Super Smash Bros. 4

Ike (SSB4)/Up aerial: Difference between revisions

m (Text replacement - " " to " ")
m (Text replacement - "== ([^=])" to "== $1")
 
(2 intermediate revisions by one other user not shown)
Line 4: Line 4:


==Overview==
==Overview==
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback growth also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blast line. However, it has moderate start-up and ending lag, as well as very minimal vertical range.
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range.
 
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Landing lag (18 frames → 15).}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Knockback (40 (base)/100 (scaling) → 55/94).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 21:15, April 12, 2022

Hitbox visualization showing Ike's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range.

Update historyEdit

  1.0.8

  •   Landing lag (18 frames → 15).

  1.1.0

  •   Knockback (40 (base)/100 (scaling) → 55/94).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   55 94 0 5.0 1000 0.0 12.0 0.0 1.0x 1.0x 0%               Slam  
1 0 11% 0   55 94 0 5.0 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
2 0 11% 0   55 94 0 5.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slam  
3 0 11% 0   55 94 0 5.0 1000 0.0 0.0 0.0 1.0x 1.0x 0%               Slam  

AttackEdit

Initial autocancel 1-5
Hitboxes 13-29
Ending autocancel 51-
Animation length 56
                                                                                                               
                                                                                                               

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel