Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Down special/Default: Difference between revisions

 
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
[[File:MrG&WOilPanic.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's Oil Panic attack.]]
[[File:MrG&WOilPanic.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's Oil Panic attack.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The damage scales up to 60% depending on the amount of damage Mr. Game & Watch has absorbed.
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=1%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=3.36
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=12.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Mid hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=1%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=4.8
|bn=0
|xpos=0.0
|ypos=9.2
|zpos=20.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Late hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=1%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=8.16
|bn=0
|xpos=0.0
|ypos=6.8
|zpos=32.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
|}


==Timing==
==Timing==
Line 15: Line 78:
|7- (7-36 minimum)
|7- (7-36 minimum)
|-
|-
!Animation length (ending animation)
!Animation length (ending)
|13
|13
|}
|}
Line 22: Line 85:
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Absorb|c=30|s=AbsorbLoopE|e=AbsorbLoopS}}{{FrameStrip|t=Lag|c=13|s=LagLoopE}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Absorb|c=30|s=AbsorbLoopE|e=AbsorbLoopS}}{{FrameStrip|t=Lag|c=13|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Spill===
===Spill===
Line 49: Line 111:


{{FrameIconLegend|lag=y|absorb=y|loop=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|absorb=y|loop=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y}}
==Properties==
{|class="wikitable"
|-
!Absorption radius
|22
|-
!Absorption bone
|1001
|-
!Absorption x position
| -4.5
|-
!Absorption y position
|1.5
|-
!Absorption multiplier
|2.8x
|-
!Max absorbable damage
|60*
|}
<nowiki>*</nowiki> 20 per unit


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}

Latest revision as of 07:17, August 7, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Oil Panic.
Hitbox visualization showing Mr. Game & Watch's Oil Panic absorption.
Hitbox visualization showing Mr. Game & Watch's Oil Panic attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The damage scales up to 60% depending on the amount of damage Mr. Game & Watch has absorbed.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 1% 0   30 80 0 3.36 0 0.0 8.0 12.0 1.0x 1.0x 0%               Kick  
Mid hit
0 0 1% 0   30 80 0 4.8 0 0.0 9.2 20.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 1% 0   30 80 0 8.16 0 0.0 6.8 32.0 1.0x 1.0x 0%               Kick  

TimingEdit

AbsorbEdit

Absorption 7- (7-36 minimum)
Animation length (ending) 13
                                                                                                 

SpillEdit

Intangible 1-6
Clean hit 2-7
Mid hit 8-14
Late hit 15-26
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
Loop point
 
Absorb
 
Intangible

PropertiesEdit

Absorption radius 22
Absorption bone 1001
Absorption x position -4.5
Absorption y position 1.5
Absorption multiplier 2.8x
Max absorbable damage 60*

* 20 per unit