Super Smash Bros. 4
Super Smash Bros. Ultimate

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==Overview==
==Overview==
[[File:SSB4 - Robin Screen-6.jpg|thumb|left|The start of the move.]]
[[File:SSB4 - Robin Screen-6.jpg|thumb|left|The start of the move.]]
Robin summons [[Chrom]] through a warp circle. Chrom will travel a set distance from where he is summoned (a little less than half the length of [[Final Destination]]), and swipe at the first opponent in his path. If he misses, the Final Smash will fail. When he does catch at least one opponent, Chrom's critical hit portrait from ''Fire Emblem Awakening'' appears as he yells "On my mark!" ({{ja|俺に合わせろ!|Ore ni awasero!}}, ''Join with me!''). Once an opponent is caught, the two unleash their attacks: Chrom with the Falchion, and Robin circling the unfortunate foe while unleashing {{s|fireemblemwiki|Bolganone}} and {{s|fireemblemwiki|Thunder|Thunder(time)}}, assailing the opponent multiple times. Finally, just as Robin shouts out the name of their spell followed by Chrom yelling "We're not done yet!" ({{ja|くらえ~!|Kurae~!}}, ''Take that~!'') the two strike the opponent(s) at the same time, rocketing the foe(s) to the ground and rebounding towards the upper blast line.
Robin summons [[Chrom]] through a warp circle. Chrom will travel a set distance from where he is summoned (a little less than half the length of [[Final Destination]]), and swipe at the first opponent in his path. If he misses, the Final Smash will fail. When he does catch at least one opponent, Chrom's critical hit portrait from ''Fire Emblem Awakening'' appears as he yells "On my mark!" ({{ja|俺に合わせろ!|Ore ni awasero!}}, ''Join with me!''). Once an opponent is caught, the two unleash their attacks: Chrom with the Falchion, and Robin circling the unfortunate foe while unleashing {{s|fireemblemwiki|Fire}} and {{s|fireemblemwiki|Thunder}} spells, assailing the opponent multiple times. Finally, Robin performs {{s|fireemblemwiki|Bolganone}}, shouting the name of their spell followed by Chrom yelling "We're not done yet!" ({{ja|くらえ~!|Kurae~!}}, ''Take that~!''), and the two strike the opponent(s) at the same time, rocketing the foe(s) to the ground and rebounding towards the upper blast line.


This attack ends up dealing 45% [[damage]] - 5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move elevates Robin and Chrom to the highest point on the stage and always takes place in the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (examples include [[Gaur Plain]] and [[Midgar]] after [[Odin]]'s attack). On stages with a high upper platform such as [[75m]] and [[Boxing Ring]], it is essentially a guaranteed OHKO because the opponent is brought up to the top platform, very close to the stage boundary.
This attack ends up dealing 45% [[damage]]—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move usually takes place high above the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (like [[Gaur Plain]]) or a very high central platform (like [[Yoshi's Story]]), as well as stages where the center of the stage is obstructed ([[Great Plateau Tower]]).


Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's [[Great Aether]], only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.
Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's [[Great Aether]], only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.
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}}
}}


==Trophy Descriptions==
==Trophy==
[[File:PairUpTrophyWiiU.png|left|100px|thumb|Trophy in ''for Wii U''.]]
{{Trophy
;Pair Up
|name=Pair Up
{{Flag|North America}} ''Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!''<br />{{Flag|Europe}} ''Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!''
|image=PairUpTrophyWiiU.png
|desc-ntsc=Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
|desc-pal=Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
|game=ssb4-wiiu
}}
{{clrl}}
{{clrl}}


==Events==
==Events==
In [[The Falchion's Seal]], Robin must acquire a Smash Ball and use Pair Up against a [[Super Mushroom|Giant]] {{SSB4|Charizard}}. Defeating it normally only causes it to respawn.
In [[The Falchion's Seal]], Robin must acquire a Smash Ball and use Pair Up against a [[Super Mushroom|Giant]] {{SSB4|Charizard}}. Defeating it normally only causes it to respawn.
{{clear}}


==Origin==
==Origin==
[[File:PairUpOrigin.jpg|thumb|200px|Chrom and Robin paired up in a fight in ''Fire Emblem Awakening''.]]
[[File:PairUpOrigin.jpg|thumb|200px|Chrom and Robin Paired Up in a fight in ''Fire Emblem Awakening''.]]
Chrom, one of the main protagonists in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', joins Robin to attack the opponents, reflecting a mechanic first introduced in ''Awakening'' where two units can pair up. The supporting unit can not only boost combat stats, but they can also attack after the main unit, or can block enemy attacks from reaching the main unit. Chrom's portrait that appears is also derived from ''Awakening'': when a skill or a critical hit activates, the character's portrait is shown and accompanied with a spoken one-liner from that character (though interestingly, "On my mark" is not one of Chrom's portrait one-liners, but rather one of the things he says at the beginning of a battle sequence if he is supporting the main unit). After the series of hits, Robin proceeds to shout "Bolganone", which Chrom follows by shouting "We're not done yet!", another battle quote from ''Awakening'', but in ''[[SSB4]]'', he shouts it in a fiercer manner.
 
