Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Down aerial: Difference between revisions

 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This [[Down aerial]] is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a [[Combo]] at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his [[Grab]] connects.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 13: Line 14:
|damage=1.5%
|damage=1.5%
|angle=270
|angle=270
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 29: Line 31:
|g=f
|g=f
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 35: Line 36:
|damage=1.5%
|damage=1.5%
|angle=96
|angle=96
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 49: Line 51:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 56: Line 57:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 70: Line 72:
|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 76: Line 77:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 90: Line 92:
|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableTitle|Landing|50}}
{{HitboxTableTitle|Landing|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 106: Line 107:
|ff=2.0
|ff=2.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Kick
|slvl=M
|slvl=M
|rebound=f
|rebound=f
}}
}}
|0
|}
|}


Line 121: Line 121:
|-
|-
!Multihits
!Multihits
|15-38
|15-38 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
Line 151: Line 151:
|-
|-
!Animation length
!Animation length
|29
|23
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 23:01, February 24, 2025

Hitbox visualization showing Bowser Jr.'s down aerial.
Hitbox visualization showing Bowser Jr.'s down aerial when landing.

OverviewEdit

Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This Down aerial is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a Combo at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his Grab connects.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.5% 0   Forward 30 10 0   3.6 top 0.0 4.0 -2.0 to 2.0 0.8× 0.0× 0%               Slash   All All            
1 0 3 1.5% 0   Forward 30 10 0   4.0 top 0.0 -2.0 0.0 0.8× 1.0× 0%               Slash   All All            
Final hit
0 1 0 2.5% 0   Forward 70 124 0   4.0 top 0.0 2.0 0.0 2.0× 1.0× 0%               Slash   All All            
1 1 0 2.5% 0   Forward 70 124 0   4.5 top 0.0 -3.0 0.0 2.0× 1.0× 0%               Slash   All All            
Landing
0 0 0 2.0% 0   Standard 40 180 0   5.0 top 0.0 4.0 -2.5 to 2.5 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Multihits 15-38 (rehit rate: 3)
Final hit 39
Ending autocancel 55-
Interruptible 57
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lagEdit

Hitbox 1-2
Interruptible 16
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible