Super Smash Bros. Ultimate

Lucario (SSBU)/Forward tilt: Difference between revisions

(→‎Hitboxes: 9.0.0)
 
(6 intermediate revisions by 5 users not shown)
Line 4: Line 4:
|-
|-
!↗
!↗
|[[File:LucarioFTiltUpSSBU.gif|350px]]
|[[File:LucarioFTiltUpSSBU.gif|300px]]
|-
|-
!→
!→
|[[File:LucarioFTiltSSBU.gif|350px]]
|[[File:LucarioFTiltSSBU.gif|300px]]
|-
|-
!↘
!↘
|[[File:LucarioFTiltDownSSBU.gif|350px]]
|[[File:LucarioFTiltDownSSBU.gif|300px]]
|-
|-
|}
|}
Line 18: Line 18:
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}}
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up (hit 1)|24}}
{{HitboxTableTitle|Angled up (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 42: Line 48:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 59: Line 67:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled up (hit 2)|24}}
{{HitboxTableTitle|Angled up (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 81: Line 90:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled forward (hit 1)|24}}
{{HitboxTableTitle|Angled forward (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 103: Line 114:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 120: Line 133:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled forward (hit 2)|24}}
{{HitboxTableTitle|Angled forward (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 142: Line 156:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled down (hit 1)|24}}
{{HitboxTableTitle|Angled down (hit 1)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 164: Line 180:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage={{AuraDamageSSBU|4.0}}
|af=3
|angle=366
|angle=366
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 181: Line 199:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Angled down (hit 2)|24}}
{{HitboxTableTitle|Angled down (hit 2)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=1
|part=1
|damage=6.0%
|damage={{AuraDamageSSBU|6.0}}
|angle=361
|angle=361
|bk=54
|af=3
|ks=98
|bk=57
|ks=105
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 210: Line 229:
|12-14
|12-14
|-
|-
!Hit 1
!Hit 2
|15-16
|15-16
|-
|-

Latest revision as of 11:07, July 23, 2022

Lucario forward tilt hitbox visualizations
LucarioFTiltUpSSBU.gif
LucarioFTiltSSBU.gif
LucarioFTiltDownSSBU.gif

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).

  9.0.0

  •   Forward tilt's first hit has higher set knockback (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}

  13.0.0

  •   Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (hit 1)
0 0 0 4.0% 0   Forward 0 100 25   4.0 top 0.0 9.5 to 7.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 4.0% 0   Forward 0 100 30   4.0 top 0.0 9.5 to 7.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled up (hit 2)
0 1 0 6.0% 0   Forward 57 105 0   3.0 top 0.0 10.7 to 8.0 12.5 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled forward (hit 1)
0 0 0 4.0% 0   Forward 0 100 25   4.0 top 0.0 6.0 8.5 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 4.0% 0   Forward 0 100 30   4.0 top 0.0 6.0 8.5 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled forward (hit 2)
0 1 0 6.0% 0   Forward 57 105 0   3.0 top 0.0 6.0 14.0 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled down (hit 1)
0 0 0 4.0% 0   Forward 0 100 25   4.0 top 0.0 2.5 to 4.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 4.0% 0   Forward 0 100 30   4.0 top 0.0 2.5 to 4.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled down (hit 2)
0 1 0 6.0% 0   Forward 57 105 0   3.0 top 0.0 -0.7 to 4.0 12.5 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            

TimingEdit

Hit 1 12-14
Hit 2 15-16
Interruptible 33
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible