Super Smash Bros. Ultimate

Little Mac (SSBU)/Floor attack (trip): Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Little Mac's getup attack when tripped. {{competitive expertise}} ==Overv...")
 
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{nerf|[[Floor attack|Trip attack]] has one frame more ending lag (FAF 49 → 50), matching the rest of the cast.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{MvSubNavLittleMac|g=SSBU}}
{{MvSubNavLittleMac|g=SSBU}}
[[Category:Little Mac (SSBU)]]
[[Category:Little Mac (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 14:19, July 28, 2022

Hitbox visualization showing Little Mac's getup attack when tripped.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Trip attack has one frame more ending lag (FAF 49 → 50), matching the rest of the cast.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 10.0 to 4.0 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -8.5 to -4.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Intangibility 1-7
Hit 1 18-19
Hit 2 22-23
Interruptible 50
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible