Raul Retana (talk | contribs) m (Added hitstun/shieldstun) |
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Line 14: | Line 14: | ||
|damage=0.8% | |damage=0.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=20 | |ks=20 | ||
Line 32: | Line 33: | ||
}} | }} | ||
|'''+4''' frames | |'''+4''' frames | ||
| | |10× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.8% | |damage=0.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=20 | |ks=20 | ||
Line 55: | Line 57: | ||
}} | }} | ||
|'''+4''' frames | |'''+4''' frames | ||
| | |10× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 61: | Line 63: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=160 | |ks=160 | ||
Line 77: | Line 80: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=160 | |ks=160 | ||
Line 97: | Line 103: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 14 | |0-1, 15-16 | ||
|- | |||
!Rapid jab | |||
|6, 14 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 11:41, July 4, 2022
OverviewEdit
HitboxesEdit
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 0-1, 15-16 |
---|---|
Rapid jab | 6, 14 |
Finisher | 2 |
Interruptible | 35 |
Animation length | 52 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|