Jigglypuff (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) m (→Timing) |
m (Text replacement - "== ([^=])" to "== $1") |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
As with all of its throws, Jigglypuff's down throw is almost exclusively a damage dealing throw. It deals 10% total damage, which is above average for a down throw, however its high base knockback and angle, combined with Jigglypuff's slow vertical movement from jumps renders it incapable of comboing at any percent. It also does not kill until well over 250%, despite being Jigglypuff's second strongest throw in terms of knockback. It can, however, be used for mixups by forcing the opponent to have to try to land, but even this is severely limited due to Jigglypuff lacking the tools to effectively punish landings. | As with all of its throws, Jigglypuff's down throw is almost exclusively a damage dealing throw. It deals 10% total damage, which is above average for a down throw, however its high base knockback and angle, combined with Jigglypuff's slow vertical movement from jumps renders it incapable of comboing at any percent. It also does not kill until well over 250%, despite being Jigglypuff's second strongest throw in terms of knockback. It can, however, be used for mixups by forcing the opponent to have to try to land, but even this is severely limited due to Jigglypuff lacking the tools to effectively punish landings. | ||
Latest revision as of 21:16, April 12, 2022
Overview[edit]
As with all of its throws, Jigglypuff's down throw is almost exclusively a damage dealing throw. It deals 10% total damage, which is above average for a down throw, however its high base knockback and angle, combined with Jigglypuff's slow vertical movement from jumps renders it incapable of comboing at any percent. It also does not kill until well over 250%, despite being Jigglypuff's second strongest throw in terms of knockback. It can, however, be used for mixups by forcing the opponent to have to try to land, but even this is severely limited due to Jigglypuff lacking the tools to effectively punish landings.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 100 | 45 | 0 | 0 | None | Kick | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | Kick |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 60-61 |
Throw Release | 62 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|