|20px]]<br>[[Pokémon Stadium]]
![[File:PSTAD-NRML1-SSBM.png|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol(preBrawl).svg|20px|class=invert-dark]]<br>[[Pokémon Stadium]]
|
|
|Pokémon Stadium<br>'''Pokémon Battle'''
|Pokémon Stadium<br>'''Pokémon Battle'''
Line 214: Line 211:


==Release history==
==Release history==
===Wave 1===
===Wave 1===
The following characters were added to the game
The following characters were added to the game
Line 263: Line 259:
*[[Wolf]]
*[[Wolf]]
*[[Olimar]]
*[[Olimar]]
==Trivia==
==References==
{{reflist}}


==External links==
==External links==
*[https://twitter.com/Smash2Official Smash 2 Offical Twitter]
*[https://twitter.com/Smash2Official Smash 2 Offical Twitter]
*https://www.youtube.com/watch?v=A2Iyvfx3zyM Smash 2 YouTube channel]
*[https://www.youtube.com/watch?v=A2Iyvfx3zyM Smash 2 YouTube channel]

Latest revision as of 13:24, May 20, 2024

Smash 2 is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. Unlike Project M, the character models, stages and feel of the game are completely refurbished and made to look like a true sequel to Melee, hence the name Smash 2. Smash 2 best replicates Melee, matching the tier, speed and overall gameplay of Melee, many mechanics and features of Melee make the characters look like their 2001 counterparts with total redesigns and moveset changes, such as Lucas, Wario, Sonic and Snake.

Smash 2 has had positive feedback from youtubers and fellow gamers/smashers. praising it for its smooth polish and gameplay.

Universal changesEdit

Smash 2 is a unqiue mod in the sense that every aspect of its base game, Brawl, has been overhauled to be identical to Melee in almost every aspect. Changes include recreating Melee's menu, as well as giving characters their design, moveset, voices and sound effects from their appearance in Melee. While not a full 1:1 recreation based on limitations and flavor reasons, the mod is faithful to its inspiration and meant to appeal gamers that enjoyed Melee both aesthetically and for its gameplay. The mod also includes content not in Melee's final product, based on a "what if" scenario had Masahiro Sakurai included more content for the game if its development was not rushed.

CharactersEdit

 
The character-selection screen in Smash 2.

The roster given for the mod is mostly inspired from Melee, as every character from that game makes their return here; from the ones who seemed most obvious to be brought in like Mario and Link, to the more obscure picks like Pichu and Young Link. All of their alternate costumes also remain intact, with some of the characters even gaining at least one new costume.

There are also 10 characters in the mod that weren't playable in Melee, all with drastic moveset changes and adjustments that make them behave as if they were official characters in Melee. These characters are Diddy Kong, Zero Suit Samus (renamed Suitless Samus in this mod), King Dedede, Wolf, Lucas, Wario, R.O.B., Olimar, Snake and Sonic.

Players also have the ability to play as Suitless Samus and Sheik from the character select if they so choose to hold down the shield button when choosing Samus and Zelda as their playable character and proceed to the next screen, at which point they can stop holding it down. If done successfully, they should enter the match as either Suitless Samus or Sheik, depending on who the player picked as their character.

There have been plans to bring Meta Knight and Pit into the game, but them appearing is up for unconfirmed. A former member of the Smash 2 project confirmed that two new unique characters were planned but were scrapped before the project was inevitably canceled; these characters are Alm and Togepi, who would have replaced Ike and Lucario respectively.

List of charactersEdit

Characters
 
Mario
 
 
Luigi
 
 
Peach
 
 
Bowser
 
 
Dr. Mario
 
 
Donkey Kong
 
Diddy Kong*
 
 
Yoshi
 
 
Link
 
 
Zelda
 
 
Sheik
 
 
Ganondorf
 
 
Young Link
 
 
Samus
 
Suitless Samus*
 
 
Kirby
 
King Dedede*
 
 
Fox
 
 
Falco
 
Wolf*
 
 
Captain Falcon
 
 
Pikachu
 
 
Jigglypuff
 
 
Mewtwo
 
 
Pichu
 
 
Ness
 
Lucas*
 
 
Ice Climbers
 
 
Marth
 
 
Roy
 
 
Mr. Game & Watch
 
Wario*
 
Olimar*
 
R.O.B.*
 
Snake*
 
Sonic*
 

*: Characters not in Melee

StagesEdit

Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely. Every stage also has a main and alternate music track similar to Melee, which can be activated if the player holds down the shield button while they're selecting the stage of choice. There is some exceptions, and that is that Battlefield and Final Destination have a third track that can play if it's value in My Music is set to be higher than the main track. The alternate tracks listed are bolded while the exceptions for these alternate tracks are in italics.

Stages
Stage Changes Music Stage Changes Music
 
 
Battlefield
Replaces Brawl's Battlefield. Battlefield
Multi-Man Melee 1
Metal Battle
 
 
Final Destination
Replaces Brawl's Final Destination. Final Destination
Multi-Man Melee 2
Giga Bowser
 
 
Princess Peach's Castle
Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to only when fighters stand on them. Princess Peach's Castle
Rainbow Cruise
 
 
Dream Land N64
Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time. Dream Land
Battle Among Friends (King Dedede)
 
 
Mushroom Kingdom
Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed. Mushroom Kingdom
Dr. Mario
 
 
Mushroom Kingdom II
Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance. Mushroom Kingdom II
Dr. Mario
 
 
Icicle Mountain
Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one. Icicle Mountain
Balloon Fight
 
 
Hyrule Castle N64*
Replaces Bridge of Eldin. Hyrule Castle
Gerudo Valley
 
 
Great Bay
Replaces Pirate Ship, Tingle goes through the stage when his balloon pops. Great Bay
Saria's Song
 
Secret Cave*
A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it. Roy's Hope
With Mila's Divine Protection
 
 
Brinstar Depths
Replaces Frigate Orpheon, the stage always rotates counter-clockwise by 2 every so often. Brinstar Depths
Brinstar Overgrowth
 
 
Yoshi's Story
Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage. Yoshi's Story
On the Beach
 
 
Fountain of Dreams
Replaces Halberd. Fountain of Dreams
King Dedede's Theme
 
 
Meteo
Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games. Venom
Star Wolf
 
 
Poké Floats
Replaces Pokemon Stadium 2. Poké Floats
Pokémon Center
 
 
Mute City
Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting. Mute City
Mach Rider
 
 
Castle Siege*
Retextured to look more like how it would in Melee, the stage also no longer transforms. Fire Emblem
Fight
 
Wario's Castle*
A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes. Wario Land
Vs. Wario
 
 
Forest of Hope*
Pikmin
Forest of Hope
 
 
Fourside
Replaces New Pork City. Earthbound
Otherworldly Opponent
 
 
Summit*
Ice Climber
Clu Clu Land
 
 
Yoshi's Island N64
Replaces Skyworld. Yoshi's Island (64)
Yoshi's Island Main Theme
 
 
Kongo Jungle N64
Replaces 75m, the cannon at the bottom of the stage no longer operates. Kongo Jungle
Lokjaw's Saga
 
 
Flat Zone
Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position. Flat Zone
Famicom Medley
 
 
Flat Zone II*
Flat Zone II
Gyromite
 
 
Kongo Jungle
Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall. Kong Jungle
Snakey Chantey
 
 
Shadow Moses Island*
Retextured to look more like how it would in Melee. Metal Gear Solid
Encounter
 
 
Green Hill Zone*
Retextured to look more like how it would in Melee. Green Hill Zone
Emerald Coast
 
 
Temple
Temple
Great Temple
 
 
Yoshi's Island
Yoshi's Island (Melee)
Super Mario Bros. 3
 
 
Jungle Japes
Jungle Japes
Forest Frenzy
 
 
Onett
Mother
Mother 2
 
 
Green Greens
Green Greens
Pop Star Theme
 
 
Rainbow Cruise
Rainbow Cruise
Wing Cap Mario
 
 
Corneria
Corneria
Boss B2
 
 
Big Blue
Big Blue
Fire Field
 
 
Brinstar
Brinstar
SR388
 
 
Pokémon Stadium
Pokémon Stadium
Pokémon Battle

*: Stages not in Melee

Release historyEdit

Wave 1Edit

The following characters were added to the game

Wave 1.8Edit

The following characters were added to the game

The following characters were removed from the game

Wave 2.0 BetaEdit

The following characters were added to the game

External linksEdit