Super Smash Bros. 4

Yoshi (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Egg Lay}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Egg Lay}}
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Grabbox and Throw data==
==Grabbox and Throw data==
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|Aerial {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Grab|c=1|e=GrabChangeS}}{{FrameStrip|t=Grab|c=3|s=GrabChangeE}}{{FrameStrip|t=Lag|c=19}}
|Aerial {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Grab|c=1|e=GrabChangeS}}{{FrameStrip|t=Grab|c=3|s=GrabChangeE}}{{FrameStrip|t=Lag|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|interruptible=y|grab=y}}


===Throw===
===Throw===
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|interruptible=y|grab=y|throw=y|invincible=y|vulnerable=y}}
{{FrameIconLegend|lag=y|interruptible=y|grab=y|throw=y|intangible=y|vulnerable=y}}


{{MvSubNavYoshi|g=SSB4}}
{{MvSubNavYoshi|g=SSB4}}

Latest revision as of 03:36, January 3, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Egg Lay.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Grabbox and Throw dataEdit

GrabEdit

ID Radius Bone Offset Stretch G A
0 4.0 0 -0.9 -0.5 0.0    
1 3.5 0 -2.0 -0.5 0.0    
2 5.9 0 0.0 7.0 9.0    
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 1%   Forwards 70 50 0 0 None       None

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 7%   Forwards 0 100 0 0 None       None
1 4%   Forwards 0 100 0 0 None       Kick

TimingEdit

GrabEdit

Clean Grab 21
Late Grab 22-24
Interruptible 44
Animation length (aerial) 43
Animation length (ground) 53
Ground                                                                                                           
Aerial                                                                                       

ThrowEdit

Intangibility 7-29
Throw Release 21
Interruptible 30
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Intangible
 
Grab
  
Throw point
 
Interruptible