Fittingly enough, the Pair Up maneuver was invented by Robin himself.
Pair Up is a mechanic that was introduced in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', presented in that game as having been invented by Robin themself based on an impromptu rescue of Chrom by {{s|fireemblemwiki|Sumia}}. When Paired Up, two units act as a single force upon the battlefield, conveying significant advantages: the lead unit of the Pair Up pair receives boosts to their combat stats from the supporting unit, based on the supporting unit's own stats and class, and the support unit has a chance to actively assist the lead unit combat by following up their attacks with a strike of their own (a Dual Strike) or blocking an incoming enemy attack entirely (a Dual Guard). The Final Smash depicts a series of Dual Strikes.
 
For the final blow of the Final Smash, Robin uses {{s|fireemblemwiki|Bolganone}}, the most powerful common fire magic tome and the fire elemental counterpart to [[Thunder (Robin)|Thoron]].
 
In more recent ''Fire Emblem'' games, units announce incoming [[Critical Hit|critical hits]] and special skills with a brief, loud start-up in which their face briefly cuts in across the screen, accompanied by a dramatic one-liner. The Final Smash imitates this for Chrom, reusing his portrait from ''Awakening''.
 
Chrom's dialog in the Final Smash is derived from his in-combat dialogue in ''Awakening'':
 
* If Chrom is a Pair Up supporting unit, he may say "On my mark!" when the lead unit initiates combat. In ''Smash'', this line occurs in the place of the critical hit/special skill announcement one-liner.
* If Chrom performs a Dual Strike, he may say "We're not done yet!" However, in ''Smash'', he shouts it much more fiercely than in ''Awakening''.
 
{{clr}}
{{clr}}


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Robin SSBU Skill Preview Final Smash.png|Pair Up as shown by the [[Move List]] in ''[[Ultimate]]''.
Robin SSBU Skill Preview Final Smash.png|Pair Up as shown by the [[Move List]] in ''[[Ultimate]]''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ダブル|Daburu}}, ''Double''
|en=Pair Up
|fr=Duo
|es=Agrupación
|de=Kombi
|it=Duetto conclusivo
|nl=Dubbelop
|ru={{rollover|Дуэт|Duet|?}}
|ko={{rollover|더블|Deobeul|?}}, ''Double''
|zh_cn={{rollover|双人|Shuāngrén|?}}
|zh_tw={{rollover|雙人|Shuāngrén|?}}
}}
==Trivia==
==Trivia==
*Due to the electric and fire effects, it can be quite hard to see Robin and Chrom during their Final Smash. However, if the camera zooms in to Chrom's attack animations, it can be seen that his animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s, and yet makes the deep "striking" sounds of Ike's Ragnell.
*Chrom's attack animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. This is likely a time and resource-saving measure, as both Pair Up and Great Aether have similar durations, making it efficient to reuse animations. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s (only in ''SSB4''), and yet makes the deep "striking" sounds of Ike's Ragnell.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.
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*Despite {{SSBU|Chrom}} being a playable character, Robin still summons him during the Final Smash in ''Super Smash Bros. Ultimate'' even if Chrom is already present during the match.<ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref> This makes the move one of two Final Smashes in the game that involve a non-playable appearance by another playable character, the other being {{SSBU|Zero Suit Samus}}'s version of [[Zero Laser]].  
*Despite {{SSBU|Chrom}} being a playable character, Robin still summons him during the Final Smash in ''Super Smash Bros. Ultimate'' even if Chrom is already present during the match.<ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref> This makes the move one of two Final Smashes in the game that involve a non-playable appearance by another playable character, the other being {{SSBU|Zero Suit Samus}}'s version of [[Zero Laser]].  
**Furthermore, Chrom's playable model is the same one used for Pair Up.
**Furthermore, Chrom's playable model is the same one used for Pair Up.
{{clear}}


{{Special Moves|char=Robin}}
{{Special Moves|char=Robin}}

Latest revision as of 14:57, September 6, 2023

"Double" redirects here. For other uses, see Double (disambiguation).
Pair Up
Robin Final Smash SSBU.gif
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Pair Up

Pair Up (ダブル, Double) is Robin's Final Smash.

Overview[edit]

The start of the move.

Robin summons Chrom through a warp circle. Chrom will travel a set distance from where he is summoned (a little less than half the length of Final Destination), and swipe at the first opponent in his path. If he misses, the Final Smash will fail. When he does catch at least one opponent, Chrom's critical hit portrait from Fire Emblem Awakening appears as he yells "On my mark!" (俺に合わせろ!, Join with me!). Once an opponent is caught, the two unleash their attacks: Chrom with the Falchion, and Robin circling the unfortunate foe while unleashing Fire and Thunder spells, assailing the opponent multiple times. Finally, Robin performs Bolganone, shouting the name of their spell followed by Chrom yelling "We're not done yet!" (くらえ~!, Take that~!), and the two strike the opponent(s) at the same time, rocketing the foe(s) to the ground and rebounding towards the upper blast line.

This attack ends up dealing 45% damage—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be teched. It can KO an opponent with at least 45% damage under average circumstances. The move usually takes place high above the center of the stage, except for stages that can cause an OHKO due to the map having a central pit (like Gaur Plain) or a very high central platform (like Yoshi's Story), as well as stages where the center of the stage is obstructed (Great Plateau Tower).

Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's Great Aether, only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Robin (SSB4) Fight alongside Chrom, unleashing multiple blows together.
Super Smash Bros. Ultimate Move List Robin (SSBU) Chrom dashes forward, and if he lands a hit, Robin joins him for a combination of attacks and launches the foe. After the attack, the Levin Sword and each tome are fully charged. Make sure to hit a foe with the initial dash.

Trophy[edit]

Pair Up's trophy in Super Smash Bros. for Wii U
Pair Up
NTSC Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
PAL Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!

Events[edit]

In The Falchion's Seal, Robin must acquire a Smash Ball and use Pair Up against a Giant Charizard. Defeating it normally only causes it to respawn.

Origin[edit]

Chrom and Robin Paired Up in a fight in Fire Emblem Awakening.

Pair Up is a mechanic that was introduced in Fire Emblem Awakening, presented in that game as having been invented by Robin themself based on an impromptu rescue of Chrom by Sumia. When Paired Up, two units act as a single force upon the battlefield, conveying significant advantages: the lead unit of the Pair Up pair receives boosts to their combat stats from the supporting unit, based on the supporting unit's own stats and class, and the support unit has a chance to actively assist the lead unit combat by following up their attacks with a strike of their own (a Dual Strike) or blocking an incoming enemy attack entirely (a Dual Guard). The Final Smash depicts a series of Dual Strikes.

For the final blow of the Final Smash, Robin uses Bolganone, the most powerful common fire magic tome and the fire elemental counterpart to Thoron.

In more recent Fire Emblem games, units announce incoming critical hits and special skills with a brief, loud start-up in which their face briefly cuts in across the screen, accompanied by a dramatic one-liner. The Final Smash imitates this for Chrom, reusing his portrait from Awakening.

Chrom's dialog in the Final Smash is derived from his in-combat dialogue in Awakening:

  • If Chrom is a Pair Up supporting unit, he may say "On my mark!" when the lead unit initiates combat. In Smash, this line occurs in the place of the critical hit/special skill announcement one-liner.
  • If Chrom performs a Dual Strike, he may say "We're not done yet!" However, in Smash, he shouts it much more fiercely than in Awakening.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ダブル, Double
UK English Pair Up
France French Duo
Germany German Kombi
Spain Spanish Agrupación
Italy Italian Duetto conclusivo
China Chinese (Simplified) 双人
Taiwan Chinese (Traditional) 雙人
South Korea Korean 더블, Double
Netherlands Dutch Dubbelop
Russia Russian Дуэт

Trivia[edit]

  • Chrom's attack animations greatly resemble Ike's animations during his Great Aether, save for a few differences such as some of his stances and his last three hits. This is likely a time and resource-saving measure, as both Pair Up and Great Aether have similar durations, making it efficient to reuse animations. Also notable is the fact that Chrom's Falchion swings use a glowing tipper graphic similar to Marth's (only in SSB4), and yet makes the deep "striking" sounds of Ike's Ragnell.
  • It is common for Pair Up in Super Smash Bros. for Nintendo 3DS to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
  • During a Mini Smash, Chrom is tiny, like Robin.
  • Although Bolganone is used during this Final Smash, the Bolganone tome cover is not used, instead using the same cover as Arcfire.
  • Bolganone is depicted as a magma geyser in the Fire Emblem series, while in SSB4, it is shown as bursts of flames.
  • Pair Up provides a possible explanation as to how Robin's equipment can be replenished during battle; in Awakening, Chrom provided nearby allies with Convoy access.
  • This is one of the three trapping Final Smashes (the others being Omega Blitz and Secret Ninja Attack) whose finishing blow, when used on a custom stage with a curved platform underneath the player, will send the other player sideways upon landing on said platform.
  • The trophy for Pair Up shows Chrom in a stance that is almost identical to his artwork on the front cover of Fire Emblem Awakening.
  • Despite Chrom being a playable character, Robin still summons him during the Final Smash in Super Smash Bros. Ultimate even if Chrom is already present during the match.[1] This makes the move one of two Final Smashes in the game that involve a non-playable appearance by another playable character, the other being Zero Suit Samus's version of Zero Laser.
    • Furthermore, Chrom's playable model is the same one used for Pair Up.